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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.07.02 09:40:00 -
[1] - Quote
The forums a mess, so I hope this is the correct thread to bring up.
Like many in this thread says I have to agree that move controls in Dust 514 are currently not really up to the bar. Move controls work fine in games like Killzone3 and at least Socom Beta had pretty nice implementation for it as well. There's really no reason to fix or rebuild something that's not broke so in my opinion it would be best to just mimic their implementation with move.
Dead Zone I am one of those move players who prefers to use 0-10% vertical and horizontal deadzone, meaning that the character starts to turn pretty much immediately the cursor leaves the center of the screen. Like many in this thread have said, Dead zone doesn't seem to do anything at all and stays in around 75% horizontal and vertical dead zone width/height.
For me this makes turning and controlling the field of vision really painful making move a poor choice for Dust 514 close combat situations.
Sensitivity option at 100% it seems to just screw up move controls all together, meaning view just spins around rapidly. I am even wondering why such option even exists when low sensitivity just makes the aiming easier due to move not registering every little unintentional movement your hand or vibration might make. It's like asking how steady you want your aim to be (0% for master marksman and 100% for "i can't shoot for ****")
Calibration problems - bad y-axis calibration My EyeToy is placed right under my TV screen and I am having serious problems with Dust just to calibrate my controller properly. After few minutes of fighting with XMB calibration and Dust 514 move controller options I found that in most calibrations I need to aim way lower than the instructions tell me.
Meaning that I first need to point at Eyetoy -30cm on Y-axis and as for Top-Left and Bottom-Right adjustments I usually just specify how big "movement rectangle" is. This somewhat fixes my issue with character view being locked to the roof, Dust move controls seem to have some pretty bad problems with the y-axis.
aiming down the sights No.. just... No...
Move implementation when aiming down the sights doesn't seem to work at all. It's slow and movements seem to have this really weird delay that makes aiming with sights while using move not even an option. Sensitivity seems to speed this up, but that is just wrong, as move aiming speed is determined by your hand and the rectangle or screen size you specified in the calibration not the sensitivity that is meant for move gyroscope. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.02 12:26:00 -
[2] - Quote
Flame Highsea wrote:Has there been any anouncement when they are going to do something to Move...? Or do we need to wait untill next "big" update ( and again hope for the best) to start using Move at all.
( Tried it yesterday and still zero vertical control / aims in skyhigh )
Yes the y-axis is pretty broken currently, but as a small workaround try pointing below the camera. After that you can try different top-left and bottom-right positions until you get it right due to the messed y-axis.
But I wouldn't bother as the move controls in this game are so broken that you'r only handicapping yourself. Unless you play style focuses heavily on infantry only combat where you only use hip-fire. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.02 14:47:00 -
[3] - Quote
Freyar Tarkin wrote:You need to stop pointing the Move at the screen like a wiimote, and hold it semi-upright (about 40 degrees) like a handgun. You move the whole thing up, down, left and right. If you're trying to treat it like a wiimote, it does get stuck on the bottom and makes for a sucky experience.
As far as vehicle piloting and the use of ironsights, I agree. those will need to be tweaked.
I am using the move just like I use it in Killzone3 where move controls work flawlessly. Both of my hands can rest peacefully on my lap and I can easily control the crosshair with small pointing movements.
Needing to move the whole thing just to aim is just silly.
For those unfamiliar how its handled on KZ3, I really recommend watching trough this excellent analysis on youtube.
iWatch | Killzone 3 (Single Player Preview Demo) PlayStation Move Analysis http://www.youtube.com/watch?v=levDGb1FY6E
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