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Juno Tristan
Obscure Reference
1212
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Posted - 2017.04.12 06:58:00 -
[1] - Quote
The Update from Fanfest appears to be that the gunplay mechanics are working well, but there is more work to be done to make Nova more Eve like, with that I mind I'd like to share some ideas on how to make an EVE FPS.
So what we want is, industry, economy, territory, community, stealing and violence!
Nova Structure - Google Docs
The basic idea is;
- Put the warbarge at the core of the experience, using it initiate FW and PC battles, upgrade it and keep it well stocked with clones and gear to gain advantages
- Give gear a tangible presence, Proto & below can be instantly made but experimental & officer will need to be loaded onto Warbarges (Keeping it out of Pubs).
- FW and PC generation of powerful gear can then be used in End game invitationals (think alliance tournament or Archduke contracts) and acts as an ISK sink
- Owning a Planet means that the Corp can install blueprints to auto complete gear, 16 slots available, more jobs creates diminishing returns and opens up the planet for simultaneous attacks or longer window of vulnerability.This means smaller corps can hold territory and play it safe to get small returns or go high risk and become rich.
- Rival Corps can then launch raids to steal output (Ambush) or installed Blueprints (Domination)
- To limit Passive income, drone infestations (PVE) will need to be cleared in order to maintain production (disincentive to own too much Sov for number of corp members)
There are plenty of further development paths to follow as well, such as certain planets give bonuses to certain gear types, options to craft rarer gear, blueprint producing planets, etc.
The Final PLC Kill
Dust 514 - My Final Moments
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Juno Tristan
Obscure Reference
1213
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Posted - 2017.04.13 08:13:00 -
[2] - Quote
As part of maintaining the output you'll need to clear out drones through PVE, you could set it up that if a Corp is actively clearing the drones their district can be raided (as they are online).
You could create more risk and reward by setting it up so a full 16 is not needed for the PVE, so do you clear it out whilst only a few Corp mates are online and risk being attacked or wait until you're at full strength but get less production
The Final PLC Kill
Dust 514 - My Final Moments
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Juno Tristan
Obscure Reference
1213
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Posted - 2017.04.13 08:43:00 -
[3] - Quote
Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1213
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Posted - 2017.04.13 09:24:00 -
[4] - Quote
Viktor Hadah Jr wrote:Juno Tristan wrote:Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR If you categorize 1 corp own all the planets playing in the sand box. \_(pâä)_/-»
Figuring out how to stop the blue donut is always an issue but in this case:
PVE would be an ISK sink, therefore the owners would be reimbursing the contracted corps
Any active battlefield can be raided and the gear produced or blueprints stolen. Therefore would owners trust contractors to not just "open up" the battlefield so a rival Corp could raid it.
Attacking to take over the planet would still use a window of opportunity system. 3 consecutive battles to take it. A large Corp would not be able to come all timers
Planets produce gear which cannot be used in pubs, only PC, FW and invitationals. If the large Corp is the only one producing gear they have no one to sell it to/use it against
Some people genuinely prefer to just PVP or PVE and it could facilitate their play style
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1213
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Posted - 2017.04.13 13:46:00 -
[5] - Quote
I think people might find the always attackable jarring even if there were NPC defenders, too much like planetside where you can log off dominating the map and come back the next day and none of it mattered.
That said, if you introduced wardecs it might work
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1214
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Posted - 2017.04.13 16:04:00 -
[6] - Quote
Viktor Hadah Jr wrote:Fox Gaden wrote:Viktor Hadah Jr wrote:Juno Tristan wrote:Breaking it or are you playing in the sand?
This is the general framework, adding in massive detail to the post means TL:DR If you categorize 1 corp own all the planets playing in the sand box. \_(pâä)_/-» In a world without DRAMA all the PVP'ers might join one Corp while hiring massive numbers of PVE players to do all the work and you might end up with one Corp owning everything. ... in a world without DRAMA... But in the real world, how long would it be before one of the Directors got pissed at the CEO and decided to make his/her own Corp, taking half the PVP'ers with them, and starting a war? Yeah, but. Making a system that no matter how you look at it makes collusion much more profitable than conflict is not a good way to go. Putting something this large in the hands of drama is not wise. If you really wanted you could avoid drama for long enough to farm out the system for weeks.
In EVE collusion would be be more profitable, the reason that people don't is that opportunities to cheat and steal are there
Are you going to vet everyone in your PVE Corp? they've been granted access to Corp X's planet, individual players can see how much gear there is and what blueprints are available, when it will ship
Will they not be tempted to share a little Intel with corp Y, maybe for the right money they'll go planet side to allow for the attack...
The Final PLC Kill
Dust 514 - My Final Moments
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