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Enogapra
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.06.28 23:01:00 -
[1] - Quote
Peoples die too fast after shoot deat like 10sec the medic doesn't have the time to revive it. Would it be possible to raise that time. And to show dying peoples on the map. Ty :) |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.06.28 23:16:00 -
[2] - Quote
Greetings,
Enogapra wrote:Peoples die too fast after shoot deat like 10sec the medic doesn't have the time to revive it. Would it be possible to raise that time. And to show dying peoples on the map. Ty :) Yes and no. Medics can't raise the dead, merely the people who are down but not yet dead. Having said that though, most people will commit suicide almost immediately when they drop to get back in quickly... Additionally though if you are dropped a certain way, you will die without a chance for medics.
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RydogV
57
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Posted - 2012.06.28 23:19:00 -
[3] - Quote
Bravo...medic class is a huge support aspect of team based play. So you really gotta make it worthy of using. If you cannot see an icon on the map (and screen when you are close to them) then no one is going to sit back and wait for their buddies to get waxed or run around in a triage dropsuit, giving up other valuable gear, on the off chance they run into someone dying on the battlefield.
And the second part of that is an icon that shows a dying soldier when a medic is in realistic range of revival. Otherwise folks are just going to hit the suicide button every time they die. But if they know help is close by and that that medic knows they are in trouble, then everything will come together for these heroes.
This is big must have in a team based shooter like this. |
J'zargo Shepard
0
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Posted - 2012.06.28 23:19:00 -
[4] - Quote
I want to play logistics but i hate that my equipment does not contrubute at all to my team because I never know who needs ammo or a revive. |
Torkada Alamstrada
Sanmatar Kelkoons Minmatar Republic
184
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Posted - 2012.06.29 00:00:00 -
[5] - Quote
I actually think Brink (yeah, I know, "Boo hiss" etc.) handled that very well. -If- you were a class with a replenishment ability, you could see a little icon with a progress bar over nearby teammate's heads that showed you whether they need what you are carrying.
And again, Brink had a nice feature on death where it would tell you how many medics were on your team and give you a little mission-objective style indicator with a distance to the nearest one so you'd know they were coming (or weren't, as the case may be). It was remarkably refreshing to see someone rushing to your aid.
I'd greatly extend the downed-time, honestly. It gives those snipers and grenadiers a reason to come put a bullet into your character instead of sitting in cover. |
Ahnaran
13
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Posted - 2012.06.29 00:06:00 -
[6] - Quote
I agree, how brink handled logistics was pretty neat, and would make a lot of sense in dust. |
nano monkey
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2012.06.29 00:06:00 -
[7] - Quote
Alot of these issues will be resolved in later game play with the ability to communicate and coordinate. (i.e. hey bro come revive me. ) on the other hand I think it has been brought up but the ability to display your squad mates in a little box that shows health supplies and lights up when they are talking would be very useful. |
Debo Galaxy
Crux Special Tasks Group Gallente Federation
15
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Posted - 2012.06.29 00:14:00 -
[8] - Quote
Again, medics need more help, suicide timers or a call for medic button. Something, symbol on minimap anything.to be honest and I know this will start trouble but I think mag did reviving the best. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.06.29 00:21:00 -
[9] - Quote
I love these ideas. The way Brink seems to have handle things sounds very suitable for Dust.
I'd love to play medic, but don't want to follow a guy around and watch him go down before I can do my job.
Team Fortress had a "need ammo" and "medic!" call which could work when you're down.. you can't do anything so there are plenty of buttons available :)
Forcing people to take the time to bleed out before respawning would also definitely raise the value of medics, but I can only imagine the outcry on that. |
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