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Thread Statistics | Show CCP posts - 0 post(s) |
Richter Harmon
Interstellar Duster Corp.
6
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Posted - 2012.07.06 14:14:00 -
[1] - Quote
Carbon Hebonite wrote: 1. Looking down the sight should cancel sprints
I thought it did this already?
Carbon Hebonite wrote: 2. Holographic arc for throwable weapons/items
No. Learn to play. If you insist, make such assists require a module to waste a slot on the loadout.
Carbon Hebonite wrote: 3. Return to character select through the Neocom
Not a bad idea.
Carbon Hebonite wrote: 4. Locate downed teammates on HUD
Good idea, this needs to be done in both directions, so downed/injured teammates can see if there are any medics near by as well.
Carbon Hebonite wrote: 5. Better dropsuit/vehicle editing GUI
I'm not having a single problem with it. My only change I would make to it is to get a prompt to ask me to name my custom loadouts when I make them rather than have to go into the menu again to do so.
~Dudeman Jones |
Richter Harmon
Interstellar Duster Corp.
6
|
Posted - 2012.07.06 14:15:00 -
[2] - Quote
Carbon Hebonite wrote: 6. Make variations on standard dropsuits
Make alternate loadouts... I currently have an Assault I and an Assault II loadout where the only difference is either the Assault I dropsuit or the Assault II dropsuit. I'm gonna make another loadout here later focused on CQC utilizing shotguns.
Carbon Hebonite wrote: 7. Training area or Training server
Not a bad idea, really
Carbon Hebonite wrote: 8. Test skills and equipment before you buy
No. Skills, number one, aren't something that you can really test. They either provide passive bonuses to equipment performance or provide access to use equipment. As for equipment, the milita gear is dirt cheap. Grab it and learn how that equipment type works, and if you like it then consider upgrading into more advanced stuff.
Carbon Hebonite wrote: 9. Cancel crouch by sprinting
I'm passive on this one, really don't care.
Carbon Hebonite wrote:
10. Custom button mapping
No reason why there couldn't be custom button mappings TBH, but if you spend a few matches you should be fine with the controls. My only real complaint is having crouch on the triangle button, but that's kind of a niggling thing as well.
~Dudeman Jones |
Richter Harmon
Interstellar Duster Corp.
6
|
Posted - 2012.07.06 14:16:00 -
[3] - Quote
Carbon Hebonite wrote: 11. Redo the weapon selection process
I'll agree, it feels a little clunky for some reason, takes me way to long to pull out a nanohive and switch back. Maybe have D-Pad left open a small menu in the corner that you can navigate via D-Pad either the way Fallout does it's quick equip menu (open menu, then press direction on d-pad to equip that item) or a small list ala Metal Gear Solid (open a list, page through it via d-up or d-down, then equip with d-left again
Carbon Hebonite wrote: 12. Jetpacks
Why? Seriously, why? What problem would be solved by having a jetpack? That's what dropships are fore.
Carbon Hebonite wrote: 13. Sniper rifles with variable zoom
I don't see why not.
Carbon Hebonite wrote: 14. Friendly Fire
Eh... I dunno... Seems like just one more thing to worry about TBH.
~Dudeman Jones |
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