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byte modal
1352
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Posted - 2017.06.09 14:04:00 -
[31] - Quote
Fox Gaden wrote:DeathwindRising wrote: I would've preferred this to be sniper specific. snipers really had nothing useful to offer unless you were on comms with them and they were calling/tracking targets verbally. But then language barriers often caused issues.
This is a quality of life improvement for a class/role.
everyone else is most likely going to be close enough for dropsuit scans or active scanner to pick up everything else in bulk.
I am proposing it for every class/suit. But that does not change the fact that it makes snipers more useful to the team. Anyone who is in a position with a good field of vision will be able to spot enemy movements better than the guys down in the weeds and tight corridors.
Yeah. I wrote to this very thing in my longer first response on page one. I'm all for making snipers more useful than just hide and snipe. I go into more detail as to why it might be too much for general suit use though.
thanks for the reply earlier btw. :)
kitten bacon taco (nom)
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Mejt0
Made in Poland...
2799
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Posted - 2017.06.09 14:37:00 -
[32] - Quote
They already left vehicles behind. Leaving snipers behind would end their miserable existance
Scans are already there to do the job. Feel free to take one with you. Or use modules. That's the whole point of Ewar, isn't it?
Vigilant Pilot
Happy Hunting
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byte modal
1352
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Posted - 2017.06.09 14:57:00 -
[33] - Quote
That makes sense too. hurum.... on the other hand, seeing someone who is dampened doesn't change the fact that I can see them with my eyes.
Assuming we are still using a TACNET system like how it worked in DUST, I would be ok lighting him on up on screen IF I SAW HIM first... and lighting him up required something more than just dumb luck on my part. Tagging him as a target, holding scope over him for a period of time to active some type of "lock" to THEN highlight his position (as long as he stays in visual), or some other method. I'm not detailing, just trying to throw broad thoughts out for ideas.
I'd argue that even though you may be dampened to hell and back screwing my TACNET awareness, if you're not making an effort to physically hide from being visually spotted, then all the dampening in the world shouldn't stop me from targeting you. At least for as long as I can see you. Once you are targeted, I have no issue with that being shared in squad (at least as I limit it in my first post going into all that). Jump behind a corner where no one in squad has eyes-on, then you drop from TACNET. As you should. Maybe with a slight delay being that you were just targeted. Perhaps the software can speculate your next few steps based on your most recent trajectory, so even though you're in the shadows I can still see a fading blip for a moment until my system can no longer estimate where you might be.
Your dampening mods are still keeping you off TACNET. Get lazy and step into the light where someone might see you? They can then see you, so all bets are off. ...until you step back into the shadows where dampeners can do their job.
*Edit* still leaning to just a sniper function though. derno.
kitten bacon taco (nom)
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Fox Gaden
Immortal Guides
8177
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Posted - 2017.06.09 14:58:00 -
[34] - Quote
Since you referenced this post again, let me address it in detail.
byte modal wrote:
Idunno. There's a weakness either way. I mean, I could just ballerina twirl in a zone hoping my crosshairs randomly pass over someone who's hiding behind something, sitting still, while only partially exposed. I might not have seen him, but my crosshairs sure will! Huh. Reminds me of old DUST scanner days :)
Just making a point here.
As I said addressing this part earlier, I agree the ballerina twirl is not what we want. I added an edit to my OP saying you have to pause with the enemy targeted to tag them. And I don't mean just somewhere in your cross hairs, I mean the center pixel in your cross hairs needs to be on the enemy for half a second.
This would mean that anyone you shoot at will be flagged for your team, but sometimes you don't want to shoot because you don't want them to know you are there, but you do want your team to know that they are there.
byte modal wrote: if I am fired upon though, I would be ok with a brief "ping" type locator pop up on my display. I can buy that my suit's tech could triangulate the source location of incoming fire. Just a 3-second dot illumination on the mini map. MAYBE if I maintain visual contact, then that dot stays illuminated, but that starts to slide into the issue above. Shared intel might be based on some skill level. Something like each skill level (or however it ends up working in NOVA) would increase the data share radius for your squad---just within squad. This could be a subtle encouragement to keep players in formation and close. Also, if other non-squad players are nearby, they will not get your shared data stream, but they should be able to use their senses of sight and sound to figure out that 5 people are shooting at some random crate stack, probably for good reason. Maybe they should then join in?
Now I disagree with you there. I think it would be a lot easier for your suit to identify the position of someone you have in your sights, than someone that is shooting at you from behind. I am fine with something indicating what side of your body is being hit, but I don't see a good reason to mark the enemy that is shooting at you. You need to look in that direction and find them yourself.
As to skills effecting what gets communicated, I suppose that by default spotting someone could just flag them as enemy, while if you train up skills you could also tag them with suit type, or the direction they are facing.
byte modal wrote: I would not want that intel automatically beaming to a sniping sitting on the other side of the map though as I think that would be too easy for the sniper and would lead to a very lazy method of situational awareness on their part. BUT... if I am taking fire, and a red dot pings on my mini map. I can then visually scan the area, hopefully determine that the shooter is behind a crate, and describe the scenario to my snipe via comms, "Shooter at my SIX, behind cover!" Ideally, the sniper (and all squad members) will always have directional chevrons of each squad member on the mini map. Sniper hears the callout, is already aware of you and your squad's location AND facing direction, does a quick mental click on what MY "six" is and now he's in action. If that sniper is any good and has been tracking my squad, then he should be able to find the crate as I describe and fire. Assuming they have line of site. This should be exciting for the sniper to both follow squad locations and be aware of their own surroundings. But I guess it all depends on how squads and individuals wish to use sniper roles, if they exist as we assume.
Or her. I don't mean to be sexist.
So... you don't want to automatically share the location of an enemy you have in your sites... but you want to be able to be able to tell a Sniper the exact position of someone who is directly behind you and behind cover...
Also, have you ever played the Sniper role? In DUST the position of enemies was transmitted to Snipers on the other side of the map all the time, but when I played Sniper many of my kills were enemies that did not show on the Tac-Net. Snipers have a good field of view. While it would be helpful to highlight an enemy position for your Sniper, it will probably be a lot more helpful for your Sniper to highlight that shot gunner sneaking up behind you.
As far as describing enemy positions on Coms, DUST did not give us the tools to do that effectively. Hopefully we will get a better compass in Nova.
byte modal wrote: Now if you're talking only for sniper roles, then that may change things. Still, I think the above is necessary to draw a distinction between role mechanics. I like the idea of a sniper and/or a scout having a unique ability that general suits might not have however that distinction is played out. A mod unique to that suit type? Iderno. But I would not like it if any joe running around randomly could just randomly ping a hidden red because of ...cross hairs.
Ok, that part where you say "if any joe running around randomly could just randomly ping a hidden red because of ...cross hairs." If the red is "hidden" then the mechanic would not tag them. It sounds like you think I am talking about some sort of scanner that looks through walls or something?
I am talking about being able to tag enemy that you can see, which by definition means Not Hidden.
To spot hidden enemy you would need an E-War scanner. Not talking about that here.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8178
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Posted - 2017.06.09 15:32:00 -
[35] - Quote
Mejt0 wrote:They already left vehicles behind. Leaving snipers behind would end their miserable existance Scans are already there to do the job. Feel free to take one with you. Or use modules. That's the whole point of Ewar, isn't it? @Fox, If you can just tag someone who sacrifices most of his slots for dampening, isn't that broken? Abusable? Someone tries to flank, and you can light him up like a christmas tree for everyone to see (w/o using any mods/eq). Passing down the info via a mic takes a little bit of time so it's not an instant : there he is, kill him. You equip dampening mods so you can sneak up behind people. Only a Cloak should protect you from line of sight. If you think you have been spotted, duck behind cover to break contact, then double back behind them.
Keep in mind I am talking about something a player actively does to target and tag an enemy player, not some passive ability.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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byte modal
1352
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Posted - 2017.06.09 16:49:00 -
[36] - Quote
Yikes! I lost my response when the site went down just now. Er... at least I couldn't reconnect to it =*( I'll try to be brief.
Thanks for responding. I did not see your edits to the OP. I had checked at some point yesterday, just in case, but I must have just missed it. Fair enough!
Fox Gaden wrote: So... you don't want to automatically share the location of an enemy you have in your sites... but you want to be able to be able to tell a Sniper the exact position of someone who is directly behind you and behind cover...
Also, have you ever played the Sniper role? In DUST the position of enemies was transmitted to Snipers on the other side of the map all the time, but when I played Sniper many of my kills were enemies that did not show on the Tac-Net. Snipers have a good field of view. While it would be helpful to highlight an enemy position for your Sniper, it will probably be a lot more helpful for your Sniper to highlight that shot gunner sneaking up behind you.
As far as describing enemy positions on Coms, DUST did not give us the tools to do that effectively. Hopefully we will get a better compass in Nova.
No. I just don't want to auto-share an icon with a sniper on the other side of the map. I can see where if a sniper is following me and sees a red sneaking up, or around the corner, then maybe THAT data can stream to the squad. But I think that would be more interesting as a one-way data stream from sniper to squad and not from squad to sniper.
As to the not playing sniper comment, yes. I have. I'm speaking to an idea of what may or may not be in NOVA though. Not necessarily how DUST exactly worked. I'm just generalizing on what I would find more interesting for so many reasons. I agree with how I got most of my sniper shots too. They do have a great vantage point and can see more of an environment than boots on the ground. That sort of reinforces why I think the sharing should be one-way. A sniper will have a visual advantage. Boots on the ground will not have the same perspective. However, if a sniper can spot a red (wherever), then I can find it useful if that target is then shared on squad TACNET. At least for as long as the sniper can maintain a visual.
Agreed about comms. Still though, just speaking hypothetically with a few assumptions about may work better in the future ;)
Fox Gaden wrote: Ok, that part where you say "if any joe running around randomly could just randomly ping a hidden red because of ...cross hairs." If the red is "hidden" then the mechanic would not tag them. It sounds like you think I am talking about some sort of scanner that looks through walls or something?
I am talking about being able to tag enemy that you can see, which by definition means Not Hidden.
To spot hidden enemy you would need an E-War scanner. Not talking about that here.
No. I mean in a very specific situation where the enemy is hiding, stationary, behind a crate, but for whatever reason maybe his foot or elbow is hanging around the edge. If I'm walking into an ambush, I might not see that subtle piece of suit, especially if he's not moving and blends in with the environment. I have the potential of seeing him, but most likely I would never be aware of him. My cross hairs, though, would spot him regardless.
My point was that in this type of random encounter, I still might be able to scope him by waving my cross hairs around. Of course I wouldn't see him if he is completely out of view. I did not mean for that to be implied. I see profile damps/scanners as a completely separate thing, I agree and was not talking about that either. :)
Thanks for the detailed response. Much appreciated.
kitten bacon taco (nom)
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Fox Gaden
Immortal Guides
8180
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Posted - 2017.06.09 17:08:00 -
[37] - Quote
byte modal wrote:Fox Gaden wrote: Ok, that part where you say "if any joe running around randomly could just randomly ping a hidden red because of ...cross hairs." If the red is "hidden" then the mechanic would not tag them. It sounds like you think I am talking about some sort of scanner that looks through walls or something?
I am talking about being able to tag enemy that you can see, which by definition means Not Hidden.
To spot hidden enemy you would need an E-War scanner. Not talking about that here.
No. I mean in a very specific situation where the enemy is hiding, stationary, behind a crate, but for whatever reason maybe his foot or elbow is hanging around the edge. If I'm walking into an ambush, I might not see that subtle piece of suit, especially if he's not moving and blends in with the environment. I have the potential of seeing him, but most likely I would never be aware of him. My cross hairs, though, would spot him regardless. My point was that in this type of random encounter, I still might be able to scope him by waving my cross hairs around. Of course I wouldn't see him if he is completely out of view. I did not mean for that to be implied. I see profile damps/scanners as a completely separate thing, I agree and was not talking about that either. :) Thanks for the detailed response. Much appreciated.
Would you be more comfortable with the mechanic if you had to hold the cross hairs on him and press a button to tag them, rather than just having to hold your cross hairs on them for a prolonged period of time?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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byte modal
1352
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Posted - 2017.06.09 17:20:00 -
[38] - Quote
Fox Gaden wrote: Would you be more comfortable with the mechanic if you had to hold the cross hairs on him and press a button to tag them, rather than just having to hold your cross hairs on them for a prolonged period of time?
I think that would be fine. Somewhere in all of these two pages I made a comment about being required to do something/anything in addition to passing a cross hair randomly through the environment. Whether that's a key bind, macro, a few seconds for the scope to auto engage, whatever. As long as the player must do something deliberate to initiate a lock, that should cover any outside randomness that might screw with it all. That could even be as simple as targeting and firing upon the red. I mean, for the other side of it.
1) target and fire? lights him up. 2) makes some deliberate effort (delayed scoping, command-key type lock on, etc.), lights him up. 3) don't see the red catching his breath over in that dark corner? nothing. Unless he fires on you and actively engages himself. Then yeah.
generally speaking.
kitten bacon taco (nom)
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Mejt0
Made in Poland...
2801
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Posted - 2017.06.09 17:24:00 -
[39] - Quote
Fox Gaden wrote: You equip dampening mods so you can sneak up behind people. Only a Cloak should protect you from line of sight. If you think you have been spotted, duck behind cover to break contact, then double back behind them.
Keep in mind I am talking about something a player actively does to target and tag an enemy player, not some passive ability.
Yes, I get you. But I still believe that there are active and passive scans for this. In my eyes, this can be compared to : pillaging destroyed dropsuits for ammo instead of using a nanohive.
I do agree on the dampener's part. I guess that's how it should work after all.
Vigilant Pilot
Happy Hunting
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