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Oede Usaema
Osmon Surveillance Caldari State
19
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Posted - 2012.07.01 04:47:00 -
[1] - Quote
Has anyone else spent much time with these? Used the prototype yet? Come up against one? What're your thoughts?
I've been playing around with them for a bit, and have come to a few conclusions:
1. In order to be consistantly effective, users need to spend A LOT of time with the weapon, I've used them for about 2 days now and I still often completely miss shots. under/overshooting is very common, timing needs to be perfect on moving targets. Small clip size and the fact that you often don't get any visual feedback as to where your shot went (more of an explosions issue though I think) means every single grenade counts and is often wasted. It can be very frustrating lining up a shot when you can't adjust or compensate for a miss and aiming in close quarters is very haphazard as the nades tend to either not go off in close proximity or simply go in a peculiar direction and dissappear.
2. Taking point 1. into account, direct damage and splash is considerably underwhelming, especially with the first two models. I can unload about 12 shots into a tank and only get it into half armour, on average I have to use 3~6 shots to take out an infantry one on one and the time between shots and the time between the nade landing at the target means you rarely get full kill points in a group (this wouldn't be so bad if the game wasn't completely KDR centric, but that's a whole other barrel of biscuits).
3. Dispite being described as a support, area denial and all-rounder anti-personnell/light armour weapon, it fails to do any role particularly well or easily. You need a group, definitely. but so they can support you, not the other way around. Independence with this weapon is far more difficult when compared to the AR. Small clip size and dodgy aiming means you can't lay sustained area denial or pin people like vehicle turrets can with no reloading and infinite ammo, and you definitely can't match the damage either (not to mention you're much safer and you don't have mess about with arching shots as well!). with the free militia vehicles you may as well just call a tank in and use that if you want to suppress the enemy.
4. The ballistic arc lies to you, It seems to use bizarro physics where if you aim high, it simply readjusts the arc and fires for infinity. This was very dissapointing as I was hoping to be able to arc shots over cover and smoke the enemy out, instead it simply shoots higher and further, which is ridiculous considering how slow the grenades travel, it's range focus needs to be much closer to the user.
The one good thing about it is that it does feel quite satisfying landing a direct hit on a scout, sadly though just not satisfying enough to make you want to keep on using the weapon. I'd say in it's current form, it's most comparable to the sniper rifle, you can get a few decent kills but it's just too Irratic and loveless to use to any great effect, with very little reason to use over an AR.
Having said that, there are several ways I can see that could potentially fix it.
1.Improving it's clip size and max ammo to 6/18 and giving it better physics arcs to allow a better variety of shots (do this please),
2. Upping it's overall damage by 15% or damage to vehicles by 15~20% (and let it actually damage shields, goddamn),
3. Divide it's raw damage into a cluster shot that gives it several splash areas over a wider region.
I think any single one of those would greatly improve it's usability and atleast give people a reason to use it.
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Relyt R
Sinq Laison Gendarmes Gallente Federation
56
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Posted - 2012.07.01 05:00:00 -
[2] - Quote
i've been one-hitted multiple times in a scout suit before i got my advanced suit by the mass driver |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.01 05:10:00 -
[3] - Quote
The only time I'm afraid of them is when I'm in my heavy suit.
But as far as I can can tell since the HMG is no longer a realistic threat to an advanced suit or above then there's no need to spec into mass driver other than personal preference. You'd be better off just spending the SP on shield skills to deal with them. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.07.01 05:40:00 -
[4] - Quote
Honestly... the Mass Driver seems to be the result of a CCP that was being too careful after the swarm launcher fiasco. I've entertained the idea, got a few kills. But if the player even tries to shoot back, they usually win. Also, unless you score at least one direct hit, it breaks one of my golden rules - it takes an entire clip or more to kill.
I'm thinking a 50% boost to AoE damage (i'm serious, it's THAT bad!) is fine if you still want to be careful. On top of this, the shot needs to arc upwards about 5 degrees more. Having to aim up to hit shotgun-range targets is just silly! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.01 08:10:00 -
[5] - Quote
The mass driver needs a much greater splash damage radius in my opinion. Its currently pretty useless unless you're a perfect shot. Because of the excessively difficult nature of a diect hit, a great increase in damage radius seems fair; doing small steady damage is more useful then gambling with the possibility of lots of damage. |
Asher Night
Villore Sec Ops Gallente Federation
79
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Posted - 2012.07.01 08:33:00 -
[6] - Quote
Everyone pump your brakes.
Here is what I have experienced regarding the mass driver.
- Ray seveN uses primarily the Mass Driver
- I use the SMG and Scout suit, with extended shield. I usually have around 205-220 collective HP
- Everytime I meet Ray SeveN, he fires at my feet, and takes me out in two shots.
- With my SMG skill at level 5, using the Proto tier SMG's, getting the first shot in - I can't take out all of his shield before I die.
- He runs around in Logistic Suits.
- He uses the proto tier Mass Driver.
- I remember when Ambush was the only thing open and they just introduced the Mass Driver, someone used it on me firing at my feet and took me out.
- I have yet to meet a mass driver user that I can kill without almost dieing myself.
- I have a 2.5 KDR right now and cannot hold my own against Mass Drivers.
So before you go running stating that the Mass Driver is under powered, buy the better tier versions of it and get it to level 5. I think pretty much all lower tier weapons are supposed to suck against higher level players, so we won't really know the depth of a weapon unless we were all at the same point in level with all of our weapons.
KAGEHOSHI Horned Wolf wrote:The mass driver needs a much greater splash damage radius in my opinion.
I couldn't possibly disagree more. Buy all the upgrades first. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.07.01 09:38:00 -
[7] - Quote
Asher Night wrote:Everyone pump your brakes. Here is what I have experienced regarding the mass driver.
- Ray seveN uses primarily the Mass Driver
- I use the SMG and Scout suit, with extended shield. I usually have around 205-220 collective HP
- Everytime I meet Ray SeveN, he fires at my feet, and takes me out in two shots.
- With my SMG skill at level 5, using the Proto tier SMG's, getting the first shot in - I can't take out all of his shield before I die.
- He runs around in Logistic Suits.
- He uses the proto tier Mass Driver.
- I remember when Ambush was the only thing open and they just introduced the Mass Driver, someone used it on me firing at my feet and took me out.
- I have yet to meet a mass driver user that I can kill without almost dieing myself.
- I have a 2.5 KDR right now and cannot hold my own against Mass Drivers.
So before you go running stating that the Mass Driver is under powered, buy the better tier versions of it and get it to level 5. I think pretty much all lower tier weapons are supposed to suck against higher level players, so we won't really know the depth of a weapon unless we were all at the same point in level with all of our weapons. KAGEHOSHI Horned Wolf wrote:The mass driver needs a much greater splash damage radius in my opinion. I couldn't possibly disagree more. Buy all the upgrades first.
I agree with this post 100%. I went up against Asher earlier today, and I can confirm he has gun game. He gave me a run for my money, so it's not like you can argue "well you must suck".
That said, I am an assault dog myself, and rarely *notice* myself dying to mass drivers, and usually if I do die to them, it's because the guy using it got the final hit in a group of enemies. However, I also don't recall really going head-to-head with a mass-driver user. they don't seem very common. It seems more of a skill gun than anything.
I reckon if more people find it hard to use, I wouldn't be opposed to slightly increasing the magazine size, nor would I be opposed to slightly increasing it's dmg vs. vehicles. but one thing about it doing more damage to shields is, shields are notoriously resilient to explosive damage. Armor, on the other hand, is notoriously melted by explosive damage.
Do what Asher said. Upgrade it to prototype, and reap the rewards. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.07.01 11:26:00 -
[8] - Quote
The OP's feedback mimics pretty much everyone I see. The gun feels initially underwhelming, but as you get used to it and upgrade it, you fall in love with it.
The splash radius is perfectly fine. I'm actually against the proficiency skill improving splash range. In other threads I've suggested increasing base damage by 10% and lowering the skill bonus for the operation skill from 5% to 3%. It keeps all the numbers the same in the end, but helps stop the weapon from being quite so underwhelming initially.
As it is now it is amazingly effective at bombarding an area, and destroying installations while safely behind cover. (You'll probably want some nanohives.) As for the OP : This is not an antivehicle weapon. It's pretty good against them, but if you ever are taking out a nonmilitia tank solo with a mass driver, something is wrong. This is not a weapon that fits that role. At most it is a "OH GOD SOMETHING IS EXPLODING ON ME BETTER GTFO" inducing weapon to make the vehicle driver panic and retreat. If you notice any decent tank driver retreats when they start taking decent damage... That sort of falls into the area denial catergory. Anyone who wants to solo a nonmilitia tank generally has unrealistic expectations.
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