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Ripley Riley
Incorruptibles
14234
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Posted - 2016.10.13 04:19:00 -
[1] - Quote
Balancing KBM vs. controllers is asking for community dissatisfaction and eventual meltdown. Plus myriad other reasons the game project nova will become should stay well away from consoles. Not going to rehash them all because this dead horse has been beaten to a 15m deep crater. PC is the one true home for project nova... Hell, probably should have been for DUST 514 too.
My advice to you, playa.
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Ripley Riley
Incorruptibles
14234
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Posted - 2016.10.13 14:20:00 -
[2] - Quote
Talos Vagheitan wrote:Joel II X wrote:*remembers Foxfour tweet* "doesn't remember Foxfour tweet" Link? I can't remember if he deleted the tweet or not, but he said "**** consoles". It eventually led to him creating a personal Twitter account so he can share his own personal opinions without that view being directly connected to CCP.
Speaks to dev's opinions of developing for consoles
My advice to you, playa.
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Ripley Riley
Incorruptibles
14239
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Posted - 2016.10.13 17:59:00 -
[3] - Quote
Talos Vagheitan wrote:Lol, something funny brat? Yes, it is funny. "**** consoles" seems to put a nice bow on CCP's sentiments for the console market. The one exception being EVE Valkyrie, which I wager they did because PSVR is more affordable than PC VR options and therefore more likely to succeed. Project nova doesn't seem to be offering a VR experience so chances of CCP stooping into the console market again are somewhere between "****" and "all".
My advice to you, playa.
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Ripley Riley
Incorruptibles
14239
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Posted - 2016.10.13 18:18:00 -
[4] - Quote
Talos Vagheitan wrote:Stooping to the bigger player base? Interesting... ;) Okay, yes, the playerbase becomes larger. Then they must develop two sets of code. They also have to deal with console generations and porting over the game from PS4 to 5 and then 6 and so on. The PS4 Pro offers more powerful hardware, but Sony has said the PS4 Pro will be able to play PS4 games so CCP cannot count on the PS4 Pro's hardware and must then develop with inferior hardware in mind.
THEN you have yet to offer an explanation for cross-play between console and PC players and the massive precision differences between KBM and controller. And if you "Well there just won't be cross play" so you are segregating console players; the PC nova mercs can interact with EVE and what not. Console players could not because then they would have to deal with KBM players.
OR the differences in update cadence. A console community will forever be operating a few days or weeks behind the PC players. So what, you slow down PC updates so consoles can keep up due to Sony's QA policies? Sounds pretty ******.
TL;DR -
My advice to you, playa.
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Ripley Riley
Incorruptibles
14240
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Posted - 2016.10.13 18:30:00 -
[5] - Quote
Talos Vagheitan wrote:There are pro's and con's either way. Personally, I think all technical obstacles are worth overcoming to have the largest possible player base. But hey, that's me. WoW had a massive player base, that doesn't intrinsically make it a better game. I know that isn't a perfect 1:1 example, but I'm trying to say a project nova does not need 15,000,000 players to be great.
Out of curiousity, do you own a PC? If so, what kind of specs are you running? I'm discovering the vast majority of players who are demanding a console port don't own a PC. A gaming PC that can run project nova is not going to be $3k+ as some would have you believe.
My advice to you, playa.
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Ripley Riley
Incorruptibles
14240
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Posted - 2016.10.13 19:21:00 -
[6] - Quote
Talos Vagheitan wrote:Well, we really don't know the required specs yet. No I'm not optimally set up to play an FPS on PC currently. I'm also not demanding anything, I just don't think the benefits of consoles should be overlooked entirely. We don't know the exact specs, but multiple former CPM2 folks have confirmed CCP Rattati's goal is to have this game run on a mid-to-low end PC at a stable 60 FPS. I'm paraphrasing a bit. Look at EVE Online and how CCP optimizes the ever living **** out of their games; you can run EVE on a busted microwave
Talos Vagheitan wrote:WoW can't compare to this game. The Dust-EVE universe is unique, and I think would benefit tremendously to the maximum number of players. That's why matchmaking never worked for us. Having higher numbers of players would help with matchmaking, but there are diminishing returns on that. Really, more than max players, matchmaking benefits from having many skill levels of players. That can be accomplished with the populations we see on PC servers.
Talos Vagheitan wrote:Also, regarding a game with a near infinite development scope Okay that's being very generous but go on... Talos Vagheitan wrote:you actually could make the case that the more players (revenue) then the better game in the long run.
One of Dust's biggest thorns was a tiny, isolated community that stomped out any hope of gaining new players. More players =/= more revenue necessarily. It just means more opportunities for CCP to turn F2Pers into paying customers; if the game itself is shoddy the population it supports isn't going to make a difference. The game's overall quality might suffer if, oh I don't know, the developers are having to split their efforts between two platforms.
My advice to you, playa.
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