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Thread Statistics | Show CCP posts - 6 post(s) |
Varoth Drac
Dead Man's Game Preatoriani
2398
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Posted - 2017.05.16 16:23:00 -
[1] - Quote
I am in favour. Fitting depth can be achieved in more intuitive ways than using both CPU and PG. It's not necessary. Of course, the dual resource method could be made more intuitive, but if CCP are looking to streamline things, this is a good candidate.
I was going to suggest, for example, that if shields and armour and speed (kincats) all shared the same slots, issues such as dual tanking and a lack of fitting variety and depth can be avoided without the need for pg/cpu. Looks like Rattati has beaten me to it with the shared module slot comment. I assume this means all modules will compete, instead of highs and lows. Nice.
You can't dual tank if your shield take up armour slots. Also, I would argue that any buff such as speed, regen, dampening etc. should come at the cost of hp. I like to shared slot solution.
In reality I don't think the pg/cpu resources added a great deal to Dust. I'm actually struggling to think of a good example of where it added to the game. |
Varoth Drac
Dead Man's Game Preatoriani
2398
|
Posted - 2017.05.16 20:05:00 -
[2] - Quote
Clone D wrote:How about fitting by weight class? Every suit type has a sustainable weight limit before it begins incurring various penalties. Every piece of equipment, each weapon, and module has a weight. If you carry more of a burden than your suit is capable of handling, then it slows you down, makes aiming sluggish, etc. I feel weight is kind of redundant. Limited module slots is effectively the same thing and so I don't feel it would be necessary to include weight and incumbency.
As for speed variations, if there are modules that increase your speed there's no need for things that decrease it, since that's the same as an absence of speed enhancements.
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Varoth Drac
Dead Man's Game Preatoriani
2400
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Posted - 2017.05.20 20:36:00 -
[3] - Quote
My initial position on this was that I'd have no problem with combining PG and CPU as the duel resources are not necessary and therefore this would streamline the game. PG and CPU were poorly implemented in Dust causing confusion and probably putting off some players, not to mention the missed opportunity for a good system.
That said, CPU and PG separately maybe could be a good system if implemented well, and has the advantage of being similar to EVE. So let's think about how it could be improved. Not only was it unintuitive, but the existence of dual resources in Dust made almost no difference from a single resource. This could be remidied.
Importantly, there has to be a reason for both CPU and PG and it has to make sense thematically.
For example:
You could make a set of modules, such as defence modules, require a large amount of PG and little CPU, whereas auxillary modules, such as codebreakers and scanning require large amounts of CPU and little PG.
Then you give heavies lots of PG and little CPU, scouts lots of CPU and little PG, and mediums a mixture. This would then encourage / force classes to fit appropriate modules.
To be honest, I'd rather a less draconian fitting model. Really, the more I think about it, I see no reason for a fitting resource at all. I'd much rather be encouraged to fit class and race aligned modules because they are the ones that make sense (due to bonuses, roles and whotnot), rather than be forced into it by fitting resources. It all feels unnecessary. All you need is a limited number of slots.
The only reason for a PG resources I can think of, would be if leftover PG is used to speed up cap regen or something like that. So you could deliberately choose to lightly fit your suit to allow for faster cap regen. |
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