Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.12 11:06:00 -
[1] - Quote
it's so bad i stopped playing it. sorta sums it up right there doesn't it? but to support my argument i'm just gonna copy/paste another of my posts here...
- the HMG was extremely over nerfed.
in the last build the basic model dealt 25 dmg/shot and fired at 1,500 RPM. NOW it deals 16 damage per shot. that gives it a total DPS of 400. a standard AR deals 30 dmg/shot and fires at 750 RPM for a dps of 375. so at first glance it may appear that the hmg does more damage and has a huge capacity advantage, but in practice that is simply not true.
that extra 25 DPS amounts to a 6.25% advantage. but how much damage is LOST to misses? for the sake of comparison we have to assume it's the same player using the weapon. an imaginary man of no particular bias. he can point an HMG just as well as he can aim an AR. and therein lies the massive imbalance.. an AR CAN BE AIMED... an HMG CAN ONLY BE POINTED. there's no shouldering it and looking down the sights. i guarantee you, you lose MORE than an extra 6.25% damage by being required to hipfire full time... and even if you didn't, is an extra 6.25% damage worthy of specialized training, and a heavy slot requirement? and remember this would only ever happen if the heavy were close enough to hug you.
but what about the magazine capacity you might say, what about it? 300 rounds from an HMG are exactly equivalent to 159.999 rounds from a standard AR. so you have about a 160 round magazine, not 300. the HMG now overheats at about 125 shots fired. or the damage equivalent of 66.666 standard AR rounds.
BUT WHAT IF YOU STOP SHOOTING TO LET THE GUN COOL DOWN!? he asked, not getting it. do you stop shooting your AR or SMG to let IT cool down? no, you do not. and it takes ABOUT as long for the gun to cool down as it does for an AR or an SMG to reload ANYWAY. (unless you fire that 125th bullet and OVERHEAT it, then it takes a LOT longer)
but the hipfire gets more accurate as you shoot it! TRUE! but thanks to the horrendous initial hipfire accuracy, and massive heat build up... good luck taking any advantage of that...
the HMG needs its damage restored, and it's heat build up reduced. heat perhaps not so reduced as the previous build, but what's the point of a 300 round mag if i can barely ever fire half of it?
- the forge gun was needlessly gimped, or at least gimped in the wrong way.
the forge gun always dealt less damage than a swarm launcher. to the point where i strongly suspect peoples number one complaint about the forge gun, (splash damage) is simple misremembering. that wasn't the forge gun that was being whored all over you by people like ba* *urry guys, that was the swarm launcher. though for some reason ccp nerfed both...
my issue with the forge gun has nothing to do with splash damage, hell if people are worried about it REMOVE it entirely, that's not what the forge gun is for, and it doesn't need it. my issue is with the EXTREME loss of mobility while holding a charge. what the forge gun used to be good for, was when you were to close to safely lock a swarm launcher. you could build the charge behind cover, move out, aim and fire quickly, then get back behind cover. but since your movement is cut in half while charging or holding a charge, that becomes far less practical. not to mention that the loss of the charge indicator makes it needlessly difficult to time your peeks.
combine this with the fact that the swarm launcher now locks on faster, deals more damage at all tech levels, but WAY more at higher levels, and has a jedi level targeting computer (it can lock onto things no longer in your targeting reticule. next time you're on defense, try it. hold R1 to get the reticule, then quickly SWEEP it past the enemy mcc. it'll complete the lock while you stare at your feet) why have a forge gun at all?
i suggest the forge guns mobility and charge indicators be restored, and it's DIRECT damage be increased. splash damage should probably be removed just because why leave it on there to be abused? it's not like it's SO bad now, but it doesn't need it. so why leave the door open for forge gun trololol? |