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CrotchGrab 360
TasteTheTamsen
2
|
Posted - 2016.02.01 21:32:00 -
[1] - Quote
starter fits do nothing, they make the player so uncompetitive to the point where they can never be competitive, i understand the clue is in the name and that you start with the fit then move on but why set our new guys up to fail?
just went 59-0 against starter fits, could have gone 70-0 but the tanker on our team got a fair few kills too, starter fits offer no level of competitiveness and in this day and age the problem is this:
the gap between players, which means that as time progresses and the vets become more and more OP the new guys are at more of a disadvantage, I understand this stops somewhere as after a certain amount of SP you're not necessarily any further ahead but that's more to the point, the gap is smaller than we thought so we've already hit that wall.
therefore to fix this we need to bring the new players closer to us to bridge that gap slightly and give DUST more accessibility.
YOUTUBE
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CrotchGrab 360
TasteTheTamsen
2
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Posted - 2016.02.01 21:37:00 -
[2] - Quote
It's not good if I can walk through every single enemy, take on the entire enemy team single-handedly and not die, they should at least be able to kill me CCP.
YOUTUBE
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Karam Arami
The Knights Of NewEden
128
|
Posted - 2016.02.01 21:42:00 -
[3] - Quote
CrotchGrab 360 wrote:starter fits do nothing, they make the player so uncompetitive to the point where they can never be competitive, i understand the clue is in the name and that you start with the fit then move on but why set our new guys up to fail?
just went 59-0 against starter fits, could have gone 70-0 but the tanker on our team got a fair few kills too, starter fits offer no level of competitiveness and in this day and age the problem is this:
the gap between players, which means that as time progresses and the vets become more and more OP the new guys are at more of a disadvantage, I understand this stops somewhere as after a certain amount of SP you're not necessarily any further ahead but that's more to the point, the gap is smaller than we thought so we've already hit that wall.
therefore to fix this we need to bring the new players closer to us to bridge that gap slightly and give DUST more accessibility.
not true i had a caldari alt named gray hawk and went 63/3 out of battle academy after the last big update
Like i told Patt Mcrotch, "If your gonna act like a D!CK, grow some balls so you can do it properly..."
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SHADOWBlood ASSASSIN
Eternal Beings I Whip My Slaves Back and Forth
383
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Posted - 2016.02.01 21:51:00 -
[4] - Quote
How are noobs supposed to save up money without totally free suits? I mean, they can buy militia and fit their **** for next to nothing, but they'd probably fit it so badly that it would be worse than the starter fit.
Actually, I forgot that we have no new players.
They can do whatever xD
"When my nine in d-ck goes from your jaw to the back of your throat, please, do not f-cking complain!"
-Makaveli
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Thumb Green
Elephant Riders
2
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Posted - 2016.02.01 22:05:00 -
[5] - Quote
CrotchGrab 360 wrote:the gap between players, which means that as time progresses and the vets become more and more OP the new guys are at more of a disadvantage, I understand this stops somewhere as after a certain amount of SP you're not necessarily any further ahead but that's more to the point, the gap is smaller than we thought so we've already hit that wall. The problem with that is the point where having more SP stops being an advantage is way higher than many people realize. Most people draw the line when you've got a role maxed out but the greatest advantage vets have is our versatility. They can use paper but we can use paper, rock, scissors, and dynamite and most of the time we don't have to guess which one to use.
Look at them, it's like they're the star attraction in a fucking flea circus.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.02.01 22:16:00 -
[6] - Quote
Make Basic fits the new Starter and then remove all other Basic Suits as a tier because its useless. Remove Starter Fits.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.02.01 22:24:00 -
[7] - Quote
SHADOWBlood ASSASSIN wrote:How are noobs supposed to save up money without totally free suits? I mean, they can buy militia and fit their **** for next to nothing, but they'd probably fit it so badly that it would be worse than the starter fit.
Actually, I forgot that we have no new players.
They can do whatever xD
Actually, we still do get new players. Just not as much as we use to. Kind of like watching a faucet slowly dripping water.
But anyways...
Starter fits are important to the new players who don't know anything on how to fit a suit let alone figure out how to optimize their fittings while accounting for CPU, PG, and skill levels. In addition to that, every player needs to have something to fall back on in case they find themselves in a situation where they can't afford anymore gear and have to grind matches for ISK.
But I can't ignore one little problem with the starter fits. They don't have enough modules fitted. Ever since CCP implemented the limited tiericide of the dropsuits, the starter fits now have plenty of empty slots in addition to the few modules they have fitted. That's wasted space and that's likely the cause of these suits not being effective enough.
But we can't just fill the rest of the slots with more modules. Otherwise this will likely devalue, and possibly make redundant, the APEX suits which are basically starter fits with suit bonuses attached to them already.
I say add a couple of more modules to the suits but don't fill up all of the slots. Leave some slots empty. That might help make them a little more useful.
Finally, just to make my final point to the OP, starter fits were never meant to be competitive. They are just there in case anyone needs something to fall back if they can't afford more gear for a while. They can also serve as an effective tool by anyone who wishes to deny you any expensive kills you are aiming for. Since match payout is largely dependent on how much ISK in assets you destroyed on the battlefield, these suits can be used to cut down on the gains made by the players who kill them. Sure, a veteran can do better with militia fits, but starter fits don't cost anything to the player using them.
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demonkiller 12
The Naughty Ninjas The-Office
967
|
Posted - 2016.02.01 22:54:00 -
[8] - Quote
CrotchGrab 360 wrote:starter fits do nothing, they make the player so uncompetitive to the point where they can never be competitive, i understand the clue is in the name and that you start with the fit then move on but why set our new guys up to fail?
just went 59-0 against starter fits, could have gone 70-0 but the tanker on our team got a fair few kills too, starter fits offer no level of competitiveness and in this day and age the problem is this:
the gap between players, which means that as time progresses and the vets become more and more OP the new guys are at more of a disadvantage, I understand this stops somewhere as after a certain amount of SP you're not necessarily any further ahead but that's more to the point, the gap is smaller than we thought so we've already hit that wall.
therefore to fix this we need to bring the new players closer to us to bridge that gap slightly and give DUST more accessibility.
Interesting that you say that since i run my gal medic fit and stomp everyone protos included, people just have to find their own way to fit them
Want to try EVE for free?
https://secure.eveonline.com/trial/?invc=7bd8b611-1ae8-489d-831c-adc7ec16f6be&action=buddy
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Llamastar
Kylo's Fist
76
|
Posted - 2016.02.01 23:14:00 -
[9] - Quote
I <3 u grab, but this post is tone deaf to the NPE. New players have no idea about fits, no skills or ISK. Nothing. Starter fits are a free glimpse at basic roles, weapons, modules, and match types; FOR FREE.
The problem isn't the Starter Fits. It's you being allowed in the same match with them. Meta lvl limiting what can be deployed into a Pub is the single greatest boost to new player retention CCP could possibly execute. |
shaman oga
Dead Man's Game
5
|
Posted - 2016.02.01 23:25:00 -
[10] - Quote
Play with officer doesn't help new guys. Most of them are already unable to play any kind of game I think, but giving them no time to see their mistake surely does not help. Nooblets should have killcam.
Regressed to blueberry level =ƒÿ»
#PortPatience514
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.01 23:39:00 -
[11] - Quote
Rather than remove Starter Fits, why not make them viable for new players?
Purifier. First Class.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
794
|
Posted - 2016.02.01 23:41:00 -
[12] - Quote
I've read this kind of thread before, but I still thoroughly disagree with the suggestion.
The Starter Fit is the most modern update over the Militia-era suits that a player can be given at the beginning of the game, while still making sure to give her something "blank" enough that she can swap out fittings on in keeping with CCP's cardinal concept of the game: that YOU are as free as possible to make your own custom creations, completely on your own.
The Starter Suit was MEANT to represent your radical departure from whatever "team combat" game we've just finished. No more CoD or MoH or SOCOM structure. This new game is out there in Bold Land.
It's meant to be so weird, that CCP figured you'd have no choice but to get rid of your classic fps prejudices and traditions, and start with an open mind.
Some (only some) of us stopped fighting the game very early, stopped splattering our clone skulls into HMG-fire and against the oncoming HAVs in those overly-expensive advanced suits we kept grabbing for... and spent more and more time in the M-C studying our Starter Suits. Experimenting, reading from Beta Players, doing math... and saying "Ah-haaa! THIS variation works! All I need to do is train a bit more SP into Level 3 here and Level 2 there, and NOT waste my SP going level 5 over THERE. This works!!"
....But too many other players just blew passed Starter Suits (takes too long to understand what works, or never wanted to have to "learn" crap in a shooter game... just give me a hot gun!). Some of us tried to tell them they might be playing this game the "wrong way", but, okay they didn't listen. So even today, Starter Suits are the most wasted and neglected CORE tool by the players. But, that's kind of the PLAYER'S fault, isn't it? Not the suit.
It's unfortunate that even today, players refuse to get out of the fps-rut, with terms like "Loudouts", "noobs", "unlock", and "re-spawn", and unfortunate that many players swear up and down that there's really nothing different or new to learn about hacking this game. But we shouldn't blame the training-equipment for not being used to learn... Right?
I learned a TON of math and proper-fit principles from Starter Suits. And I still keep TWO Starters in my M-C. (One suit for when I go squad-less in an FW, and one for building ISK in Skirmishes when I really need some quick.)
I could never have figured out how to build my spiffy custom DS-driver suit fit-outs, if I didn't have a Starter Suit to experiment on long before I could even unlock the suit I knew I needed. All my numbers-crunching and %-calcs were done with a mocked-out Starter Suit I kept on my Fittings Screen.
And from a (okay, girlish) POV, I can't stand the loud colors of your loadout-suits and Neo stuff. Long live those standard-stamped, nameless, non-specialized, GI-grunt Beginner suits. Always in fashion, and looking serious about combat. Not froo-froo couture...
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2016.02.02 00:19:00 -
[13] - Quote
shaman oga wrote:Play with officer doesn't help new guys. Most of them are already unable to play any kind of game I think, but giving them no time to see their mistake surely does not help. Nooblets should have killcam.
NO! NO KILL CAM! THAT IS THE SINGLE MOST IMMERSION BREAKING FEATURE I HAVE EVER SEEN SINCE BATTLEFIELD!
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lamo guys
Corrosive Synergy
212
|
Posted - 2016.02.02 01:15:00 -
[14] - Quote
Llamastar wrote:I <3 u grab, but this post is tone deaf to the NPE. New players have no idea about fits, no skills or ISK. Nothing. Starter fits are a free glimpse at basic roles, weapons, modules, and match types; FOR FREE.
The problem isn't the Starter Fits. It's you being allowed in the same match with them. Meta lvl limiting what can be deployed into a Pub is the single greatest boost to new player retention CCP could possibly execute.
My question also is how do you get placed in battles with recruits or players using starter fits? I only see them from time to time. I'm only rank 7 but usually only see at least 4 and above when I play, maybe a few recruits spread out through both teams.
Don't blink it will be over quick
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TIGER SHARK1501
Savage Bullet RUST415
764
|
Posted - 2016.02.02 01:33:00 -
[15] - Quote
Maken Tosch wrote:shaman oga wrote:Play with officer doesn't help new guys. Most of them are already unable to play any kind of game I think, but giving them no time to see their mistake surely does not help. Nooblets should have killcam. NO! NO KILL CAM! THAT IS THE SINGLE MOST IMMERSION BREAKING FEATURE I HAVE EVER SEEN SINCE BATTLEFIELD! All I want is to hear "HEADSHOT!" when we pull it off. |
Llamastar
Kylo's Fist
76
|
Posted - 2016.02.02 01:42:00 -
[16] - Quote
lamo guys wrote:Llamastar wrote:I <3 u grab, but this post is tone deaf to the NPE. New players have no idea about fits, no skills or ISK. Nothing. Starter fits are a free glimpse at basic roles, weapons, modules, and match types; FOR FREE.
The problem isn't the Starter Fits. It's you being allowed in the same match with them. Meta lvl limiting what can be deployed into a Pub is the single greatest boost to new player retention CCP could possibly execute. My question also is how do you get placed in battles with recruits or players using starter fits? I only see them from time to time. I'm only rank 7 but usually only see at least 4 and above when I play, maybe a few recruits spread out through both teams.
I'm Rank 4, can only use marginally Advanced fits ( like, still mostly Basic mods ) and regularly have multiple matches a night where the entire red side is Proto to the hilt, and that hasn't changed since I started playing a month ago and only had Starter fits. But there are matches here and there where the majority of the other team is Starter and Militia fits. Shrug. Scotty logic. |
Lightning35 Delta514
Federation Marines 62
3
|
Posted - 2016.02.02 02:02:00 -
[17] - Quote
Well, you ran proto against starterfit no?
I remember back when I started playing and used starterfits. I would usually go with something in the lines of 8 kills to 10 deaths.
They served well before but now that many people run proto, new players don't have a chance.
Just saw a starterfit die 20+ times and get ZERO KILLS Of CCP wants to take a step closer to improving NOe, they should start by equalizing militia gear to stabdard gear with the only exception that militia takes up more fitting space.
All syarterfits should have basic slots and all weapons should have the same ammo as standard.
This will be a huge buff to new players and give them a better chance to compete than they do now.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 61m SP
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Git Gud Bruh
0.P.
142
|
Posted - 2016.02.02 09:45:00 -
[18] - Quote
Maken Tosch wrote:SHADOWBlood ASSASSIN wrote:How are noobs supposed to save up money without totally free suits? I mean, they can buy militia and fit their **** for next to nothing, but they'd probably fit it so badly that it would be worse than the starter fit.
Actually, I forgot that we have no new players.
They can do whatever xD Actually, we still do get new players. Just not as much as we use to. Kind of like watching a faucet slowly dripping water. But anyways... Starter fits are important to the new players who don't know anything on how to fit a suit let alone figure out how to optimize their fittings while accounting for CPU, PG, and skill levels. In addition to that, every player needs to have something to fall back on in case they find themselves in a situation where they can't afford anymore gear and have to grind matches for ISK. But I can't ignore one little problem with the starter fits. They don't have enough modules fitted. Ever since CCP implemented the limited tiericide of the dropsuits, the starter fits now have plenty of empty slots in addition to the few modules they have fitted. That's wasted space and that's likely the cause of these suits not being effective enough. But we can't just fill the rest of the slots with more modules. Otherwise this will likely devalue, and possibly make redundant, the APEX suits which are basically starter fits with suit bonuses attached to them already. I say add a couple of more modules to the suits but don't fill up all of the slots. Leave some slots empty. That might help make them a little more useful. Finally, just to make my final point to the OP, starter fits were never meant to be competitive. They are just there in case anyone needs something to fall back if they can't afford more gear for a while. They can also serve as an effective tool by anyone who wishes to deny you any expensive kills you are aiming for. Since match payout is largely dependent on how much ISK in assets you destroyed on the battlefield, these suits can be used to cut down on the gains made by the players who kill them. Sure, a veteran can do better with militia fits, but starter fits don't cost anything to the player using them. PS: Eve Online players have their own starter ship and those are nowhere near competitive on any level unless you bring in a fleet of a thousand of these little frigate-size ships to attack a single target. I have a somewhat strange ability, I can take almost any suit and make it at the very least viable. The Starter fits make me want to vomit when I see them. If CCP would accept some of my fittings for starter fits then new players would be much better off on the battlefield instead of being a free kill. I can't simply go through and tell every new player how to properly fit a starter fit and what CCP is giving them is downright trash, I'd rather have a basic min scout with no modules and just a breach flaylock pistol than play in a starter fit. They literally do not allow a player to be viable on the battlefield. And come on man, we all know you can pop 6 proto tanks in a match and still not make a mil....
"Someone got his Burt hurt, better call Ernie"
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Alena Asakura
Caldari Logistics Reserve
362
|
Posted - 2016.02.02 12:51:00 -
[19] - Quote
Llamastar wrote:I <3 u grab, but this post is tone deaf to the NPE. New players have no idea about fits, no skills or ISK. Nothing. Starter fits are a free glimpse at basic roles, weapons, modules, and match types; FOR FREE.
The problem isn't the Starter Fits. It's you being allowed in the same match with them. Meta lvl limiting what can be deployed into a Pub is the single greatest boost to new player retention CCP could possibly execute. This is the first thing I've read in this thread that really makes sense.
Militia fits ("Starter" fits) should always be available, to anyone. I would go one step further - blueprints for every militia item should be available on the market for ISK (not AUR) so that people can vary their militia fits to suit their own needs. There is nothing wrong with militia gear. The idea that they are somehow bad is derived directly from the "Starter" moniker. |
Alena Asakura
Caldari Logistics Reserve
362
|
Posted - 2016.02.02 13:18:00 -
[20] - Quote
CELESTA AUNGM wrote:I've read this kind of thread before, but I still thoroughly disagree with the suggestion. The Starter Fit is the most modern update over the Militia-era suits that a player can be given at the beginning of the game, while still making sure to give her something "blank" enough that she can swap out fittings on in keeping with CCP's cardinal concept of the game: that YOU are as free as possible to make your own custom creations, completely on your own. The Starter Suit was MEANT to represent your radical departure from whatever "team combat" game we've just finished. No more CoD or MoH or SOCOM structure. This new game is out there in Bold Land. It's meant to be so weird, that CCP figured you'd have no choice but to get rid of your classic fps prejudices and traditions, and start with an open mind. Some (only some) of us stopped fighting the game very early, stopped splattering our clone skulls into HMG-fire and against the oncoming HAVs in those overly-expensive advanced suits we kept grabbing for... and spent more and more time in the M-C studying our Starter Suits. Experimenting, reading from Beta Players, doing math... and saying "Ah-haaa! THIS variation works! All I need to do is train a bit more SP into Level 3 here and Level 2 there, and NOT waste my SP going level 5 over THERE. This works!!" ....But too many other players just blew passed Starter Suits (takes too long to understand what works, or never wanted to have to "learn" crap in a shooter game... just give me a hot gun!). Some of us tried to tell them they might be playing this game the "wrong way", but, okay they didn't listen. So even today, Starter Suits are the most wasted and neglected CORE tool by the players. But, that's kind of the PLAYER'S fault, isn't it? Not the suit. It's unfortunate that even today, players refuse to get out of the fps-rut, with terms like "Loudouts", "noobs", "unlock", and "re-spawn", and unfortunate that many players swear up and down that there's really nothing different or new to learn about hacking this game. But we shouldn't blame the training-equipment for not being used to learn... Right? I learned a TON of math and proper-fit principles from Starter Suits. And I still keep TWO Starters in my M-C. (One suit for when I go squad-less in an FW, and one for building ISK in Skirmishes when I really need some quick.) I could never have figured out how to build my spiffy custom DS-driver suit fit-outs, if I didn't have a Starter Suit to experiment on long before I could even unlock the suit I knew I needed. All my numbers-crunching and %-calcs were done with a mocked-out Starter Suit I kept on my Fittings Screen. And from a (okay, girlish) POV, I can't stand the loud colors of your loadout-suits and Neo stuff. Long live those standard-stamped, nameless, non-specialized, GI-grunt Beginner suits. Always in fashion, and looking serious about combat. Not froo-froo couture... Brilliant!
I personally love "starter" suits. I think they're badly named - they should be named what they are - Militia suits. That's mostly all I use. I do have other suits that I've built for the exercise, but I never use them, militia does what I need most of the time. I would like to figure out how to die less, but I often seem to be near the top of the kill board running just BPOs.
My favourites are the Frontline - CA, Medic - CA, Sniper - CA for this Caldari alt, and the Frontline - GA and Medic - GA for my Gallente alt. For that alt I also have a Raven scout BPO, and for this alt, the Hawk, Rasetsu, Samurai, and Shogun. I have militia BPOs enough to make any fit I need for either alt. My militia fits, though, are the ones that are the most versatile. |
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Alena Asakura
Caldari Logistics Reserve
362
|
Posted - 2016.02.02 13:23:00 -
[21] - Quote
Git Gud Bruh wrote:Maken Tosch wrote:SHADOWBlood ASSASSIN wrote:How are noobs supposed to save up money without totally free suits? I mean, they can buy militia and fit their **** for next to nothing, but they'd probably fit it so badly that it would be worse than the starter fit.
Actually, I forgot that we have no new players.
They can do whatever xD Actually, we still do get new players. Just not as much as we use to. Kind of like watching a faucet slowly dripping water. But anyways... Starter fits are important to the new players who don't know anything on how to fit a suit let alone figure out how to optimize their fittings while accounting for CPU, PG, and skill levels. In addition to that, every player needs to have something to fall back on in case they find themselves in a situation where they can't afford anymore gear and have to grind matches for ISK. But I can't ignore one little problem with the starter fits. They don't have enough modules fitted. Ever since CCP implemented the limited tiericide of the dropsuits, the starter fits now have plenty of empty slots in addition to the few modules they have fitted. That's wasted space and that's likely the cause of these suits not being effective enough. But we can't just fill the rest of the slots with more modules. Otherwise this will likely devalue, and possibly make redundant, the APEX suits which are basically starter fits with suit bonuses attached to them already. I say add a couple of more modules to the suits but don't fill up all of the slots. Leave some slots empty. That might help make them a little more useful. Finally, just to make my final point to the OP, starter fits were never meant to be competitive. They are just there in case anyone needs something to fall back if they can't afford more gear for a while. They can also serve as an effective tool by anyone who wishes to deny you any expensive kills you are aiming for. Since match payout is largely dependent on how much ISK in assets you destroyed on the battlefield, these suits can be used to cut down on the gains made by the players who kill them. Sure, a veteran can do better with militia fits, but starter fits don't cost anything to the player using them. PS: Eve Online players have their own starter ship and those are nowhere near competitive on any level unless you bring in a fleet of a thousand of these little frigate-size ships to attack a single target. I have a somewhat strange ability, I can take almost any suit and make it at the very least viable. The Starter fits make me want to vomit when I see them. If CCP would accept some of my fittings for starter fits then new players would be much better off on the battlefield instead of being a free kill. I can't simply go through and tell every new player how to properly fit a starter fit and what CCP is giving them is downright trash, I'd rather have a basic min scout with no modules and just a breach flaylock pistol than play in a starter fit. They literally do not allow a player to be viable on the battlefield. And come on man, we all know you can pop 6 proto tanks in a match and still not make a mil.... And just how are noobs supposed to learn how to fit a good militia fit if they already have a good one? Isn't part of the learning process to find out what's wrong with your current fit? |
CrotchGrab 360
TasteTheTamsen
2
|
Posted - 2016.02.02 13:24:00 -
[22] - Quote
Llamastar wrote:I <3 u grab, but this post is tone deaf to the NPE. New players have no idea about fits, no skills or ISK. Nothing. Starter fits are a free glimpse at basic roles, weapons, modules, and match types; FOR FREE.
The problem isn't the Starter Fits. It's you being allowed in the same match with them. Meta lvl limiting what can be deployed into a Pub is the single greatest boost to new player retention CCP could possibly execute.
I completely agree with what you're saying and I'll tell you something, it's the same thing I have said for a very long time but recently I realised that because of the playerbase being so small, we can't ever separate all the players yet the players not being separated in the first place, was the problem!
I literally stopped going on about it because I realised it's too little too late but I have been saying the same thing for a very long time now.
I've also made posts in the past (maybe on another account) about the NPE and what needs to be done to give new players a legup but nothing has really changed so I've shared the same thoughts in the past.
My post was rather limited to the suits and not the NPE itself so it was narrow, I don't think people want me to go on and on though so it wasn't very explorative.
Also yesterday it was my birthday I was tired from work then went out to a friends then came back and was not sober yet went 59-0 when I haven't broken 40 kills in a long time, I know it's because they were new players but meta locking was such a ******* huge mistake on CCP's part.
We needed metalocking and tiered matchmaking YEARS ago to the point where everyone has almost shut up about it now because it's too little too late, we needed it when DUST had the players, now DUST has lost the players because it wasn't there, it was it's own destruction, DUST stopped itself from having a huge playerbase.
Just like MAG the game could have been huge and hugely competitive and had tournaments and esports and have a big streaming presence, selfishly then I would be a professional DUST player, I would do this for a living tbh and would have also played MAG for a living if it was huge like it should have been.
I am a sourvet not a bittervet, I have a constant overpowering sour taste on my tongue which stems from games before DUST.
YOUTUBE
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Alena Asakura
Caldari Logistics Reserve
362
|
Posted - 2016.02.02 13:26:00 -
[23] - Quote
lamo guys wrote:Llamastar wrote:I <3 u grab, but this post is tone deaf to the NPE. New players have no idea about fits, no skills or ISK. Nothing. Starter fits are a free glimpse at basic roles, weapons, modules, and match types; FOR FREE.
The problem isn't the Starter Fits. It's you being allowed in the same match with them. Meta lvl limiting what can be deployed into a Pub is the single greatest boost to new player retention CCP could possibly execute. My question also is how do you get placed in battles with recruits or players using starter fits? I only see them from time to time. I'm only rank 7 but usually only see at least 4 and above when I play, maybe a few recruits spread out through both teams. Good question. But what's this about Rank - are you talking about Loyalty ranks? How does that have any bearing on what matches you draw? As far as I can see, anyone can be put in a match with anyone else, despite any rank considerations. |
CrotchGrab 360
TasteTheTamsen
2
|
Posted - 2016.02.02 13:30:00 -
[24] - Quote
Alena Asakura wrote:lamo guys wrote:Llamastar wrote:I <3 u grab, but this post is tone deaf to the NPE. New players have no idea about fits, no skills or ISK. Nothing. Starter fits are a free glimpse at basic roles, weapons, modules, and match types; FOR FREE.
The problem isn't the Starter Fits. It's you being allowed in the same match with them. Meta lvl limiting what can be deployed into a Pub is the single greatest boost to new player retention CCP could possibly execute. My question also is how do you get placed in battles with recruits or players using starter fits? I only see them from time to time. I'm only rank 7 but usually only see at least 4 and above when I play, maybe a few recruits spread out through both teams. Good question. But what's this about Rank - are you talking about Loyalty ranks? How does that have any bearing on what matches you draw? As far as I can see, anyone can be put in a match with anyone else, despite any rank considerations.
Yeh loyalty rank normally is an indication of a long-time player but not necessarily and in any case is not the metric which we want to base matchmaking on.
it should be meta level as in a new meta level given to your character determined by the gear you have unlocked and use, your skill points, war points, average kills per match, average wp per match, average isk and sp per match, and overall how veteran you are, how much of a killer you are, how much more likely you are to influence a match, have an effect on clones, keep your team alive, etc.
there's a lot going on there but if DUST had a bigger playerbase I think we could create very balanced matches.
to be fair to Scotty and DUST and CCP the matchmaker does OK most of the time, it's people quitting in groups (although there have been a lot of disconnections and I've been backing out with a group of 3 to pick someone up) that is skewing the matchmaking to not work however well people think it works now.
YOUTUBE
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Cresta2000ESP
Dead Man's Game
14
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Posted - 2016.02.02 14:56:00 -
[25] - Quote
Lightning35 Delta514 wrote:Well, you ran experimental against starterfit no?
*runs experimental vs starterfits*
*says starterfits are up*
*59/0*
I remember back when I started playing and used starterfits. I would usually go with something in the lines of 8 kills to 10 deaths.
They served well before but now that many people run proto, new players don't have a chance.
Just saw a starterfit die 20+ times and get ZERO KILLS If CCP wants to take a step closer to improving NPe, they should start by equalizing militia gear to stabdard gear with the only exception that militia takes up more fitting space.
All starterfits should have basic slots and all weapons should have the same ammo as standard.
This will be a huge buff to new players and give them a better chance to compete than they do now.
They can't have the same tier as Apex suits that costs 25 euros,they have to stay in militia gear.If you want to get some kills,learn or use better suits
@(^GÇó~GÇó^)
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Llamastar
Kylo's Fist
77
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Posted - 2016.02.02 15:19:00 -
[26] - Quote
CrotchGrab 360 wrote:Llamastar wrote:I <3 u grab, but this post is tone deaf to the NPE. New players have no idea about fits, no skills or ISK. Nothing. Starter fits are a free glimpse at basic roles, weapons, modules, and match types; FOR FREE.
The problem isn't the Starter Fits. It's you being allowed in the same match with them. Meta lvl limiting what can be deployed into a Pub is the single greatest boost to new player retention CCP could possibly execute. I completely agree with what you're saying and I'll tell you something, it's the same thing I have said for a very long time but recently I realised that because of the playerbase being so small, we can't ever separate all the players yet the players not being separated in the first place, was the problem! I literally stopped going on about it because I realised it's too little too late but I have been saying the same thing for a very long time now. I've also made posts in the past (maybe on another account) about the NPE and what needs to be done to give new players a legup but nothing has really changed so I've shared the same thoughts in the past. My post was rather limited to the suits and not the NPE itself so it was narrow, I don't think people want me to go on and on though so it wasn't very explorative. Also yesterday it was my birthday I was tired from work then went out to a friends then came back and was not sober yet went 59-0 when I haven't broken 40 kills in a long time, I know it's because they were new players but meta locking was such a ******* huge mistake on CCP's part. We needed metalocking and tiered matchmaking YEARS ago to the point where everyone has almost shut up about it now because it's too little too late, we needed it when DUST had the players, now DUST has lost the players because it wasn't there, it was it's own destruction, DUST stopped itself from having a huge playerbase. Just like MAG the game could have been huge and hugely competitive and had tournaments and esports and have a big streaming presence, selfishly then I would be a professional DUST player, I would do this for a living tbh and would have also played MAG for a living if it was huge like it should have been. I am a sourvet not a bittervet, I have a constant overpowering sour taste on my tongue which stems from games before DUST.
I don't think it's too late to improve the NPE.
200-300 new characters are created daily. But active logins remain static at ~2600. So clearly they come but don't stay. Let's say you gave Intro Missions to use each equipment type on the Starters ( Link, Rep, Nano, Needle, etc. ), with visuals of how to access the selection wheel; Hack each Installation type with an explanation of War Points; Buy a full Militia loadout specific to your Starter race with explanations of ISK, PG, and CPU; and train Armor, Shields, CPU, and PG skills up one level with an explanation of the SP Tree. This would accomplish all the basic equivalent concepts that Aura trained new EVE pilots on for many years. It would also cover the most frequent questions that newberries have. And then in addition you meta locked pubs.
I firmly believe you could average at least 3 players retained a day. That's only a 1% bump. Not an unreasonable gain. That's 21 a week, and 90 a month. That's 90 more people each month telling their buddies how great DUST is, which bags you more. That's more AUR packs bought and Dev payrolls justified. If you could double the daily logins in a year ( completely doable with these numbers ) you'd have a strong case to make about the future of the game.
Keep in mind that CCP has floated EVE for 10 years with daily logins of under 50,000. That's tiny numbers compared to most titles, yet it's profitable and stable for them. They have the ability and the patience as a company to make this a really long lasting experience that we'll still be getting salty on the forums about for years to come. I wouldn't stop arguing for the NPE if I were you. I would keep going till something shifts for the better. |
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