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Argos Blackyear
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.06 18:02:00 -
[1] - Quote
EriktheHeartless wrote:
i suppose you are right because i only put droplinks in open areas of the map so they can be seen from near and far.i would never think to hide them in a rarley used area of the map or way behind enemy lines where they are no longer spawning.or egad behind something..heaven forbid.
It doesn't matter where you put them. When a dropship is camping A-point from the top of the tower while a tank and 2 enemy infantry camp the A-point spawn with remote explosives, you're gonna have a REALLY hard time recapturing, even if you manage to get the team to work together from another spawn point. What's worse is that with a full team, the enemy can set this up at each capture point and still have a couple of floaters around the map taking out stragglers and your precious droplinks. Fact of the matter is, one static spawn point in each zone breaks the game.
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Argos Blackyear
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.06 18:53:00 -
[2] - Quote
EriktheHeartless wrote:
i am sorry you are right bro its to hard to do...i will stop being so naive. i will try and complain about having no skill and begging devs to fix things that arent broken..speaking of devs please fix the loading screen i would like it to have little big planets music with mags opening sequence.(takes a sarcastic chin grabbing pose and awaits dumb answer)
I can't decide what's funnier: the fact that you try to be sarcastic or that your sarcasm contradicts itself. The only dumb responses here are yours, since you think that camping equates to skill and/or in-game creativity. Even gate camping in EVE is more reasonable than in DUST since ships come out of a jump randomly around the gate; they could be 5 meters from you, they could be 10 kilometers, depending on your placement. Distance determines feasibility of the gank, you see, as it does in DUST. But if you keep funneling players through the same spawn point you remove the uncertainty and one idiot with tank can hold it for several minutes.
You seem to think that we all complain that recovery is impossible. No, it's not. But the time gains from camping (and conversely, the losses for the camped team) are too great to be balanced. Why put recapturing in the game if you can't stay alive long enough to do it?
Hell, you KNOW it's camping when the enemy doesn't even have a particular capture point but is mowing down your team from the tower anyways. It blows their kills and subsequent skill gains out of proportion. The unbalance continues.
And for the record, I NEVER begged for anything. On the contrary, I pointed out a flaw in the design of a game in BETA. You know, the phase where we find these bugs and report on them, like we all did here?
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Argos Blackyear
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.06 19:24:00 -
[3] - Quote
EriktheHeartless wrote: Quick fix man...don't lose all your spawns. i am not going to debate the merit for or against spawn camping.i dont have a problem with it.do i like it when it happens to me.NO but i deal with it.i dont say it is unbalanced because i have gotten myself backed into a corner i work with what i have.maybe our skill sets are different but when i get camped i almost always find a quick way out.gun game works wonders on a console.lets just agree to dissagree and also that i am right.
That's not a fix, the fix would be to add more spawn points, plain and simple. Skill has nothing to do with it, as I mentioned, because you don't get the chance to even move before a remote explosive blows you to kingdom come. Then it's another 10-20 seconds in the queue. If I were dying because of my skill, I wouldn't be complaining. But again, skill is NOT involved.
And also like I said, you can have all the spawn points and still get camped by a dropship on the tower. He'll rack up kills and get rewarded with ridiculous amounts of SP, while the victims of the camp get nothing. THAT'S where the imbalance comes in.
Predicted response: "Then get another dropship and go up to kill him." Great, will do, after another 10-20 seconds in spawn and then another 10-20 seconds waiting for the dropship. More time that could be spent playing and enjoying the game rather than having to quick-fix something that shouldn't exist in it at all. Predicted response: "The point isn't to have fun, it's to win. If you can't, your skill isn't up to par." Definition of GAME from Websters: "activity engaged in for diversion or amusement." I play for entertainment, enjoyment, fun. Everyone does, let's be honest. I'm not saying to make everyone winners so the game is more fun, get over yourself. I'm saying fix an exploit with the game so we can all get on with the beta and enjoy our time with it.
Last I checked, when a player can use a particular tactic to get dozens of kills without much consequence, it's called an exploit. |
Argos Blackyear
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.07.07 03:13:00 -
[4] - Quote
Argos Blackyear wrote: And for the record, I NEVER begged for anything. On the contrary, I pointed out a flaw in the design of a game in BETA. You know, the phase where we find these bugs and report on them, like we all did here?
EriktheHeartless wrote: let me point something out that you may not be privy to..the point of the beta is to play as you would if it were the finished product.do everything you can to stress the server and in general do all the things the devs never thought you would.then point out what you think may be wrong or offer suggestions for possible fixx's.now as for your exploit explaination i use my particular gun tactic (run around and murder at will) without much consequence...does this mean i am an exploit worthy of being "fixed" or am i unbalanced?and by the way just get a drop ship and go kill that guy....and also just remember 2nd place is just the first loser.
As I pointed out earlier, I'm quite aware of what a beta is and what it's for. That's why I posted on this thread, because camping is an exploit that should be fixed in the finished product. |
Argos Blackyear
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.07.07 03:20:00 -
[5] - Quote
Laheon wrote:
Allow me to point something out....
Let's say there's a noob who's come in to play for the very first time. First couple of games, he gets spawn camped, and dies a total of about 30-40 times. Entirely feasible, yes? So he thinks that "Great, this game is all about spawn camping. I'm not having fun, therefore I won't play again." This will be an hour that a new player has played, and then he tells his friends and goes on forums, sharing his horrible experience. People will tell him "get good", but if he's spawn camped... What can he do? I mean, really, if you die within half a second, even with uplinks, dropships, etc, etc, you won't have a very good time. What's to say that after release, all the beta people come back (with decent knowledge about the game, and its mechanics) and completely faceroll the noobs? That will leave a very small community indeed, and neither CCP nor Sony want it. It would effectively RUIN PI, alliance warfare, and consequently nullsec for EVE online too.
In short, CCP are taking a massive risk by launching DUST fully integrated into EVE. Good in concept, but if they don't get all the kinks sorted, they will ruin both of their games. A lot of people WILL see the ability to spawn camp as a kink, so CCP are facing a massive risk if they don't get it right.
So before you go on about how life's unfair and therefore this game should be too, take into account the whole picture. We're giving feedback to CCP so they can fix something before release so that their fanbase has the best time possible, rather than lose a lot of potential customers.
This is a good point, I agree. It's already quite difficult to introduce new players to EVE, and this game may make it even harder (ex. significant skill-point differences between veterans and newbies, steep learning/difficulty curves, etc.). |
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