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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Rattati
C C P C C P Alliance
28002
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Posted - 2017.05.16 13:31:00 -
[1] - Quote
Fox Gaden wrote: I do like the fact that we will have something resembling a capacitor (operating like a mana bar in a fantasy game, for those not familiar with the capacitor in EVE.) Maybe there will be a fitting trade off over the resources it requires to fit, versus how much capacitor it will use to activate?
This is something we are heavily looking at, we have a few design pillars that we are working from and the top one of those is
- Balance through Quantity, Capacitor and Cooldowns
- Universal Equipment [vs Class-Only]
- Universal Slots [vs Offensive/Defensive, vs High/Low, vs Assault/Logistics, vs Active/Passive]
- At most one Resource, maybe zero Resource [vs PG/CPU]
- Earned Equipment [vs bought, vs looted]
What this means is we can allow a lot of versatility, and balance through "availability". Power can be increased or decreased by the Cap cost/recharge rate instead of pre-battle configurations of PG/CPU.
Can I "use" it vs can I "fit" it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
28004
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Posted - 2017.05.16 14:10:00 -
[2] - Quote
Moorian Flav wrote:Would there be a way for Civilian and even possibly T1 suits use the simplified power core but T2 and T3 suits use PG/CPU? Just a thought. Coming from DUST and EVE, I don' t really like the simplified switch but it's honestly more about how it all comes together in game. Also, I realize CCP is trying to attract more than just those from the DUST/EVE community for Nova so in that respect, I can see why a more simplified power system would seem the way to go.
something we absolutely consider
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
28004
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Posted - 2017.05.16 14:17:00 -
[3] - Quote
Draxus Prime wrote:CCP Rattati wrote:Fox Gaden wrote: I do like the fact that we will have something resembling a capacitor (operating like a mana bar in a fantasy game, for those not familiar with the capacitor in EVE.) Maybe there will be a fitting trade off over the resources it requires to fit, versus how much capacitor it will use to activate?
This is something we are heavily looking at, we have a few design pillars that we are working from and the top one of those is
- Balance through Quantity, Capacitor and Cooldowns
- Universal Equipment [vs Class-Only]
- Universal Slots [vs Offensive/Defensive, vs High/Low, vs Assault/Logistics, vs Active/Passive]
- At most one Resource, maybe zero Resource [vs PG/CPU]
- Earned Equipment [vs bought, vs looted]
What this means is we can allow a lot of versatility, and balance through "availability". Power can be increased or decreased by the Cap cost/recharge rate instead of pre-battle configurations of PG/CPU. Can I "use" it vs can I "fit" it how would an earned equipment system work?
good question
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
28006
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Posted - 2017.05.16 14:18:00 -
[4] - Quote
Pokey Dravon wrote:Rattati,
Will passive modules such as Armor Repairers consume capacitor as they run? Or is capcitor reserved for more active effects such as equipment? (Ie Repair tools)
One way to balance is to reduce Cap when you fit Passive Equipment, less to use in battle for your Actives
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
28006
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Posted - 2017.05.16 14:25:00 -
[5] - Quote
Draxus Prime wrote: like get x amount of ammo resupplied you would unlock a better nanonhive?
not set in stone, but think battlefield class progression, plus sharing items between classes once they are unlocked. The more classes played, the bigger the inventory.
This is in regards to basic class gear such as repair tool for logis, cloak field for infiltrators etc
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
28011
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Posted - 2017.05.16 17:05:00 -
[6] - Quote
Clone D wrote:How about fitting by weight class? Every suit type has a sustainable weight limit before it begins incurring various penalties. Every piece of equipment, each weapon, and module has a weight. If you carry more of a burden than your suit is capable of handling, then it slows you down, makes aiming sluggish, etc.
with shared equipment, heavy's will simply become more powerful. There is no reason to build such inequality into the foundation
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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