Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
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Posted - 2016.06.07 11:13:00 -
[1] - Quote
I am reading a great amount of very cool and good ideas here. But let's keep in mind that Nova will surely be completely separate from EVE mechanics / interactions at the beginning. Only to prevent any unintentional drawbacks on EVE players. They are great ideas, but would only be discussed later in the development of Nova.
So we will most probably fight inside NPC space stations. They are present in every Hi-Sec space systems, are owned by NPC corporations, all having histories of competition against each other. It is plenty enough lore to get our public contracts running, and will allow to crash-test Nova.
Concerning vehicles, if they are a great idea (I just love LAV, HAV and DS, like any other duster), it would make much more sense at first, in small and fast pace public matches, to have mountable turrets, tactical LAV, on-site mechanical elements (I would love to crush some soldiers with an industrial truck, or a crane, or something). Even piloting sentry bots or other hackable stuff like that.
Ok, we get dangerously close to some CoD things, but in confined lobbies, I don't see much room to introduce a tank for example, and these elements, while making sense, can be damn fun to play with too. And I would be OK with these, as long as, we do end up with tanks and stuff during on-ground PC of course!!!! :)
I would like to get your attention on something else that I found really cool in Battleborn (which I am currently playing on): they made some nice and different PvP modes of what we would be used to see.
Incursion, which is basically the most MOBA style map of the game, but which would completely fit in an attack of a space station, where the attackers would try to get down the main, deepest, strongest sentry (or whatever equipment) of the station. Where predefined spots would be available for the construction, hacking, destruction of turrets, supply depot, CRU (you got my idea), helping as much the defenders, or the attackers, depending on their strategies and the battle itself. this would actually allow a strong tactical gameplay, and both intense and interesting battles.
The other mode I would like to talk about is Meltdown, where you have to escort minions to the meltdown point, while destroying the minions (and opponents). This mode could 100% fit in industrial stations for example, where the minions could be karts loaded with production goods, or the hacking of a production chain, or the heist of containers of goods, etc.
The only BIG difference from Battleborn I would set for Nova for these two modes, which will take into consideration what you guys were saying about making a more obvious distinction between attackers and defenders, would be -- rather than the two teams having the exact mission during the match, and their paths being crossed, or mirrored, to force fight to happen -- to build maps unilaterally, where one team have to protect something, and the other to attack this thing. And the deal is done!
I think the big advantage of this approach, apart from the interest of these two modes, which are a bit more interesting, in my opinion, than TDM or CAH modes (which are cool too, don't get me wrong), is that it will allow to build much more vertical complexes (where Battbleborn has a very flat approach, due to the mirroring needed). It would have the intensity of the levels in Unreal Tournament first of its kind all over again, with EVE lore, with dusters tactics and strategies, with loadouts and classes... That is pretty strong to launch a new lobby shooter in my opinion.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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