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Leonida Terzo
Dead Man's Game Preatoriani
6
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Posted - 2016.01.21 20:28:00 -
[1] - Quote
We don't Ask a lot, Just like for HAV
Advance and Proto ADS
More Customization Options
Skin mods for ADS
By the way ADS are FUN Anyway
http://youtu.be/-0XfSYjDGkg
Thank You!!!!!
o7
ShBoomBros!!!!! ttMake links
foo ShBoomBros!!
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Sbundo'D
Dead Meta Game
322
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Posted - 2016.01.21 20:33:00 -
[2] - Quote
CCP!!
Basic ADS, remove 1 slot from current build and cut the CPU+PG with the price (easier for new pilots to train)
Proto ADS, add 1 slot to the current build and boost the CPU+PG with the price
I'd hope this change would not be impossible and it makes life easier for low skilled pilots and those with SP invested. |
Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.01.21 21:10:00 -
[3] - Quote
Sbundo'D wrote:CCP!!
Basic ADS, remove 1 slot from current build and cut the CPU+PG with the price (easier for new pilots to train)
Proto ADS, add 1 slot to the current build and boost the CPU+PG with the price
I'd hope this change would not be impossible and it makes life easier for low skilled pilots and those with SP invested.
No. Keep slots the same and only do fitting space. It's perfect as it is now.
CEO of Federation Marines 62
Bravo Company!
Gallente Loyalist - Quafe - Gk.0
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DUST Fiend
18
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Posted - 2016.01.21 21:14:00 -
[4] - Quote
Lightning35 Delta514 wrote:Sbundo'D wrote:CCP!!
Basic ADS, remove 1 slot from current build and cut the CPU+PG with the price (easier for new pilots to train)
Proto ADS, add 1 slot to the current build and boost the CPU+PG with the price
I'd hope this change would not be impossible and it makes life easier for low skilled pilots and those with SP invested. No. Keep slots the same and only do fitting space. It's perfect as it is now. An extra primary slot would actually make fittings a tiny bit different and fun though. Plus spending an extra million ISK per ship, you kinda want a little extra flexibility.
10 Year Plan
Laser Focused
WoD 514
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Sbundo'D
Dead Meta Game
327
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Posted - 2016.01.21 21:16:00 -
[5] - Quote
Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.
ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.
Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes
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Derrith Erador
Fatal Absolution
3
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Posted - 2016.01.21 21:37:00 -
[6] - Quote
Sbundo'D wrote:Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current. ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost. Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes The extra slot would have to entirely depend on where it goes.
It might honestly break balance if you put an extra high slot for the python, and definitely the inky would be nigh unstoppable. Don't get me wrong, I'd love to see my craft get the justice it deserves, but if you're not careful, the age of aerial destruction will return, which would result in them getting molestered by those CCP and AV nerds.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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DUST Fiend
18
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Posted - 2016.01.21 22:28:00 -
[7] - Quote
Derrith Erador wrote:Sbundo'D wrote:Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current. ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost. Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes The extra slot would have to entirely depend on where it goes. It might honestly break balance if you put an extra high slot for the python, and definitely the inky would be nigh unstoppable. Don't get me wrong, I'd love to see my craft get the justice it deserves, but if you're not careful, the age of aerial destruction will return, which would result in them getting molestered by those CCP and AV nerds. ADS are kind of self regulating though because all it takes is a single AV incubus in the sky and the other team can't do anything in the air till they take you out. The more AV in the sky, the less groundies dying to sky farms.
10 Year Plan
Laser Focused
WoD 514
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Poison Diego
Dead Man's Game Preatoriani
613
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Posted - 2016.01.21 22:32:00 -
[8] - Quote
The Incuby would get an extra high slot and Python an extra low. Would make sense, Python would be able to fit more for survivability and Incuby would stack a damage mod there to be extra lethal vs vehicles.
I want dat shii, one extra slot would be for the better.
Nýja Eden er bara byrjunin.
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undeadrayn death dealer
highland marines
0
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Posted - 2016.01.21 22:54:00 -
[9] - Quote
Sbundo'D wrote:CCP!!
Basic ADS, remove 1 slot from current build and cut the CPU+PG with the price (easier for new pilots to train)
Proto ADS, add 1 slot to the current build and boost the CPU+PG with the price
I'd hope this change would not be impossible and it makes life easier for low skilled pilots and those with SP invested.
we need more damage resistance i run two rep and a plate and i get one shotted i ve tried using dual hardeners and a rep but it doesnt seem to work quite as well and swarm lock on time needs nerf you get hit twice and get chased down by the third
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Thumb Green
Elephant Riders
2
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Posted - 2016.01.21 23:10:00 -
[10] - Quote
Sbundo'D wrote:Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current. ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost. Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots.
Most of what I see around here is just a bag of dicks in need of some kicks.
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DUST Fiend
18
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Posted - 2016.01.21 23:12:00 -
[11] - Quote
Thumb Green wrote:Sbundo'D wrote:Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current. ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost. Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots. How many slots do suits have?
It comes down to having so little slots means stagnation of fits, which means boring gameplay. More slots = more fits = more fun, even if you have to lower base stats to make up for it.
10 Year Plan
Laser Focused
WoD 514
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DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2016.01.21 23:17:00 -
[12] - Quote
Derrith Erador wrote:Sbundo'D wrote:Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current. ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost. Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes The extra slot would have to entirely depend on where it goes. It might honestly break balance if you put an extra high slot for the python, and definitely the inky would be nigh unstoppable. Don't get me wrong, I'd love to see my craft get the justice it deserves, but if you're not careful, the age of aerial destruction will return, which would result in them getting molestered by those CCP and AV nerds. AV GODS!
addicted to the Kubo's GMK-16 banana cannon
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Thumb Green
Elephant Riders
2
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Posted - 2016.01.21 23:26:00 -
[13] - Quote
DUST Fiend wrote:Thumb Green wrote:Sbundo'D wrote:Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current. ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost. Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots. How many slots do suits have? It comes down to having so little slots means stagnation of fits, which means boring gameplay. More slots = more fits = more fun, even if you have to lower base stats to make up for it. My question was more of why should the standard have less slots than the proto, not why they shouldn't have more slots overall.
Most of what I see around here is just a bag of dicks in need of some kicks.
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.01.21 23:27:00 -
[14] - Quote
Thumb Green wrote:Sbundo'D wrote:Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current. ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost. Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots.
That's exactly why. Doing this only encourages the "stomp" of before. Keeping it the same throughout gives new pilots a chance. Also better basic fits.
CEO of Federation Marines 62
Bravo Company!
Gallente Loyalist - Quafe - Gk.0
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DUST Fiend
18
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Posted - 2016.01.21 23:31:00 -
[15] - Quote
Thumb Green wrote:My question was more of why should the standard have less slots than the proto, not why they shouldn't have more slots overall. Ahh, my bad. Misread that
10 Year Plan
Laser Focused
WoD 514
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Leonida Terzo
Dead Man's Game Preatoriani
10
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Posted - 2016.01.22 03:40:00 -
[16] - Quote
Lightning35 Delta514 wrote:Thumb Green wrote:Sbundo'D wrote:Lightning35 Delta514 wrote:
No. Keep slots the same and only do fitting space. It's perfect as it is now.
The slots would be for tier changes -1 for basic +1 for proto, ADV being the current. ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost. Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots. That's exactly why. Doing this only encourages the "stomp" of before. Keeping it the same throughout gives new pilots a chance. Also better basic fits.
And like a Cherry on Top of That
a New Shiny Red Skin For ADS called "Red Baron"
o7
ShBoomBros!!!!! ttMake links
foo ShBoomBros!!
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.22 03:47:00 -
[17] - Quote
No, the only thing the ADS needs is One Extra High for the Inky and One Extra Low for the Python. As well as progression. End of story.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Richard Gamerich-R
Prima Gallicus
302
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Posted - 2016.01.22 04:30:00 -
[18] - Quote
Apocalyptic Destroyerr wrote:No, the only thing the ADS needs is One Extra High for the Inky and One Extra Low for the Python. As well as progression. End of story. I think it's the best compromise indeed, because ADS don't really need more buff, or the balance AV/ADS would be broken again.
#portdust514
Good bye DUST 514, officially retired
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Shamarskii Simon
The Hundred Acre Hood
668
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Posted - 2016.01.22 04:41:00 -
[19] - Quote
And shameless promoting of pilot suits (click my sig)
As for more love... .. .
I just want AV vs vehicle include dropships too. It's forever AV v Tank in discussions. It'll be love just to be acknowledged by the community.
Potential Pilot Proposal? Yes!
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Leonida Terzo
Dead Man's Game Preatoriani
10
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Posted - 2016.01.22 05:45:00 -
[20] - Quote
Shamarskii Simon wrote:And shameless promoting of pilot suits (click my sig)
As for more love... .. .
I just want AV vs vehicle include dropships too. It's forever AV v Tank in discussions. It'll be love just to be acknowledged by the community.
ShBoom Bro!!!
Pilots Suits would be Awesome!!!!
I'd Like To Add at the Wish LIst
MINATAR and AMAR ADS & HAV
THANK YOU!!!!!!! o7
ShBoomBros!!!!! ttMake links
foo ShBoomBros!!
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.22 07:42:00 -
[21] - Quote
No.
I'm in the middle of removing tiers from HAV so we have an actual chance at balancing AV/V...
Adding tiers to LAV/ds sure sounds good in your head. But trust me.
It makes things worse.
There's no way to make sure mlt-pro AV has fun playing, while mlt-pro vehicles roam. My proposal includes cpu/pg-ehp buffs for LAV/DS. Not to mention, possibly adding efficacy/fitting to vehicle skills.
This brings uninvested operators down from gear highs, and brings fully invested operators back to top of food chain.
Before you start the whole "burn him, he's an operator!" witch hunt... Read my thread in features and ideas.
I'm a pro HAV pilot who wants the invincible gv.0 de-throned. (Even though I know from experience, its far from invincible. Always one corner lip/bad crate/terrain ripple from losing 1.3m...)
DO NOT comment in thread without a full read, and out of character input. It will get deleted. I am however always open to ideas I have missed.
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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xavier zor II
336
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Posted - 2016.01.22 07:49:00 -
[22] - Quote
i fit my incubus with 2 complex armour hardeners and an armour rep, it works like a charm.
the python is just sh*tty to be honest
https://www.youtube.com/watch?v=tI9N_c4M4sA
xavier zor's alt (biomassed)
YouTube!
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Leonida Terzo
Dead Man's Game Preatoriani
15
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Posted - 2016.01.22 21:52:00 -
[23] - Quote
Nice fit! I prefer incubus too :)
http://youtu.be/-0XfSYjDGkg
But I think that Python in right hands Can Be Very Powerfull, it's Just different and
Its bonus on rapid fire on rockets is Very Nice
Incubus Can be Very good against HAV lav ADS.
Python is Very good against infantry
But yes if you hit a wall or something than is game over lol
o7
ShBoomBros!!!!! ttMake links
foo ShBoomBros!!
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Poison Diego
Th3.Immortals Shadow of Dust
615
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Posted - 2016.01.26 16:19:00 -
[24] - Quote
Leonida Terzo wrote:Nice fit! I prefer incubus too :) http://youtu.be/-0XfSYjDGkgBut I think that Python in right hands Can Be Very Powerfull, it's Just different and Its bonus on rapid fire on rockets is Very Nice Incubus Can be Very good against HAV lav ADS. Python is Very good against infantry But yes if you hit a wall or something than is game over lol o7
That bonus to rapid fire is worthless, trust me. As a dedicated Python pilot the python can be very powerful but making rainbow fart out of the pythons ass is more viable than that RoF bonus.
THE FIGHT IS NOT YET LOST
*#PortDUST514
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
295
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Posted - 2016.01.26 16:23:00 -
[25] - Quote
Poison Diego wrote:That bonus to rapid fire is worthless, trust me. As a dedicated Python pilot the python can be very powerful but making rainbow fart out of the pythons ass is more viable than that RoF bonus. Python excells at one thing: killing infantry.
As a primary AV incubus pilot it pains me to say Python requires more skill to use, but I use mine plenty and it just takes a bit more awareness to stay alive. The RoF might be mostly useless but shields definitely aren't, and with the increased mobility over Incubus you can escape almost anything that isn't concentrated AV fire or damage stacked Rail tanks. |
CrotchGrab 360
TasteTheTamsen
1
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Posted - 2016.01.26 16:32:00 -
[26] - Quote
the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.
YOUTUBE
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
295
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Posted - 2016.01.26 16:33:00 -
[27] - Quote
CrotchGrab 360 wrote:the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.
That's basically the opposite of love lol. Pythons don't have enough total shields to escape a shield eating auto track weapon.
If anything, Forge guns should be anti shield. |
Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.26 18:11:00 -
[28] - Quote
For Tankers!
Full racial parity (amarr, cal, gal, min tanks), bonuses for skills into tanks (i.e. Gallente tank blaster skill: F*CKING DISPERSION!)
Top small turret trajectory raised for defense again airborne targets, and make other two small turrets useful on tanks! (small blaster and missile are useless on tanks, and fit horribly)
Full racial parity so I can stop being forced to fit my gallente tank like an amarr tank to survive!
I get it CCP, Amarr and min tanks are hard to incorporate because of turret implimentation. An amarr scrambler or laser turret is going to be OP no matter how you cut it?! I just hope you guys figure it out
Dropships are hurting right now CCP! Don't forget them. o7
"Anybody order chaos?"
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Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.26 22:28:00 -
[29] - Quote
Murder Medic wrote:CrotchGrab 360 wrote:the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.
That's basically the opposite of love lol. Pythons don't have enough total shields to escape a shield eating auto track weapon. If anything, Forge guns should be anti shield. Forge guns and swarm launchers are cal weapons... They get a damage bonus for armor... If I recall correctly.
SoulPancake
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
308
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Posted - 2016.01.26 22:33:00 -
[30] - Quote
Radiant Pancake3 wrote:Murder Medic wrote:CrotchGrab 360 wrote:the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.
That's basically the opposite of love lol. Pythons don't have enough total shields to escape a shield eating auto track weapon. If anything, Forge guns should be anti shield. Forge guns and swarm launchers are cal weapons... They get a damage bonus for armor... If I recall correctly. I mean yea that's true but we aren't getting racial parity for weapons or vehicles, so since the game itself doesn't follow the lore I don't entirely see why the weapons have to either. |
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