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Moorian Flav
426
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Posted - 2017.01.06 15:55:00 -
[1] - Quote
I quite often played Commando in DUST for 3 reasons; to be different, because I spent the SP on Commando, and because I loved the Mass Driver and Laser (which were not always applicable). I never used Commando in PC though as it just couldn't hold up to the other suits. Even though I enjoyed Commando, in it's last state, it just wasn't really competitive enough as a serious playstyle. Therefore, I ask the following question: Do you think Commando should be in Project Nova? Quite honestly, I do not remember any Commandos in the Project Nova demo but that could have been simply because no one used them. In any case, please reply with your opinion. I will reply with my opinion later in the thread.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Moorian Flav
426
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Posted - 2017.01.06 17:51:00 -
[2] - Quote
Cool to hear they are staying as I only noticed the 3 other roles in the PN demo. Of course, there was like only 1 to 2 PN videos and if I remember right, both were from players instead of directly from CCP. Since Commandos/Vanguard are staying and have no AV capabilities, they definitely need reworked for PN. I could have swore a previous bonus in DUST 514 was increased mag size but many deemed it OP where it was removed. Therefore, I doubt increased mag size will resurface. Something needs to make Commandos standout though. The increased damage bonuses did work but not against other proto roles.
Speaking of roles, not sure if it is just me but it seems somewhat laziness on dev side for Assaults/Logis and Sentinels/Commandos to look the exact same beyond color scheme. A lot of times in play, I remember players wondering if what killed them was one or the other. If power cores are indeed used, I hope there will be a difference between these roles even if it is slight such as a difference in helmet design. Going even further, if CCP rolls with the power core scheme, I wonder how players will be able to distinguish between T1 and T3. I guess all of this could be discussion in a different thread if anyone is interested.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Moorian Flav
426
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Posted - 2017.01.06 23:00:00 -
[3] - Quote
The Commando could dish out DPS alright but the lack of slots and CPU/PG is what caused it to normally not last very long in a serious fight. Maybe an extra slot along with a buff to CPU/PG specific to faction would balance it better with the other roles but not really set it apart still. I still say I like how Hawken did heavies where you had to know how to work them to take advantage of the extra damage and defense. If CCP could do something similar with Heavies such as having them take less damage in the front but more damage in the back while shielding/armor is standard for Medium (same no matter where you get shot besides the head) and Scouts getting bonus damage in the back, I would think that would be great. That would provide a difference in defense separating Assault and Commando all the more along with the other roles as well.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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