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Juno Tristan
Obscure Reference
1212
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Posted - 2017.04.12 06:58:00 -
[1] - Quote
The Update from Fanfest appears to be that the gunplay mechanics are working well, but there is more work to be done to make Nova more Eve like, with that I mind I'd like to share some ideas on how to make an EVE FPS.
So what we want is, industry, economy, territory, community, stealing and violence!
Nova Structure - Google Docs
The basic idea is;
- Put the warbarge at the core of the experience, using it initiate FW and PC battles, upgrade it and keep it well stocked with clones and gear to gain advantages
- Give gear a tangible presence, Proto & below can be instantly made but experimental & officer will need to be loaded onto Warbarges (Keeping it out of Pubs).
- FW and PC generation of powerful gear can then be used in End game invitationals (think alliance tournament or Archduke contracts) and acts as an ISK sink
- Owning a Planet means that the Corp can install blueprints to auto complete gear, 16 slots available, more jobs creates diminishing returns and opens up the planet for simultaneous attacks or longer window of vulnerability.This means smaller corps can hold territory and play it safe to get small returns or go high risk and become rich.
- Rival Corps can then launch raids to steal output (Ambush) or installed Blueprints (Domination)
- To limit Passive income, drone infestations (PVE) will need to be cleared in order to maintain production (disincentive to own too much Sov for number of corp members)
There are plenty of further development paths to follow as well, such as certain planets give bonuses to certain gear types, options to craft rarer gear, blueprint producing planets, etc.
The Final PLC Kill
Dust 514 - My Final Moments
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Moorian Flav
605
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Posted - 2017.04.12 17:41:00 -
[2] - Quote
I would like to see some form of raiding of rival Corp facilities. Planetary Conquest in DUST was originally formulated like corporations declaring war in EVE. Corp wise, DUST missed the low and null sec feeling though of being attacked by anyone at any time and having your stuff taken from you. I would not be sure how that could actually be implemented within a FPS though. Maybe corps set themselves a sec level where new corps stay safe but experienced corps have greater options, risks, and rewards. For instance, corps actually having a corp lobby where they not only come into off of login but use to form up and may need defending if have a lower security rating. IDK. Just spitballing.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Juno Tristan
Obscure Reference
1213
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Posted - 2017.04.13 08:13:00 -
[3] - Quote
As part of maintaining the output you'll need to clear out drones through PVE, you could set it up that if a Corp is actively clearing the drones their district can be raided (as they are online).
You could create more risk and reward by setting it up so a full 16 is not needed for the PVE, so do you clear it out whilst only a few Corp mates are online and risk being attacked or wait until you're at full strength but get less production
The Final PLC Kill
Dust 514 - My Final Moments
|
Viktor Hadah Jr
0uter.Heaven
10511
|
Posted - 2017.04.13 08:35:00 -
[4] - Quote
Juno Tristan wrote:As part of maintaining the output you'll need to clear out drones through PVE, you could set it up that if a Corp is actively clearing the drones their district can be raided (as they are online).
You could create more risk and reward by setting it up so a full 16 is not needed for the PVE, so do you clear it out whilst only a few Corp mates are online and risk being attacked or wait until you're at full strength but get less production Viktor's mind set: "sounds like I can make isk contracting around PVE players to large corps so there members can own vast amounts of land and not even have to clear it out but have others do it for them."
Props not a good thing that the first thing I think of when it comes to these threads is "how can I break it and make vast amounts of isk doing it"
EVE Trial 250k Bonus SP
EVE Chat channel for dust players: Photon Depot
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Juno Tristan
Obscure Reference
1213
|
Posted - 2017.04.13 08:43:00 -
[5] - Quote
Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR
The Final PLC Kill
Dust 514 - My Final Moments
|
Viktor Hadah Jr
0uter.Heaven
10511
|
Posted - 2017.04.13 08:58:00 -
[6] - Quote
Juno Tristan wrote:Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR If you categorize 1 corp own all the planets playing in the sand box. \_(pâä)_/-»
EVE Trial 250k Bonus SP
EVE Chat channel for dust players: Photon Depot
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Juno Tristan
Obscure Reference
1213
|
Posted - 2017.04.13 09:24:00 -
[7] - Quote
Viktor Hadah Jr wrote:Juno Tristan wrote:Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR If you categorize 1 corp own all the planets playing in the sand box. \_(pâä)_/-»
Figuring out how to stop the blue donut is always an issue but in this case:
PVE would be an ISK sink, therefore the owners would be reimbursing the contracted corps
Any active battlefield can be raided and the gear produced or blueprints stolen. Therefore would owners trust contractors to not just "open up" the battlefield so a rival Corp could raid it.
Attacking to take over the planet would still use a window of opportunity system. 3 consecutive battles to take it. A large Corp would not be able to come all timers
Planets produce gear which cannot be used in pubs, only PC, FW and invitationals. If the large Corp is the only one producing gear they have no one to sell it to/use it against
Some people genuinely prefer to just PVP or PVE and it could facilitate their play style
The Final PLC Kill
Dust 514 - My Final Moments
|
Fox Gaden
Immortal Guides
8073
|
Posted - 2017.04.13 12:35:00 -
[8] - Quote
Moorian Flav wrote:I would like to see some form of raiding of rival Corp facilities. Planetary Conquest in DUST was originally formulated like corporations declaring war in EVE. Corp wise, DUST missed the low and null sec feeling though of being attacked by anyone at any time and having your stuff taken from you. I would not be sure how that could actually be implemented within a FPS though. Maybe corps set themselves a sec level where new corps stay safe but experienced corps have greater options, risks, and rewards. For instance, corps actually having a corp lobby where they not only come into off of login but use to form up and may need defending if have a lower security rating. IDK. Just spitballing. How about this:
There is some sort of resource being extracted in the district using automated systems.
If Rogue Drones are allowed to build up they start damaging the automated systems (slowing production) and stealing the resource. This encourages recruiting less skilled players that will enjoy the PVE component of clearing out Rogue drone from your districts while collecting salvage.
The resource is only shipped out of the district once a certain quantity is produced so there are usually quantities stored on site. Players from other Corporations can raid your district at any time to steal the resource from your warehouses.
District owners can purchase defensive drones and other technologies to defend their districts from raiders. This serves two purposes. It gives the district owner a chance to defend the district from raids, while ensuring an interesting combat experience for the raiders, even if none of the defending players are online.
Actual attacks to take over a district will need some sort of system, such as timers, to ensure the District owners can mount a player defense.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Juno Tristan
Obscure Reference
1213
|
Posted - 2017.04.13 13:46:00 -
[9] - Quote
I think people might find the always attackable jarring even if there were NPC defenders, too much like planetside where you can log off dominating the map and come back the next day and none of it mattered.
That said, if you introduced wardecs it might work
The Final PLC Kill
Dust 514 - My Final Moments
|
Fox Gaden
Immortal Guides
8073
|
Posted - 2017.04.13 15:33:00 -
[10] - Quote
Viktor Hadah Jr wrote:Juno Tristan wrote:As part of maintaining the output you'll need to clear out drones through PVE, you could set it up that if a Corp is actively clearing the drones their district can be raided (as they are online).
You could create more risk and reward by setting it up so a full 16 is not needed for the PVE, so do you clear it out whilst only a few Corp mates are online and risk being attacked or wait until you're at full strength but get less production Viktor's mind set: "sounds like I can make isk contracting around PVE players to large corps so there members can own vast amounts of land and not even have to clear it out but have others do it for them." Props not a good thing that the first thing I think of when it comes to these threads is "how can I break it and make vast amounts of isk doing it" Putting vast numbers of players to work so you can make ISK is not breaking the game, that is Meta Game content. If you decide to run a small Corp of Elite players and contract out the PVE work to non Corp members, you are still generating content for those PVE players you hire. That is making yourself rich through Meta game-play, rather than through faulty game mechanics.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8073
|
Posted - 2017.04.13 15:39:00 -
[11] - Quote
Viktor Hadah Jr wrote:Juno Tristan wrote:Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR If you categorize 1 corp own all the planets playing in the sand box. \_(pâä)_/-» In a world without DRAMA all the PVP'ers might join one Corp while hiring massive numbers of PVE players to do all the work and you might end up with one Corp owning everything.
... in a world without DRAMA...
But in the real world, how long would it be before one of the Directors got pissed at the CEO and decided to make his/her own Corp, taking half the PVP'ers with them, and starting a war?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Viktor Hadah Jr
0uter.Heaven
10513
|
Posted - 2017.04.13 15:53:00 -
[12] - Quote
Fox Gaden wrote:Viktor Hadah Jr wrote:Juno Tristan wrote:Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR If you categorize 1 corp own all the planets playing in the sand box. \_(pâä)_/-» In a world without DRAMA all the PVP'ers might join one Corp while hiring massive numbers of PVE players to do all the work and you might end up with one Corp owning everything. ... in a world without DRAMA... But in the real world, how long would it be before one of the Directors got pissed at the CEO and decided to make his/her own Corp, taking half the PVP'ers with them, and starting a war? Yeah, but.
Making a system that no matter how you look at it makes collusion much more profitable than conflict is not a good way to go.
Putting something this large in the hands of drama is not wise. If you really wanted you could avoid drama for long enough to farm out the system for weeks.
EVE Trial 250k Bonus SP
EVE Chat channel for dust players: Photon Depot
|
Fox Gaden
Immortal Guides
8073
|
Posted - 2017.04.13 16:04:00 -
[13] - Quote
Juno Tristan wrote:I think people might find the always attackable jarring even if there were NPC defenders, too much like planetside where you can log off dominating the map and come back the next day and none of it mattered.
That said, if you introduced wardecs it might work For an instant battle raiding system to work, the impact of the raid has to be limited, for the reason you stated. It is one thing to loose some ISK from some of your production being stolen, it is quite another to have a Planetside scenario where you wake up the next morning and your enemy has taken back all the territory your worked so hard to get. That would make you feel helpless.
Instant Raids should have a limited impact on the district and not allow a change of ownership.
Change of ownership would have to require some formalized battle system which gives both Corps a chance to field their best fighters. Probably some sort of timer to give people a chance to organize.
As far as the Raid scenarios we have each suggested an approach.
1) I suggest allowing the District owner a sort of Tactical mini game where they purchase defenses for the District and setup defenses, and the Raiders fight those preset PVE defenses along with any defending players who enter the district.
2) You suggested that a Raid is only allowed when defenders are in the District. I agree that this is also a viable option. However, recognizing that the players in a district are likely to be lower skilled PVE oriented players who may be AFK or not so inclined to get involved in PVP, I suggest giving a home field advantage in the Raid scenarios. Maybe set the CAP for the invaders at 2 less than the number of potential defenders in a District. So, for a solo Raid you would only have access to districts with 3 or more people in them, and for a 6 man raiding group you would only have access to districts with at least 8 people in them. The home field advantage can be overcome by use of stealth, skill, or simply focusing all the raiders in one place, as the defenders are probably spread out.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Juno Tristan
Obscure Reference
1214
|
Posted - 2017.04.13 16:04:00 -
[14] - Quote
Viktor Hadah Jr wrote:Fox Gaden wrote:Viktor Hadah Jr wrote:Juno Tristan wrote:Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR If you categorize 1 corp own all the planets playing in the sand box. \_(pâä)_/-» In a world without DRAMA all the PVP'ers might join one Corp while hiring massive numbers of PVE players to do all the work and you might end up with one Corp owning everything. ... in a world without DRAMA... But in the real world, how long would it be before one of the Directors got pissed at the CEO and decided to make his/her own Corp, taking half the PVP'ers with them, and starting a war? Yeah, but. Making a system that no matter how you look at it makes collusion much more profitable than conflict is not a good way to go. Putting something this large in the hands of drama is not wise. If you really wanted you could avoid drama for long enough to farm out the system for weeks.
In EVE collusion would be be more profitable, the reason that people don't is that opportunities to cheat and steal are there
Are you going to vet everyone in your PVE Corp? they've been granted access to Corp X's planet, individual players can see how much gear there is and what blueprints are available, when it will ship
Will they not be tempted to share a little Intel with corp Y, maybe for the right money they'll go planet side to allow for the attack...
The Final PLC Kill
Dust 514 - My Final Moments
|
Fox Gaden
Immortal Guides
8073
|
Posted - 2017.04.13 16:27:00 -
[15] - Quote
Viktor Hadah Jr wrote:Fox Gaden wrote:Viktor Hadah Jr wrote:Juno Tristan wrote:Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR If you categorize 1 corp own all the planets playing in the sand box. \_(pâä)_/-» In a world without DRAMA all the PVP'ers might join one Corp while hiring massive numbers of PVE players to do all the work and you might end up with one Corp owning everything. ... in a world without DRAMA... But in the real world, how long would it be before one of the Directors got pissed at the CEO and decided to make his/her own Corp, taking half the PVP'ers with them, and starting a war? Yeah, but. Making a system that no matter how you look at it makes collusion much more profitable than conflict is not a good way to go. Putting something this large in the hands of drama is not wise. If you really wanted you could avoid drama for long enough to farm out the system for weeks.
Collusion is only more profitable for the people in power. It is the same in the real world. If everyone would just do what I say, then I could become incredibly rich. Unfortunately for me, most people are more interested in their self-interests than in my interests.
I think the simple solution is to prevent Corp members from stealing the resources the District is generating, but not have that restriction apply to non corp members in your district. Then smart district managers would only hire contractors from Corps with a reputation of fulfilling the contract without stealing stuff. That would seriously limit the external contracting capacity. And if one Corp gained control of all the districts, a lot of the PVP'ers in the Corp that aren't in management positions would leave the Corp so they could raid it for personal gain.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alena Asakura
Rogue Clones Yulai Federation
1415
|
Posted - 2017.04.13 18:48:00 -
[16] - Quote
Juno Tristan wrote:The Update from Fanfest appears to be that the gunplay mechanics are working well, but there is more work to be done to make Nova more Eve like, with that I mind I'd like to share some ideas on how to make an EVE FPS. So what we want is, industry, economy, territory, community, stealing and violence! Nova Structure - Google DocsThe basic idea is;
- Put the warbarge at the core of the experience, using it initiate FW and PC battles, upgrade it and keep it well stocked with clones and gear to gain advantages
- Give gear a tangible presence, Proto & below can be instantly made but experimental & officer will need to be loaded onto Warbarges (Keeping it out of Pubs).
- FW and PC generation of powerful gear can then be used in End game invitationals (think alliance tournament or Archduke contracts) and acts as an ISK sink
- Owning a Planet means that the Corp can install blueprints to auto complete gear, 16 slots available, more jobs creates diminishing returns and opens up the planet for simultaneous attacks or longer window of vulnerability.This means smaller corps can hold territory and play it safe to get small returns or go high risk and become rich.
- Rival Corps can then launch raids to steal output (Ambush) or installed Blueprints (Domination)
- To limit Passive income, drone infestations (PVE) will need to be cleared in order to maintain production (disincentive to own too much Sov for number of corp members)
There are plenty of further development paths to follow as well, such as certain planets give bonuses to certain gear types, options to craft rarer gear, blueprint producing planets, etc. I don't want to see any form of artificial limits on battles at all - not even the concept of "pubs" let alone limiting them to Proto gear down. Anyone and anything should be able to fight in any battle at any time if you're silly enough.
What you describe is yet more of the lobby shooter experience. This in my opinion was the single most limiting and hobbling factor of Dust which kept it from becoming what it could have been. In the EvE universe, everyone and everything is open for attack by anyone. So it should be in Nova. |
Fox Gaden
Immortal Guides
8090
|
Posted - 2017.04.24 16:54:00 -
[17] - Quote
Alena Asakura wrote: I don't want to see any form of artificial limits on battles at all - not even the concept of "pubs" let alone limiting them to Proto gear down. Anyone and anything should be able to fight in any battle at any time if you're silly enough.
What you describe is yet more of the lobby shooter experience. This in my opinion was the single most limiting and hobbling factor of Dust which kept it from becoming what it could have been. In the EvE universe, everyone and everything is open for attack by anyone. So it should be in Nova.
The problem is that New Players, Casual Players, and Unskilled Players feel that they are at an unfair disadvantage if they are getting killed by Proto Suits when they are stuck in Militia or Standard suits because they don't have the Skills or ISK to run Proto suits.
I favor eliminating Militia, Standard, and Advanced dropsuits. All mass production suits would have the slot layout of a Proto suit. However, the suits would not have inherent PG or CPU. Instead they would have slots for a Power Generator, and a Central Processor. Those two units would be available in Militia, Standard, Advanced, Proto, and Officer. For those who want to save ISK, or people with lower skills, there would also be Auxiliary Power Supplies, and Co-Processors that would fit into normal module slots so you can give up a slot to get more CPU or PG.
Anyway the point is that if everyone is using the same suit they have less reason to complain about Proto stomping. The people killing them might have better Power Generators and Central Processors, but that is not as blatantly apparent. With more slots in the suit, it also gives new players more fitting options, even if it means giving up some slots to get the PG and CPU needed for fancy fits.
Officer suits would have extra module or weapon slots, and work best when pared with an Officer Power Generator and an Officer Central Processor.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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