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Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.06 20:12:00 -
[1] - Quote
I think these modules would be really cool to have. It could be used to overcome blockades and certain stalemates/basecamps.
For balance reasons, I think they should fit in the mid slots and consume a lot of powergrid and cpu, forcing users to fit Reactor controls and Co-Processors to be able to fit a gun and possibly a spawn bacon. Remaining CPU and PG should not be sufficient to fit any other tanking modules, you're paper thin!
Initially I thought it should only fit on scout suits, but upon further thought, I think that they should be affected by mass. You can fit them to assault and heavy suits, but they won't jump you very far, making them only viable on scout suits.
To activate, press R2, select it. Fuel would only last around 30 seconds before needing cooldown.
Jump would be replaced by Jump pack jump to be propelled approx 45 degree angle for around 100m or something. |
Zach Shanna
Algintal Core Gallente Federation
77
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Posted - 2012.07.06 20:15:00 -
[2] - Quote
Everybody would look like bobba fett from star wars |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.06 20:38:00 -
[3] - Quote
i dont agree with this is would make it to much like halo, i would rather of a unique futureistic fps game. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
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Posted - 2012.07.06 20:47:00 -
[4] - Quote
Milk Supreme wrote:I think these modules would be really cool to have. It could be used to overcome blockades and certain stalemates/basecamps.
For balance reasons, I think they should fit in the mid slots and consume a lot of powergrid and cpu, forcing users to fit Reactor controls and Co-Processors to be able to fit a gun and possibly a spawn bacon. Remaining CPU and PG should not be sufficient to fit any other tanking modules, you're paper thin!
Initially I thought it should only fit on scout suits, but upon further thought, I think that they should be affected by mass. You can fit them to assault and heavy suits, but they won't jump you very far, making them only viable on scout suits.
To activate, press R2, select it. Fuel would only last around 30 seconds before needing cooldown.
Jump would be replaced by Jump pack jump to be propelled approx 45 degree angle for around 100m or something.
NO! |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.06 20:48:00 -
[5] - Quote
Avenger 245 wrote:i dont agree with this is would make it to much like halo, i would rather of a unique futureistic fps game.
It wouldn't be like Halo. I was thinking it be more like Tribes
The jump packs would have very tough fitting constraints, making it only useful in unique situations. Also fitting constraints would restrict users to only be able to fit a light sidearm or something would really hinder their capability
No militia variants, must be bought, would deter many people from just slapping them on everything.
It should be enough to deter people from fitting them on everything
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Constable Jones
Royal Uhlans Amarr Empire
22
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Posted - 2012.07.06 21:02:00 -
[6] - Quote
Used as battlefield mobility (as suggested: must be actively equipped, which would restrict ability to fight) then yeah, I think that'd be cool.
As a random, you can just start jetting around whilst blazing madly...no thanks. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.06 21:04:00 -
[7] - Quote
when gas planets are fightable places i see that being used in awesome stratigies tbh.
but not till then cause it'd be a little much. |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
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Posted - 2012.07.06 21:53:00 -
[8] - Quote
Avenger 245 wrote:i dont agree with this is would make it to much like halo, i would rather of a unique futureistic fps game.
just to let you know, halo isnt the first game thats had jetpacks... |
SuperMido
Osmon Surveillance Caldari State
67
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Posted - 2012.07.06 22:24:00 -
[9] - Quote
The search button is your best friend, this topic has been requested a minimum of 5 times before.
But regardless, I will say NO to jetpacks, those things are plain CHEAP. Whenever you start firing at someone, they just take-off in the air and rain on you from the top. If there's one thing I'm REALLY hating about PlanetSide 2, its those lame jetpacks... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.06 22:51:00 -
[10] - Quote
People are quick to just dismiss ideas before actually thinking about ways to balance them so they will work.
Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one cat hit you. If jetpacks are made slow, people won't be able to run from a battle successfully (because its slow) by flying away, and thus it won't be cheap. I wasn't aware Halo was the only shooter with jetpacks, nor that Halo was the first ever to have it. I don't see anyone whining and saying "deployable spawn points make the game too much like Killzone 2 or Battlefied 3" |
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Tus'sken Beebop
11
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Posted - 2012.07.06 22:54:00 -
[11] - Quote
Bad idea. The last thing we need is a map full of players jumping around like idiots trying to kill each other or utilizing jet-packs whom are boosting their KD/R with area of effect weapons like they do in Star Hawk. |
Clone 154762
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.07.06 23:26:00 -
[12] - Quote
If you can fly and puts around like an idiot then...NO!
It would have to be something like an assisted jump pack that just launches you high enough that the fall would also damage you if you dont land on top of something. This way it has a tactical value without being cheap or forgiving. |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
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Posted - 2012.07.06 23:30:00 -
[13] - Quote
not entirly a bad idea imho. personally i would rather it be like the game space marine, and a raptor. short high energy bursts (5 -10seconds).
be great if it ould only fit to say a scout suit. maybe limit the charges. would give the weak scouts a get away, and a keen shot still get there man. make it require high resources to balane it out. and scouts more flexabilty on the field in terms of positioning |
Deacyde Widowtaker
Algintal Core Gallente Federation
14
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Posted - 2012.07.07 00:52:00 -
[14] - Quote
Zach Shanna wrote:Everybody would look like bobba fett from star wars
Nothing wrong with looking like Fett!
then we can all make a rap video!
WARNING: May cause women to become pregnant. --------------> Fett's Vette <------------ |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.07 09:23:00 -
[15] - Quote
I'm for both boosted flight, and much more rarely and difficult sustainable flight... I think frankly I want to see a little bit of everything in this game, but the latter should definitely be almost impossible to obtain, and should have severe penalties. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.07 09:59:00 -
[16] - Quote
Jetpacks? No.
Jump Packs like Assault Marines get in Space Marine? ...maybe.
When the pack is off (weapon select wheel to activate/deactivate), you jump normally. When it's active, you launch yourself high into the air with a quick tap of the button. Also, you get the option of an AoE groundslam attack instead of the inertia dampener's controlled landing when you have one equipped. |
Kelthon Bane
Osmon Surveillance Caldari State
3
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Posted - 2012.07.07 10:12:00 -
[17] - Quote
I'm ok with this so long as its heavily penalized so not everyone would want one and u can't shoot n fly like previously suggested I mean what skill u would need to control a jet pack/jump pack AND operate a weapon LOL |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.07 19:52:00 -
[18] - Quote
Well the penalties would be severe fitting restrictions (Must require both co-processor and reactor to fit on non militia dropsuit)
Not only that but there would be a big Jump Pack on your back, so the hitbox would be larger.
These would not be your front line assault troops, they would be there for niche role |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.07 20:13:00 -
[19] - Quote
I apologize for not reading the whole thread, but regardless of the merits, this is simply not the time for such a feature (and this ignores how it might fit into the lore, which should also be an important factor i choices: dust needs to fit eve lore, or offer good explanation for the deviation, like us being able to wake up in a clone without a pod has).
Tribes (the original) is probably one of the greatest team-based, mixed-unit-tactics game made to date, and some mods like Shifter made it even better. I love it, and my skill and experience in tribe are why i picked vanu sovereigty in planetside (and gave me a massive advantage using their max units; players from other games just couldn't cope with my ability to use vertical space against them). I'd love to see it in dust (i think only as a specialized dropsuit, not a module).
But at the end of the day, at this stage of development, with the larger isxues on the table, we shouldn't worry about this yet. This is something to discuss and potentially implement much later. Particularly, once we're into the third or fourth expansion (fanfest already listed solid plans that would already completely fill a first and even second expansion).
I would love to see jet packs, but now is just not the time to worry about it. We need to focus on core balance, mechanics, behaviour, etc. The rest _needs_ to come later, and to do otherwise would be to the detriment of the game in both the short and long terms. |
XBARTX99
WarRavens
11
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Posted - 2012.07.07 20:18:00 -
[20] - Quote
i think if they put this in you have chance on hit for fuel to explode, thus heavily negating the effects of having tank on your gear but i could see this being good for scout class sniper so you can get around quickly |
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Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.07.07 20:35:00 -
[21] - Quote
Garrett Blacknova wrote:Jetpacks? No.
Jump Packs like Assault Marines get in Space Marine? ...maybe.
When the pack is off (weapon select wheel to activate/deactivate), you jump normally. When it's active, you launch yourself high into the air with a quick tap of the button. Also, you get the option of an AoE groundslam attack instead of the inertia dampener's controlled landing when you have one equipped.
Only if the AoE attack damages your armor. Otherwise it would be heavily abused.
Just imagine people jumping around trying to kill eachother with their death from above attacks. |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
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Posted - 2012.07.09 22:23:00 -
[22] - Quote
Mobius Kaethis wrote:
Only if the AoE attack damages your armor. Otherwise it would be heavily abused.
Just imagine people jumping around trying to kill eachother with their death from above attacks.
yeah we don't need that... just going from one spot to a bit higher works fine... |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2012.07.10 01:24:00 -
[23] - Quote
then whats the point of vehicles for transportation? Jetpacks were implemented in another beta i played and majority of players just hated it cause EVERYONE was using it and ground combat became null when you'd always lose to someone in a jetpack if you were using one your self. |
Milk Supreme
ZionTCD Legacy Rising
127
|
Posted - 2012.07.10 04:36:00 -
[24] - Quote
Johnny Guilt wrote:then whats the point of vehicles for transportation? Jetpacks were implemented in another beta i played and majority of players just hated it cause EVERYONE was using it and ground combat became null when you'd always lose to someone in a jetpack if you were using one your self.
I don't think you're seeing the bigger picture here. In a vehicle, you have your entire loadout still available to you. Assault rifle, grenades as well as having some tanking modules.
With a Jetpack, you have none of that, you will have a sidearm, and if lucky, a support device like a nanohive or beacon.
Please stop comparing it to "other games" They have different mechanics and focus on different things. They don't have fitting limitations based on how much "fitting points". |
GOON Worm
2
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Posted - 2012.07.10 07:44:00 -
[25] - Quote
it could work if they were made more like jump packs in Space Marine/WH40K, i.e. assisted jumps to clear obstacles/gain high(ish) ground rather than true flight.
for example maybe enough of a boost to get you from the bottom to the top of the hill with the large blaster by B? that would only need like a second or two 'boost'. then put in a 3-4 second cool down like the forge guns. might make it more tactical than just idiots spamming jetpacks (which i agree wuold be annoying).
everything has the potential for abuse in this game, just about! |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.07.10 07:47:00 -
[26] - Quote
Geirskoegul wrote:I would love to see jet packs, but now is just not the time to worry about it. We need to focus on core balance, mechanics, behaviour, etc. The rest _needs_ to come later, and to do otherwise would be to the detriment of the game in both the short and long terms.
Thumbs up for that!
|
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.10 07:54:00 -
[27] - Quote
Personally I wouldn't even give infantry jump packs or jet packs or whatever. Personally I think they should belong to the MTACs that eventually will come out as a simple jump mechanic. It's almost standard in every game about mechs or mechas or whatever that they can jump at the very least. And let's face it, without them they wouldn't be able to jump. Heck maybe then can make it a mobility module similar to what afterburners are for dropships when they come out.
PS - I agree with the post above me. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.10 09:02:00 -
[28] - Quote
Zach Shanna wrote:Everybody would look like bobba fett from star wars
One of the best Star Wars character ever, and that is a fantastic marksman. Where do I sign.
Oh and it's Boba Fett.
P.S. We already discussed/asked for jetpacks and CCP in't interested so far. Sorry to run the magic but I tried already. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.07.10 09:08:00 -
[29] - Quote
Templar Two wrote:Zach Shanna wrote:Everybody would look like bobba fett from star wars One of the best Star Wars character ever, and that in shooters would be perfect. Where do I sign. Oh an it's Boba Fett. To these guys : ...so the counter to your jetpacks is a Sarlaac?
To CCP : i'm only with the jetpack idea if it's done right. And by "right" i mean tactically useful without being ridiculously OP. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.10 09:26:00 -
[30] - Quote
^^^ Hey, do things right is the only way to do things in any game...that's implied pal.
Killzone 3 jetpack is done right, and it 's amazing; I can kill jetpackers in no time in Killzone 3: the TTK is perfect. Also PlanetSide 2 jetpacks seems amazing. Tribes have superb jetpacks for that gameplay. |
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Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.11 15:33:00 -
[31] - Quote
Zat Earthshatter wrote:Templar Two wrote:Zach Shanna wrote:Everybody would look like bobba fett from star wars One of the best Star Wars character ever, and that in shooters would be perfect. Where do I sign. Oh an it's Boba Fett. To these guys : ...so the counter to your jetpacks is a Sarlaac? To CCP : i'm only with the jetpack idea if it's done right. And by "right" i mean tactically useful without being ridiculously OP.
Well of cause we need it done right!
Hopefully a Dev sees this thread and puts it on the drawing board
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