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SuperMido
Osmon Surveillance Caldari State
67
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Posted - 2012.07.01 23:32:00 -
[31] - Quote
Atli Mar the Creative Director for Dust 514 said at fanfest that the game will launch with about 3000 planets to fight on. Each planet has 10-20 districts, so, thats a total of 30,000 - 60,000 maps at launch, more will come later.
If you're confused, and asking yourself how the **** that can happen, check this video out: http://www.youtube.com/watch?v=pNmCRti9dFM
Its called Seeding the Universe, and it goes in detail on how CCP managed to develop a random map generator. Really cool stuff in there for thos who are interested . |
Karras Hearn
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.07.01 23:34:00 -
[32] - Quote
using the numbers found here I did the math. There are 5114 Temperate planets in K-Space alone, that's not including Jove Space or Wormholes. That makes more than 55k maps. |
Lyonya Spaghetti
Seituoda Taskforce Command Caldari State
8
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Posted - 2012.07.01 23:42:00 -
[33] - Quote
SuperMido wrote:a random map generator It does not generate random maps. It generates maps for each territory individually, but it does not do so randomly. |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.01 23:47:00 -
[34] - Quote
Lyonya Spaghetti wrote:The2 Holgg wrote:hmm well so the part in the video about the sockets for infrastructure and how they where programing a soft-where that was going to generate new map for every planet was wrong or did I misunderstand it? The players should get to determine what is built in each socket, if I understood correctly. And the generator will generate a new map for each territory, but it's entirely possible for it to generate two identical maps. Basically, it picks an area from a hand-crafted territory and then assigns it weather, lighting, etc. in a way that would make sense. This was how I understood it. I may have misunderstood it. If so, feel free to correct me.
I see makes sense. But then the part about making a 5x5 km ( or mile) map and extending it 10x whit just one push of a button means there has to be some generation other then the weather, lighting, etc. |
Lyonya Spaghetti
Seituoda Taskforce Command Caldari State
8
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Posted - 2012.07.01 23:56:00 -
[35] - Quote
The2 Holgg wrote:I see makes sense. But then the part about making a 5x5 km ( or mile) map and extending it 10x whit just one push of a button means there has to be some generation other then the weather, lighting, etc. Did they actually say that? If so, I don't know, but they did say that the actual landscapes were going to be hand-crafted. Perhaps the generator picks out a 5x5 km area from a bigger whole? I don't know, I'm going to rewatch the video and see how exactly they worded that. |
Lyonya Spaghetti
Seituoda Taskforce Command Caldari State
8
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Posted - 2012.07.02 00:12:00 -
[36] - Quote
The2 Holgg wrote:I see makes sense. But then the part about making a 5x5 km ( or mile) map and extending it 10x whit just one push of a button means there has to be some generation other then the weather, lighting, etc. I found the part now. It begins at about 24 minutes in the video, where Atli starts talking. It confuses me a lot, because I can't make out everything he says. Something about "streaming in data, based on testings, to players" and "resolution constant, but size independent". It doesn't seem like he's talking about the actual map generation, however. I think he means that the maps technically could be ridiculously large without pushing the limits of the PS3, because the PS3 only renders part of the map at a time, based on data fed to it from the server.
Again, if I'm just making a huge fool out of myself, feel free to correct me. |
Ludwig Van HeadShotin
118
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Posted - 2012.07.02 00:17:00 -
[37] - Quote
They will have a map generator, the terrain will always be the same for each map, but the difference is the instillations and building you set on the districts.
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.07.02 00:21:00 -
[38] - Quote
sys Ghost wrote:It is possible to generate a fully playable map that is unique. It just requires a LOT of boundaries for the generators. For example, saying "Fill my land with terrain between -128 and 128 units high" won't work. You have to use a complex mix of calculus and greater level mathematics to generate the terrain. Think of it like saying to the map generator "You can use curve functions up to this magnitude" and then applying a certain random face generator to roughen up the curve created by the smooth function. On top of that, you also need to put in rules that separate higher terrains from lower to create valleys that allow for entry, otherwise you may end up with completely walled off sections. With plenty of restrictions in place, it IS possible to generate 14,000 maps. However, such a technology has not ever really been implemented on that high of a detailed scale. The only game to use similar restrictions is minecraft, and it does not NEARLY have the kind of generation restrictions that dust would need.
In all honesty though, just generating a playable, fully explorable map does not mean that it will be good. Think of the countless maps created in the past throughout FPS history that had MAJOR advantages towards offense or defense. Even dev created maps can be unintentionally favored to one side or the other, so if we don't even know the *formulas* for a perfectly balanced map, we can hardly create a algorithm that will produce for us a thousand perfect maps.
TL;DR : The sad truth is it is too complicated to generate truly unique terrain that is balanced for gameplay. Most likely we will just end up with randomly generated terrain, and maybe a few jumbled default turret locations.
This game is not about balance in each match, it is about giving everyone the same tools. The planets that heavily favor the defenders will be hot commodities, because everyone will want them. The ones that heavily favor attackers will be poorly defended and held by weaker corps. So, holding a territory that is naturally set up for defence will be easier, but will also require constant defending. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.07.02 00:36:00 -
[39] - Quote
Noric CLONE004 wrote:The base maps may be unique but the installations are not unique.
Watch the seeding the universe video and he talks about small, medium and large installations. There are different kinds of installations: communication, bio, etc. and different factions. All factions will probably not be available at launch. In fact its not known what map types will be available at launch.
People will probably refer to the map type based on the installation and (eventually) the planet type.
There are installation slots in each map for the larger installations. The great thing about this being an MMO and the way the game will be implemented with Sony is that CCP can continuously design new installation types. Hopefully we as players will at some point get to chose which type to invest in and build on a given map.
I may be wrong, and someone correct me if that is so, but it seems like the entire map we are playing on in this recent Beta is just 1 large installation. But maybe each tower is an installation?
There is another spot on the map I was hoping to get to this weekend. Possibly another large installation or group of installations just over the hill that is firing up into space in the distance. |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.02 00:42:00 -
[40] - Quote
Lyonya Spaghetti wrote:The2 Holgg wrote:I see makes sense. But then the part about making a 5x5 km ( or mile) map and extending it 10x whit just one push of a button means there has to be some generation other then the weather, lighting, etc. I found the part now. It begins at about 24 minutes in the video, where Atli starts talking. It confuses me a lot, because I can't make out everything he says. Something about "streaming in data, based on testings, to players" and "resolution constant, but size independent". It doesn't seem like he's talking about the actual map generation, however. I think he means that the maps technically could be ridiculously large without pushing the limits of the PS3, because the PS3 only renders part of the map at a time, based on data fed to it from the server. Again, if I'm just making a huge fool out of myself, feel free to correct me.
I believe you are right but then that also means we are going to see some huge maps in the future. I am looking forward to this just got to iron out the main steam bugs first. |
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Shiro Mokuzan
220
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Posted - 2012.09.04 23:24:00 -
[41] - Quote
Each planet in EVE already has a unique texture and multiple unique resource "heat maps".
If I remember right, they said it took a few weeks of 24/7 computation for computers to generate all that for all the planets.
There will be several districts on each planet, which will be the actual "maps" that are fought over. |
The Polish Hammer
Doomheim
373
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Posted - 2012.09.04 23:32:00 -
[42] - Quote
This.....this is what the metagame is all about. All of these unique maps will be what we as Dust Mercs will be fighting for. So many to choose from, it's not out of the realm of thought to own your own planet (as a corp of course). I get goosebumps thinking of the greater scope of things this game has to offer. :DDDDD |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.04 23:37:00 -
[43] - Quote
I just pray that we can explore the planets. I very much want to find a nice mountainside somewhere to set up shop, nice and easy to defend, hell to attack |
Athene Alland
Red Fox Brigade
108
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Posted - 2012.09.04 23:41:00 -
[44] - Quote
I posted everything I could remember from CCP presentations here
it actually looks more like 7000 temperate planets, 15 to 20 districts per planet, possibly around 6 facilities per district,
this comes to approximately; 630,000 to 840,000 maps...
which is just insane.
- 'Ad Mortis Nos Tripudio' - |
EVICER
63
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Posted - 2012.09.04 23:43:00 -
[45] - Quote
TiMeSpLiT--TeR wrote:Lyonya Spaghetti wrote:1400+ maps is an unrealistic expectation. Weren't they basically going to make a few maps and then give them different textures and stuff like that? For what I heard that they are going to make a program that generates its own maps. Yes.I heard this in a interview as well. |
EVICER
63
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Posted - 2012.09.04 23:47:00 -
[46] - Quote
The Polish Hammer wrote:This.....this is what the metagame is all about. All of these unique maps will be what we as Dust Mercs will be fighting for. So many to choose from, it's not out of the realm of thought to own your own planet (as a corp of course). I get goosebumps thinking of the greater scope of things this game has to offer. :DDDDD If an EVE player can do a pve mission and get 50 mill isk in one go how will we ever compete with that as Dust Mercs..I think the answer is like he said and has been mentioned before in interviews that we will have property which will bring us in revenue just like our SP counter....muhahahahaa imagine that...glorious |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.09.05 01:03:00 -
[47] - Quote
Rhapsodyy Darkstorm wrote:Nstomper wrote:Rhuvian Marccus wrote:TiMeSpLiT--TeR wrote:Lyonya Spaghetti wrote:1400+ maps is an unrealistic expectation. Weren't they basically going to make a few maps and then give them different textures and stuff like that? For what I heard that they are going to make a program that generates its own maps. There are FanFest videos that go into great detail about how that software works. If things go the way they are intended to go according to CCP's own admission, 1400 maps is NOT unrealistic. And by the way, that number is purely in reference to temperate planets. And this may not include underwater installations. Eventually, we will hopefully be fighting on low-G hellholes full of lava pits and the like as well. ^this To note there is approx 7k temperate planets, and we will have 10-20 districts each planet. Then throw into the mix as mentioned the way ccp is going to be generating the maps. We could have way more than 1400 maps from the 7k temperate planets. Oh and there 50k total planets in New Eden..... So yeah start doin the maths, could be crazy numbers and there could be more added over time. Check out Dust514 Seeding the Universe vid from fanfest this year. http://www.youtube.com/watch?v=pNmCRti9dFM
Actually dude its 64,000 total planets in new eden ;)
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Average Joe81
57
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Posted - 2012.09.05 02:31:00 -
[48] - Quote
Not all of the maps will all be generic also. For example gas giant planets are not solid at all so basicly when you fight there you will be fighting on floating buildings. here is a picture of what one looks like. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
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Posted - 2012.09.05 02:38:00 -
[49] - Quote
Lyonya Spaghetti wrote:1400+ maps is an unrealistic expectation. Weren't they basically going to make a few maps and then give them different textures and stuff like that?
Nope, the maps are gonna be procedurally generated. |
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