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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mike Dobrowney
Royal Uhlans Amarr Empire
3
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Posted - 2012.07.03 18:01:00 -
[1] - Quote
To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies are all the time is very fake. And makes the game very easy to play. Removing the targets on the enemies will up the skill and fun level of the game. |
Zwierzaxx
Algintal Core Gallente Federation
9
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Posted - 2012.07.03 18:07:00 -
[2] - Quote
They should stay there till we get modules like scaners for scouts and similar, or reporting the position of enemy like in Battlefield. |
John VahKriin
16
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Posted - 2012.07.03 18:11:00 -
[3] - Quote
Greetings and Salutations, i agree, the target arrows take some of the competition out of the game. |
Mike Dobrowney
Royal Uhlans Amarr Empire
3
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Posted - 2012.07.03 19:58:00 -
[4] - Quote
I would like to see the game as hard as possilbe. Maybe the arrows are just setup for beta testing. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.07.03 20:27:00 -
[5] - Quote
Correct me if I'm wrong. But the arrows are NOT always up. They are only up provided someone on your team has that target in their line-of-site. If the entire team loses site of that target, then the arrow dissappears.
If this is not the case, then I think it should be.
In a Sci-Fi setting it makes sense that your team has the ability to "share" enemy locations on TacNet. |
Mike Dobrowney
Royal Uhlans Amarr Empire
3
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Posted - 2012.07.03 20:41:00 -
[6] - Quote
Jin J'Rayle wrote:Correct me if I'm wrong. But the arrows are NOT always up. They are only up provided someone on your team has that target in their line-of-site. If the entire team loses site of that target, then the arrow dissappears.
If this is not the case, then I think it should be.
In a Sci-Fi setting it makes sense that your team has the ability to "share" enemy locations on TacNet.
I agree with this .. But when I played it felt like they never dropped. I would like to see maybe voice chat in place over target arrows. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.03 20:46:00 -
[7] - Quote
A big part of the game is sensors and ECM.
Without arrows, they have no purpose.
So I disagree.
If you want to play lone wolf, go play another game. |
Ray seveN
Villore Sec Ops Gallente Federation
71
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Posted - 2012.07.03 20:47:00 -
[8] - Quote
Mike Dobrowney wrote:Jin J'Rayle wrote:Correct me if I'm wrong. But the arrows are NOT always up. They are only up provided someone on your team has that target in their line-of-site. If the entire team loses site of that target, then the arrow dissappears.
If this is not the case, then I think it should be.
In a Sci-Fi setting it makes sense that your team has the ability to "share" enemy locations on TacNet. I agree with this .. But when I played it felt like they never dropped. I would like to see maybe voice chat in place over target arrows. The best example is during the beginning of the match. If you're defending pay attention to the map over view. An attacker who snuck all the way to the back will not register but the enemies on the front line where most attention is being held will register. |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.03 21:02:00 -
[9] - Quote
Arrows should always show teammates but maybe an option on some planets where enemy targeting systems wont work (blame it on unstable atmospheric conditions for added realism). |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.03 21:02:00 -
[10] - Quote
riven exige wrote:Arrows should always show teammates but maybe an option on some planets where enemy targeting systems wont work (blame it on unstable atmospheric conditions for added realism).
Or put it in the hands of the players and make it an EWAR problem. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.07.03 21:07:00 -
[11] - Quote
I've understood that CCP is really gonna make it sensor vs EWAR competition.
Even now the sensor strength vs signature radius might do something as now always enemies have the red arrow on them even though I see them personally. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.03 21:27:00 -
[12] - Quote
What you see on the battlefield is actually your drop suit's HUD. Not an open view.
Look right << there.
THat helmet has no eye sockets. |
Ray seveN
Villore Sec Ops Gallente Federation
71
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Posted - 2012.07.03 21:29:00 -
[13] - Quote
Traynor Youngs wrote:What you see on the battlefield is actually your drop suit's HUD. Not an open view.
Look right << there.
THat helmet has no eye sockets. The urge to draw a happy face on it is unbearable |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.03 21:30:00 -
[14] - Quote
Mike Dobrowney wrote:To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies are all the time is very fake. And makes the game very easy to play. Removing the targets on the enemies will up the skill and fun level of the game.
it isn't fake at all, as the arrows only show up when they show up on your sensors |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.03 21:32:00 -
[15] - Quote
Hawk Von Draum wrote:Mike Dobrowney wrote:To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies are all the time is very fake. And makes the game very easy to play. Removing the targets on the enemies will up the skill and fun level of the game. it isn't fake at all, as the arrows only show up when they show up on your sensors
THIS!
Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD.
This is 60,000 years in the future, not the Normandy invasion. |
Mike Dobrowney
Royal Uhlans Amarr Empire
3
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Posted - 2012.07.03 21:47:00 -
[16] - Quote
Traynor Youngs wrote:Hawk Von Draum wrote:Mike Dobrowney wrote:To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies are all the time is very fake. And makes the game very easy to play. Removing the targets on the enemies will up the skill and fun level of the game. it isn't fake at all, as the arrows only show up when they show up on your sensors THIS! Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD. This is 60,000 years in the future, not the Normandy invasion.
I agree with this. I just did not know what it was doing. It felt like they never dropped. Maybe our team was always on them. Most matchs I was in, we won. |
VigSniper101
204
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Posted - 2012.07.03 23:47:00 -
[17] - Quote
Traynor Youngs wrote:Hawk Von Draum wrote:Mike Dobrowney wrote:To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies are all the time is very fake. And makes the game very easy to play. Removing the targets on the enemies will up the skill and fun level of the game. it isn't fake at all, as the arrows only show up when they show up on your sensors THIS! Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD. This is 60,000 years in the future, not the Normandy invasion.
Yet we still have bullets, thats confusing me, wheres the laser light show?
As Simon Phoenix said in Demolition Man; "Wait a minute, this is the future. Where are all the phaser guns? "
Little off topic, but why dont we see laser blasts all over the battlefield?
But yes, l fully agree on the Tactical Data. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.04 00:36:00 -
[18] - Quote
Nope not fake at all... I hide easily, ambush people all the time, see people moving without red icons until i move over them, then they light up for 5 seconds because its a tactical futuristic HUD, and I still am perfectly capable of assisting and sneaking and killing people in surprise...
Frankly, once cloaking modules hit this game, active scanners are put in, and this on site light up occurs IT ADDS to skill and tactic level. If your not sneaky, you shouldn't be flanking period, your enemies buddies should be able to light up a little icon above your head just like saying "Watch out to your 12!" when your sneaking behind someone, and if no one sees you? Then great no light up and you SMG him at point blank with him no more aware of it on his mini-map or icons on screen.
It functions as intended and is fine. Don't change a thing. People complaining about being highlighted, get more skill at traversing the map undetected... It is possible with a little talent and though. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.04 00:40:00 -
[19] - Quote
Quote:Yet we still have bullets, thats confusing me, wheres the laser light show?
As Simon Phoenix said in Demolition Man; "Wait a minute, this is the future. Where are all the phaser guns? "
Little off topic, but why dont we see laser blasts all over the battlefield?
But yes, l fully agree on the Tactical Data.
Lasers will be added, love the Ammarr particularly killing them =P. As it stands now the visibility of blasters and Rail Guns is just right and what you would expect from the projectile if it was magnetically propelled =).
The least visible ammunition, is actually going to be minmatar which will be like real bullets, not visible at all, not like the stuff we have now with these slight orange energy trails everywhere, and THAT is actually bullets, not that Hybrid weapons aren't bullets, but its a bit different...
Anyways that's my two cents =).
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EOD Harbinger
0
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Posted - 2012.07.04 01:37:00 -
[20] - Quote
Traynor Youngs wrote:Hawk Von Draum wrote:Mike Dobrowney wrote:To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies are all the time is very fake. And makes the game very easy to play. Removing the targets on the enemies will up the skill and fun level of the game. it isn't fake at all, as the arrows only show up when they show up on your sensors THIS! Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD. This is 60,000 years in the future, not the Normandy invasion.
It's also a game and complexity is significantly increased if you don't have a big freaking icon hovering over a hostile's head.... |
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.04 02:45:00 -
[21] - Quote
EOD Harbinger wrote:Traynor Youngs wrote:Hawk Von Draum wrote:Mike Dobrowney wrote:To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies are all the time is very fake. And makes the game very easy to play. Removing the targets on the enemies will up the skill and fun level of the game. it isn't fake at all, as the arrows only show up when they show up on your sensors THIS! Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD. This is 60,000 years in the future, not the Normandy invasion. It's also a game and complexity is significantly increased if you don't have a big freaking icon hovering over a hostile's head....
I'm curious as to where these "big freaking icons" are coming from as I roll around shotgun in a Soma, double checking my heads up display map to make sure my gun isn't pointing at a team mate before I start blowing people away.
See also "shotgun hide & seek" -- where a scout quietly sneaks up behind you, avoiding your line of sight, then takes you out before the "big freaking icon" lets you know he's there.
Everyone doesn't have "big freaking icons" over their head...and those who do don't tell you what they're packing. Depending on where the "big freaking icon" is one person can intimidate an entire team into avoiding an objective by broadcasting their location or draw out defenders into an ambush or a sniper's line of sight. |
Raynor Ragna
266
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Posted - 2012.07.04 02:51:00 -
[22] - Quote
to be honest, I would like the Indicators removed completely, It does take some fun out of the game. |
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
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Posted - 2012.07.04 04:01:00 -
[23] - Quote
ive noticed since they reduced the range that those target arrows apear, that alot of the time far away enemies dont know who i am, and sometimes friendlies shoot at me because we all look the same, how bout a blue outline around friendlies when they are in line of sight and nothing for enemies, and of course the outline would only reach so far..... but honestly i think enemies should have a red out line that apears at certain ranges, and instead of stealth in the game, have a skill that lowers the range tht it apears, all suits should have some kinda short range scanner
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.07.05 09:44:00 -
[24] - Quote
Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD.
This is 60,000 years in the future, not the Normandy invasion.
This is correct. The indicator will show up only if your teammates see the enemy. |
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gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.05 09:45:00 -
[25] - Quote
CCP Frame wrote:Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD.
This is 60,000 years in the future, not the Normandy invasion.
This is correct. The indicator will show up only if your teammates see the enemy. Cant we just use our headsets this makes the game cheap showing where everyone is all the time. |
Avinash Decker
BetaMax.
25
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Posted - 2012.07.05 10:20:00 -
[26] - Quote
gangsta nachos wrote:CCP Frame wrote:Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD.
This is 60,000 years in the future, not the Normandy invasion.
This is correct. The indicator will show up only if your teammates see the enemy. Cant we just use our headsets this makes the game cheap showing where everyone is all the time.
Not everyone has headsets. Yes some are cheap , but hardly anyone will go out and buy one. |
Jack McReady
46
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Posted - 2012.07.05 11:19:00 -
[27] - Quote
VigSniper101 wrote: Yet we still have bullets, thats confusing me, wheres the laser light show?
the "bullets" are actually hybrid charges half matter half energy for the assault rifles and shotguns the "bullets" from the SMGs are actually filled with small nukes or plasma. they are not ordinary metal slugs anymore.
lasers are not implemented currently :) |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.05 12:30:00 -
[28] - Quote
Jack McReady wrote:VigSniper101 wrote: Yet we still have bullets, thats confusing me, wheres the laser light show?
the "bullets" are actually hybrid charges half matter half energy for the assault rifles and shotguns the "bullets" from the SMGs are actually filled with small nukes or plasma. they are not ordinary metal slugs anymore. lasers are not implemented currently :)
Your ammunition for hybrid weapons is a pellet fed into a cyclotron which is accelerated to extreme speeds and then fired. The result is a lump of plasma coming towards you near the speed of light. Minmatar however still favor the old tech, if you can call auto-homing minuscule nuclear warheads as "old technology". |
steadyhand 08 orti
Doomheim
43
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Posted - 2012.07.05 17:20:00 -
[29] - Quote
gangsta nachos wrote:CCP Frame wrote:Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD.
This is 60,000 years in the future, not the Normandy invasion.
This is correct. The indicator will show up only if your teammates see the enemy. Cant we just use our headsets this makes the game cheap showing where everyone is all the time.
no its not it forces people to think smart and move in groups and stealth is still perfectly possible i for one like it as i dont have to keep mashing a spot buttion every 5 mintues |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.05 17:26:00 -
[30] - Quote
CCP are trying to make a tactical game where a scout without a mic can contribute by keeping eyes on the enemy, providing that data automatically to your heads up display.
You guys who want it gone think its like cheating or wall hacks and makes it too easy to find people. Im sorry but that just breaks down team cohesion and tactical play. You want to be able to stay hidden while you solo hero wolf your way around getting easy kills. You don't like it that as soon as you shoot at someone, everyone else on their team sees what your position is. Sorry, other games that cater to your play style are >> that way.
So train the skills that decrease your signature and you will be highlighted less often. Or learn to use the HUD to help you find where single targets are off doing exactly what you are doing now, playing solo, grab a buddy, and go **** him to teach him a lesson about team play.
Then log onto the forums and drink his tears when he makes a thread about how the HUD makes the game too easy for you.
TACNET isn't going anywhere, shouldn't go anywhere, and is a legitimate reason why this game is BETTER than other FPS games out there. |
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crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.07.05 20:40:00 -
[31] - Quote
gangsta nachos wrote:CCP Frame wrote:Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD.
This is 60,000 years in the future, not the Normandy invasion.
This is correct. The indicator will show up only if your teammates see the enemy. Cant we just use our headsets this makes the game cheap showing where everyone is all the time.
but it doesn't |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.07.05 20:42:00 -
[32] - Quote
Jack McReady wrote:VigSniper101 wrote: Yet we still have bullets, thats confusing me, wheres the laser light show?
the "bullets" are actually hybrid charges half matter half energy for the assault rifles and shotguns the "bullets" from the SMGs are actually filled with small nukes or plasma. they are not ordinary metal slugs anymore. lasers are not implemented currently :)
To be fair the sniper could use a cooler railgun effect. it does kinda feel minmatar. Same with shotgun, it says plasma, but lets make it look like a badass plasma shotgun when fired. |
Icy Tiger
496
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Posted - 2012.07.06 01:07:00 -
[33] - Quote
Scout Suits can be equipped to hide your position. Or so they say... |
S-Park Finner
1
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Posted - 2012.07.06 01:20:00 -
[34] - Quote
There are other threads with a lot of references to this discussion so far here and here. This is what I think the consensus is...
- Always mark friendlies - because we have advanced systems that tell us where our mates are an so that if you see someone / thing that is outside someone's sensor range you will know it is an enemy.
- If your sensor skills / modules are good enough and the enemy sensor skills / modules are low enough for them to be detectable at a particular distance -- mark the enemy.
- Some enemy actions make them more visible (reduce their ability to dampen their profile) like firing a weapon.
- If any player can mark an enemy they are marked for all the people on the players team - because we have advanced systems that share that intelligence with the team.
Under these rules the bottom line is "If it's not blue/green you can shoot it."
I also think that in CQC -- where the enemy and your team mates are too close to the the marker chevrons -- the suits should glow slightly red or blue/green so you can stab the bad guys instead of the good guys. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.07.06 02:32:00 -
[35] - Quote
CCP Frame wrote:Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD.
This is 60,000 years in the future, not the Normandy invasion.
This is correct. The indicator will show up only if your teammates see the enemy.
An enemy will show up for a few seconds occasionally when they spawn as well, even if no one has them in their line of sight. (I believe this is a bug.) |
Shadow W0lfe
Algintal Core Gallente Federation
1
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Posted - 2012.07.06 04:17:00 -
[36] - Quote
to clear up the arrows on the players that all of you retards are complaining about, you have obviously NEVER PLAYED EVEONLINE.
Its the same goddamn concept. Also LOOK AT THE SKILLBOOKS ONCE IN A WHILE.
Your suit has a SIGNITURE RADIUS, just like your ship in eve. If your suits sig is within another persons suits sig range it will show where you are because there suits computer detects your suits signiture and vis versa.
you guys are idiots. |
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