Mobius Wyvern wrote:
What I'm saying is we already had confirmed for us that Fighter weren't in Dust because the maps were too small. That and the design shown at FanFest 2012 both fairly clearly indicate that they were meant as Fixed-Wing only and not meant to function in any capacity as a pseudo-gunship.
Also, similar to your example of not using Dust as an example of the only way that knock-on weapons can work, I don't think Dust should be used as any example of map size in Nova, especially considering that we were eventually supposed to get all 25 square kilometers in Dust maps before then moving bigger.
I would be very surprised if CCP Ratatti's master plan is to bring back Territorial Warfare in small maps with 32 players maximum.
Well if they bring in maps big enough to support them, I don't have a problem with fixed wing aircraft.
The Fighter I was envisioning does not have to have a fixed wing mode.
(I suggested the fixed wing mode because I did not think that exclusively fixed wing craft would be viable, and I wanted that fixed wing feel for dog fights.) The Fighter I was thinking of would be a one person craft slightly large than a LAV with stubby rear wings and a forward canard. A large articulating thruster at the end of each wing, and a small articulating thruster at either end of the canard. Low weight/high thrust, so it can change direction easily. It would probably require finesse and skill to bring it to a stop or land in a tight spot, but you would not have to wary as much about your momentum as you can overcome it with counter thrust much faster than with a Dropship.
Hopefully aircraft would actually have some instrumentation this time around:
- Pitch indicator
- Yaw indicator
- Movement vector in relation to the direction the craft is pointing.
- Flight speed indicator.
I like the idea of a sphare with a ring at the equator representing level flight, a second ring indicating the pitch and yaw of the aircraft, and an arrow from the center of the sphere indicating the actual direction the craft is traveling in, with forward being the direction the craft is pointed in. Have the arrow's length be proportional to movement speed.