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Yokal Bob
WarRavens Imperium Eden
1080
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Posted - 2017.04.19 00:10:00 -
[1] - Quote
I would like a mix of space combat (so the boarding of the maelstrom for example) as well as keeping the ground based combat there too (gives it a dust kinda feel you know, and fits with the books)
Thoughts guys?
CCP left the console gamers to die
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Pokey Dravon
OSG Planetary Operations
9176
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Posted - 2017.04.19 03:26:00 -
[2] - Quote
Pretty much every fps these days is primarily planetary combat. I want CCP to pour it's resources into doing as many crazy different things as possible, so I'm in no rush for planetary maps.
EVE: Phoenix - 'Rise Again' Trailer
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The Noob Destroyer
1621
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Posted - 2017.04.19 05:28:00 -
[3] - Quote
I don't want planetary breaching all that much. I want some crazy sht.
Have me infiltrating a fudging Citadel, or have us trying to overtake the Prime Capitals. Like real mercenaries. I want to kill the Space Pope.
The Community; One big family, sometimes dysfunctional.
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LOL KILLZ
LulKlz
1425
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Posted - 2017.04.19 18:55:00 -
[4] - Quote
I want a Jove Home World invasion map.
Your friendly Pub match logi
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Luna McDuffing
COALICION LATINA
342
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Posted - 2017.04.19 19:16:00 -
[5] - Quote
Spaceships, space stations, remote outpost etc etc. In the case of a space station or spaceship one side tries to defend it while the other one tries to take it over. To be different maybe have a core room that if breached and or damaged it will sestroy the station thus the attackers job is to get to that room .
How about a prison break. Find and get a target out. Or maybe a heist where your job is to sucessfully steal a specific item.
Then have cool environmental hazards like ifor example if you launch a rocker and it hit the outer hall wall then it creates a hole that sucks out nearby players but only for a few seconds.
What about NPCs. I dont mean good old fashion PvE. I Mean PvPvE. For examle two opposing teams breach a spaceship or even an outost trying to steal something but the item is protected by NPCs.
Also, why does it have to be PvP.a et side had 3 factions thus PvPvP. Since eve has 4 factions then PvPvPvP and then I heard there are pirates. Sooo if the pirates are NPC ... PvPvPvPvE. |
Yokal Bob
WarRavens Imperium Eden
1081
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Posted - 2017.04.19 22:03:00 -
[6] - Quote
LOL KILLZ wrote:I want a Jove Home World invasion map.
I want to go to Jove space in eve too xD
CCP left the console gamers to die
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TooMany Names AlreadyTaken
Going for the gold
4254
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Posted - 2017.04.19 22:30:00 -
[7] - Quote
Luna McDuffing wrote:Spaceships, space stations, remote outpost etc etc. In the case of a space station or spaceship one side tries to defend it while the other one tries to take it over. To be different maybe have a core room that if breached and or damaged it will sestroy the station thus the attackers job is to get to that room .
How about a prison break. Find and get a target out. Or maybe a heist where your job is to sucessfully steal a specific item.
Then have cool environmental hazards like ifor example if you launch a rocker and it hit the outer hall wall then it creates a hole that sucks out nearby players but only for a few seconds.
What about NPCs. I dont mean good old fashion PvE. I Mean PvPvE. For examle two opposing teams breach a spaceship or even an outost trying to steal something but the item is protected by NPCs.
Also, why does it have to be PvP.a et side had 3 factions thus PvPvP. Since eve has 4 factions then PvPvPvP and then I heard there are pirates. Sooo if the pirates are NPC ... PvPvPvPvE. Let's just put EVERYTHING in the game and delay it further, that's what we all want!
One at a time lol but seriously, great ideas there.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, no matter how weird it seems at first, nekos are like upgraded humans
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BigStuarty
Dead Man's Game Preatoriani
207
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Posted - 2017.04.20 01:59:00 -
[8] - Quote
Yokal Bob wrote:LOL KILLZ wrote:I want a Jove Home World invasion map. I want to go to Jove space in eve too xD
Don't mess with the Jove! Although that would be a cool elite PvE experience... Mega hard bots but looting would be an advantage... Maybe crack PC teams have a go.. But in doing so leave their assets unprotected to be looted... Rewards high losses could be high too.. Interesting |
Scheneighnay McBob
Penumbra or something
8074
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Posted - 2017.04.20 03:40:00 -
[9] - Quote
Pokey Dravon wrote:Pretty much every fps these days is primarily planetary combat. I want CCP to pour it's resources into doing as many crazy different things as possible, so I'm in no rush for planetary maps. The thing is, arena-shooters are still too common. It doesn't really matter if a map is inside of a ship or inside of a warehouse because it all looks the same.
To keep things interesting, it might be worth thinking about having a living environment: parts of the map becoming sealed off and separated from each-other for example. I know I said I don't like ships, but a ship could go on lockdown, or start breaking apart, and the next thing you know both teams are split up fighting two separate battles.
Current state of the forums
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Pokey Dravon
OSG Planetary Operations
9178
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Posted - 2017.04.20 03:54:00 -
[10] - Quote
Scheneighnay McBob wrote:Pokey Dravon wrote:Pretty much every fps these days is primarily planetary combat. I want CCP to pour it's resources into doing as many crazy different things as possible, so I'm in no rush for planetary maps. The thing is, arena-shooters are still too common. It doesn't really matter if a map is inside of a ship or inside of a warehouse because it all looks the same. To keep things interesting, it might be worth thinking about having a living environment: parts of the map becoming sealed off and separated from each-other for example. I know I said I don't like ships, but a ship could go on lockdown, or start breaking apart, and the next thing you know both teams are split up fighting two separate battles.
I've spoken in depth about my ideas on this before so I won't get into it again, but in a general sense, yes I agree.
EVE: Phoenix - 'Rise Again' Trailer
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BigStuarty
Dead Man's Game Preatoriani
209
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Posted - 2017.04.20 12:52:00 -
[11] - Quote
Just been.thinking about how just tied to ships this could be cnstricting with a possible loot only focus. If they reintroduce PC I hope they will start every corp with a home planet with say 12 districts each of which will produce a specific asset. Of tge 12 one should be protected and unconquerable. So at least some income always produced. The catch is on each planet at least 6 PC players are fixed and assigned. They cannot move. So when conquering planet by planet big super corps eventually get watered down promoting the training ..get good bruth dust way. You would have to think who you want defending and attacking. Maybe allow one reassignment a month. I think personally this would open up involvement and you would need some fantastic strategies and mega headaches for the corp leadership |
Moorian Flav
618
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Posted - 2017.04.20 14:39:00 -
[12] - Quote
BigStuarty wrote:Just been.thinking about how just tied to ships this could be cnstricting with a possible loot only focus. If they reintroduce PC I hope they will start every corp with a home planet with say 12 districts each of which will produce a specific asset. Of tge 12 one should be protected and unconquerable. So at least some income always produced. The catch is on each planet at least 6 PC players are fixed and assigned. They cannot move. So when conquering planet by planet big super corps eventually get watered down promoting the training ..get good bruth dust way. You would have to think who you want defending and attacking. Maybe allow one reassignment a month. I think personally this would open up involvement and you would need some fantastic strategies and mega headaches for the corp leadership If CCP did something like this, I do not see how an EVE link would ever be possible.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Fox Gaden
Immortal Guides
8083
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Posted - 2017.04.20 15:17:00 -
[13] - Quote
I am all for off world Public Matches, on ships, in ships, on asteroids in zero G, etc. I am perfectly happy with CCP focusing on this for game launch, as it will help to differentiate Nova from other FPS titles, and give it a very New Eden feel.
However, I really like the idea of Scavenger Grounds, like they were working on in Legion. I suppose they could make Scavenger Grounds maps in abandoned space stations and dead ships, but I would like to see land based maps introduced eventually as well.
For Planetary Conquest, when it is added to the game, I think we need planetary surface maps. I like the mechanic of Districts earning the Corp money through player action. Either through taxing Corp members as they scavenge in the District, or through a passive extraction method which is impacted (slowed or even stopped) through the actions of Rogue Drones if Corp members do not regularly thin out the Rogue Drone population in the District. Maybe both.
I would also like to see a use for vehicles in Planetary Conquest or scavenging on a planet: - Limited carrying capacity, so you use vehicles when scavenging to carry the stuff you salvage. Then there is a role for vehicles to disable those vehicles so people can stop your truck and steal your stuff. - Destructible infrastructure. Base shields, shield generators, base power plants, gates, and locked doors that are easier to take out with a Tank, but can also be taken out with AV weapons. - Defensive Turrets that can be taken out by a Tank or with AV weapons. - Defensive base walls with controlled access gates would also make dropships useful.
I see Planetary Conquest to be an Expansion after launch, so they can focus on the core game for launch, and then start work on an expansion with PC and vehicles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Moorian Flav
618
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Posted - 2017.04.20 15:26:00 -
[14] - Quote
Fox Gaden wrote:I am all for off world Public Matches, on ships, in ships, on asteroids in zero G, etc. I am perfectly happy with CCP focusing on this for game launch, as it will help to differentiate Nova from other FPS titles, and give it a very New Eden feel.
Asteroids would be cool, especially if they spun. This suggestion makes me wonder if the weapons are going to actually work differently depending on the environment. It would be kind of a stretch though as EVE does not really have that. Still, the possibility is there at this point.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Fox Gaden
Immortal Guides
8083
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Posted - 2017.04.20 15:48:00 -
[15] - Quote
How about a ship map where the attacking team tries to get to the Pod and kill the Pod Pilot who is controlling the ship, while the defending team tries to kill the attacking team's limited clone supply. To avoid it being too much of a bottleneck the Attacking team could also win by taking engineering, activating the auto destruct, and holding the defenders off while the auto district goes through its 5 minute countdown. Meanwhile, the defending team can make eliminating the attacker's clone supply easier by taking the CRU in the boarding vehicle, thus preventing the attackers from respawning and holding it until all the Attackers are dead. (Virus takes 2 minutes to take control of the CRU.)
Basically you have the Attackers defending their boarding vehicle, the Defenders defending the ship's pilot's Pod, and both teams trying to get to and control Engineering.
Game duration is governed by the Attacking team's clone count. The defending team should have a clone count 5 times higher, so it is possible to clone the Defenders, but it is not very likely.
Oh, and the Pod Pilot is an NPC! No need for EVE players to loose their minds.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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BigStuarty
Dead Man's Game Preatoriani
209
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Posted - 2017.04.21 00:06:00 -
[16] - Quote
Moorian Flav wrote:BigStuarty wrote:Just been.thinking about how just tied to ships this could be cnstricting with a possible loot only focus. If they reintroduce PC I hope they will start every corp with a home planet with say 12 districts each of which will produce a specific asset. Of tge 12 one should be protected and unconquerable. So at least some income always produced. The catch is on each planet at least 6 PC players are fixed and assigned. They cannot move. So when conquering planet by planet big super corps eventually get watered down promoting the training ..get good bruth dust way. You would have to think who you want defending and attacking. Maybe allow one reassignment a month. I think personally this would open up involvement and you would need some fantastic strategies and mega headaches for the corp leadership If CCP did something like this, I do not see how an EVE link would ever be possible.
Selling assets minerals ..potentially on districts rare resources to be transported etc ... |
Sylwester Dziewiecki
Interregnum.
612
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Posted - 2017.04.21 04:30:00 -
[17] - Quote
From EVE player perspective I know that battle onboard of Malestor will never occure - it will never be implemented as a eve game mechanic. So instead of maps that will never be 'connected' to eve I would rather see the one's that can be connected, and so on I would like te see battles over jumpgates, eve missions infrastructures, sleepers infrastructure, POCO, citadels hangars etc..
This is Skirmish v1.0.
In my free time I like to spend time.
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Pokey Dravon
OSG Planetary Operations
9182
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Posted - 2017.04.21 07:10:00 -
[18] - Quote
Sylwester Dziewiecki wrote:From EVE player perspective I know that battle onboard of Malestor will never occure - it will never be implemented as a eve game mechanic. So instead of maps that will never be 'connected' to eve I would rather see the one's that can be connected, and so on I would like te see battles over jumpgates, eve missions infrastructures, sleepers infrastructure, POCO, citadels hangars etc..
Nova should not be held back by limitations that probably won't be relevant because that level of EVE interaction is exceptionally unlikely.
EVE: Phoenix - 'Rise Again' Trailer
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Sylwester Dziewiecki
Interregnum.
612
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Posted - 2017.04.21 09:28:00 -
[19] - Quote
Pokey Dravon wrote:Sylwester Dziewiecki wrote:From EVE player perspective I know that battle onboard of Malestor will never occure - it will never be implemented as a eve game mechanic. So instead of maps that will never be 'connected' to eve I would rather see the one's that can be connected, and so on I would like te see battles over jumpgates, eve missions infrastructures, sleepers infrastructure, POCO, citadels hangars etc.. Nova should not be held back by limitations that probably won't be relevant because that level of EVE interaction is exceptionally unlikely. Without that interaction or at least hope of that iteracion in future, Nova will be just another normal fps with some mmo elements out there. Why would any ordinary pc-fps player chose it over game('s) that are already there, and have solid fundation for another couple of years to come? What Nova will have that others games do not have?
This is Skirmish v1.0.
In my free time I like to spend time.
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Fox Gaden
Immortal Guides
8086
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Posted - 2017.04.21 12:39:00 -
[20] - Quote
Sylwester Dziewiecki wrote:Pokey Dravon wrote:Sylwester Dziewiecki wrote:From EVE player perspective I know that battle onboard of Malestor will never occure - it will never be implemented as a eve game mechanic. So instead of maps that will never be 'connected' to eve I would rather see the one's that can be connected, and so on I would like te see battles over jumpgates, eve missions infrastructures, sleepers infrastructure, POCO, citadels hangars etc.. Nova should not be held back by limitations that probably won't be relevant because that level of EVE interaction is exceptionally unlikely. Without that interaction or at least hope of that iteracion in future, Nova will be just another normal fps with some mmo elements out there. Why would any ordinary pc-fps player chose it over game('s) that are already there, and have solid fundation for another couple of years to come? What Nova will have that others games do not have? A fight on the outside of a battleship is a good way to give the look and feel of EVE while the game gets off the ground, and later when there is more EVE integration, it will still be a cool PUB match map.
EVE integration, when/if it comes on the level of battle interactions, will be in Planetary Conquest, Faction Warfare, and other end game content. But there will always be room for flashy looking battle environments in PUB matches.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8087
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Posted - 2017.04.21 12:40:00 -
[21] - Quote
Moorian Flav wrote:Fox Gaden wrote:I am all for off world Public Matches, on ships, in ships, on asteroids in zero G, etc. I am perfectly happy with CCP focusing on this for game launch, as it will help to differentiate Nova from other FPS titles, and give it a very New Eden feel.
Asteroids would be cool, especially if they spun. This suggestion makes me wonder if the weapons are going to actually work differently depending on the environment. It would be kind of a stretch though as EVE does not really have that. Still, the possibility is there at this point. Plasma Cannons and Mass Drivers would shoot straight in zero gravity environments.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Pokey Dravon
OSG Planetary Operations
9182
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Posted - 2017.04.21 13:07:00 -
[22] - Quote
Sylwester Dziewiecki wrote:Pokey Dravon wrote:Sylwester Dziewiecki wrote:From EVE player perspective I know that battle onboard of Malestor will never occure - it will never be implemented as a eve game mechanic. So instead of maps that will never be 'connected' to eve I would rather see the one's that can be connected, and so on I would like te see battles over jumpgates, eve missions infrastructures, sleepers infrastructure, POCO, citadels hangars etc.. Nova should not be held back by limitations that probably won't be relevant because that level of EVE interaction is exceptionally unlikely. Without that interaction or at least hope of that iteracion in future, Nova will be just another normal fps with some mmo elements out there. Why would any ordinary pc-fps player chose it over game('s) that are already there, and have solid fundation for another couple of years to come? What Nova will have that others games do not have?
So you're saying the only thing that set Dust apart was orbital strikes? Because that's the only part of Dust that required real-time gameplay.
EVE: Phoenix - 'Rise Again' Trailer
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Fox Gaden
Immortal Guides
8087
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Posted - 2017.04.21 15:10:00 -
[23] - Quote
Here is the rough order in which I think they should tackle Nova/EVE interaction:
1) Integrated Corporations and Alliances. 2) Integrated chat channels. 3) Shared Corporate interface, with Nova Directors and EVE Directors having the same Corp UI controls. 4a) Currency market. Allow people to sell EVE ISK for Nova cash and visa versa. 4b) Integrated open market. (Even if an EVE player can't use Nova stuff, let them speculate on the Nova market.) 5) Integrated inventory. Allow transfer and trading of stuff between EVE and Nova players. Shared Corp inventory. 6) Introduction of items into the games that have a value in the other game. 7) Add production bonuses to Planetary Interaction when extracting from a district your Corp owns. Maybe tax implications. 8) Clear benefit in EVE for a Corp to own Districts. Clear benefit in Nova to owning the districts in Corp held Sov space. 9) Planetary Bombardment. 10) Make holding the planets in a system a big part of the sovereignty mechanic, so you can have space sovereignty or planetary sovereignty, but to get the full benefit you need to control both.
This is only a rough order, but basically, start with the integration which only rely on a shared database or simple transfer of text, and then work up to the more complex physically interactive integration later. Work up to the point where EVE players have a reason to care about Planetary Conquest in Nova before you introduce Planetary Bombardment.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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The Noob Destroyer
1650
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Posted - 2017.04.21 15:20:00 -
[24] - Quote
11) Let me kill the Space Pope
The Community; One big family, sometimes dysfunctional.
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Yokal Bob
WarRavens Imperium Eden
1084
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Posted - 2017.04.21 21:20:00 -
[25] - Quote
Fox Gaden wrote:Here is the rough order in which I think they should tackle Nova/EVE interaction:
1) Integrated Corporations and Alliances. 2) Integrated chat channels. 3) Shared Corporate interface, with Nova Directors and EVE Directors having the same Corp UI controls. 4a) Currency market. Allow people to sell EVE ISK for Nova cash and visa versa. 4b) Integrated open market. (Even if an EVE player can't use Nova stuff, let them speculate on the Nova market.) 5) Integrated inventory. Allow transfer and trading of stuff between EVE and Nova players. Shared Corp inventory. 6) Introduction of items into the games that have a value in the other game. 7) Add production bonuses to Planetary Interaction when extracting from a district your Corp owns. Maybe tax implications. 8) Clear benefit in EVE for a Corp to own Districts. Clear benefit in Nova to owning the districts in Corp held Sov space. 9) Planetary Bombardment. 10) Make holding the planets in a system a big part of the sovereignty mechanic, so you can have space sovereignty or planetary sovereignty, but to get the full benefit you need to control both.
This is only a rough order, but basically, start with the integration which only rely on a shared database or simple transfer of text, and then work up to the more complex physically interactive integration later. Work up to the point where EVE players have a reason to care about Planetary Conquest in Nova before you introduce Planetary Bombardment.
I do not agree with the currency market as that will provide an unfair advantage to those with eve characters, and will deter the new player experience. If I transferred my eve isk to nova I would be able to run the best equipment and never have to worry about losses.
CCP left the console gamers to die
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Sylwester Dziewiecki
Interregnum.
612
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Posted - 2017.04.22 01:03:00 -
[26] - Quote
Pokey Dravon wrote:Sylwester Dziewiecki wrote:Pokey Dravon wrote:Sylwester Dziewiecki wrote:From EVE player perspective I know that battle onboard of Malestor will never occure - it will never be implemented as a eve game mechanic. So instead of maps that will never be 'connected' to eve I would rather see the one's that can be connected, and so on I would like te see battles over jumpgates, eve missions infrastructures, sleepers infrastructure, POCO, citadels hangars etc.. Nova should not be held back by limitations that probably won't be relevant because that level of EVE interaction is exceptionally unlikely. Without that interaction or at least hope of that iteracion in future, Nova will be just another normal fps with some mmo elements out there. Why would any ordinary pc-fps player chose it over game('s) that are already there, and have solid fundation for another couple of years to come? What Nova will have that others games do not have? So you're saying the only thing that set Dust apart was orbital strikes? Because that's the only part of Dust that required real-time connective gameplay. Whatever thought spark the idea in human mind to instal something on its laptop and try to play it, the very same idea keeps him playing it. Orbital strikes did not bring attention do Dust and let thousends of player to instanl this game, but marketing about battles that have meaning, and developer world on delivering it to the players over time.
After FF it is even more likely that Nova may have some close connectivity with Valkyria in future. Map that takes place on 2-3 flores of Minmatar planetary structure with widows that show Valkyri fighters fighting each other over something would be something nice to see.
This is Skirmish v1.0.
In my free time I like to spend time.
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