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Thread Statistics | Show CCP posts - 1 post(s) |
Pokey Dravon
OSG Planetary Operations
9381
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Posted - 2017.06.02 17:52:00 -
[1] - Quote
If anything simply being able to show another player "Hey this is the fitting I use for that role" rather than needing to verbally describe it would be a huge benefit.
Paladins does something where you can view the fits of your friends or people from the leaderboard. If you have the ability to build that fit with the items you have in your inventory, it will let you directly save and use it. If you don't have all the items it simply shows you what you have and don't have, and you can either buy what you don't have or tweak the fit till it's 100% what you do have.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9382
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Posted - 2017.06.02 18:24:00 -
[2] - Quote
Mejt0 wrote:Will there be a need to share a fit? From the way things look you are not going to build any complex fits.
Where did you get that impression?
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 20:17:00 -
[3] - Quote
Mejt0 wrote:Pokey Dravon wrote:Mejt0 wrote:Will there be a need to share a fit? From the way things look you are not going to build any complex fits.
Where did you get that impression? No tiers, single resource, single suit, etc. Streamlined dust fitting. Unless I'm no longer familiar with the idea of complex
-Power tiers being replaced with sidegrades. No loss in options there. -Resources are still up in the air on how they'll be handled. -Not a single suit, 6 different suits. Which is one class more than Dust had. -Addition of Capacitor brings in new fitting/gameplay challenges to overcome -Addition of Firmware slot brings in new fitting options. -Less restrictions on fittings means more open ended fitting, which provides more freedom to make both good and bad decisions.
I guess you did forget the definition of complex?
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.02 21:38:00 -
[4] - Quote
Restricting the number of fits your bring forces more planning with your teammates to make sure all roles are covered, rather than everyone with 50 fits being able to do anything at a moment's notice.
Also I'm not exactly sure why you assume the removal of vehicles will yield fewer obstacles players must overcome. Have you played the most recent build maps? Are you familiar with all the game modes in Nova? How do you know the battle progression isn't far more involved than the flat game modes Dust had?
Surely you're not basing your assumption off of a tech demo I hope.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9383
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Posted - 2017.06.03 00:07:00 -
[5] - Quote
Um, Not make assumptions? Lol
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9384
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Posted - 2017.06.03 06:21:00 -
[6] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Um, Not make assumptions? Lol Well considering the info we're getting isn't even necessarily finalized, literally any talk about Nova is an assumption at this point so...good luck with that one. We're all still assuming it's not Vaporware.
You have a magical way of thinking don't you?
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9386
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Posted - 2017.06.03 18:41:00 -
[7] - Quote
And there could be new things like, more emplace turrets, team wide tactical actions, transporters, deployable drones, and multi level map design. Game modes will also likely be more complicated with addition objectives and pathways to victory.
Do vehicles remove some depth of gameplay? Sure. But that doesn't mean the net change in depth with be a more shallow game.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9391
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Posted - 2017.06.05 00:00:00 -
[8] - Quote
Russel Moralles wrote:Pokey Dravon wrote:Restricting the number of fits your bring forces more planning with your teammates to make sure all roles are covered, rather than everyone with 50 fits being able to do anything at a moment's notice.
Also I'm not exactly sure why you assume the removal of vehicles will yield fewer obstacles players must overcome. Have you played the most recent build maps? Are you familiar with all the game modes in Nova? How do you know the battle progression isn't far more involved than the flat game modes Dust had?
Surely you're not basing your assumption off of a tech demo I hope. So. I'm gonna ask you this Mr. Pokey. Have you played the most recent build maps of nova? Are you familiar with all the game modes in nova? How do you know the battle progression isn't far more involved than the flat game modes dust had? Just curious.
Of course not. I'm not making assumptions one way or the other.
Project|Nova - What We Know So Far
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