Avallo Kantor
1167
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Posted - 2016.06.09 20:07:00 -
[1] - Quote
Kevall Longstride wrote:Interesting Ideas
I like the idea of corporate structures / facilities that allow groups to define themselves. Going to look at EVE, similar systems are in place via the placement of various structures in space, currently in the form of Citadels, that can be customized to allow a corp to operate in their desired fields. In this way a corp can have manufacturing, trade, or defensive facilities set up based on the corporations own investment and choices. On the smallest scale, small mining corps set up facilities to ease reprocessing of minerals, to the largest scale of Hard Knocks setting up the Keepstar (Fort Knocks) in their wormhole space which in its own way shapes the very political, military, and mechanical landscape of the universe.
Allowing corporations in DUST a similar mechanic to both define themselves and shape the universe is a strong step in helping players feel invested both in their player groups and the larger world of New Eden as a whole. After all, players are more likely to fight to protect -their- home over some generic map.
On the other hand, from a game design standpoint, it is important to note some differences between games like Fallout 4 and a Multiplayer Focused game like NOVA (potentially ONLY multiplayer at launch) In Fallout the settlements are nice, and enjoyable, but ultimately a side activity that could even be ignored. As such, they have great flexibility in adding hurdles in setting up a settlement as the establishment of one is a goal of this part of the game. In contrast, a multiplayer game -requires- some form of cooperation, and the goal should be to put as few hurdles as possible for players banding together. As such I would advise strongly against any notion of having to set up "recruitment beacons" or the like for corps to form or begin recruiting. The end goal in a multiplayer game like EVE or DUST or NOVA is to get -everyone- involved in some sort of social group, and as such the mechanics to setting up groups should be as simple as possible.
Of course, while setting it up should have no issue, a -good- player organization will need investment put into it, and should have means and ways of allowing players to work together to improving the state of their group. I would argue EVE already has several good mechanics to this, and with the hope of integration in the future the two systems should be as similar as possible. In fact, I would just suggest them both having the same corp system in place, with perhaps more roles being added that are NOVA specific. To that end, the setting up of bases, collecting of resources that need to be pulled together, and construction of infrastructure should all work toward that goal. I would suggest that corps are very much able to dictate as much as possible including potentially having numerous bases set up. (With appropriate downsides and penalties to each choice)
Lastly, I would argue that in the spirit of New Eden, any choices made should be ones with both benefits and potential risks. Bases should be locations in the world that can potentially come under attack, and players should be given both a reasons to create and destroy such infrastructure.
"Mind Blown" - CCP Rattati
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