Bzeer
MG GROUP
41
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Posted - 2012.07.07 08:07:00 -
[1] - Quote
I'm in favor of some of this ideas. I really absolutely hate when I'm in a tank, or dropship, and have multiple passengers and park right next to an objective and everyone absolutely refuses to get out and take it. It drives me so crazy, one of two things currently happens, I move on to another objective before this one gets too hot to stay put, and try again. or two (and this is usually when I'm in a tank) I get out myself after waiting long enough to be noticed, and find myself getting cut down taking the objective while my two gunners obliviously loose the tank because they don't know to take the drivers seat and command the rep moduals.
Because is uniquely an ownership type of game, where individuals and groups hold property they earn from the course of their missions, I would like vehicles to have more secure features. (This wouldn't prevent the enemy from hacking an abandoned vehicle) but would give the driver more control in dispelling unwanted occupants. (even if the unwanted nature is only temporary.) Eject passengers by using one of the module wheel features would be pretty cool, as I'm sure once I put my boot to their rear they will do what they must to survive (like take and hold objectives.)
Also, I would like the name of the vehicle fit (not the type of ship it is) to be displayed when it's close euough to occupy. I don't know how many times I've been accused of stealing someone else's vehicle just because my vehicle was first in the que, and it somehow looked like theirs. (I know its mine because the delivery ship plays follow the leader to some degree with the owner of the called vehicle, and because I try to call it far enough away from others to avoid the confusion, but misunderstanding is still possible, and I think if they could use their cross hairs to see my vehicle is called "my-little-pony" instead of "their-lil-pony" the confusion would completed avoided.
PLUS, if I had first dibs to operating my vehicle (an initial lockout) of other players it would benefit in two ways. First, I wouldn't have to worry about team theft (even though I take precautions against this) and second, if some skilled enemy snipes me, or guns me down before I unlocked it, the opposing force would have a more assured way of taking prized weapons of war during the battle. (Which adds gameplay dynamic.)
PS: I'd also be in favor of "broadcasting" for gunners on the modual select or coms wheel feature. |