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juan sum hunny
HUMOROUS HEADSTONES INC
1
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Posted - 2017.01.07 22:54:00 -
[1] - Quote
Is it just me or is CCP made the wrong decision putting Nova on PC. Maybe they should just put Dust 514 on Ps4.... Just sayin |
Alena Asakura
Rogue Clones Yulai Federation
1329
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Posted - 2017.01.07 23:05:00 -
[2] - Quote
juan sum hunny wrote:Is it just me or is CCP made the wrong decision putting Nova on PC. Maybe they should just put Dust 514 on Ps4.... Just sayin No it's not just you. Many of us have said exactly the same thing. It's pointless, though, CCP have long since pulled the plug on Dust and seem hell bent on PC for whatever comes of NOVA. Actually, as far as I can see, a new product, developed and based on PC and ported to other platforms as necessary is probably a better strategy. But until they actually produce something, ANYTHING, it's all just vapourwear to me. |
Joel II X
Bacon with a bottle of Quafe
10638
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Posted - 2017.01.07 23:20:00 -
[3] - Quote
PC is the way to go.
Scouts United
Gk.0s & Quafes all day.
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Forever ETC
Praetoriani Classiarii Templares
1798
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Posted - 2017.01.07 23:39:00 -
[4] - Quote
Nah DUST needed to die
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Talos Vagheitan
Ancient Exiles.
3043
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Posted - 2017.01.07 23:40:00 -
[5] - Quote
I agree, but oh well.
I think the best option would have been cross-platform on XB1 and PS4. Could have tapped into a huge player base separate from EVE and actually expanded the player base in New Eden.
On PC the bulk of Nova players are likely going to just be EVE alt's, meaning CCP's universe will continue to stagnate. There are just too many F2P and cheap shooters on Steam already, way tougher to compete.
Join the DUST STEAM GROUP
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One Eyed King
Nos Nothi
16230
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Posted - 2017.01.08 00:16:00 -
[6] - Quote
I disagree, and I only play on PS consoles.
First, PC is CCP's forte.
Second, developing the game on PC gives them more freedom than developing for the PS4. CCP doesn't need to go through Sony for anything. They could not have pulled off the demo they did as quickly and easily had it been developed on the PS4. They also couldn't use test servers for Dust when coming up with changes, and look how that turned out. Development on the PC allows for test servers to try out changes beforehand, and working out kinks before releases and patches hit the player base.
I do hope that Nova eventually releases for a console, but I think that the best way for that to happen and give the best chances for long term success is to first develop on the PC.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Scheneighnay McBob
Penumbra or something
8056
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Posted - 2017.01.08 00:36:00 -
[7] - Quote
Consoles are difficult to develop on, and CCP is better off not having to deal with a 3rd party.
Not to mention console controls are severely limited compared to PC, hence why Arma isn't on consoles and why the console ports of the Mount and Blade games are garbage.
Current state of the forums
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byte modal
1162
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Posted - 2017.01.08 02:51:00 -
[8] - Quote
Stick? Is that you, stick? Why, hellooooo there friend! Long time no see, hey? Wow. It's been quite some time, no? I see. And the kids? Really!? My, how time flies....
Listen. I know the separation must have been terribly difficult on you, stick. Truly, I hate to hear that. But like they say, we gotta keep on keepin' on. Yes. Indeed....
Hey!! I have an idea!! I have a friend who's also single and is just your type. Speak of the devil, here she is!!! Meet my good friend, hornet's nest.
kitten bacon taco (nom)
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Ripley Riley
Incorruptibles
14285
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Posted - 2017.01.08 05:12:00 -
[9] - Quote
/me stands up, Picard Maneuver to his shirt, opens mouth to speak...
One Eyed King wrote:I disagree, and I only play on PS consoles.
First, PC is CCP's forte.
Second, developing the game on PC gives them more freedom than developing for the PS4. CCP doesn't need to go through Sony for anything. They could not have pulled off the demo they did as quickly and easily had it been developed on the PS4. They also couldn't use test servers for Dust when coming up with changes, and look how that turned out. Development on the PC allows for test servers to try out changes beforehand, and working out kinks before releases and patches hit the player base.
I do hope that Nova eventually releases for a console, but I think that the best way for that to happen and give the best chances for long term success is to first develop on the PC. /me nods. Sits back down. Folds hands in lap.
My advice to you, playa.
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Pokey Dravon
OSG Planetary Operations
8861
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Posted - 2017.01.08 09:44:00 -
[10] - Quote
Develop on PC. Port to console later.
Making the same mistake they did with Dust is the real bad idea.
EVE: Phoenix - 'Rise Again' Trailer
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Glass Bowtie
Kirkinen Risk Control Caldari State
36
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Posted - 2017.01.08 15:38:00 -
[11] - Quote
I'd agree that dealing with Sony was (or at least seemed to be) a pain in the butt for CCP, although plenty of other companies get it done. But whatever, benefit of doubt and so forth.
I'd also agree that obviously PC gives you way more power to work with, creating the possibility of a better game all around.
That being said, while I don't think Nova would be better off (overall) on consoles, CCP has started down the same road they did with Dust. The target audience is (at least for now) EVE. OK ok, and the 24 people left on these forums.
Obviously a lot could change over time, but at the moment I highly doubt anyone outside of these forums knows or cares about Nova. OK ok, maybe 24 people on the EVE forums.
EVE has already said no to an FPS. They tried it and didn't like it. And Dust was suppose to have a meaningful impact on Tranquility. Hell, the dream was Dust would have a MAJOR impact on Tranquility, and EVE was still not interested.
Not to say that's a bad thing, but EVE and an FPS are (obviously) 2 vastly different games, whether said FPS is near pure PvP, or mainly PvE. I just don't see CCP gaining a large/solid player base through EVE.
The next logical group would be Dust, but with the move to PC they are leaving most of the possible player base behind. I know why they want to do it, I'm not saying they're doing it to be d*cks, but they are throwing away quite a bit of advertising/recruiting work with the move to PC.
So now they are in a position where their primary base of company loyal players has already shown total disinterest in an FPS, and their secondary base of company loyal players have been severely thinned by awful PR events, on top of an inability for most to take part in Nova even if they wanted to.
That means that CCP will need to somehow harvest a community from outside of Tranquility. And with the (pretty much) one and only hook of a CCP FPS gone (EVE connectivity), I wonder just how they plan to do this. If our numbers were always too low in Dust, how do they plan on keeping Nova healthy? "We are getting the basics down" is a horrible pitch for any game, and both PC and console markets are forever flooded with competition.
On the control front, having the options of a KB/M setup is, of course, better. Though a controller feels more comfortable to me personally, the options/flexibility alone that a KB/M provides make it a better control method.
A moot point of course, as you can use a KB/M with the PS (3 for sure, I'd imagine 4 is the same). Yeah, they tried it with Dust, but not the right way.
And on the port front, it seems to me that with the move to PC for the added power and space to work with, the resulting game would be very difficult to port to PS4, especially if Nova gets past the initial bare bones phase and starts adding content.
TL:DR- I don't feel the question is "should Nova have been a console game instead of a PC game?", the question should be "does CCP know what kind of game it's making, and who they are making it for?" Which unfortunately seemed to be the same question throughout the life of Dust.
My personal belief is whatever happens in Nova or EVE, CCP needs to start working on an EVE 2. I know, I know. Nobody ever likes to hear that, but too bad, I said it. EVE is old as sh*t, and it wouldn't be hard for someone dedicated to come along and replace it with a new model. It might as well be CCP.
Put it on PC, thats fine. And I don't care about the details, progress/char transfer, whatever. That doesn't matter. What matters is CCP is sitting on a gold mine simply with an EVE 2 alone. If they develop an EVE 2 and a Dust 2 in tandem I think they could actually give us the dream that was suppose to be EVE/Dust. And they would actually be in sync with their target player base for once.
In the short term I do hope Nova isn't a complete bust. I won't be participating, I'm currently focused on the grind towards home ownership, but hopefully CCP gets some solid FPS experience under their belt, maybe a bit of confidence, and if they don't dissappear after this sale deal concludes there will be a brand new universe waiting for me/us in the next 5 years or so. |
Scheneighnay McBob
Penumbra or something
8058
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Posted - 2017.01.08 17:20:00 -
[12] - Quote
Good post, which I would like to add to a little:
Consoles and PCs tend to have different player bases. The FPS genre is more popular on consoles, for example. However, PC games usually have a much more dedicated player-base, while console players usually just chase fads. On PCs, you see games that people are still playing years after launch, while on consoles, a game's servers become a ghost town a year or 2 after launch.
Consoles are good at creating a hype train and advertising, while PCs tend to keep a living community. Maybe, as some people have said, it would be a good idea to start developing on PC, then eventually port to consoles to draw a lot of attention to the game once it's in a more playable state.
Current state of the forums
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Maken Tosch
DUST University Ivy League
13693
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Posted - 2017.01.08 18:29:00 -
[13] - Quote
Didn't we have this conversation before?
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Glass Bowtie
Kirkinen Risk Control Caldari State
37
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Posted - 2017.01.08 18:41:00 -
[14] - Quote
At this point is there a conversation we haven't had before? |
DAAAA BEAST
Corrosive Synergy
4523
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Posted - 2017.01.08 20:25:00 -
[15] - Quote
juan sum hunny wrote:Is it just me or is CCP made the wrong decision putting Nova on PC. Maybe they should just put Dust 514 on Ps4.... Just sayin just you JUST SAYING DUHDE
It's been an honor, friends.
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Alena Asakura
Rogue Clones Yulai Federation
1330
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Posted - 2017.01.08 20:45:00 -
[16] - Quote
Glass Bowtie wrote:On the control front, having the options of a KB/M setup is, of course, better. Though a controller feels more comfortable to me personally, the options/flexibility alone that a KB/M provides make it a better control method.
A moot point of course, as you can use a KB/M with the PS (3 for sure, I'd imagine 4 is the same). Yeah, they tried it with Dust, but not the right way.
And on the port front, it seems to me that with the move to PC for the added power and space to work with, the resulting game would be very difficult to port to PS4, especially if Nova gets past the initial bare bones phase and starts adding content.
TL:DR- I don't feel the question is "should Nova have been a console game instead of a PC game?", the question should be "does CCP know what kind of game it's making, and who they are making it for?" Which unfortunately seemed to be the same question throughout the life of Dust.
My personal belief is whatever happens in Nova or EVE, CCP needs to start working on an EVE 2. I know, I know. Nobody ever likes to hear that, but too bad, I said it. EVE is old as sh*t, and it wouldn't be hard for someone dedicated to come along and replace it with a new model. It might as well be CCP.
Put it on PC, thats fine. And I don't care about the details, progress/char transfer, whatever. That doesn't matter. What matters is CCP is sitting on a gold mine simply with an EVE 2 alone. If they develop an EVE 2 and a Dust 2 in tandem I think they could actually give us the dream that was suppose to be EVE/Dust. And they would actually be in sync with their target player base for once.
In the short term I do hope Nova isn't a complete bust. I won't be participating, I'm currently focused on the grind towards home ownership, but hopefully CCP gets some solid FPS experience under their belt, maybe a bit of confidence, and if they don't dissappear after this sale deal concludes there will be a brand new universe waiting for me/us in the next 5 years or so. First of all, I don't believe having control options is the right way to go. All controls should be the same, to ensure an even playing field. Some people dominate with kbm while others struggle with it, and likewise for controllers. That said, putting NOVA on PC is automaticly going to make it a kbm game. Being one who prefers controller for all games which work with analog input, I would be looking for a controller option anyhow.
As for ports, CCP develops games on the PC with lowest common denominator performance in mind. EvE has options to scale down load on processor, memory or graphics to allow people to run it on a fairly low spec machine. Yes, it's point and click but the performance of the presentation can be improved markedly by scaling down one or more of these. The result is potentially a game that performs well but looks crap. The same sort of scaling can be applied for porting to consoles.
CCP would already have to develop NOVA to work on a lower spec machine, with options to allow it to perform acceptably on that platform. Porting to a console should be a no-brainer, as long as there is support for controllers.
EVE2 - We already have it. By its very nature, EvE is a continuously developing game. There have been quite a number of very major releases, which to my mind qualify as virtually a new product. The only thing that was the same between them was the general nature of the game.
A brand new EvE would presumably require a brand new database? Why? Databases can be and are rebuilt quite frequently, for instance when there's a very significant extended downtime, that's when the database is likely being rebuilt. What benefit is there in having an EVE2? It would only be some sort of PR thing because EvE is already virtually a different product from its early days. The engine has changed for a start. Would that not qualify as an EVE2?
EvE is NOT as "old as sh!T". The CONCEPT of EvE IS. What you seem to be saying is that you want a new concept, but the existing players of EvE NEVER want a new concept. They basicly want whatever they have at any given time to just stay that way. New features are, I think, designed to keep the game moving, to maybe attract new players (lose quite a few in the process) and generally keep EvE from becoming the "old as sh!t" game you claim it to be.
I think your gold mine of EvE2 and Dust2 could simply be achieved by the same upgrade process for EvE, but with inclusion of Nova into it. The only thing that would have to happen to make this work is potentially some upgrades to the database, if the capacity for the necessary switches and data isn't already there. Are you talking about some sort of interactions between the games, like was intended for Incarna? eg. walking in stations, EvE pilots carrying Dust mercs around the galaxy, that sort of thing? That would require new functionality in EvE that the EXISTING EvE community has already said it doesn't want. Any new EvE2 product would have to first and foremost satisfy the existing EvE community because that's how it is with EvE. You're not talking about a GAME, you're talking about a CULTURE. You can't change a culture by just rolling out a new version of a game.
I myself am mainly concerned with the concept of a sale. Why are they even contemplating selling? What aspects of CCP are they using as selling points. My gut feeling is that they aren't selling EvE, but rather they're trying to make the company look like a VR shop, to attract new buyers with glitzy toys. A new company that bought CCP for the toys and ignores EvE will be death not only to EvE but also potentially for CCP. Any entity that bought CCP without recognising they're buying the CULTURE of EvE, not just the game, will be a negative. |
Glass Bowtie
Kirkinen Risk Control Caldari State
38
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Posted - 2017.01.09 01:06:00 -
[17] - Quote
I'm neutral on the control option front, my fault for not making that clearer. I just don't think the stronger control option (depending on the system) should be gimped to bring it in line with the weaker control option, or vice versa. Seeing as how the game is on PC the KB/M will be the dominant control option. I prefer DS3s as well, but I don't think a game pad should be buffed and or KB/M nerfed in an attempt to create parity. This was a bit of an issue here already.
On the port front, I'm far from knowledgeable in game development and software and coding and all that. I would imagine the chance for Nova to grow into something larger than could be ported is there isn't it? I'm not against a port, but while there is no certainty they ever will port, I would think there is also no certainty they would be able to port if Nova ever came together like a lot of us would like it to.
On the EVE 2 front, EVE is old as sh*t. You can frame it how you want, but the game is old. Not a bad thing for EVE itself, it seems to still be going strong enough, and obviously a good amount of people still generally enjoy it, but (I cherry picked a couple lines from your post, kinda cheating I know lol)-
Alena Asakura wrote:but the existing players of EvE NEVER want a new concept. They basicly want whatever they have at any given time to just stay that way.
That would require new functionality in EvE that the EXISTING EvE community has already said it doesn't want. Any new EvE2 product would have to first and foremost satisfy the existing EvE community because that's how it is with EvE. You're not talking about a GAME, you're talking about a CULTURE. You can't change a culture by just rolling out a new version of a game.
Look I don't know nearly enough about EVE to comment on what all they could do different for an EVE 2. And that's honestly a bad title, because of this very part of our conversation. But I do agree EVE is very particular about what they want, and I do agree the culture holds total sway, and that's fine. But you can't tell me that this style, this genre of game has reached its pinacle, aside from some updates from time to time.
While I understand EVE may still innovative within Tranquility itself, I think it is silly to say there is no innovation to be had outside of Tranquility. And to do that you can't be thinking about changing a culture, you have to be thinking about creating a new one just as i would think Nova intends to do.
I always end up back on the same question. "Does CCP know what kind of game they are making, and who they are making it for?" EVE targets a very specific gamer, one that has partially proven in some ways uninterested in an FPS. I doubt simply putting an FPS on PC will sway the cornerstones of the EVE community. And if you aren't targeting EVE, who are you targeting? They would be entering a competitive section of gaming, saying "we have a small, generic shooter, we (as of this moment) have jettisoned literally everything that made said games spiritual predecessor unique, and we are utterly devoted to our original IP, EVE, at any and every cost".
I just wonder why. If you don't intend to tie a shooter to Tranquility, don't make the shooter, stick with EVE. If you want to tie a shooter into a Tranquility type setting, start from scratch on both sides. I'm fine with an "EVE2" having to be a new concept, I see no reason to avoid creating a new community, just as I would see no reason to tie a shooter made in say 2020 to a space simple game made in, what, 2003? |
Alena Asakura
Rogue Clones Yulai Federation
1335
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Posted - 2017.01.10 01:33:00 -
[18] - Quote
Glass Bowtie wrote:On the port front, I'm far from knowledgeable in game development and software and coding and all that. I would imagine the chance for Nova to grow into something larger than could be ported is there isn't it? I'm not against a port, but while there is no certainty they ever will port, I would think there is also no certainty they would be able to port if Nova ever came together like a lot of us would like it to. No, not really. There's no point in building a game that will only run on top-flight systems. Noone will be able to run it so noone will buy it. They have to develop to what the industry considers reasonable "games machines", which will definitely have more in the way of graphics and perhaps processor and memory than a "productivity" (office) machine.
In other words, no matter what they produce, they have to put into the produce enough tweaks to let people run it on a machine that maybe isn't what the developers intended. That could have a negative effect on the playing community, so developers have to keep their code under some reasonable sort of control. There will always be some who won't compromise, and there will always be those who build machines (not buy them!) to run these games and more, but the majority won't go out and build a new machine for each new game that maxes out their old one.
Consoles represent a standardised set of resources for running games, appropriate to the era they are produced for. So it's fairly easy to develop on PC (a common platform) with appropriate controls for resource usage, to make a game fit more or less on a standard games PC or a reasonably current console. Generally speaking most modern consoles have more of the resources that makes for "games machines" than most PCs. EvE will run rather well with scaled down everything, on a fairly lack-lustre PC. I can't see any reason that games developed for PCs would be necessarily better than games that were developed for consoles. |
Alena Asakura
Rogue Clones Yulai Federation
1335
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Posted - 2017.01.10 01:46:00 -
[19] - Quote
Glass Bowtie wrote:Look I don't know nearly enough about EVE to comment on what all they could do different for an EVE 2. And that's honestly a bad title, because of this very part of our conversation. But I do agree EVE is very particular about what they want, and I do agree the culture holds total sway, and that's fine. But you can't tell me that this style, this genre of game has reached its pinacle, aside from some updates from time to time.
While I understand EVE may still innovative within Tranquility itself, I think it is silly to say there is no innovation to be had outside of Tranquility. And to do that you can't be thinking about changing a culture, you have to be thinking about creating a new one just as i would think Nova intends to do.
I always end up back on the same question. "Does CCP know what kind of game they are making, and who they are making it for?" EVE targets a very specific gamer, one that has partially proven in some ways uninterested in an FPS. I doubt simply putting an FPS on PC will sway the cornerstones of the EVE community. And if you aren't targeting EVE, who are you targeting? They would be entering a competitive section of gaming, saying "we have a small, generic shooter, we (as of this moment) have jettisoned literally everything that made said games spiritual predecessor unique, and we are utterly devoted to our original IP, EVE, at any and every cost".
I just wonder why. If you don't intend to tie a shooter to Tranquility, don't make the shooter, stick with EVE. If you want to tie a shooter into a Tranquility type setting, start from scratch on both sides. I'm fine with an "EVE2" having to be a new concept, I see no reason to avoid creating a new community, just as I would see no reason to tie a shooter made in say 2020 to a space simple game made in, what, 2003? My point is that EvE2 would be superfluous. We already have EvE2 - the current EvE is in fact EvEX (pick a number). It's continuously developing. Yes, of late, the development has probably slowed due to crises like Incarna, and the new obsession with VR, but if they wanted to, they could make EvE as advanced as they want. The point is, they don't want to. It's already as advanced as they want, and if they want it improved, they can just do it via the current mechanisms.
Your other reason for producing an EvE2 is so they can integrate a Dust/Nova FPS into it. They can already do that too. They were going to do that with Dust, and it was the EvE community that crushed that. Walking in Stations was to be the first move towards a fully integrated mobile-avatar tactile environment within EvE that would interface with the same sort of thing in Dust. There was no reason that could not have occurred then or even now. It would not take a rewrite of EvE to do it, just additional modules which would interface with EvE while utilising the same database (Tranquility).
The issue, as with Dust, is going to be the acceptance of it by the EvE community. If CCP can get around that, the job will be so much easier. I have a suspicion, though, that at least one of the reasons they are going so heavily into VR is that they want to move away from EvE and the hornet's nest they disturb anytime they want to change things. Nova may or may not be seen by the EvE community as having anything to do with EvE. I suspect if they think that Nova is changing EvE in any way, they won't like that.
You seem to acknowledge that the EvE community at least is partially responsible for this issue, and that perhaps an EvE2 might get around that. But EvE2 still has to be populated by the Denizens of New Eden, namely the current population of EvE, so we don't really get away from that community. From a development perspective, leaving EvE in place and integrating new modules into it is far more reasonable than rewriting it. |
DeadlyAztec11
9802
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Posted - 2017.01.10 02:40:00 -
[20] - Quote
Development will be easier on PC, the bureaucratic nature of the project will be less complex and more money can be spent on the game directly rather than in coordinating with Sony.
Although, they will most likely pull less customers on PC since it is harder to attract a large dedicated crowd on PC since the FPS market is already extremely saturated. And unlike consoles where games die off pretty quickly and the community moves on the PC crowd has a way of keeping games half dead. So the community would most likely keep the game relevant but whether it would actually attract sufficient people from Planetside, Battlefield and Battlefront is dubious. Honestly, since the head developer for Nova has categorized himself as a realist and the game as pragmatic I would say that the game is probably going to be much more generic in general. From a business perspective this bodes well since it can guarantee income for at least a time.
So is PC a good idea? Yes is they want to go with a safe income. Though console would be better if they are willing to wager on getting a larger return. It seems CCP is done wagering on consoles. They got cooked on their last bet and they aren't willing to bet again so soon.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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LOL KILLZ
LulKlz
1255
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Posted - 2017.01.10 05:06:00 -
[21] - Quote
If they decide to go PS4 I'll be mad all over again. CCP said they would release on PC. So I had to make a decision, go ahead and upgrade to PS4 or get PC. The sole reason I decided to become a master racer was just for NOVA.
Dustkillz and chill
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Talos Vagheitan
Ancient Exiles.
3071
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Posted - 2017.01.10 05:34:00 -
[22] - Quote
LOL KILLZ wrote:If they decide to go PS4 I'll be mad all over again. CCP said they would release on PC. So I had to make a decision, go ahead and upgrade to PS4 or get PC. The sole reason I decided to become a master racer was just for NOVA.
At least you have strategy games :P
Join the DUST STEAM GROUP
100+ members and growing!
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One Eyed King
Nos Nothi
16241
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Posted - 2017.01.10 05:36:00 -
[23] - Quote
LOL KILLZ wrote:If they decide to go PS4 I'll be mad all over again. CCP said they would release on PC. So I had to make a decision, go ahead and upgrade to PS4 or get PC. The sole reason I decided to become a master racer was just for NOVA. I think you will be fine. I mean, PCs are more flexible, and you can upgrade and go VR if need be. Anything you can play on the PS4, you can most likely play on PC.
The only thing you will lose is simplicity, and the ability to competitively use a controller in an FPS.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Scheneighnay McBob
Penumbra or something
8062
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Posted - 2017.01.10 06:11:00 -
[24] - Quote
Also remember No Man's Sky, people: >Months of delays >Sony pushed Hello Games to release it as a "minimum viable product" >Because it was the "minimum viable product" it was terrible, got **** on by everyone, and gained an extremely bad reputation. >Months later the game is in decent shape, but nobody cares because its reputation was already demolished.
I would rather not see Nova get murdered the same way. I know a good portion of it was Hello Games's fault, but part of the blame was Sony's.
Current state of the forums
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Alena Asakura
Rogue Clones Yulai Federation
1338
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Posted - 2017.01.10 09:46:00 -
[25] - Quote
Glass Bowtie wrote: EVE has already said no to an FPS. They tried it and didn't like it. And Dust was suppose to have a meaningful impact on Tranquility. Hell, the dream was Dust would have a MAJOR impact on Tranquility, and EVE was still not interested.
To be completely clear, EvE never actually tried it. They said they didn't want it before they even tried it. Yes, some did, like me, and stopped fairly early on because it just didn't make sense to me in those early days. But most never even looked at Dust. Many didn't even have a PS3 to do so.
I don't think it's helpful to make such broad statements. It gives a completely different perspective to look at the real reason EvE didn't want a FPS, which was they never wanted one in the first place, didn't want anyone "wasting" resources implementing ANYTHING that supported it. The only part of Incarna (the release that brought in the link to Dust) that had anything to do with EvE was Captain's Quarters, the first step in Walking In Stations, which the EvE community hated.
EvE didn't want a FPS because they never wanted a FPS, not because they tried it and didn't like it. Had the whole thing been handled better by CCP, the EvE community would not have been the target aurdience in the first place.
As for Dust having a major impact on Tranquility, that would definitely have been a major reason EvE DIDN'T want it. |
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8575
|
Posted - 2017.01.10 17:06:00 -
[26] - Quote
Alena Asakura wrote:Glass Bowtie wrote: EVE has already said no to an FPS. They tried it and didn't like it. And Dust was suppose to have a meaningful impact on Tranquility. Hell, the dream was Dust would have a MAJOR impact on Tranquility, and EVE was still not interested.
To be completely clear, EvE never actually tried it. They said they didn't want it before they even tried it. Yes, some did, like me, and stopped fairly early on because it just didn't make sense to me in those early days. But most never even looked at Dust. Many didn't even have a PS3 to do so. I don't think it's helpful to make such broad statements. It gives a completely different perspective to look at the real reason EvE didn't want a FPS, which was they never wanted one in the first place, didn't want anyone "wasting" resources implementing ANYTHING that supported it. The only part of Incarna (the release that brought in the link to Dust) that had anything to do with EvE was Captain's Quarters, the first step in Walking In Stations, which the EvE community hated. EvE didn't want a FPS because they never wanted a FPS, not because they tried it and didn't like it. Had the whole thing been handled better by CCP, the EvE community would not have been the target aurdience in the first place. As for Dust having a major impact on Tranquility, that would definitely have been a major reason EvE DIDN'T want it. Certain vocal memebers of the EVE Forum Community which makes up a TINY fraction of the actual player community went on tirades because "MUH EVE DOLLARS" were being spent on something other than EVE, which is a stupid and childish issue to raise and just shows how much of no-life wastes of organs they are.
/end rage
I hardly ever ran into an actual player in the game in all my time of playing Dust and EVE at the same time, doing OBs for FW and PC, and just chatting in Local that actually didn't like the idea of Dust 514. Most of them just didn't like playing FPS or didn't own a console. It was more that they were apathetic than anything else.
I actually talked to many people that didn't know the influence Dust 514 had on EVE, and found the idea exciting after I explained it to them. On many occasions people in the Gallente Militia channel would get psyched and go fit up a Catalyst to try out an OB for themselves.
Don't believe the EVE Forums. ESPECIALLY not anything you read on General Discussion.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Buster Friently
Rosen Association
2463
|
Posted - 2017.01.10 17:17:00 -
[27] - Quote
Talos Vagheitan wrote:LOL KILLZ wrote:If they decide to go PS4 I'll be mad all over again. CCP said they would release on PC. So I had to make a decision, go ahead and upgrade to PS4 or get PC. The sole reason I decided to become a master racer was just for NOVA. At least you have strategy games :P
Yes, and the rest of the largest game library in history. |
Glass Bowtie
Kirkinen Risk Control Caldari State
41
|
Posted - 2017.01.10 23:49:00 -
[28] - Quote
Alena Asakura wrote:Glass Bowtie wrote: EVE has already said no to an FPS. They tried it and didn't like it. And Dust was suppose to have a meaningful impact on Tranquility. Hell, the dream was Dust would have a MAJOR impact on Tranquility, and EVE was still not interested.
To be completely clear, EvE never actually tried it. They said they didn't want it before they even tried it. Yes, some did, like me, and stopped fairly early on because it just didn't make sense to me in those early days. But most never even looked at Dust. Many didn't even have a PS3 to do so. I don't think it's helpful to make such broad statements. It gives a completely different perspective to look at the real reason EvE didn't want a FPS, which was they never wanted one in the first place, didn't want anyone "wasting" resources implementing ANYTHING that supported it. The only part of Incarna (the release that brought in the link to Dust) that had anything to do with EvE was Captain's Quarters, the first step in Walking In Stations, which the EvE community hated. EvE didn't want a FPS because they never wanted a FPS, not because they tried it and didn't like it. Had the whole thing been handled better by CCP, the EvE community would not have been the target aurdience in the first place. As for Dust having a major impact on Tranquility, that would definitely have been a major reason EvE DIDN'T want it.
Other than me not clarifying the fact that not every single person who played EVE tried Dust, we are saying the same thing.
And @Mobius, while I can acknowledge there was some support for Dust in EVE, I don't think it would be a stretch to flip the first bit of your post around to say "certain vocal members of the EVE community which makes up a tiny fraction of the actual player community did support the idea of Dust". People may have liked the concept, but as you said they were mostly apathetic as they weren't into FPSs, didn't have consoles, or maybe just didn't want to take time away from their EVE gaming. There is nothing wrong with any of that, but that doesn't equal support. I obviously cannot say what would have happened had we received a good amount of even spiritual support from EVE, but I think it's fair to say things would have been much different. The move to PC was going to happen in any scenario, but I think things would have been much different. Also, if Capsuleers were getting more info about Dust from you as opposed to CCP I think that could be considered a problem from a business standpoint.
Let me say, I'm not claiming anything like "EVE gave Dust the thumbs down so CCP cut off its head". I think we can agree that EVE as a community could have done more for us here, but they were in no way obligated to. Also, I played a bit of EVE. It started off as a way to streamline OB requests, but I got into it for a couple months until my laptop died. I can totally understand the infatuation with Tranquility and the feeling of "I'm doing this for the next few years, and I don't really care much either way about other games".
My problem with EVE is personal. Once Dusts death certificate was publicly signed and rubbed into our faces in 2014, that's when the EVE folks suddenly came out of the woodwork here. There was a lot of drumming up of support for CCP, a lot of people who "had been here from the beginning", yet had been completely silent until the quick, vague announcement of a new something that was going to do some stuff different, and it was going to come out sometime (that's not even Nova, that's Legion. I guess we can always say Dust was wildly more successful than Legion at least lol). We needed that support long before FF14.
I know you are far more likely to find dedicated, tightnit communities on PC. I would completely agree that a good bulk of the console community is trash. But you know what, we had a dedicated community here dammit, an original community of people who loved the game, financially supported the game, who logged in every day and or night to smash our faces into a brick wall in shithole battles because deep down we loved it. Hell, I'm still here. After all that sh*t I'm still here, and I'm still just as fired up as 2 years ago, because I loved the game. We, the Dust community, needed the "support" we saw after FF14 and beyond long before we got it. Again, this is my personal issue with EVE, and you can boil it down into a neutral TL:DR as "EVE support came far too late".
But all of that emotional stuff aside my point keeps getting hammered home, deeper and deeper. What kind of game is CCP making, and who are they making it for? It's not for EVE, and it's not for the former console community. It won't be tied to EVE, and I think it's more likely to say ever as opposed to soon. It will most likely be made to be able to run on lower end systems, even consoles, yet as a bare bones FPS on PC the one and only thing it would have going for it at the moment is graphics, making a theoretical port a big waste of time for everyone involved. Dust was obviously exclusively PvP (except for the battles with no one on the opposing team, which were actually pretty fun), though there was a large (and acceptable) cry for PvE. Nova at this point seems to be a bit up in the air on exactly what it is, and what the mix of PvP to PvE will be.
It just seems to me CCP has been stumbling through this whole FPS debacle half asleep, apathetic if you will. I'd really have to agree with the side of EVE that says this is all wasting resources that would be much better off directed towards EVE, for no gains what so ever for anyone.
|
Buster Friently
Rosen Association
2463
|
Posted - 2017.01.10 23:54:00 -
[29] - Quote
Glass Bowtie wrote:
It just seems to me CCP has been stumbling through this whole FPS debacle half asleep, apathetic if you will. I'd really have to agree with the side of EVE that says this is all wasting resources that would be much better off directed towards EVE, for no gains what so ever for anyone.
This is pretty much CCP's development process in a nutshell. It really isn't any different for EvE itself. |
Glass Bowtie
Kirkinen Risk Control Caldari State
41
|
Posted - 2017.01.11 00:18:00 -
[30] - Quote
I just wish we still had something to show for all the madness.
Instead I have PTSD, night sweats and I have to keep my PS3 hooked up to a kidney dialysis machine or it will shutdown for good.
If I look really hard I can still see the health bar and ammo count still burned into my plasma tv. |
|
Viktor Hadah Jr
0uter.Heaven
10355
|
Posted - 2017.01.11 01:09:00 -
[31] - Quote
Anyone who uses the words PS4 or XB1 as a suggestion for nova should be hanged, drawn and quartered because you've been hit upside the head with a stupid bat so hard you are just not going to recover.
PS5, XB?(Next gen) or PC are the only correct answers to what platforms Nova should be put on.
EVE Trial 250k Bonus SP
Viktor's most hated words in Dust: "Vet" & "Retired"
|
Alena Asakura
Rogue Clones Yulai Federation
1339
|
Posted - 2017.01.11 06:59:00 -
[32] - Quote
Mobius Wyvern wrote: Certain vocal memebers of the EVE Forum Community which makes up a TINY fraction of the actual player community went on tirades because "MUH EVE DOLLARS" were being spent on something other than EVE, which is a stupid and childish issue to raise and just shows how much of no-life wastes of organs they are.
/end rage
I hardly ever ran into an actual player in the game in all my time of playing Dust and EVE at the same time, doing OBs for FW and PC, and just chatting in Local that actually didn't like the idea of Dust 514. Most of them just didn't like playing FPS or didn't own a console. It was more that they were apathetic than anything else.
I actually talked to many people that didn't know the influence Dust 514 had on EVE, and found the idea exciting after I explained it to them. On many occasions people in the Gallente Militia channel would get psyched and go fit up a Catalyst to try out an OB for themselves.
Don't believe the EVE Forums. ESPECIALLY not anything you read on General Discussion.
Likewise I never talked to anyone in EvE that was actively doing anything to support or play Dust. I did talk to plenty that always wanted to try it. They just never did. When I reappeared in EvE after the plug was pulled on Dust, they asked where I was and I said I had been playing Dust. A lot of them said they wanted to play Dust, and when I told them they couldn't anymore because they'd pulled the plug, they almost uniformly said they wished they'd tried it. But none of them did.
The more vocal ones at the time when Dust first started, referred to things like Walking in Stations as examples of things they didn't want, because it represented to them the fact that "EvE developers" had been working on something they didn't want. EvE players as a whole either didn't want it at the time. Later, many wanted to try it but basicly never did. Only a very few like yourself and myself, actually tried it, loved it, got hooked and were dismayed when they closed it down. Apathy or vitriol were the reasons that EvE players didn't try Dust. But the end result is they DIDN'T try it. Had they, perhaps there would have been more support for keeping the game going.
|
One Eyed King
Nos Nothi
16247
|
Posted - 2017.01.11 08:25:00 -
[33] - Quote
Mobius Wyvern wrote: Don't believe the EVE Forums. ESPECIALLY not anything you read on General Discussion.
I like the unintended implication that our GD section is somehow trustworthy.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
byte modal
1162
|
Posted - 2017.01.11 15:21:00 -
[34] - Quote
One Eyed King wrote:Mobius Wyvern wrote: Don't believe the EVE Forums. ESPECIALLY not anything you read on General Discussion.
I like the unintended implication that our GD section is somehow trustworthy.
not sure that was unintended ;) most days, I cannot tolerate the replies over at the EvE-Online general forums. OMG those people are d!cks. Some kat asks a question or offers criticism of some aspect of EvE, then it becomes 10 pages of who can find the most minute comment (and sometimes just a word) to tear apart out of context with the intent of just mocking the OP before they really bother to read it. All while trying so very desperately to be cool and condescending.
EvE GD posters are something special.
kitten bacon taco (nom)
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8577
|
Posted - 2017.01.11 15:45:00 -
[35] - Quote
byte modal wrote:One Eyed King wrote:Mobius Wyvern wrote: Don't believe the EVE Forums. ESPECIALLY not anything you read on General Discussion.
I like the unintended implication that our GD section is somehow trustworthy. not sure that was unintended ;) most days, I cannot tolerate the replies over at the EvE-Online general forums. OMG those people are d!cks. Some kat asks a question or offers criticism of some aspect of EvE, then it becomes 10 pages of who can find the most minute comment (and sometimes just a word) to tear apart out of context with the intent of just mocking the OP before they really bother to read it. All while trying so very desperately to be cool and condescending. EvE GD posters are something special. Yeah, GD here has some shitposters, but that's because they do it for fun.
EVE GD is just 90% shitposts that are completely serious.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
byte modal
1162
|
Posted - 2017.01.11 15:52:00 -
[36] - Quote
IMO, they take themselves far too serious for their own good. I've only read a small percent of posters over the years that are legitimately being smart asses for fun. Most of what I see are overconfident little shats that only want to argue for the sake of assuming they already know everything.
kitten bacon taco (nom)
|
xxwhitedevilxx M
Maphia Clan Corporation
3894
|
Posted - 2017.01.11 16:26:00 -
[37] - Quote
One Eyed King wrote:I disagree, and I only play on PS consoles.
First, PC is CCP's forte.
Second, developing the game on PC gives them more freedom than developing for the PS4. CCP doesn't need to go through Sony for anything. They could not have pulled off the demo they did as quickly and easily had it been developed on the PS4. They also couldn't use test servers for Dust when coming up with changes, and look how that turned out. Development on the PC allows for test servers to try out changes beforehand, and working out kinks before releases and patches hit the player base.
I do hope that Nova eventually releases for a console, but I think that the best way for that to happen and give the best chances for long term success is to first develop on the PC.
There are + and - to be honest. I'm sure if current gen consoles were a little bit more powerful we wouln't even be talking about PC games for some simple reasons.
PC, we all know by now, are not equal in performance. None of them. Every PC has its own CPU, its own GPU its own RAM, Motherboard etc,and can throw out very different performances running the very same game. Now, imagine, you have to produce a videogame and you cover every possible position in a team: would you rather know exactly what's the max polycount target, what's the exact texel density, how many draw calls in order to sqeeze the hardware you have? I'd say of course I'd prefer to know beforehand what's possible and what's not, and that's exactly the main point in developing for consoles: you have your hardware and you push it to its best. On PCs, instead, you usually don't do it: you usually try to guess what will be the "average" PC build, scale it down a bit in its core "heavy" features, and then pump it up with visual fx for people who have better builds.
So, no. It's not easier. The fact that (and it was true) it was easier to develop for PC rather that consoles was only valid for PS3 (not even xbox 360) due to its "very strange" architecture (based on what developers said).
I might repeat myself but I really want to stress that seriously, if Ps4 was some kind of GTX 970 build, we wouldn't be here arguing on what's better between PC and Consoles. Having to deal with SONY and Microsoft instead of being free to publish your game whenever, wherever you want would have just been a lesser inconvenience, but nothing more.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
Buster Friently
Rosen Association
2465
|
Posted - 2017.01.11 17:59:00 -
[38] - Quote
xxwhitedevilxx M wrote:One Eyed King wrote:I disagree, and I only play on PS consoles.
First, PC is CCP's forte.
Second, developing the game on PC gives them more freedom than developing for the PS4. CCP doesn't need to go through Sony for anything. They could not have pulled off the demo they did as quickly and easily had it been developed on the PS4. They also couldn't use test servers for Dust when coming up with changes, and look how that turned out. Development on the PC allows for test servers to try out changes beforehand, and working out kinks before releases and patches hit the player base.
I do hope that Nova eventually releases for a console, but I think that the best way for that to happen and give the best chances for long term success is to first develop on the PC. There are + and - to be honest. I'm sure if current gen consoles were a little bit more powerful we wouln't even be talking about PC games for some simple reasons. PC, we all know by now, are not equal in performance. None of them. Every PC has its own CPU, its own GPU its own RAM, Motherboard etc,and can throw out very different performances running the very same game. Now, imagine, you have to produce a videogame and you cover every possible position in a team: would you rather know exactly what's the max polycount target, what's the exact texel density, how many draw calls in order to sqeeze the hardware you have? I'd say of course I'd prefer to know beforehand what's possible and what's not, and that's exactly the main point in developing for consoles: you have your hardware and you push it to its best. On PCs, instead, you usually don't do it: you usually try to guess what will be the "average" PC build, scale it down a bit in its core "heavy" features, and then pump it up with visual fx for people who have better builds. So, no. It's not easier. The fact that (and it was true) it was easier to develop for PC rather that consoles was only valid for PS3 (not even xbox 360) due to its "very strange" architecture (based on what developers said). I might repeat myself but I really want to stress that seriously, if Ps4 was some kind of GTX 970 build, we wouldn't be here arguing on what's better between PC and Consoles. Having to deal with SONY and Microsoft instead of being free to publish your game whenever, wherever you want would have just been a lesser inconvenience, but nothing more.
First off, there's way more to dealing with Microsoft or Sony than a "simple inconvenience". Keep in mind that both of those companies require that any hosted game run on their servers, in their ecosystem according to their rules, not CCP's. This is massive issue and reason enough to avoid it even if consoles were somehow on the same performance level that PCs are. Obviously consoles aren't at the same performance levels of PCs either, so that's a second issue.
The biggest reason to avoid consoles in the future, for CCP, is to avoid being held hostage by the walled gardens of providers like Sony and Microsoft.
There are also more subtle issues when dealing with consoles that somewhat defeats the idea that it may be easier to develop for consoles. It's true that when developing for PC, you have to consider a wide variety of hardware performance levels, but all of these differences are handled by standard APIs and libraries. Therefore, a developer doesn't have to account for different target architectures, for the most part, aside from providing a lot of options to the end users to tune graphics levels and other settings. On the other hand, when dealing with the console world, any updates to a game in the walled garden of Microsoft or Sony has to go through those company's Q&A as well as CCP's own Q&A. Microsoft, at least, also dictates how many updates can be delivered in a given time period and how much data can be delivered.
Once again, it's no mere "minor inconvenience" it's a different environment completely. CCP will do well to simply avoid consoles completely in the future. If they want to try to capture new market revenue, mobile it the way they will probably go since VR isn't really taking off at the moment. |
Alena Asakura
Rogue Clones Yulai Federation
1342
|
Posted - 2017.01.11 18:37:00 -
[39] - Quote
xxwhitedevilxx M wrote:One Eyed King wrote:I disagree, and I only play on PS consoles.
First, PC is CCP's forte.
Second, developing the game on PC gives them more freedom than developing for the PS4. CCP doesn't need to go through Sony for anything. They could not have pulled off the demo they did as quickly and easily had it been developed on the PS4. They also couldn't use test servers for Dust when coming up with changes, and look how that turned out. Development on the PC allows for test servers to try out changes beforehand, and working out kinks before releases and patches hit the player base.
I do hope that Nova eventually releases for a console, but I think that the best way for that to happen and give the best chances for long term success is to first develop on the PC. There are + and - to be honest. I'm sure if current gen consoles were a little bit more powerful we wouln't even be talking about PC games for some simple reasons. PC, we all know by now, are not equal in performance. None of them. Every PC has its own CPU, its own GPU its own RAM, Motherboard etc,and can throw out very different performances running the very same game. Now, imagine, you have to produce a videogame and you cover every possible position in a team: would you rather know exactly what's the max polycount target, what's the exact texel density, how many draw calls in order to sqeeze the hardware you have? I'd say of course I'd prefer to know beforehand what's possible and what's not, and that's exactly the main point in developing for consoles: you have your hardware and you push it to its best. On PCs, instead, you usually don't do it: you usually try to guess what will be the "average" PC build, scale it down a bit in its core "heavy" features, and then pump it up with visual fx for people who have better builds. So, no. It's not easier. The fact that (and it was true) it was easier to develop for PC rather that consoles was only valid for PS3 (not even xbox 360) due to its "very strange" architecture (based on what developers said). I might repeat myself but I really want to stress that seriously, if Ps4 was some kind of GTX 970 build, we wouldn't be here arguing on what's better between PC and Consoles. Having to deal with SONY and Microsoft instead of being free to publish your game whenever, wherever you want would have just been a lesser inconvenience, but nothing more. The "very strange" architecture was hardly ever really used properly. Most usually just developed on some other platform then used emulation to cram it into the PS3. The architecture we're talking about, by the way, was the "Cell Broadband Engine" which was actually more of a small neural net than a multiprocessor. Of course, that functionality was far too obscure for most, so they just treated it as an 8-core processor. Very sad, because that same chip was apparently being used in supercomputers where the neural net capability allowed it to vastly improve on a simple multiprocessor.
I liked the fact that every core on the chip knew what every other core on the chip was doing. So each core didn't just do its own job, it could be programmed to be "aware" of the other cores and react. I believe there were very few games that ever used this, and all of them were developed specificly for the PS3 - the ultimate exclusive as those games could never then be ported to a "normal" platform. The PS3 was its own worst enemy - the very architecture which made its processor generations ahead of everything else made it so hard to program for that virtually noone did it. I would have loved to see games that were developed exclusively for PS3 using this functionality. I don't believe Dust ever used it, as it's obvious that the performance was clunky, where it should have been lightning fast. Now we'll never know, of course. The PS3 and what it could have done will be lost to antiquity. |
xxwhitedevilxx M
Maphia Clan Corporation
3895
|
Posted - 2017.01.11 19:08:00 -
[40] - Quote
Buster Friently wrote: First off, there's way more to dealing with Microsoft or Sony than a "simple inconvenience". Keep in mind that both of those companies require that any hosted game run on their servers, in their ecosystem according to their rules, not CCP's. This is massive issue and reason enough to avoid it even if consoles were somehow on the same performance level that PCs are. Obviously consoles aren't at the same performance levels of PCs either, so that's a second issue.
The biggest reason to avoid consoles in the future, for CCP, is to avoid being held hostage by the walled gardens of providers like Sony and Microsoft.
There are also more subtle issues when dealing with consoles that somewhat defeats the idea that it may be easier to develop for consoles. It's true that when developing for PC, you have to consider a wide variety of hardware performance levels, but all of these differences are handled by standard APIs and libraries. Therefore, a developer doesn't have to account for different target architectures, for the most part, aside from providing a lot of options to the end users to tune graphics levels and other settings.
On the other hand, when dealing with the console world, any updates to a game in the walled garden of Microsoft or Sony has to go through those company's Q&A as well as CCP's own Q&A. Microsoft, at least, also dictates how many updates can be delivered in a given time period and how much data can be delivered.
Once again, it's no mere "minor inconvenience" it's a different environment completely. CCP will do well to simply avoid consoles completely in the future. If they want to try to capture new market revenue, mobile it the way they will probably go since VR isn't really taking off at the moment.
On the first point, well, just no. PSN/Xbox Live don't "force" you to use their servers. Their servers are only required for autentication purposes, and with obvious reasons. So, yeah, no need to say "damn PSN" when Tranquillity was down . The only real point I see here is that if PSN/Live are down you cannot play.
API and libraries:
it's not that PS4/Xbox doesn't have any! Actually, they both have custom/semi-custom API and libraries and Sony's closely resemble Vulkan (in-depth from slide 32 on http://develop.scee.net/wp-content/uploads/2014/11/ParisGC2013Final.pdf). And by the way, APIs won't help you if your shaders are too complex (just think like Parallax Occlusion Mapping on a terrain shader/material with no optimization) for a specific machine or if your drawcalls are too high. In case you want hundreds and even thousands of the more or less same object on screen, lets say, pebbles or small rocks, you will probably want to instance those objects and HLOD the hell out of it. It has nothing to do with machine specifics, but more with design/optimization choices. The whole point here is that if your boundaries are uncertain, you won't risk breaking the game on half the PC builds simply because you went too far with a shader (and yes, I'm exaggerating, but you got the point). APIs won't help you if you want your game assets to be both med poly and on Xbox360. I mean, you could, but then you would expect incredibly "empty" rooms.
QA:
Well, yes. But as we console paesants have seen here, Sony QA usually just makes sure that your PS4 doesn't blow up while playing your game. It's not the kind of QA you would expect, for example, at CCP. And they reduced the time the whole process takes to a week or so, so it's not even the epic amount of time the community usually think of. But if a week is too much, then you're completely right.
The point I didn't see in your post, anyway,might be the main reason why (often minor) developers avoid consoles imo: costs. It is a pretty big and potentially risky investment, and you'd have to pay everytime you want to push out a patch. That's why I started my post saying that console development is both a plus and a minus. You must carefully plan your marketing and players expectations in order to not lose money from your game.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
|
Buster Friently
Rosen Association
2469
|
Posted - 2017.01.11 19:18:00 -
[41] - Quote
xxwhitedevilxx M wrote:Buster Friently wrote: First off, there's way more to dealing with Microsoft or Sony than a "simple inconvenience". Keep in mind that both of those companies require that any hosted game run on their servers, in their ecosystem according to their rules, not CCP's. This is massive issue and reason enough to avoid it even if consoles were somehow on the same performance level that PCs are. Obviously consoles aren't at the same performance levels of PCs either, so that's a second issue.
The biggest reason to avoid consoles in the future, for CCP, is to avoid being held hostage by the walled gardens of providers like Sony and Microsoft.
There are also more subtle issues when dealing with consoles that somewhat defeats the idea that it may be easier to develop for consoles. It's true that when developing for PC, you have to consider a wide variety of hardware performance levels, but all of these differences are handled by standard APIs and libraries. Therefore, a developer doesn't have to account for different target architectures, for the most part, aside from providing a lot of options to the end users to tune graphics levels and other settings.
On the other hand, when dealing with the console world, any updates to a game in the walled garden of Microsoft or Sony has to go through those company's Q&A as well as CCP's own Q&A. Microsoft, at least, also dictates how many updates can be delivered in a given time period and how much data can be delivered.
Once again, it's no mere "minor inconvenience" it's a different environment completely. CCP will do well to simply avoid consoles completely in the future. If they want to try to capture new market revenue, mobile it the way they will probably go since VR isn't really taking off at the moment.
On the first point, well, just no. PSN/Xbox Live don't "force" you to use their servers. Their servers are only required for autentication purposes, and with obvious reasons. So, yeah, no need to say "damn PSN" when Tranquillity was down . The only real point I see here is that if PSN/Live are down you cannot play. API and libraries: it's not that PS4/Xbox doesn't have any! Actually, they both have custom/semi-custom API and libraries and Sony's closely resemble Vulkan (in-depth from slide 32 on http://develop.scee.net/wp-content/uploads/2014/11/ParisGC2013Final.pdf). And by the way, APIs won't help you if your shaders are too complex (just think like Parallax Occlusion Mapping on a terrain shader/material with no optimization) for a specific machine or if your drawcalls are too high. In case you want hundreds and even thousands of the more or less same object on screen, lets say, pebbles or small rocks, you will probably want to instance those objects and HLOD the hell out of it. It has nothing to do with machine specifics, but more with design/optimization choices. The whole point here is that if your boundaries are uncertain, you won't risk breaking the game on half the PC builds simply because you went too far with a shader (and yes, I'm exaggerating, but you got the point). APIs won't help you if you want your game assets to be both med poly and on Xbox360. I mean, you could, but then you would expect incredibly "empty" rooms. QA: Well, yes. But as we console paesants have seen here, Sony QA usually just makes sure that your PS4 doesn't blow up while playing your game. It's not the kind of QA you would expect, for example, at CCP. And they reduced the time the whole process takes to a week or so, so it's not even the epic amount of time the community usually think of. But if a week is too much, then you're completely right. The point I didn't see in your post, anyway,might be the main reason why (often minor) developers avoid consoles imo: costs. It is a pretty big and potentially risky investment, and you'd have to pay everytime you want to push out a patch. That's why I started my post saying that console development is both a plus and a minus. You must carefully plan your marketing and players expectations in order to not lose money from your game.
My post was meant as a simplified view into the intricacies. Also, I did mention that the delivery of data is carefully monitored by Microsoft, but I did forget to mention that the developer does have to pay for the pleasure of delivering a patch as well, in addition to the delays represented by third party QA and other restrictions. I think your points are somewhat valid, but missing the point really. That point being that it isn't actually easier to develop for consoles. It's actually harder. Most of those reasons aren't actually technical, but are instead business processes.
This is why, despite the fact that PC development is slightly more technically difficult, there are still vastly more games made for PC than consoles. |
xxwhitedevilxx M
Maphia Clan Corporation
3896
|
Posted - 2017.01.11 19:27:00 -
[42] - Quote
Alena Asakura wrote:xxwhitedevilxx M wrote:One Eyed King wrote:I disagree, and I only play on PS consoles.
First, PC is CCP's forte.
Second, developing the game on PC gives them more freedom than developing for the PS4. CCP doesn't need to go through Sony for anything. They could not have pulled off the demo they did as quickly and easily had it been developed on the PS4. They also couldn't use test servers for Dust when coming up with changes, and look how that turned out. Development on the PC allows for test servers to try out changes beforehand, and working out kinks before releases and patches hit the player base.
I do hope that Nova eventually releases for a console, but I think that the best way for that to happen and give the best chances for long term success is to first develop on the PC. There are + and - to be honest. I'm sure if current gen consoles were a little bit more powerful we wouln't even be talking about PC games for some simple reasons. PC, we all know by now, are not equal in performance. None of them. Every PC has its own CPU, its own GPU its own RAM, Motherboard etc,and can throw out very different performances running the very same game. Now, imagine, you have to produce a videogame and you cover every possible position in a team: would you rather know exactly what's the max polycount target, what's the exact texel density, how many draw calls in order to sqeeze the hardware you have? I'd say of course I'd prefer to know beforehand what's possible and what's not, and that's exactly the main point in developing for consoles: you have your hardware and you push it to its best. On PCs, instead, you usually don't do it: you usually try to guess what will be the "average" PC build, scale it down a bit in its core "heavy" features, and then pump it up with visual fx for people who have better builds. So, no. It's not easier. The fact that (and it was true) it was easier to develop for PC rather that consoles was only valid for PS3 (not even xbox 360) due to its "very strange" architecture (based on what developers said). I might repeat myself but I really want to stress that seriously, if Ps4 was some kind of GTX 970 build, we wouldn't be here arguing on what's better between PC and Consoles. Having to deal with SONY and Microsoft instead of being free to publish your game whenever, wherever you want would have just been a lesser inconvenience, but nothing more. The "very strange" architecture was hardly ever really used properly. Most usually just developed on some other platform then used emulation to cram it into the PS3. The architecture we're talking about, by the way, was the "Cell Broadband Engine" which was actually more of a small neural net than a multiprocessor. Of course, that functionality was far too obscure for most, so they just treated it as an 8-core processor. Very sad, because that same chip was apparently being used in supercomputers where the neural net capability allowed it to vastly improve on a simple multiprocessor. I liked the fact that every core on the chip knew what every other core on the chip was doing. So each core didn't just do its own job, it could be programmed to be "aware" of the other cores and react. I believe there were very few games that ever used this, and all of them were developed specificly for the PS3 - the ultimate exclusive as those games could never then be ported to a "normal" platform. The PS3 was its own worst enemy - the very architecture which made its processor generations ahead of everything else made it so hard to program for that virtually noone did it. I would have loved to see games that were developed exclusively for PS3 using this functionality. I don't believe Dust ever used it, as it's obvious that the performance was clunky, where it should have been lightning fast. Now we'll never know, of course. The PS3 and what it could have done will be lost to antiquity.
Oh yes, I've read a lot on the Cell Processor and I've always read very discordant opinions on the matter (at the time it was blazing fast with single precision and "meh" with double precision) and don't have an opinion on that really since I don't now enough on the matter. Even tho, I don't see many ways to use it in the game industry specifically (perhaps in AI?).
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Alena Asakura
Rogue Clones Yulai Federation
1344
|
Posted - 2017.01.11 22:36:00 -
[43] - Quote
xxwhitedevilxx M wrote:Oh yes, I've read a lot on the Cell Processor and I've always read very discordant opinions on the matter (at the time it was blazing fast with single precision and "meh" with double precision) and don't have an opinion on that really since I don't now enough on the matter. Even tho, I don't see many ways to use it in the game industry specifically (perhaps in AI?). I honestly think the issue is now moot. They'll never again (not anytime soon!) revisit this kind of architecture in a games console, nor for that matter in a PC. It was just too complex for an industry that only wanted multiprocessing. As for the things it was NOT good for, that was probably developers trying to use it for processing that it wasn't designed for. Again, valid, but not necessarily relevant. The fact is, whatever it could have done, the Cell Broadband Processor was largely ignored for its unique capabilities, which by the way were simply activated with appropriate firmware, but you had to program to those functions in order to use them, otherwise it was just going to be emulating some other platform in the same way as the early PS3s could emulate a PS2. Emulation will always result in a slower product, even if the architecture itself is capable of much more.
Anyway, we won't see anything like it again until the whole industry moves towards similar neural net architecture. The problem for the PS3 was it was just too advanced for most to use natively, and too different to support porting from other platforms well enough. When everyone is doing the same thing, that might change.
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xxwhitedevilxx M
Maphia Clan Corporation
3897
|
Posted - 2017.01.11 23:04:00 -
[44] - Quote
Alena Asakura wrote:xxwhitedevilxx M wrote:Oh yes, I've read a lot on the Cell Processor and I've always read very discordant opinions on the matter (at the time it was blazing fast with single precision and "meh" with double precision) and don't have an opinion on that really since I don't now enough on the matter. Even tho, I don't see many ways to use it in the game industry specifically (perhaps in AI?). I honestly think the issue is now moot. They'll never again (not anytime soon!) revisit this kind of architecture in a games console, nor for that matter in a PC. It was just too complex for an industry that only wanted multiprocessing. As for the things it was NOT good for, that was probably developers trying to use it for processing that it wasn't designed for. Again, valid, but not necessarily relevant. The fact is, whatever it could have done, the Cell Broadband Processor was largely ignored for its unique capabilities, which by the way were simply activated with appropriate firmware, but you had to program to those functions in order to use them, otherwise it was just going to be emulating some other platform in the same way as the early PS3s could emulate a PS2. Emulation will always result in a slower product, even if the architecture itself is capable of much more. Anyway, we won't see anything like it again until the whole industry moves towards similar neural net architecture. The problem for the PS3 was it was just too advanced for most to use natively, and too different to support porting from other platforms well enough. When everyone is doing the same thing, that might change.
Coincidences: I was reading this right before reading your post
http://www.anandtech.com/show/10907/amd-gives-more-zen-details-ryzen-34-ghz-nvme-neural-net-prediction-25-mhz-boost-steps
But I believe it's used in a substancially different way-
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Alena Asakura
Rogue Clones Yulai Federation
1345
|
Posted - 2017.01.12 04:06:00 -
[45] - Quote
xxwhitedevilxx M wrote:Alena Asakura wrote:xxwhitedevilxx M wrote:Oh yes, I've read a lot on the Cell Processor and I've always read very discordant opinions on the matter (at the time it was blazing fast with single precision and "meh" with double precision) and don't have an opinion on that really since I don't now enough on the matter. Even tho, I don't see many ways to use it in the game industry specifically (perhaps in AI?). I honestly think the issue is now moot. They'll never again (not anytime soon!) revisit this kind of architecture in a games console, nor for that matter in a PC. It was just too complex for an industry that only wanted multiprocessing. As for the things it was NOT good for, that was probably developers trying to use it for processing that it wasn't designed for. Again, valid, but not necessarily relevant. The fact is, whatever it could have done, the Cell Broadband Processor was largely ignored for its unique capabilities, which by the way were simply activated with appropriate firmware, but you had to program to those functions in order to use them, otherwise it was just going to be emulating some other platform in the same way as the early PS3s could emulate a PS2. Emulation will always result in a slower product, even if the architecture itself is capable of much more. Anyway, we won't see anything like it again until the whole industry moves towards similar neural net architecture. The problem for the PS3 was it was just too advanced for most to use natively, and too different to support porting from other platforms well enough. When everyone is doing the same thing, that might change. Coincidences: I was reading this right before reading your post http://www.anandtech.com/show/10907/amd-gives-more-zen-details-ryzen-34-ghz-nvme-neural-net-prediction-25-mhz-boost-stepsBut I believe it's used in a substancially different way- Yes, it does look different - used for predictive decisions rather than multiply-aware cores, but it's good to see that some form of neural net processor is starting to hit the mainstream! |
DeadlyAztec11
9813
|
Posted - 2017.01.21 01:55:00 -
[46] - Quote
byte modal wrote:IMO, they take themselves far too serious for their own good. I've only read a small percent of posters over the years that are legitimately being smart asses for fun. Most of what I see are overconfident little shats that only want to argue for the sake of assuming they already know everything. You read my like a book, but tell me, did you enjoy flipping my pages as much as I enjoyed getting them flipped?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Heimdallr69
Negative-Feedback.
7362
|
Posted - 2017.01.22 01:11:00 -
[47] - Quote
PC is better but consoles would have more players and a longer life..but it doesn't matter the game isn't happening |
byte modal
1183
|
Posted - 2017.01.22 01:53:00 -
[48] - Quote
DeadlyAztec11 wrote:byte modal wrote:IMO, they take themselves far too serious for their own good. I've only read a small percent of posters over the years that are legitimately being smart asses for fun. Most of what I see are overconfident little shats that only want to argue for the sake of assuming they already know everything. You read my like a book, but tell me, did you enjoy flipping my pages as much as I enjoyed getting them flipped?
I enjoyed opening your leather-bound cover, revealing your front matter set in exquisite typography. I first noticed the binding of your aged archival quality paper---each sheet a lovely fold of stock and weight. Your text! I could almost hear your voice speaking to me as I read you line by line. Each word of your copy thrilled my eyes and teased my mind. You naughty, naughty book you. I held my breath as I whispered each sentence to myself; and my lips trembled with each utterance. Shivers crawled down my spine as my finger tip gently raked down your page, tracing your paragraphs one delicate line at a time. I read myself to sleep ...because only you can exhaust me so.
kitten bacon taco (nom)
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DUST Fiend
18907
|
Posted - 2017.01.22 02:19:00 -
[49] - Quote
Alena Asakura wrote:until they actually produce something, ANYTHING, it's all just vapourwear to me. *transfers all likes to Alena*
Though to be fair, taken at face value, they have technically produced the demo. That mostly just induced rage in me, but I'm a pessimist extraordinaire so it's just kind of my thing.
Bitterberry
Dropship squish you dood, Fatty McWaddlinBoomStickguY
GIMMAMENOVAFERWHYNODOOOOOOOO!?!!?!?!!?!?
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Pokey Dravon
OSG Planetary Operations
8921
|
Posted - 2017.01.22 02:46:00 -
[50] - Quote
DUST Fiend wrote:Alena Asakura wrote:until they actually produce something, ANYTHING, it's all just vapourwear to me. *transfers all likes to Alena* Though to be fair, taken at face value, they have technically produced the demo. That mostly just induced rage in me, but I'm a pessimist extraordinaire so it's just kind of my thing.
Someone has to balance me out.
EVE: Phoenix - 'Rise Again' Trailer
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Lightning35 Delta514
Federation Marines 62
5142
|
Posted - 2017.01.23 23:37:00 -
[51] - Quote
what if they didn't put dust on ps3? what would it be?
CEO of Federation Marines 62 - Bravo Company
Gallente - Freedom - Quafe - Gk.0s/Gv.0s - 72m SP
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