Richard Gamerich-R
Mannar Focused Warfare Gallente Federation
488
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Posted - 2017.05.23 20:56:00 -
[1] - Quote
"Higher player count" No, I disagree with that. I'm playing BF since a year now on PC, and 32vs32 is not really fun as 16vs16, and mostly, there is no really strategy, just chaos (I don't need to explain the case of Planetside 2 lul).
I remember in DUST that sometimes, when I was leading my 15 Prima's guys on Planetary conquest, it was really hot because they talked often for nothing, and listened only 50% of my words, so I prefer to not imagine with 31 guys.
Most seriously, I think one of the biggest part that I loved in DUST, was the strategy side with a team of 16 players. It's a sweet spot I guess, more is not really a good idea for me.
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Richard Gamerich-R
Mannar Focused Warfare Gallente Federation
491
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Posted - 2017.05.26 08:34:00 -
[2] - Quote
Sabotage in MAG was in reality (16+16)vs(16+16) at the first objective (A+B), then (32vs32) (objective C). Same for domination, (4*16)vs(4*16) for all objectives (A+B ; C+D ; E+F ; G+H).
It's for this reason MAG gameplay worked so well and was fun, with a little bit of strategy.
Indeed, this obligation in Sabotage to get two separate objectives on the map, A and B, at the same time in side attack to unlock new objective permit to give some strategy for each team.
If the first 16vs16 can keep the point easily (in attack or defense), then they could decide to help the second 16vs16 if they have some difficulties by sending some players of the first 16vs16, with the risk to loose the control of the first objective. (this system was similar in domination).
The only time where there is a "32vs32" is for the objective C in sabotage, but the level design of each map was very good to counter that. Defense team come to left and the right of C, while the attack team come to the front and have the choice to divide in smaller groups to block defense entries, or make a big push with 32 players on the same area, with the risk to be flanked by the left or the right side. (but I have to repeat, in my all FPS experience, MAG get the best level design/system ever, and get big map, to avoid the cacophony in a too small area)
For DUST, with some others MAG veterans, we imagine a similar gameplay system with 2 districts close themselves in a same planet, for a sort of (16+16)vs(16+16). (more open districts increase "player account" if you want)
For each districts, there is always a 16vs16 (exactly as a battle in DUST), however if one 16 team have the advantage on the ennemy MCC, then they could send a squad for some minutes with a dropship to help the other 16vs16 of the same team/alliance, with the risk to lose the control and permit a potential come back for the dominated team.
To put this system in the background of the planetary conquest, it's very simple. If there is two battle at the same time in the same planet, you can apply it. I'm sure that can be fun and give more potential for an alliance strategy, and the gameplay for all, without break the original strategy system of the real 16vs16 for each districts.
I don't know if we still can apply this idea on Nova, but if there is a similar game mode as Planetary Conquest with open maps as DUST, why not.
(note : I hope you understand what I would like to say, all apologize for my English, french kiss <3)
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