|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.04 21:51:00 -
[1] - Quote
James Trendall wrote:gangsta nachos wrote:It's only scrubby players that can't get kills I agree if there isn't a pilot there should be no power to the weapons because the ship will be off Compared to players using the dropship as a bulldozer? I would rather use the turrets on the dropship laying down cover for the team then use it to squish other players. If they make it so the piolet has to be in the dropship to be able to power the turrets then it will result in 2 people in the dropship shooting from the tower's. And that would solve what exactly?
For starters, it would require a commitment to teamwork between the two instead of just letting everyone do it. And since there wouldn't be anything in it for the Pilot SP-wise... And at the very least it gets one more person off the field of play for their side. Of course, you would also have to be unable to spawn LAVs and Tanks up there too, or you're just trading the problem of one hard to reach turret for another that's an even smaller target.
I do fight back against tower gunners. I take my Forge Gun to them as best I can. But the ability to do this offers too many advantages due to the game's current limitations. They can be quite difficult to see at all, let alone aim at, due to the bright lights on the tower fronts. In the overview map they blend almost perfectly with the towers in the top down view, though this is somewhat countered because you can see a constant spray of missiles. If parked sufficiently back can avoid being marked altogether. Worst of all, if you're not close enough to the tower they're perched on they are completely invisible, as in do not load to be seen.
"Get your own and knock it down" isn't always viable either since they will generally have plenty of time to shoot you before you can get to them. If you want to fly up and shoot it down, then that requires a pilot and a gunner, two people to their one. And with the current state of communication being so hit or miss, simply communicating what needs done can be impossible. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.04 21:57:00 -
[2] - Quote
Erm, yes? That's what I was saying. :)
I should note that the missing ] at the end of the quote there makes the quotes look falsely attributed. Just wanted to avoid any confusion. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.04 23:50:00 -
[3] - Quote
Squiddie Squish wrote:PDlGGY22 wrote:
how am i wrong for thinking it's cheap and an exploit?
cheap it might be .. . but an exploit it is not . dropping a tank on top of the MCC would be an exploit because you infact can not by design . so if you somehow manage it you have done something that the game designers do not want you to do.. the devs have made it so that if you try it refuses to send you a vehicle there. that would be an exploit . what you are complaning about is by design they are allowing people to drop vehicles on top of buildings, it can not be considered an expolit . just a design choice. i belive CCP refer to people outsmarting the enemy in unusual ways like this as emergant gameplay... and they like it. Nothing in that says that this is intentional. It could easily be something that just didn't catch yet in the Beta. Without Word of God on it there's just no way to know.
I still maintain my earlier points from back on page two, but I also think it's pointless to argue and say this was or wasn't intentional with absolutely no way to prove it either direction. All we should really be doing is reporting it as a bug and, for those who feel it is, a balance issue. |
|
|
|