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Zekain Kade
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931
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Posted - 2012.07.03 16:49:00 -
[1] - Quote
A 1-50 rank that is based off performance such as Win/loss, and Kills/death.
This system would draw in a more competitive crowd to this game, including MLG. it'll also give players of all skill levels a fair, fighting chance with every game they play. high skilled players will be matched with or high skilled players, while lower skilled players will be matched with other low skilled players.
The only way for someone to get to a higher rank in this true skill system would be by doing better, and winning more. This will also give players a reason to team up, and play as competitively as they can via team work and what not. Which means there will be more intense games, and rivalries and what not.
A leader board is not a proper skill system for this side of the game, it needs a true skill system. |
Zekain Kade
BetaMax.
931
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Posted - 2012.07.03 17:57:00 -
[2] - Quote
You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too.
rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win.
A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.
This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times.
IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. |
Zekain Kade
BetaMax.
931
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Posted - 2012.07.03 18:51:00 -
[3] - Quote
Skytt Syysch wrote:Every time I've seen some kind of true skill system, I've seen people quitting out of matches so they don't get losses on their record.
A measure such as war points per minute is probably a better indicator of a good player than kdr, though. if they quit, it counts as a loss, which lowers their rank.
Mavado V Noriega wrote:Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. People pay attention to the bolded part and how its meant for gladiator arenas and how it can also be applied for regular hisec games no competitive player wants to stomp nubs all day gladiator arenas are supposed to be CCPs expansion for the eSports/competitive community if u dont play clan wars or not competitive u should have 0 say on how gladiator arenas should be done when they get around to it just pointing this out there cuz alot of casuals on these forums and they dont need to be ruining what would essentially be used for the DUST alliance tournaments to be full of pubstar crap 90% of all FPS clans suck skills wise. this is evident in halo where every clan is just down right terrible. Saying that only clan kids should have a say is like asking a new born how to build a fuel efficient car. |
Zekain Kade
BetaMax.
931
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Posted - 2012.07.03 19:00:00 -
[4] - Quote
Noric CLONE004 wrote:Six vs Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill. This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. Your asking for a matching system akin to starcraft2 where progamers face progamers and noobs face noobs. Someone at ccp was writing a script for a match making system. Its not in game yet so the answer is soon. I can't answer questions on how it will be implemented, we will have to wait and see. I love your response to the six vs two example. This shows the clear differences in thinking between eve players and fpsonly players. In eve, money matters! You can loose a battle but still win a war by inflicting more costly damage. This isn't eve though, money isn't as prominent in DUST apposed to eve. What ever funds i lose, i can gain back in a couple other matches.
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Zekain Kade
BetaMax.
931
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Posted - 2012.07.03 20:29:00 -
[5] - Quote
Jin J'Rayle wrote:Mavado V Noriega wrote:Zekain Kade wrote:You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight other 45-50 players. Everyone will be matched with other players of equal skill, and the only way to get a better rank is to win. A true skill system would make it fair for everyone. Protoman would be match up with other players of equal skill, rather then being thrown into a game full of new players. You would all be matched up with other players of equal skill.This has nothing to do with skill points, you guys are idiots. it fells like I'm talking to a brick wall at times. IR Scifi wrote:If there isn't some kind of massive "export to a spreadsheet" style data-dump when everything goes live I'll be sorely disappointed. It's not just your K/D ratio, it's how much isk you spent, how much you made the other guy lose, how often were you able to hold the objective, and a whole lot more.
I mean sure I died six times in my militia gear BUT I made you die two times in your prototype gear. Which one of us is more successful? The guy with the proto gear because he killed off more clones on your team, putting your team in the losing position. People pay attention to the bolded part and how its meant for gladiator arenas and how it can also be applied for regular hisec games no competitive player wants to stomp nubs all day gladiator arenas are supposed to be CCPs expansion for the eSports/competitive community if u dont play clan wars or not competitive u should have 0 say on how gladiator arenas should be done when they get around to it just pointing this out there cuz alot of casuals on these forums and they dont need to be ruining what would essentially be used for the DUST alliance tournaments to be full of pubstar crap I agree. I'm not opposed to having a matching system that matches players of similar skill. BUT this should only apply to a gladiator arena "if" that ever gets implemented in dust. For the day-to-day battle-for-the-planet, I don't think it has a place as every merc corp is going to want to bring the "very best" they got to the field. No, a true skill has no place in the conquest part of this game. That's more based on who EVE players can hire to get the job down. However, EVE players may find those with high ranks in the E sports section more attractive then some random merc who only does invasions. So of you may ask me why an EVe play would ever choose an E sports merc over an invasion merc. He would choose him because is just better stat wise. Great w/l, great battle record, great KD, great SP, great everything.
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Zekain Kade
BetaMax.
931
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Posted - 2012.07.03 20:42:00 -
[6] - Quote
Hire the top Esports teams. you now have your self a dream team. One that works well together, has with excellent stats, and is just generally awesome.
Now look at the enemy team. The defenders are a bunch of randies with varying skill levels. Who do you think will win?
You can beg to differ all you want. The best players in the game would have reached that position for BEING THE BEST. No team of randies could ever hope to beat them.
true skill can go into E sports, but be left out of the actual MMO part of the game (claiming worlds and what not) But EVE corps will still look at your E sports records to see how good you are. So True skill will have an indirect effect on the other half of the game. |
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