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Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.06.27 18:18:00 -
[1] - Quote
Hmm, I'm not sure if I like this idea. I don't really see a need to push people back, and I think that'd cause more problems for me than any benefits it'd bring. If I'm hitting someone already, I'm capable of hitting them, obviously. If I push them back, though, I may push them to a place where they can hide. I've had plenty of fights where someone is running away from me down a hallway and they die before they reach an alcove they can duck into. I'd hate to push them to it so they can survive. I think my biggest concern with this, though, is I do max damage at close range, so why would I want to push someone into a range penalty (applied to me)?
I think the HMG just really could use slightly better cooling. It overheats way too quick now, and cools down soooo slowly if you get it right near its max threshold. I've had to swap to my SMG a number of times, which is always funny when someone reloads right in front of you because your gun overheated, and then you pop out another gun and shoot em in the face. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.06.27 18:59:00 -
[2] - Quote
Ignatius Crumwald wrote: Luckily, there's a skill for reducing the overheat, HMG proficiency.
What do you need in order to unlock that? Is it just HMG Operation L5? I haven't put much into HMGs, I've just been using the low level ones because they fit my playstyle better than the other guns, so I can rack up SP for HAV skills.
I guess a kind of slowdown effect would be more appealing than a pushback, though I'm not sure if that'd make it something everyone cried about again.
Aren't we supposed to be getting some kind of web grenade thing (is that what the flux one is? I totally forgot to look at those now that I think about it)? That might be all we need, chuck one of those at the floor when we see a scout coming. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.06.27 19:11:00 -
[3] - Quote
Ignatius Crumwald wrote: I do think the stopping power thing or maybe a sort of concentrated fire damage multiplier bonus is they way to go here for HMG though.
Maybe as the gun reaches close to overheating levels, it can start dishing out additional fire damage. |
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