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Nate Silverley
Rebelles A Quebec
140
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Posted - 2012.07.08 19:40:00 -
[1] - Quote
I just had the idea while I was posting on another thread.
How about a way (icon with color-code or else) to figure out what kind of player you're going against ?
For example, on a map you'd see my name with a (!) next to it, meaning that I have basic armor, or a (((!))) if I have prototype armor.
This could unlocked with a purchasable module OR be a default squad leader prerogative.
This way you could look at a battlefield differently before spawning, and figure out what kind of dropsuit to recommend your squad, knowing you'll go against a heavily-armored defense, for example.
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Nate Silverley
Rebelles A Quebec
140
|
Posted - 2012.07.08 20:32:00 -
[2] - Quote
Geirskoegul wrote:I shot this down the last time it came up. There's no logical reason you would have this information, there's no logical reason to display it, and it overly complicates things. Use the MAG example, you only getspecial icons for a short time when someone manually calls it out, that's it. The current implementation to differentiate between jeeps, tanks, dropships, and infantry is more than sufficient. You're just fishing for free intel that you could have obtained by looking closer and reporting over comms.
I don't agree GÇö right now, having better gear or armor is only two-dimensional: live longer or kill faster. On a pure gaming perspective, the armor/gun leveling should have a third dimension that makes it worth while on the long term.
This added dimension of being able to figure out which level or gear your enemy has adds to field strategy:
a) It requires you to make more / better use of the market, as you fight b) It will probably allow a better reason for having logistics vehicles, or characters that supply certain types of ammo c) It requires of you to make on-the-spot strategic decisions.
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Nate Silverley
Rebelles A Quebec
140
|
Posted - 2012.07.08 22:08:00 -
[3] - Quote
Geirskoegul wrote:Nate Silverley wrote:Geirskoegul wrote:I shot this down the last time it came up. There's no logical reason you would have this information, there's no logical reason to display it, and it overly complicates things. Use the MAG example, you only getspecial icons for a short time when someone manually calls it out, that's it. The current implementation to differentiate between jeeps, tanks, dropships, and infantry is more than sufficient. You're just fishing for free intel that you could have obtained by looking closer and reporting over comms. I don't agree GÇö right now, having better gear or armor is only two-dimensional: live longer or kill faster. On a pure gaming perspective, the armor/gun leveling should have a third dimension that makes it worth while on the long term. This added dimension of being able to figure out which level or gear your enemy has adds to field strategy: a) It requires you to make more / better use of the market, as you fight b) It will probably allow a better reason for having logistics vehicles, or characters that supply certain types of ammo c) It requires of you to make on-the-spot strategic decisions. Now you're begging, without logic or justification, for even MORE DETAILED intel, for free, and no reason to have it. How the **** do you know EXACTLY what model weapon he has? What model armour he's wearing? You don't. Learn to identify it visually, like we have to in real life (not that I really care whether the hadji shooting at me is carrying an AK-47 or a vietnam-era AR-15; all I care is that he's shooting at me and I'd damn well better shoot the ****** first before he hits me). I should thank you, really, for proving the point even more clearly that your request has no place whatsoever in this game.
I never said for free. I proposed it to be a certain specific module OR a squad leader perk only. Not every player should have that, to your credit, but I'm sure there can be an intelligent and balanced way to add this.
To your credit, knowing which model weapon doesn't matter. I'm talking more about armor GÇö you don't have to know which model, just if it's light, medium, or heavy and it's meta technology number. It already says enough.
Example: Nate Silverley (H7) - So you know I'm Heavy with Meta 7 tech armor. So If you see a lot of H6 and H7s on the map, you have to put your noobs under cover and release the hounds. |
Nate Silverley
Rebelles A Quebec
140
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Posted - 2012.07.09 02:04:00 -
[4] - Quote
I agree it shouldn't be something free. But how about this idea: Let's say you have an "Armor Grade Scanner Module of different variants.
AGS Basic: Reveal infantry armor on manual spot. AGS Advanced: Reveal infantry armor + meta level on spot AGS Prototype: Reveal infantry armor of + metal level of every foe on the field.
In opposition, you could always have Stealth Modules scramble the AGS's signal on various levels as well.
As some of you pointed out, yes the idea is to distinguish the High Level / Prototype armors from the rest of the pack.
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