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Zekain Kade
BetaMax.
931
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Posted - 2012.07.03 16:49:00 -
[1] - Quote
A 1-50 rank that is based off performance such as Win/loss, and Kills/death.
This system would draw in a more competitive crowd to this game, including MLG. it'll also give players of all skill levels a fair, fighting chance with every game they play. high skilled players will be matched with or high skilled players, while lower skilled players will be matched with other low skilled players.
The only way for someone to get to a higher rank in this true skill system would be by doing better, and winning more. This will also give players a reason to team up, and play as competitively as they can via team work and what not. Which means there will be more intense games, and rivalries and what not.
A leader board is not a proper skill system for this side of the game, it needs a true skill system. |
Max Trichomes
Quantum Kittens Syndicate
68
|
Posted - 2012.07.03 16:57:00 -
[2] - Quote
MLG will NEVER touch Dust with a 10 foot pole. You would have to scrape the entire idea of Dust to grab the attention of MLG, which would ruin Dust and it's uniqueness. Since every player on the battlefield is not equal, that will turn away the MLG. |
Angel Vicious
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2012.07.03 17:00:00 -
[3] - Quote
I agree that a system similar to this should exist for DUST corps especially. For EVE corps who are putting out contracts they need to have some sort of barometer for how well the mercs perform. A corp average k/d ratio, win/loss stats, corp size, and other various info even as far as win/loss stats for different contract types, should be available for review. As well as going into some formula for coming up with a rating number so corps could be filtered by it. This would all be in addition to the individual rating system for non corp battles that i believe the OP was talking about. |
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.07.03 17:11:00 -
[4] - Quote
If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 17:33:00 -
[5] - Quote
Zekain Kade wrote:A 1-50 rank that is based off performance such as Win/loss, and Kills/death.
This system would draw in a more competitive crowd to this game, including MLG. it'll also give players of all skill levels a fair, fighting chance with every game they play. high skilled players will be matched with or high skilled players, while lower skilled players will be matched with other low skilled players.
The only way for someone to get to a higher rank in this true skill system would be by doing better, and winning more. This will also give players a reason to team up, and play as competitively as they can via team work and what not. Which means there will be more intense games, and rivalries and what not.
A leader board is not a proper skill system for this side of the game, it needs a true skill system.
NO ranking system like that. You can do this in your own corp.
if they don't like that someone a year older then then has higher skills to add DPS in a gladiator battle then they will need to fight it out and hope for the best. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.03 17:57:00 -
[6] - Quote
You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too.
rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win.
A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.
This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times.
IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. |
Genshi Soikutsu
Osmon Surveillance Caldari State
21
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Posted - 2012.07.03 18:35:00 -
[7] - Quote
Max Trichomes wrote:MLG will NEVER touch Dust with a 10 foot pole. You would have to scrape the entire idea of Dust to grab the attention of MLG, which would ruin Dust and it's uniqueness. Since every player on the battlefield is not equal, that will turn away the MLG.
Original poster should listen to this man. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.07.03 18:41:00 -
[8] - Quote
Every time I've seen some kind of true skill system, I've seen people quitting out of matches so they don't get losses on their record.
A measure such as war points per minute is probably a better indicator of a good player than kdr, though. |
Noric CLONE004
3
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Posted - 2012.07.03 18:45:00 -
[9] - Quote
Six vsZekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill. This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position.
Your asking for a matching system akin to starcraft2 where progamers face progamers and noobs face noobs.
Someone at ccp was writing a script for a match making system. Its not in game yet so the answer is soon. I can't answer questions on how it will be implemented, we will have to wait and see.
I love your response to the six vs two example. This shows the clear differences in thinking between eve players and fpsonly players. In eve, money matters! You can loose a battle but still win a war by inflicting more costly damage. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.03 18:49:00 -
[10] - Quote
Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position.
People pay attention to the bolded part and how its meant for gladiator arenas and how it can also be applied for regular hisec games no competitive player wants to stomp nubs all day
gladiator arenas are supposed to be CCPs expansion for the eSports/competitive community if u dont play clan wars or not competitive u should have 0 say on how gladiator arenas should be done when they get around to it just pointing this out there cuz alot of casuals on these forums and they dont need to be ruining what would essentially be used for the DUST alliance tournaments to be full of pubstar crap |
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Zekain Kade
BetaMax.
931
|
Posted - 2012.07.03 18:51:00 -
[11] - Quote
Skytt Syysch wrote:Every time I've seen some kind of true skill system, I've seen people quitting out of matches so they don't get losses on their record.
A measure such as war points per minute is probably a better indicator of a good player than kdr, though. if they quit, it counts as a loss, which lowers their rank.
Mavado V Noriega wrote:Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. People pay attention to the bolded part and how its meant for gladiator arenas and how it can also be applied for regular hisec games no competitive player wants to stomp nubs all day gladiator arenas are supposed to be CCPs expansion for the eSports/competitive community if u dont play clan wars or not competitive u should have 0 say on how gladiator arenas should be done when they get around to it just pointing this out there cuz alot of casuals on these forums and they dont need to be ruining what would essentially be used for the DUST alliance tournaments to be full of pubstar crap 90% of all FPS clans suck skills wise. this is evident in halo where every clan is just down right terrible. Saying that only clan kids should have a say is like asking a new born how to build a fuel efficient car. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.03 19:00:00 -
[12] - Quote
Noric CLONE004 wrote:Six vs Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill. This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. Your asking for a matching system akin to starcraft2 where progamers face progamers and noobs face noobs. Someone at ccp was writing a script for a match making system. Its not in game yet so the answer is soon. I can't answer questions on how it will be implemented, we will have to wait and see. I love your response to the six vs two example. This shows the clear differences in thinking between eve players and fpsonly players. In eve, money matters! You can loose a battle but still win a war by inflicting more costly damage. This isn't eve though, money isn't as prominent in DUST apposed to eve. What ever funds i lose, i can gain back in a couple other matches.
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.03 19:01:00 -
[13] - Quote
Zekain Kade wrote:Skytt Syysch wrote:Every time I've seen some kind of true skill system, I've seen people quitting out of matches so they don't get losses on their record.
A measure such as war points per minute is probably a better indicator of a good player than kdr, though. if they quit, it counts as a loss, which lowers their rank. Mavado V Noriega wrote:Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. People pay attention to the bolded part and how its meant for gladiator arenas and how it can also be applied for regular hisec games no competitive player wants to stomp nubs all day gladiator arenas are supposed to be CCPs expansion for the eSports/competitive community if u dont play clan wars or not competitive u should have 0 say on how gladiator arenas should be done when they get around to it just pointing this out there cuz alot of casuals on these forums and they dont need to be ruining what would essentially be used for the DUST alliance tournaments to be full of pubstar crap 90% of all FPS clans suck skills wise. this is evident in halo where every clan is just down right terrible. Saying that only clan kids should have a say is like asking a new born how to build a fuel efficient car.
im sayin ppl with competitive experience should give feedback. Most clans that u mention are casual clans not competitive ones |
S-Park Finner
1
|
Posted - 2012.07.03 19:59:00 -
[14] - Quote
So how would you guys feel about simple challenge tournaments.
A 200m flat circular map. Players agree on a weapon and suit type at the start of the match. They don't get anything but the weapon and skills are set to minimum requirements for the weapon. They are dropped in across from each other and have a 3 sec invulnerability period.
Best 3 of 5 wins the match. Winner moves above looser if the looser was above them.
Players have to accept challenges from a player within 10 slots of them on the leader board at least once a week. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.07.03 20:20:00 -
[15] - Quote
Mavado V Noriega wrote:Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. People pay attention to the bolded part and how its meant for gladiator arenas and how it can also be applied for regular hisec games no competitive player wants to stomp nubs all day gladiator arenas are supposed to be CCPs expansion for the eSports/competitive community if u dont play clan wars or not competitive u should have 0 say on how gladiator arenas should be done when they get around to it just pointing this out there cuz alot of casuals on these forums and they dont need to be ruining what would essentially be used for the DUST alliance tournaments to be full of pubstar crap
I agree. I'm not opposed to having a matching system that matches players of similar skill. BUT this should only apply to a gladiator arena "if" that ever gets implemented in dust. For the day-to-day battle-for-the-planet, I don't think it has a place as every merc corp is going to want to bring the "very best" they got to the field. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.03 20:29:00 -
[16] - Quote
Jin J'Rayle wrote:Mavado V Noriega wrote:Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. People pay attention to the bolded part and how its meant for gladiator arenas and how it can also be applied for regular hisec games no competitive player wants to stomp nubs all day gladiator arenas are supposed to be CCPs expansion for the eSports/competitive community if u dont play clan wars or not competitive u should have 0 say on how gladiator arenas should be done when they get around to it just pointing this out there cuz alot of casuals on these forums and they dont need to be ruining what would essentially be used for the DUST alliance tournaments to be full of pubstar crap I agree. I'm not opposed to having a matching system that matches players of similar skill. BUT this should only apply to a gladiator arena "if" that ever gets implemented in dust. For the day-to-day battle-for-the-planet, I don't think it has a place as every merc corp is going to want to bring the "very best" they got to the field. No, a true skill has no place in the conquest part of this game. That's more based on who EVE players can hire to get the job down. However, EVE players may find those with high ranks in the E sports section more attractive then some random merc who only does invasions. So of you may ask me why an EVe play would ever choose an E sports merc over an invasion merc. He would choose him because is just better stat wise. Great w/l, great battle record, great KD, great SP, great everything.
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Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.07.03 20:35:00 -
[17] - Quote
Zekain Kade wrote:Jin J'Rayle wrote:Mavado V Noriega wrote:Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. People pay attention to the bolded part and how its meant for gladiator arenas and how it can also be applied for regular hisec games no competitive player wants to stomp nubs all day gladiator arenas are supposed to be CCPs expansion for the eSports/competitive community if u dont play clan wars or not competitive u should have 0 say on how gladiator arenas should be done when they get around to it just pointing this out there cuz alot of casuals on these forums and they dont need to be ruining what would essentially be used for the DUST alliance tournaments to be full of pubstar crap I agree. I'm not opposed to having a matching system that matches players of similar skill. BUT this should only apply to a gladiator arena "if" that ever gets implemented in dust. For the day-to-day battle-for-the-planet, I don't think it has a place as every merc corp is going to want to bring the "very best" they got to the field. No, a true skill has no place in the conquest part of this game. That's more based on who EVE players can hire to get the job down. However, EVE players may find those with high ranks in the E sports section more attractive then some random merc who only does invasions. So of you may ask me why an EVe play would ever choose an E sports merc over an invasion merc. He would choose him because is just better stat wise. Great w/l, great battle record, great KD, great SP, great everything.
I beg to differ. I would choose one player over another for not only his skill but his ability to be a team player as well as his ability to follow/give orders. And whether or not he's "good people" or if he's a total "ass-hat" I don't care how "beast" you are. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.03 20:42:00 -
[18] - Quote
Hire the top Esports teams. you now have your self a dream team. One that works well together, has with excellent stats, and is just generally awesome.
Now look at the enemy team. The defenders are a bunch of randies with varying skill levels. Who do you think will win?
You can beg to differ all you want. The best players in the game would have reached that position for BEING THE BEST. No team of randies could ever hope to beat them.
true skill can go into E sports, but be left out of the actual MMO part of the game (claiming worlds and what not) But EVE corps will still look at your E sports records to see how good you are. So True skill will have an indirect effect on the other half of the game. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.07.03 20:47:00 -
[19] - Quote
Zekain Kade wrote:Hire the top Esports teams. you now have your self a dream team. One that works well together, has with excellent stats, and is just generally awesome.
Now look at the enemy team. The defenders are a bunch of randies with varying skill levels. Who do you think will win?
You can beg to differ all you want. The best players in the game would have reached that position for BEING THE BEST. No team of randies could ever hope to beat them.
true skill can go into E sports, but be left out of the actual MMO part of the game (claiming worlds and what not) But EVE corps will still look at your E sports records to see how good you are. So True skill will have an indirect effect on the other half of the game.
If you have a cohesive team, then great, no argument here.
All I'm saying is if, as a corp, we were trying to recruit members, I wouldn't be using an individual's e-sport rank as my only criteria for recruitment.
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bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
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Posted - 2012.07.03 23:02:00 -
[20] - Quote
No. Just no. You want to pretend you're some hot shot MLG person you make a corp for that, don't force the rest of us to do it. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.07.03 23:49:00 -
[21] - Quote
Max Trichomes wrote:MLG will NEVER touch Dust with a 10 foot pole. You would have to scrape the entire idea of Dust to grab the attention of MLG, which would ruin Dust and it's uniqueness. Since every player on the battlefield is not equal, that will turn away the MLG.
You realize much of what we consider modern "sport" started off as structured past times for warriors right? Kicking the heads of fallen enemies around in a field, gladiatorial combat, jousting, etc.
There's no reason to think that there couldn't exist a place for mercs to set aside their normal skill set and participate in evenly pitched matches of combat sport within the New Eden universe, and in fact, from what I understand that's the entire basis of the concept of the Esports expansion. It's not difficult to imagine clones that are injected with only a preset regulated grouping of skills that are equally matched, and only a certain set of Esport approved dropsuits being used for the expansion rules. I imagine a large combat arena with cheering fans and maybe even referees and a literal FLAG that needs capturing, with a nice big ISK payout for the winners of the tournament.
"so, you guys wanna go **** with goonswarm?"
"nah man, today's the Blaster Ball finals, let's swing over to High Sec space and watch!"
"oh **** I forgot. I got 500k ISK on Dust Bunnies Forever, I heard they picked up Protoman this season." |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.03 23:59:00 -
[22] - Quote
Well I guess I'm the odd man out... I think this would work with the PVP elements in Highsec, and by allowing the opposing teams to each choose maps and be randomly assigned to one side or another on all the maps they chose combined (5 each for example), although the balance would be off, they would have each had an 'equal shot', then the rest comes down to skill.
Of course in battles where it actually matters? Low-sec, Nul-sec, Faction, and Corps payed for and sanctioned battles? Absolutely not, no way, because a critical element of these battles is RANDOM MAPS and unbalanced teams and game play. This game isn't JUST a first person shooter, its an FPS, MMORPG, and in a lot of way two separate types of RTS combined... With lots of other game type elements included. In the latter two 'fair balanced' game play has always been what you try to avoid, if your not giving yourself the upper hand your not playing the game right, so its expected to see disproportionate battles... And frankly? Its when the underdog teams once in a blue moon pull off miraculous defenses of battles they were doomed to lose that were the key to pivotal advances in conquering systems, that's where the history and awe and wonder of this game resides. So frankly I like the dis balance, even if I'm on the receiving end, its more of a challenge, and there are enough tools and tactical elements given to us to work our way out of a scenario with enough team work and planning. |
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