kiarbanor
S.e.V.e.N.
580
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Posted - 2016.02.01 04:20:00 -
[1] - Quote
I know it has been brought up before, but the main issue of porting over all your SP and "stuff" is not because of the advantage it will give vets over noobs. Think about it: are they going to reset everyone every year the game is out to make sure new players are on an even playing field? It's all about matchmaking and different game modes, including PvE.
To me, the big question is time and resources. Is it worth CCP's time (which ='s $$$) to have developers figure out a way to port all that information, even though 90% (just guessing) of the accounts are inactive and will never play Dust again, no matter the platform.
It will be much more intelligent for CCP to focus all their developers on making the "new" Dust competitive with all the other games on the market. And they have a long way to go for that to happen.
The only way I see all our stuff being ported is if we paid a steep price to make it happen, like $60. Then that might be worth developer's time.
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kiarbanor
S.e.V.e.N.
580
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Posted - 2016.02.01 14:30:00 -
[2] - Quote
INFINITE DIVERSITY IDIC wrote:kiarbanor wrote:I know it has been brought up before, but the main issue of porting over all your SP and "stuff" is not because of the advantage it will give vets over noobs. Think about it: are they going to reset everyone every year the game is out to make sure new players are on an even playing field? It's all about matchmaking and different game modes, including PvE.
To me, the big question is time and resources. Is it worth CCP's time (which ='s $$$) to have developers figure out a way to port all that information, even though 90% (just guessing) of the accounts are inactive and will never play Dust again, no matter the platform.
It will be much more intelligent for CCP to focus all their developers on making the "new" Dust competitive with all the other games on the market. And they have a long way to go for that to happen.
The only way I see all our stuff being ported is if we paid a steep price to make it happen, like $60. Then that might be worth developer's time.
Actually Dust is already competitive. Its also still making money according yo CCP. Prob the main reason its not yet ported. Dust will ALWAYS be a small community. Im cool with that. You dont need a 100,000 player count to be successful . Dust is not and should not be for everyone. But slapping it on next gen is a must. PC or console. Im confident it will happen.
I don't have the numbers to argue--don't even know where to find them--but I truly don't think Dust is competitive when you look at how a lot of the F2P games on PS4 are doing. I say "competitive" in the sense of owning a significant market share of the F2P playerbase.
Dust may have a decent market share on PS3, but when compared to all the other platforms, I'm willing to bet they are in the bottom 5%.
And Dust being profitable for CCP is an entirely different conversation and has nothing to do with market competitiveness.
As for the "small community," I don't think CCP will agree with you. Well, if they are a true business they won't agree with you. The more players, the more $$$. The more $$$, the more (and better) developers they can employee. The more developers they employ, the better they can make their games and market their games, which--in turn--brings in more players. The loop continues.
Yes, Dust (or the new game) won't market to everyone, but you can say that about every single game ever made. |