Zekain Kade wrote:From the few matches i was able to play this morning, It became quite clear that the attackers simply cannot lose.
Right now, this map (the us one) Is like playing on bio mass, or communication when the attackers are able to instantly destroy the two outposts. There simply is not enough fire power on the map that can stop the MCC. You can hold the attackers off, and keep them trapped in their spawn. But you still wont be able to destroy the MCC.
The only way i can see the defenders gaining a remote chance of winning would be by having half of their team drop down tanks ,and focus on the MCC for the entire match. Which is another problem.
The map is far too small. it also lacks the cover needed for infantry to escape from tanks. Once a tank sees you, you're screwed, you can't get away because there are no small areas for infantry to hide in.
Hit detection is still a problem.
Hit registration is still too slow.
Grenades are still silent killers.
Spawns are still glitched
I also found a major glitch. if you create a character, go into a game, reset your game so go back at the start screen, then delete your character, the game will back up to the start menu. But this time, the start button wont show up, so you're stuck there until you restart your game again. once you play the game again, it'll throw you into that loading screen, but for some reason the spawn option shows up as if you're in a game! If you press X, the game just tells you that you don't have access to the beta. Which means I you have to restart you game once more. After I did that, the game was fine. But my character wasn't deleted.
it seems that once you create a character, you can't get rid of him.
I agree with you on the hit registration and markers being delayed, also on the grenades being silent.. a couple of times ive actually waited to hear the sound of it going off, or even landing near me, before i know it im dead.
The spawns arnt fantastic but ive had no real problem with them, only once or twice but that was bad judgement on my part of where i chose to spawn, just study the map better before you decide to pick a spawn and you should drop clear of enemies.
In regards to the lack of cover, that's true but remember, this map is only one of probably hundreds at launch.. we are only in beta stages here.
The MCC can be destroyed, i've often been a defender and won today, the key is teamwork. As corny as it sounds if your team divides between all 3 posts and holds strong, you can maintain control but the MCC practically almost reaches the dock as it gets destroyed. Although you are correct as it does take pretty much all of your teams efforts to divide and conquer, and there is the problem of run & guns who don't care for objectives they just want kills..
The main artillery should be given more fire-power so that the combat is more urgent and dynamic, that gives defenders a much better chance.