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Thread Statistics | Show CCP posts - 8 post(s) |
Clone D
Solo Zen
2251
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Posted - 2017.06.01 09:30:00 -
[1] - Quote
Pokey Dravon wrote:Update to original blog post.
UPDATE: CCP Rattati provided some clarification regarding Tech II and sharing gear between classes. Dropsuits initially start with "Fixed" slots which cannot be fit with anything outside that class's initial fit. At Tech II, those slots can be unlocked and converted to Omni slots. This allows the gear in that slot to be transferred to other classes, but it also allows you to fit gear from other classes in that slot. That being said, both classes must unlock Omni slots before they can trade gear between one another. For example, leveling an Assault to Tech II and unlocking the Fixed Shield Extender slot would allow the Shield Extender to be fit to other Classes. However, if I wanted to fit that shield extender to my Vanguard, I would first need to level Vanguard to Tech II and unlock an Omni slot to fit the Shield Extender in. As CCP Rattati put it "Both classes need to reach the same milestone"
Seems convoluted. What is the point of this? To prevent people from using Civ and Tech I suits for versatile fittings? Why is this necessary? The "emotional attachment to the suit" argument is unfounded. A lot of dust players were emotionally attached to their suits, and we weren't subjected to these contrived limitations.
How many hours of play are required to progress through this nonsense? |
Clone D
Solo Zen
2252
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Posted - 2017.06.01 10:12:00 -
[2] - Quote
Are you telling me that if I want to max out every role, that I will have to go through the same Civ, T1, T2 basic progression for each one? Wash, rinse, repeat? How agonizing is that? This is going to demoralize polymaths.
Nova player: "Yeah, when I first started playing I chose a heavy class. Now that I'm a year and a half into it, I wish I had gone with assault but it would take too long to do it all over again, so I'll just stick with what I've got. Wish it didn't take so long to level up ..."
Nova player buddy: "Yeah it would be sweet to transfer my skill level over to another class. I'm tired of the same old suit day in and day out. But you're right, it would take forever to get back to where I am now." |
Clone D
Solo Zen
2252
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Posted - 2017.06.01 12:54:00 -
[3] - Quote
What about celebrating the best of both worlds? Have a skill tree for some core skills, but also build in suit advancement. Core skills would be global bonuses that apply regardless of which suit you are wearing. Suit bonuses would be unlocked for a specific suit as you progress in the suit track. This would prevent civ and T1 from being boilerplate advancement tracks. |
Clone D
Solo Zen
2253
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Posted - 2017.06.01 13:55:00 -
[4] - Quote
@Rattati
I would like to better understand your vision for dropsuit advancement timeline. In terms of hours of play, what is your target for maxing out one dropsuit track from civ to T3?
What is your intended reward schedule in terms of dropsuit milestones?
Thank you |
Clone D
Solo Zen
2256
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Posted - 2017.06.02 09:46:00 -
[5] - Quote
Grimmiers wrote:I'm not really a fan of being forced to play other classes to unlock gear you want, but the idea will work much better for new players.
The fact that a skill tree is considered "too hard" for new players is frightening to me. What? Is this generation a bunch of bumbling buffoons? I can't tell you how many games with a skill tree that I played when I was a kid, and we all thought they were awesome. It is the RPG way, and it allows a strong level of self determination in character development.
I felt personal reward from learning and mastering the skill tree. It required some degree of planning and cultivated a sense of identity with my character.
In Dust, I often skipped using gear until I saved up enough SP to buy level 5 and reaped the benefits of the bonuses. In Nova characters will be subjected to developing the same skill bonuses over and over as they move through different classes in an attempt to unlock new modules. Oh boy |
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