Alena Asakura
Rogue Clones Yulai Federation
1218
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Posted - 2016.10.13 08:02:00 -
[1] - Quote
Piercing Serenity wrote:Talos Vagheitan wrote:Pokey Dravon wrote:Talos Vagheitan wrote:Pokey Dravon wrote:I think your stats on EVE players buying PS3 is overstated and anecdotal but I wont bicker about it...
And largely the reason they messed it up was trying to deal with the difficulties of developing on a platform they had zero experience in, and honestly still have little experience in.
Develop on PC, prove they can avoid the same issues from before, then look at options for expanding laterally. That is the plan they are going with and it is the correct one. Lol... if you say so. You apparently know more about developing a game than I do. My point is there are tremendous benefits to this game being on the consoles, whether they develop for that now, or develop on PC and port it later. They would be missing a huge opportunity by making Nova PC exclusive. Especially with cross-play looming with other games, which will likely "break the dam" and cause everyone to be cross play. CCP should push hard to get in there first, the hype alone would explode their player numbers ... "XBOX vs. PS with PC" Well....there are actually already many games that have Cross-Play so that's really not that big of a hype. They tried to hype that with Dust and it blew up in their faces because it was rushed because they wanted to be the first. Developing now with PS4 in mind is basically saying "Ok well we already have a defined upper limit of what we can do" which honestly is not going to be a good way to develop the kind of game it should be. It should be "Ok we made the game we wanted, now will it work on PS4 or should we wait till PS5?" I mean...I want Nova to be everything it possibly can be, so why put a hard limit on it from the start? You're not giving the modern consoles enough credit. Have you seen graphics comparisons? The capabilities of PS4 and XB are more than capable to run anything that needs to be run. Dust was great on the PS3, now on PS4 it can be 100X better. I'm happy with that. I don't care if a blade of grass can have 10 times more polygons on the PC, that's not really that important to me. The pro's outweigh the cons regarding placing the game on consoles IMO Also, to my knowledge there is currently no cross-play between PS-XB. XB recently did the play anywhere thing with windows which allows all XB games played on windows, that's what's getting the ball rolling here. That's either gonna kill Sony, or Sony will be forced to join in. Developers are also pushing them for it. Once it happens there's no turning back. Full cross-play is the future Pokey's conversation has me thinking about logistical caps, not hardware caps. I agree with the argument that modern day consoles are trending to be on-par with modest laptops. But think back to the logistical issues that DUST faced during its PS3 days. CCP can't patch when they want (or need to), for example. Furthermore, focusing in on the hardware differences, computers will always have more under the hood than consoles - even if the differential between them shrinks. So I would reiterate Pokey's point again: if you had the option for more room, power, and freedom to work with, why wouldn't you take it? I'm sure they will. The PC will be the development platform, and all CCP needs to do is keep the basics within the capability of the latest console they've ported to, to ensure it can still run on it. Things like graphics, which can be awesome on PC, can still be dialed down both there and on consoles. |