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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.06 16:22:00 -
[1] - Quote
This needs to be addresses asap. The AR's are insanely OP when shooting at tanks. There is no way a 4-5 man gang with militia assault rifles should even BE a threat to any non-militia tanks. When were the last time in real life, that an M1A1 Abrams tank had anything more than its paint scratched an AK47?
The problem is that even with the AR's random spread, when they run up to a tank, every bullet hits, at 100% damage, and that is just...stupid, especially since none of the 2 defunct and angle limited turrets can hit any standing that close unless they are lucky.
I would dearly like the DEVS to agree that using a cheap gang of AR idiots constitutes an exploit. It is clearly not supposed to be this way, and the bug is being exploited.
Also, it might be an idea to actually have the tank run OVER idiots getting in its way, instead of just pushing them in front of them almost indefinitely, or until some randomiser rarely decides that the enemy is dead, or you hit a wall with that enemy in between. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.06 16:25:00 -
[2] - Quote
I would say its more likely they set it up that way 'intentionally' just for the BETA.
That way guyz like you don't roll around in Tanks all day long.
Everything is intensely imbalanced, makes it more fun that way. |
Drake-696
Doomheim
53
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Posted - 2012.07.06 16:28:00 -
[3] - Quote
Also, apples and oranges. You are comparing modern day munitions and armor to sci-fi future munitions and armor. So real world logic will always be a fail.
Also, I have run over people with my tank.
But I do agree it is too much damage too quickly on a fully decked out non-militia tank. However, are you sure those guys aren't throwing AV grenades in there? As a scout I AR tanks and toss AV grenades at them, though with others helping it generally ends up being an AR that gets the official kill stamp. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.06 16:36:00 -
[4] - Quote
Drake-696 wrote:Also, apples and oranges. You are comparing modern day munitions and armor to sci-fi future munitions and armor. So real world logic will always be a fail.
Also, I have run over people with my tank.
But I do agree it is too much damage too quickly on a fully decked out non-militia tank. However, are you sure those guys aren't throwing AV grenades in there? As a scout I AR tanks and toss AV grenades at them, though with others helping it generally ends up being an AR that gets the official kill stamp.
An AV grenade, forge gun or Swarm launcher I can understand, and the sudden drop in armour does tell when it happens, this is not it. it is the semi constant reduction of armour, waiting for the armour repper to either cool down, or kick in after activation, something I've noticed is severely delayed (10+ seconds) when a lot are shooting at the tank. Another bug.
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Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.07.06 16:41:00 -
[5] - Quote
it is annoying to be ambushed by 5-6 people with AR's shooting at you I think they should do damage but only like 20% or something like that cause they can kill a non militia tank and it's aggravating to escape a forge gun with 50% armor and get ambushed by AR's have yet to be killed by one but they do a lot more damage then they should |
STB-TedNugent EV
159
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Posted - 2012.07.06 16:50:00 -
[6] - Quote
I don't shoot at tanks with an AR, unless I notice its on its last leg. It's a waste of my ammunition to just sit there and blast away aimlessly at a tank that could kill me with a single shot. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.06 17:13:00 -
[7] - Quote
STB-TedNugent EV wrote:I don't shoot at tanks with an AR, unless I notice its on its last leg. It's a waste of my ammunition to just sit there and blast away aimlessly at a tank that could kill me with a single shot.
Ad that the blasters have no splash damage, meaning it will take a direct hit, or actually 10 to kill an infantry, and that is not easy when the turrets move as slowly as they do,. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.07.06 17:54:00 -
[8] - Quote
They used to do limited damage, but for some reason that was changed in this build (maybe unintentionally).
Anybody in a properly fitted real tank doesn't feel ARs though. |
Alixenus
Omega protection service
36
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Posted - 2012.07.21 19:57:00 -
[9] - Quote
I feel I should point out that both the tanks and AVs are shooting plasma rounds, which goes a little way to explaining their tank killing ability. But still, I see your point. The damage should be reduced, though I would like to see how an Abrams stands up to a plasma barrage. |
Maken Tosch
263
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Posted - 2012.07.22 09:40:00 -
[10] - Quote
You know what's funny? People actually think that the tanks are overpowered. How's that for irony?
Also, just because someone is using a strategy that seems unorthodox doesn't make it an exploit. According to ccp, exploits generally involve the use of actual glitches in the game itself to gain an advantage that cannot be obtained otherwise. For example: surrounding a tank with nothing but assault rifles and destroying it that way is not an exploit as anyone can do that easily without the need of a glitch. Now, if someone were to have discovered a glitch that enabled them to destroy your tank in just one or shots from a measly rifle, then that will be considered an exploit. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.22 09:54:00 -
[11] - Quote
Maken Tosch wrote:You know what's funny? People actually think that the tanks are overpowered. How's that for irony?
Also, just because someone is using a strategy that seems unorthodox doesn't make it an exploit. According to ccp, exploits generally involve the use of actual glitches in the game itself to gain an advantage that cannot be obtained otherwise. For example: surrounding a tank with nothing but assault rifles and destroying it that way is not an exploit as anyone can do that easily without the need of a glitch. Now, if someone were to have discovered a glitch that enabled them to destroy your tank in just one or shots from a measly rifle, then that will be considered an exploit.
I'll go out on a limb and say that the dropships flying very high, going above the detection range, is a borderline exploit. |
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