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Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.06 18:20:00 -
[1] - Quote
Let me work my way through here and help you out a bit.
-icons are currently glitched, infantry will be running around with tank/dropship icons -d-pad doesn't work in fitting because of how the slots are arranged around the middle. D-pad can do eight directions max, you need more than that. -main objective of skirmish is to secure A, B, and C to either shoot down or defend the MCC overhead depending on if you're attacking or defending. The other hackable installations just help you towards that end; blasters will shoot enemies, CRU's provide spawn points, etc. You don't need these to win, but they help a lot. -only militia items are infinite, but no equipment is infinite, militia or otherwise. This goes for vehicles, modules, weapons, dropsuits, etc. -default suits/vehicles provide something to use that's free and prefit, and to serve as a model to make your fittings after. Not sure if they will persist after launch, but I imagine they will. -I believe reordering dropsuits will be possible in the future. -when you go to buy the skillbook from the skills screen, a pop up will tell you how much the book costs before you buy it. Most of them are pretty cheap. -to select a fitting slot, you just have to hold the stick in the correct direction. There's a small white arc on the inside of the wheel that indicates which direction the stick is pointed. Oh, if you saw it, what's the problem?
-hadn't noticed that in market navigation, never really go to SB section. Would be nice if they fixed it. Seems that they basically have to have right pad move over on the highest market level. -yeah, that needs clarification. Probably will be once they get a tutorial running. -there is a compare item option once you've bought the item, but I too would love to see an option for that in the market.
-randomization seems to be the best option. Providing more spawn points would help as well, depending on map. -a tutorial/training area is absolutely necessary for a game like this. -I only use just the one character. I don't see a point in creating extras personally. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.06 18:35:00 -
[2] - Quote
Linnar Wu'ut wrote:- Dropsuit fitting Since you can't edit the default drop suit fittings, you can't see what items are assigned to what slots. Not seeing what items are in what slots you can't get an idea of what a normal build is so you can create your own without trial, error, lots of deaths, and frustration. Admittedly, being able to view the items within the default builds won't necessarily resolve those, particularly the dying and frustration, but it would at least give a starting point for understanding what goes into a build and what/where you want to adjust little by little.
I don't have an issue with the lack of d-pad in the fitting screen itself. That fits within the design layout of that screen. After you've selected a slot I believe the direction pad does work within the selection list. When you have the default fit highlighted, you can see the fit items on the right side. You can't see which particular slot they're in, but you can see the module names. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.06 19:18:00 -
[3] - Quote
Linnar Wu'ut wrote:Right, I've got the point of the skirmish, but my question is what are the other installations? There isn't any list or explanation beyond A, B, C and the MCC. The blaster installations do damage to enemies and you can man them. The CRU's are spawn points, and the supply depots allow you to change your dropsuit (I believe, haven't bothered with them).
Quote:That's a confusing statement: militia items are infinite but militia equipment is not. What's the difference between an item and equipment? Now that I've messed with purchasing and fitting, I think I know what you mean.
Lol Sorry, on review that wasn't very clear. All militia items are BPO's. The only exception is the equipment slot, like nanite injectors. Also, I thought that I had read about their BPO-ness on the market tutorial page, I could be mistaken. All militia dropsuits are infinite, and if you want to check your stock of non-militia suits, go to your assets under the market category on your Neocom.
Quote:I didn't realize that there were default vehicles. From the market it appeared that vehicles were purchasable, and they are, but I wasn't expecting there would be default ones available at no cost to the player. That's why I'm wondering if at least some of the current free defaults are specifically there to assist in the beta test.
Some people say they are, I'm of the opinion they aren't. On release, you will have to call in vehicles at the expense of War Points, which you accrue through shooting people/blowing stuff up, etc. See 2009 fanfest Dust segment.
Quote:32,000 ISK I believe. My point was it doesn't tell you how much ISK you actually have available. I may only have 33k ISK. Buying the skill book would work fine, but them I'm left with only 1k ISK to replenish supplies. Nothing in that dialogue provides insight into how much ISK I actually have.
True, though you can check how much ISK you have on the front page of your character sheet.
Quote:Yep, it does, but only on the inside of the arc. What I'm suggesting is also highlighting the slot itself in addition to the inside of the arc. I'm looking at the slot, not the arc. Highlight what the person is looking for / at. Minor user interface point, that's all.
The last slot you edited is highlighted until you select another in case you didn't mean to shift it, most likely. Would prolly be fine if they just made the indicator more visible. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.06 20:05:00 -
[4] - Quote
Linnar Wu'ut wrote:There is? Where/how? All I can find is Show Info. Select the module slot, then choose replace, then hit square. The panel on the right that normally has your HP, speed, etc, will instead show the currently equipped module's stats and the stats of the module you have highlighted on the list to the left. You can then hit R2 and L2 to compare different aspects of the two. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.06 20:14:00 -
[5] - Quote
Linnar Wu'ut wrote:- What is the purpose of the star map? Looks neat, and gives some sense of just how large the universe is, but what is it for? Anything right now or just planned?
Navigating the map is difficult. Not sure what system I am actually in. YOU ARE HERE doesn't appear to be selectable and no system I've selected nearby seems to include my position. Ah, finally found the system, Stain. At 5VN-B7, DSS-EZ, DSS-EZ V.
OK, so what are the individual pieces? I can make sense of part. DSS-EZ is the solar system and DSS-EZ V is the planet. 5VN-B7 is the galaxy? Then what is Stain? The starmap is straight out of EVE. When zoomed out as far as possible, the names of areas are regions. Once you select a region, you'll see a collection of constellations. Each constellation is comprised of star systems, and each system has planets.
Currently the star map does nothing, but in the future that will be how players move the War Barge so they can accept contracts in different areas. Don't sweat it for now.
EDIT: apparently we're out in nullsec, as that's where you have alphanumeric star systems. In high sec, they have proper names, as you've no doubt noticed. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.06 20:57:00 -
[6] - Quote
Linnar Wu'ut wrote:Ah, you meant the overall suit statistics inside the drop suit fitting area that updates based on what you have assigned, or are potentially assigning, to a slot. I thought you meant an actual side-by-side item comparison. Lol no, I do mean a side-by-side comparison of individual modules. You just have to do it by fitting a module first, then buy one of the module you're thinking of replacing it with. Select the fit module, choose "replace", then hit square. Finally, highlight the module you want to compare with the equipped one by putting the cursor over it on the left side of your screen.
When you've done this, you can see the side-by-side comparison of the two modules displayed on the right side where the suit statistics normally are. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.06 22:48:00 -
[7] - Quote
I have no idea, but if I were to venture a guess, I would tentatively say rigs. Doesn't seem like that would make much sense though with the way Dust's vehicles are set up vs. EVE's ships...Idk.
You're very welcome good sir. |
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