|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mejt0
Made in Poland...
2793
|
Posted - 2017.06.02 18:24:00 -
[1] - Quote
Will there be a need to share a fit? From the way things look you are not going to build any complex fits.
Vigilant Pilot
Happy Hunting
|
Mejt0
Made in Poland...
2793
|
Posted - 2017.06.02 20:07:00 -
[2] - Quote
Pokey Dravon wrote:Mejt0 wrote:Will there be a need to share a fit? From the way things look you are not going to build any complex fits.
Where did you get that impression? No tiers, single resource, single suit, etc. Streamlined dust fitting. Unless I'm no longer familiar with the idea of complex
Vigilant Pilot
Happy Hunting
|
Mejt0
Made in Poland...
2793
|
Posted - 2017.06.02 21:07:00 -
[3] - Quote
Pokey Dravon wrote:Mejt0 wrote:Pokey Dravon wrote:Mejt0 wrote:Will there be a need to share a fit? From the way things look you are not going to build any complex fits.
Where did you get that impression? No tiers, single resource, single suit, etc. Streamlined dust fitting. Unless I'm no longer familiar with the idea of complex -Power tiers being replaced with sidegrades. No loss in options there. -Resources are still up in the air on how they'll be handled. -Not a single suit, 6 different suits. Which is one class more than Dust had. -Addition of Capacitor brings in new fitting/gameplay challenges to overcome -Addition of Firmware slot brings in new fitting options. -Less restrictions on fittings means more open ended fitting, which provides more freedom to make both good and bad decisions.
To decide on that we would need to see some battles in Nova. With no vehicles and smaller maps all tactics will be reserved for foot combat. You are going to be restricted with fits per battle. I believe that complexity grows on par with the amount of obstacles you have to get through during a battle. As each obstacle requires a different approach thus a different fit / playstyle.
Vigilant Pilot
Happy Hunting
|
Mejt0
Made in Poland...
2793
|
Posted - 2017.06.03 15:36:00 -
[4] - Quote
Sylwester Dziewiecki wrote:Mejt0 wrote:Will there be a need to share a fit? From the way things look you are not going to build any complex fits.
Yea, like Dust fittings were complex.. "fit as many shield extenders, and armor plates as you can with proto weapon - it's gone work great for you!"
It depends. Overall fitting in Dust wasn't complex for me. But it could get pretty fast. Have you tried fitting proto tanks / ADS? Fitting a gv.0 or cv.0 was fighting for literally 1-2 pg at a time You would also crank up numbers : what will be better, more reps or more hardeners, how much damage can you tank with either during a 1min period, with harders and w/o, plate or extra hard/reps? Don't assume that fitting covers only mere assaults. Think about vehicles and scouts as they required actual thinking.
Vigilant Pilot
Happy Hunting
|
Mejt0
Made in Poland...
2795
|
Posted - 2017.06.04 08:44:00 -
[5] - Quote
Pokey Dravon wrote:And there could be new things like, more emplace turrets, team wide tactical actions, transporters, deployable drones, and multi level map design. Game modes will also likely be more complicated with addition objectives and pathways to victory.
Do vehicles remove some depth of gameplay? Sure. But that doesn't mean the net change in depth with be a more shallow game.
There could be this and that. But there could also be naught. Nova has depth in theory. I'm not jumping to conclusions right away, just being optimistic to a degree.
Vigilant Pilot
Happy Hunting
|
Mejt0
Made in Poland...
2847
|
Posted - 2017.08.28 08:08:00 -
[6] - Quote
Poison Diego wrote:There was no making money in PC... unless u did it right
Being a part of the "Rooftop Massdriver Crew" was rewarding to be honest.
Vigilant Pilot
Happy Hunting
|
|
|
|