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Bzeer
MG GROUP
41
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Posted - 2012.06.30 01:55:00 -
[1] - Quote
I've noticed that large blasters and large missile turrets do not get progressively better as the isk price goes up. Indeed, most are identical except the more you pay the more the cpu and pg they require for the same level of kick-ass. A lot of the large railguns (which do get better in some instances) do not progress in a manner that is consistent with the metalevels. Some lower metalevels have better attributes than those that are higher. I haven't checked all the small turrets for similar issues, but I imagine they exists, and the more expensive ones that are more demanding to fit need to be better than the base fits.
Also, I've noticed in the current version, drop suits only have cpu and pg listed in fitting instead of also including their various slots (This is an omission I hope because it was in the previous build.) I find the inclusion of the slots in the fitting description desirable when I'm planning my skill point progression, and future fitting ideas. In fact slots in the fitting description have also been omitted from vehicles... So requesting slot configurations be included in "fitting" descriptions again! \
On top of this, it continues to appear that damage mods have no effect as indicated by the fitting tools, or weapon descriptions, except for soaking up cpu and pg and a fittings slot needlessly. This is a dead horse for me, as I've posted on it before, but I couldn't find my old post, and thinks all these issues need addressing in future builds. |
Needless Sacermendor
98
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Posted - 2012.07.01 10:03:00 -
[2] - Quote
I too have noticed the discrepancies in the turret stats, I hope it's just an error in the 'Show Info' panel and that the turrets are actually doing more bang for more buck / isk
Here's a breakdown ...
Turrets with incorrect or lacking progression : Small 20GJ Railgun - lacking progression Large 80 GJ Railgun - incorrect - top 2 wrong way round Large Missile Launcher - lacking progression
Correct progression: Small 20GJ GA Railgun Large 80GJ GA Railgun Small 20GJ Blaster Large 80GJ Blaster Small Missile Launcher
Also the order turrets are displayed in Market is a bit out of shape, the Large Missile Launcher AT-201 should be displayed above the more expensive XT-201 and the Railguns, both small and large, are all out of shape, I suggest splitting the Railguns into subcategories within Small and Large separating the GA variant from the standard one, especially if we can't get the option to sort the market ourselves by quantity owned or Best Price or Item name etc. |
Needless Sacermendor
98
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Posted - 2012.07.06 18:44:00 -
[3] - Quote
Any update on whether these turrets with the same stats for more isk are actually doing more damage or are they no better than the cheapest version at the minute. |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
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Posted - 2012.07.06 19:32:00 -
[4] - Quote
Bzeer wrote:I've noticed that large blasters and large missile turrets do not get progressively better as the isk price goes up. Indeed, most are identical except the more you pay the more the cpu and pg they require for the same level of kick-ass. A lot of the large railguns (which do get better in some instances) do not progress in a manner that is consistent with the metalevels. Some lower metalevels have better attributes than those that are higher. I haven't checked all the small turrets for similar issues, but I imagine they exists, and the more expensive ones that are more demanding to fit need to be better than the base fits.
Also, I've noticed in the current version, drop suits only have cpu and pg listed in fitting instead of also including their various slots (This is an omission I hope because it was in the previous build.) I find the inclusion of the slots in the fitting description desirable when I'm planning my skill point progression, and future fitting ideas. In fact slots in the fitting description have also been omitted from vehicles... So requesting slot configurations be included in "fitting" descriptions again! \
On top of this, it continues to appear that damage mods have no effect as indicated by the fitting tools, or weapon descriptions, except for soaking up cpu and pg and a fittings slot needlessly. This is a dead horse for me, as I've posted on it before, but I couldn't find my old post, and thinks all these issues need addressing in future builds.
This is hard to test, but I believe the damage you're referring to is on the fitting screen? If so, this is the suit's base damage and is not affected by damage mods, only your gun damage is - which also doesn't update EVE style in game. I'd certainly like a clarification, or at least an easier way to verify that these modules are working. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.07.06 19:49:00 -
[5] - Quote
Bzeer wrote:. This is a dead horse for me, as I've posted on it before, but I couldn't find my old post,
To find an old post of your own, click the Search bar. Once there you will see a button below the bar in the grey area "Advanced Search". Enter your name in the slot labeled Character, and VIOLA! All your prior posts are now yours to browse. |
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