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1. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
Mirun Hirute wrote: Richter, since yours is the most recent thread on this, want to add in what I think you haven't yet from my experience with it: The reticule as the primary means of aim. There's nothing wrong with this inherently, but th...
- by Richter Harmon - at 2012.07.08 16:56:00
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2. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Richter Harmon wrote: Ender Storm wrote: I wold like to be able to "lock" the crosshair in a way it dosent roam thru the screen, and act like the ps3 controler crosshair. Also, calibration sucks, its very fustrat...
- by Richter Harmon - at 2012.07.08 16:47:00
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3. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
Ender Storm wrote: I wold like to be able to "lock" the crosshair in a way it dosent roam thru the screen, and act like the ps3 controler crosshair. Also, calibration sucks, its very fustrating. Unfortunately, calibration is just a fact of ...
- by Richter Harmon - at 2012.07.08 12:58:00
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4. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
Just played another game with the Move, this time using the Sharpshooter. The rifle mount makes the game a little easier to play via Move, but it's still not perfect. A few more things I noticed this session. 1.) A lot of menus call for R2. Ther...
- by Richter Harmon - at 2012.07.08 04:15:00
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5. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
I can understand where you are coming from there, but at the same time I think that this can work its just a matter of presentation. Also, I'm not willing to say "Yea Move sucks but we still have KBM so whatever"; I want every control option to be...
- by Richter Harmon - at 2012.07.07 23:05:00
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6. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Basically, a much better (read: working) deadzone adjustment would be a HUGE improvement. At the moment, even minimum deadzone doesn't seem to improve the problem at all. Well more than that cause edge pushing just ...
- by Richter Harmon - at 2012.07.07 20:43:00
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7. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
Ok so I went out and bit the bullet in order to try out the Move support. After one match, I pretty much locked down the major problem that will hold it back from being an actually viable control option. As it stands right now, when you use the M...
- by Richter Harmon - at 2012.07.07 18:35:00
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8. Massive Request List - in Feedback/Requests [original thread]
Carbon Hebonite wrote: 11. Redo the weapon selection process I'll agree, it feels a little clunky for some reason, takes me way to long to pull out a nanohive and switch back. Maybe have D-Pad left open a small menu in the corner that you...
- by Richter Harmon - at 2012.07.06 14:16:00
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9. Massive Request List - in Feedback/Requests [original thread]
Carbon Hebonite wrote: 6. Make variations on standard dropsuits Make alternate loadouts... I currently have an Assault I and an Assault II loadout where the only difference is either the Assault I dropsuit or the Assault II dropsuit. I'm ...
- by Richter Harmon - at 2012.07.06 14:15:00
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10. Massive Request List - in Feedback/Requests [original thread]
Carbon Hebonite wrote: 1. Looking down the sight should cancel sprints I thought it did this already? Carbon Hebonite wrote: 2. Holographic arc for throwable weapons/items No. Learn to play. If you insist, make such assists requ...
- by Richter Harmon - at 2012.07.06 14:14:00
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