Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.15 01:06:00 -
[1] - Quote
Creidiki Streaker wrote:This is a dumb idea.
This game is already too complicated by far for people who play FPS games.
If you want to use electronic warfare, go play Eve, its all you Eve players talk about anyway.
Its a dumb idea to prevent someone from getting any kills just cause of some nerd with a radio.
That same nerd with the radio is directing air strikes and orbital strikes.
Anyways good job on the sensor front. Gravimetric sensors wouldnt work to well in a gravity well.
Also you can make the sensors more prevalent to detect certain types of targets such as magnetic sensors will ping vehicles on tac net much easier than infantry.
Currenlty as it stands there is the sensors in eve online as you described.
Radar used by Amarrians
Lidar used by Minmatar
Gravimetric used by the Caldari
Magnetics used by the Gallente
If future expansions you can design the factions to have 'sensor' weaknesses most of which are developed to find the hostile faction they're against.
Now early video previews showed deployable scans, but also equipment item you can press down on to kill your current detection tag.
What is to come next however is not only some form of iteration mentioned in the OP but additional layers and layers of electronic warfare not mentioned in this thread yet. Ill describe the few which where mentioned in earlier interviews, sessions and thier basis from eve online.
Capacitor Warfare Capacitors are easily rechargable batteries that power vehicles additional functions, they are basically the stamina of any vehicle, With it a vehicle can perform many more functions such as armor repair, afterburners, cloaking, even thier own electronic warfare. To help out when the juice is low is capacitor injector module which comes with limited number of batteries that have to be resupplied if they run out. Capacitor warfare has however evolved in eve to be combated in two flavors. Capacitor Drain which de-energizes a target's capacitor to add to one's own, and capacitor neutralization the means of just basically getting rid of that energy. If you dont think capaciitor warfare is important imagine pinning down a sagaris with alot of damage and then nailing it with a neutralizer disabling its ability to use the shields or turbo engine to escape. This was interviewed and likely to be added in soon (tm)
Stasis Webifiers With understanding of inertia dampeners one can amplify the effect to crippeling levels of movement of the turret infantry and even vehicles. A well places stasis field can significnatly slow down any large sized target traveling though it making it an easier target for anyone nearby. This was hinted at of being a grenade type of Ewar. This is the counter for 'speed' tankers.
Target Painters Target Painters are self described as such they paint targets, make them bigger on electronic profiles making any system lock onto them much quicker, and any computer guided warhead or weapon system has a much better chance to inflict damage as more information on that target is available, Expect this to appear as well to assist swarm launcher AV guys to bring down muraders faster. I also expect any target hit by a painter to be lit up on tac net.
Sensor Dampeners Spoofing in space has so far been ineffective in space, however obsurfication to the point that the computer simply will not register targets at a certain range however does work thus decreasing effective sensor range or reconition. This is an eve only ewar so far and not been mentioned in any sources.
Tracking Disruptors Using a combination of various computer warfares tracking disruptors can severly degrade a turrets ability to turn and track targets a LAV equipped with this could effectively kite a sagaris if the sagaris pilot tried to continue to track the LAV the hard way. This is also an eve online only ewar known so far. However I can see this being more advantagous as a thrown grenade for foot mobiles.
ECM Jammers as described here in the OP they prevent sensors from registering the target and are well on thier way.
Cloaking this tech allows one to dissapear visually on the visible and electronic sensor spectrum however any fast movement damage or activation of modules can decloak any wearer of this. Expect to be at least vehicle level.
Either way small taste of things to come, expect them to be vehicle modules, throwables or deployables or even sensors versions.
This also opens up the helmet slot if for the sensors. maybe a way to change how the dot is on the scope.
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