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Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.06 20:12:00 -
[1] - Quote
I think these modules would be really cool to have. It could be used to overcome blockades and certain stalemates/basecamps.
For balance reasons, I think they should fit in the mid slots and consume a lot of powergrid and cpu, forcing users to fit Reactor controls and Co-Processors to be able to fit a gun and possibly a spawn bacon. Remaining CPU and PG should not be sufficient to fit any other tanking modules, you're paper thin!
Initially I thought it should only fit on scout suits, but upon further thought, I think that they should be affected by mass. You can fit them to assault and heavy suits, but they won't jump you very far, making them only viable on scout suits.
To activate, press R2, select it. Fuel would only last around 30 seconds before needing cooldown.
Jump would be replaced by Jump pack jump to be propelled approx 45 degree angle for around 100m or something. |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.06 20:48:00 -
[2] - Quote
Avenger 245 wrote:i dont agree with this is would make it to much like halo, i would rather of a unique futureistic fps game.
It wouldn't be like Halo. I was thinking it be more like Tribes
The jump packs would have very tough fitting constraints, making it only useful in unique situations. Also fitting constraints would restrict users to only be able to fit a light sidearm or something would really hinder their capability
No militia variants, must be bought, would deter many people from just slapping them on everything.
It should be enough to deter people from fitting them on everything
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Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.07 19:52:00 -
[3] - Quote
Well the penalties would be severe fitting restrictions (Must require both co-processor and reactor to fit on non militia dropsuit)
Not only that but there would be a big Jump Pack on your back, so the hitbox would be larger.
These would not be your front line assault troops, they would be there for niche role |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.10 04:36:00 -
[4] - Quote
Johnny Guilt wrote:then whats the point of vehicles for transportation? Jetpacks were implemented in another beta i played and majority of players just hated it cause EVERYONE was using it and ground combat became null when you'd always lose to someone in a jetpack if you were using one your self.
I don't think you're seeing the bigger picture here. In a vehicle, you have your entire loadout still available to you. Assault rifle, grenades as well as having some tanking modules.
With a Jetpack, you have none of that, you will have a sidearm, and if lucky, a support device like a nanohive or beacon.
Please stop comparing it to "other games" They have different mechanics and focus on different things. They don't have fitting limitations based on how much "fitting points". |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.11 15:33:00 -
[5] - Quote
Zat Earthshatter wrote:Templar Two wrote:Zach Shanna wrote:Everybody would look like bobba fett from star wars One of the best Star Wars character ever, and that in shooters would be perfect. Where do I sign. Oh an it's Boba Fett. To these guys : ...so the counter to your jetpacks is a Sarlaac? To CCP : i'm only with the jetpack idea if it's done right. And by "right" i mean tactically useful without being ridiculously OP.
Well of cause we need it done right!
Hopefully a Dev sees this thread and puts it on the drawing board
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