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The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.01 22:57:00 -
[1] - Quote
Seen the video. what I got from it is that we will have a random generated ( this will only be done once) environment whit infrastructure sockets so we will have some of the same buildings but hole different environment to play on all 7200 planets. And the placement of the buildings will be different from planet to planet.
Neat if you ask me =D |
The2 Holgg
BetaMax Beta
47
|
Posted - 2012.07.01 23:19:00 -
[2] - Quote
Lyonya Spaghetti wrote:The2 Holgg wrote:Seen the video. what I got from it is that we will have a random generated ( this will only be done once) environment whit infrastructure sockets so we will have some of the same buildings but hole different environment to play on all 7200 planets. And the placement of the buildings will be different from planet to planet.
Neat if you ask me =D The actual landscape will be hand crafted. The weather, textures, lighting or the occasional plants will be determined by a map generator that generates these things based on the information about the planet. The placement of buildings will be determined by players who control the territory. They could be destroyed by an attacker and rebuilt differently, so they may change.
hmm well so the part in the video about the sockets for infrastructure and how they where programing a soft-where that was going to generate new map for every planet was wrong or did I misunderstand it? |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.01 23:47:00 -
[3] - Quote
Lyonya Spaghetti wrote:The2 Holgg wrote:hmm well so the part in the video about the sockets for infrastructure and how they where programing a soft-where that was going to generate new map for every planet was wrong or did I misunderstand it? The players should get to determine what is built in each socket, if I understood correctly. And the generator will generate a new map for each territory, but it's entirely possible for it to generate two identical maps. Basically, it picks an area from a hand-crafted territory and then assigns it weather, lighting, etc. in a way that would make sense. This was how I understood it. I may have misunderstood it. If so, feel free to correct me.
I see makes sense. But then the part about making a 5x5 km ( or mile) map and extending it 10x whit just one push of a button means there has to be some generation other then the weather, lighting, etc. |
The2 Holgg
BetaMax Beta
47
|
Posted - 2012.07.02 00:42:00 -
[4] - Quote
Lyonya Spaghetti wrote:The2 Holgg wrote:I see makes sense. But then the part about making a 5x5 km ( or mile) map and extending it 10x whit just one push of a button means there has to be some generation other then the weather, lighting, etc. I found the part now. It begins at about 24 minutes in the video, where Atli starts talking. It confuses me a lot, because I can't make out everything he says. Something about "streaming in data, based on testings, to players" and "resolution constant, but size independent". It doesn't seem like he's talking about the actual map generation, however. I think he means that the maps technically could be ridiculously large without pushing the limits of the PS3, because the PS3 only renders part of the map at a time, based on data fed to it from the server. Again, if I'm just making a huge fool out of myself, feel free to correct me.
I believe you are right but then that also means we are going to see some huge maps in the future. I am looking forward to this just got to iron out the main steam bugs first. |
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