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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.02 03:48:00 -
[1] - Quote
op, they're calling you out because you are FACTUALLY wrong.
you say the hmg does 20 dmg per shot? the PROTOTYPE level does 19.
you say they have quadruple health, it's more like double. you can't compare a fitted standard heavy to an unfitted militia scout.
then you go on about a machine gun with a clip of 80? so i assume you mean an SMG? the SIDEARM smg? the fact that you even consider it worthy of comparison with the HEAVY slot hmg means that the HMG is WOEFULLY UNDER-powered
you can call it an opinion all you want. but it's still WRONG. it is ill-informed, and bad for the game. sorry.
edit: my standard tech assault suit has 559 total health. my mechanics and shield management skills are at 3 and 2 respectively. the absolute BEST a standard tech heavy can have is 1,100 armor and 257 shields. that is assuming ALL module slots are used for PROTOTYPE level shield extenders and armor plates, and level 5 in both shield management and mechanics. the IDEAL heavy does not quadruple my middle of the road assault. it doesn't even come close to tripling it... and calling that heavy ideal is generous. no armor repper is laughable. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.02 04:26:00 -
[2] - Quote
Shinigami6 Test wrote:Buzzwords wrote:op, they're calling you out because you are FACTUALLY wrong.
you say the hmg does 20 dmg per shot? the PROTOTYPE level does 19.
you say they have quadruple health, it's more like double. you can't compare a fitted standard heavy to an unfitted militia scout.
then you go on about a machine gun with a clip of 80? so i assume you mean an SMG? the SIDEARM smg? the fact that you even consider it worthy of comparison with the HEAVY slot hmg means that the HMG is WOEFULLY UNDER-powered
you can call it an opinion all you want. but it's still WRONG. it is ill-informed, and bad for the game. sorry.
edit: my standard tech assault suit has 559 total health. my mechanics and shield management skills are at 3 and 2 respectively. the absolute BEST a standard tech heavy can have is 1,100 armor and 257 shields. that is assuming ALL module slots are used for PROTOTYPE level shield extenders and armor plates, and level 5 in both shield management and mechanics. the IDEAL heavy does not quadruple my middle of the road assault. it doesn't even come close to tripling it... and calling that heavy ideal is generous. no armor repper is laughable. LOL. im the one ill informed? your the one that read everything wrong. I NEVER spoke about the hmg. i only spoke of the submachine gun. and i said it can "go up to" a factor of 4. meaning that some do and some dont. there is a militia suit that has give or take 200 (armor + shield) and some armors have well over 800 (armor plus shield) hp. even for non militia suits, the gap between hp can be up to 4. your comparing heavies to standards, while im more concerned about heavies and the lightest ones (i cant remember the name) and the reason why i CAN make this comparisons is because these types of suits WILL meet in the battle field. specially in the case of veteran players with noobies.
my example heavy WAS a standard. standard is a TECH level. militia>standard >advanced>prototype. just being heavy doesn't make it jump up a tech level. and comparing a prototype ANYTHING to a militia ANYTHING ELSE is ********...
you realize a properly fitted prototype scout will end up with double or triple the health of a ****-fit militia scout right? so is all prototype gear OP? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.02 04:38:00 -
[3] - Quote
Shinigami6 Test wrote:Buzzwords wrote:
my example heavy WAS a standard. standard is a TECH level. militia>standard >advanced>prototype. just being heavy doesn't make it jump up a tech level. and comparing a prototype ANYTHING to a militia ANYTHING ELSE is ********...
you realize a properly fitted prototype scout will end up with double or triple the health of a ****-fit militia scout right? so is all prototype gear OP?
Take a down a notch buddy im not here to start a flame war or anything of the sorts. you yourself just said that all propotype will have double or triple the of militia. realistically, the numbers are much higher and not just in the case of militia vs prototype. Anyways, keeping in mind what YOU just said, what exactly did you understand the point of my thread to be?! i was stating that i feel the gap between some armors is too much and i feel should be tightened.
as i understand it, you think the HEAVY suit is overpowered amongst the suit TYPES. as do most of the others who read this thread and responded. do i misunderstand that?
because i fully admit prototype stuff obliterates militia stuff. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.02 04:57:00 -
[4] - Quote
yah it's simply not fair to compare cross tech AND cross type. i could rattle off about how a prototype scout could have MORE health than my militia heavy AND move at double the speed, while being a half size target. but it wouldn't necessarily make scouts, or prototypes, or even prototype scouts overpowered, right?
it comes off as stupid or dishonest to 'game" the stats like that.
i apologize if i went off on you, the heavy class was recently SEVERELY gimped because of threads like what we all thought this was. people who pop on for one game in a scout, try to charge headlong into a heavies minigun, and SOMEHOW lose?! so they come to the forums and cry...
every suit REQUIRES a different playstyle, as does COMBATING every suit. it's a major SELLING point of this game for most of us.
EDIT: also, armor is only one half of the "health" equation, and the heavy class is currently the only type to heavily rely on it. so when you mention "Armor" specifically, i think you're saying something other than what you mean. it points everyone at one specific class. |
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