DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Git Gud Bruh]]> https://forums.dust514.com/default.aspx?g=posts&m=3087563#post3087563 Bradric Banewolf wrote:
For Tankers!

Full racial parity (amarr, cal, gal, min tanks), bonuses for skills into tanks (i.e. Gallente tank blaster skill: F*CKING DISPERSION!)

Top small turret trajectory raised for defense again airborne targets, and make other two small turrets useful on tanks! (small blaster and missile are useless on tanks, and fit horribly)

Full racial parity so I can stop being forced to fit my gallente tank like an amarr tank to survive!

I get it CCP, Amarr and min tanks are hard to incorporate because of turret implimentation. An amarr scrambler or laser turret is going to be OP no matter how you cut it?! I just hope you guys figure it outBig smile

Dropships are hurting right now CCP! Don't forget them. o7


Thanks for the ADS mention lol. They seriously are. I've actually been so butthurt about their current state vs AV that I haven't played in a week and a half. Blaster dispersion bonus for the Incubus would be delightful, because you literally can't kill anyone with the blaster incubus currently. It's dispersion is legitimately the worst thing in Dust besides maybe a breach flaylock pistol.]]>
Wed, 27 Jan 2016 05:42:00 +0000 dustsearch/guid/2622514
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Git Gud Bruh]]> https://forums.dust514.com/default.aspx?g=posts&m=3087559#post3087559 MrShooter01 wrote:
CrotchGrab 360 wrote:
the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.


Do what I do

Train up your PLC and Galmando, get your hands on a Centurion if you can

Once you get into the proto tier or advanced tier with good proficiency/galmando investment you do devastating damage with every hit, and it packs a hell of a punch, knocking them out of alignment when they're trying to hit you.

If you're a decent shot and they're cocky enough to stick around, two hits kill just about any Python I've ever encountered, three if they're already hardened+extended or have a shield booster and can manage to pop it while shouting "OH **** WHAT HAPPENED TO ALL MY SHIELD"

Even if you don't kill it, you're pretty much guranteed +75wp on every single hit
I got nearly 1k warpoints from just hitting some decent, hardened ADS pilot who would strafe me, eat a KLA-90 round (+75wp), pop his shield booster, eat another PLC round (+75wp), then nope right off with an afterburner, only to come back for the same dance in a minute... and I would have killed him several times too, if my aim on the third round wasn't a bit off

Poorly fit or unhardened pythons will often go deep into armor from one hit and you can finish it off right away with your secondary weapon... like a mass driver, another plasma cannon, or hell, even a rifle, since python armor takes full damage from small arms because ccp.

And then you cause the poor Python pilot to have an aneurysm when deciding what hatemail to send you

I tip my hat to every player that attacks my ADS with a Plasma, it shows skill and legitimate effort. Swarms are just such a lazy mans AV it's ridiculous. Hold R1, points, hold R1, points... it's basically farming.]]>
Wed, 27 Jan 2016 05:35:00 +0000 dustsearch/guid/2622508
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Git Gud Bruh]]> https://forums.dust514.com/default.aspx?g=posts&m=3087556#post3087556 Richard Gamerich-R wrote:
Apocalyptic Destroyerr wrote:
No, the only thing the ADS needs is One Extra High for the Inky and One Extra Low for the Python. As well as progression. End of story.

I think it's the best compromise indeed, because ADS don't really need more buff, or the balance AV/ADS would be broken again.

Swarms need some looking into, the beacons almost guarantees death to an ADS, 1 swarmer and any other AV player hitting an ADS guarantees a kill. ADS and DS in general are like little glass birds when it comes to surviving more than one AV player, go fly your ADS too close to a couple of swarmers and watch your 350k isk python crash and burn.]]>
Wed, 27 Jan 2016 05:31:00 +0000 dustsearch/guid/2622507
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Shamarskii Simon]]> https://forums.dust514.com/default.aspx?g=posts&m=3087433#post3087433 Bradric Banewolf wrote:
For Tank Pilots.......

FTFY.

Every time I see/hear tanker... You know what comes to my mind...? A truck that brings fuel to gas stations LOL.

A peeve of mine]]>
Wed, 27 Jan 2016 01:49:00 +0000 dustsearch/guid/2622400
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by grongle hasworth]]> https://forums.dust514.com/default.aspx?g=posts&m=3087383#post3087383 Leonida Terzo wrote:
We don't Ask a lot, Just like for HAV

Advance and Proto ADS

More Customization Options

Skin mods for ADS

By the way ADS are FUN Anyway

http://youtu.be/-0XfSYjDGkg

Thank You!!!!!

o7

there fun if your nor lagging and do know how to fly one]]>
Wed, 27 Jan 2016 00:42:00 +0000 dustsearch/guid/2622351
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by MrShooter01]]> https://forums.dust514.com/default.aspx?g=posts&m=3087375#post3087375 CrotchGrab 360 wrote:
the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.


Do what I do

Train up your PLC and Galmando, get your hands on a Centurion if you can

Once you get into the proto tier or advanced tier with good proficiency/galmando investment you do devastating damage with every hit, and it packs a hell of a punch, knocking them out of alignment when they're trying to hit you.

If you're a decent shot and they're cocky enough to stick around, two hits kill just about any Python I've ever encountered, three if they're already hardened+extended or have a shield booster and can manage to pop it while shouting "OH **** WHAT HAPPENED TO ALL MY SHIELD"

Even if you don't kill it, you're pretty much guranteed +75wp on every single hit
I got nearly 1k warpoints from just hitting some decent, hardened ADS pilot who would strafe me, eat a KLA-90 round (+75wp), pop his shield booster, eat another PLC round (+75wp), then nope right off with an afterburner, only to come back for the same dance in a minute... and I would have killed him several times too, if my aim on the third round wasn't a bit off

Poorly fit or unhardened pythons will often go deep into armor from one hit and you can finish it off right away with your secondary weapon... like a mass driver, another plasma cannon, or hell, even a rifle, since python armor takes full damage from small arms because ccp.

And then you cause the poor Python pilot to have an aneurysm when deciding what hatemail to send you]]>
Wed, 27 Jan 2016 00:32:00 +0000 dustsearch/guid/2622339
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Murder Medic]]> https://forums.dust514.com/default.aspx?g=posts&m=3087251#post3087251 Radiant Pancake3 wrote:
Murder Medic wrote:
CrotchGrab 360 wrote:
the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.


That's basically the opposite of love lol. Pythons don't have enough total shields to escape a shield eating auto track weapon.

If anything, Forge guns should be anti shield.

Forge guns and swarm launchers are cal weapons...
They get a damage bonus for armor... If I recall correctly.

I mean yea that's true but we aren't getting racial parity for weapons or vehicles, so since the game itself doesn't follow the lore I don't entirely see why the weapons have to either.]]>
Tue, 26 Jan 2016 22:33:00 +0000 dustsearch/guid/2622232
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Radiant Pancake3]]> https://forums.dust514.com/default.aspx?g=posts&m=3087247#post3087247 Murder Medic wrote:
CrotchGrab 360 wrote:
the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.


That's basically the opposite of love lol. Pythons don't have enough total shields to escape a shield eating auto track weapon.

If anything, Forge guns should be anti shield.

Forge guns and swarm launchers are cal weapons...
They get a damage bonus for armor... If I recall correctly.]]>
Tue, 26 Jan 2016 22:28:00 +0000 dustsearch/guid/2622231
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Bradric Banewolf]]> https://forums.dust514.com/default.aspx?g=posts&m=3087086#post3087086
Full racial parity (amarr, cal, gal, min tanks), bonuses for skills into tanks (i.e. Gallente tank blaster skill: F*CKING DISPERSION!)

Top small turret trajectory raised for defense again airborne targets, and make other two small turrets useful on tanks! (small blaster and missile are useless on tanks, and fit horribly)

Full racial parity so I can stop being forced to fit my gallente tank like an amarr tank to survive!

I get it CCP, Amarr and min tanks are hard to incorporate because of turret implimentation. An amarr scrambler or laser turret is going to be OP no matter how you cut it?! I just hope you guys figure it outBig smile

Dropships are hurting right now CCP! Don't forget them. o7

]]>
Tue, 26 Jan 2016 18:11:00 +0000 dustsearch/guid/2622098
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Murder Medic]]> https://forums.dust514.com/default.aspx?g=posts&m=3086980#post3086980 CrotchGrab 360 wrote:
the only way I would give ADS any love is in the form of a swarm launcher which has a damage profile in favour of destroying shields.


That's basically the opposite of love lol. Pythons don't have enough total shields to escape a shield eating auto track weapon.

If anything, Forge guns should be anti shield.]]>
Tue, 26 Jan 2016 16:33:00 +0000 dustsearch/guid/2622010
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by CrotchGrab 360]]> https://forums.dust514.com/default.aspx?g=posts&m=3086976#post3086976
]]>
Tue, 26 Jan 2016 16:32:00 +0000 dustsearch/guid/2622009
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Murder Medic]]> https://forums.dust514.com/default.aspx?g=posts&m=3086962#post3086962 Poison Diego wrote:
That bonus to rapid fire is worthless, trust me. As a dedicated Python pilot the python can be very powerful but making rainbow fart out of the pythons ass is more viable than that RoF bonus.

Python excells at one thing: killing infantry.

As a primary AV incubus pilot it pains me to say Python requires more skill to use, but I use mine plenty and it just takes a bit more awareness to stay alive. The RoF might be mostly useless but shields definitely aren't, and with the increased mobility over Incubus you can escape almost anything that isn't concentrated AV fire or damage stacked Rail tanks.]]>
Tue, 26 Jan 2016 16:23:00 +0000 dustsearch/guid/2622004
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Poison Diego]]> https://forums.dust514.com/default.aspx?g=posts&m=3086959#post3086959 Leonida Terzo wrote:
xavier zor II wrote:
i fit my incubus with 2 complex armour hardeners and an armour rep, it works like a charm.

the python is just sh*tty to be honest


https://www.youtube.com/watch?v=tI9N_c4M4sA


Nice fit!
I prefer incubus too :)


http://youtu.be/-0XfSYjDGkg

But I think that Python in right hands
Can Be Very Powerfull, it's Just different and

Its bonus on rapid fire on rockets is Very Nice

Incubus Can be Very good against HAV lav ADS.

Python is Very good against infantry

But yes if you hit a wall or something
than is game over lol

o7



That bonus to rapid fire is worthless, trust me. As a dedicated Python pilot the python can be very powerful but making rainbow fart out of the pythons ass is more viable than that RoF bonus.]]>
Tue, 26 Jan 2016 16:19:00 +0000 dustsearch/guid/2622003
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Leonida Terzo]]> https://forums.dust514.com/default.aspx?g=posts&m=3084050#post3084050 xavier zor II wrote:
i fit my incubus with 2 complex armour hardeners and an armour rep, it works like a charm.

the python is just sh*tty to be honest


https://www.youtube.com/watch?v=tI9N_c4M4sA


Nice fit!
I prefer incubus too :)


http://youtu.be/-0XfSYjDGkg

But I think that Python in right hands
Can Be Very Powerfull, it's Just different and

Its bonus on rapid fire on rockets is Very Nice

Incubus Can be Very good against HAV lav ADS.

Python is Very good against infantry

But yes if you hit a wall or something
than is game over lol

o7]]>
Fri, 22 Jan 2016 21:52:00 +0000 dustsearch/guid/2619696
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by xavier zor II]]> https://forums.dust514.com/default.aspx?g=posts&m=3083675#post3083675
the python is just sh*tty to be honest


https://www.youtube.com/watch?v=tI9N_c4M4sA]]>
Fri, 22 Jan 2016 07:49:00 +0000 dustsearch/guid/2619373
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Devadander]]> https://forums.dust514.com/default.aspx?g=posts&m=3083673#post3083673

I'm in the middle of removing tiers from HAV so we have an actual chance at balancing AV/V...

Adding tiers to LAV/ds sure sounds good in your head. But trust me.

It makes things worse.

There's no way to make sure mlt-pro AV has fun playing, while mlt-pro vehicles roam. My proposal includes cpu/pg-ehp buffs for LAV/DS. Not to mention, possibly adding efficacy/fitting to vehicle skills.

This brings uninvested operators down from gear highs, and brings fully invested operators back to top of food chain.


Before you start the whole "burn him, he's an operator!" witch hunt... Read my thread in features and ideas.

I'm a pro HAV pilot who wants the invincible gv.0 de-throned.
(Even though I know from experience, its far from invincible. Always one corner lip/bad crate/terrain ripple from losing 1.3m...)

DO NOT comment in thread without a full read, and out of character input. It will get deleted. I am however always open to ideas I have missed.]]>
Fri, 22 Jan 2016 07:42:00 +0000 dustsearch/guid/2619372
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Leonida Terzo]]> https://forums.dust514.com/default.aspx?g=posts&m=3083634#post3083634 Shamarskii Simon wrote:
And shameless promoting of pilot suits (click my sig)

As for more love...
..
.

I just want AV vs vehicle include dropships too. It's forever AV v Tank in discussions. It'll be love just to be acknowledged by the community.


ShBoom Bro!!!

Pilots Suits would be Awesome!!!!

I'd Like To Add at the Wish LIst

MINATAR and AMAR ADS & HAV

THANK YOU!!!!!!!
o7]]>
Fri, 22 Jan 2016 05:45:00 +0000 dustsearch/guid/2619329
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Shamarskii Simon]]> https://forums.dust514.com/default.aspx?g=posts&m=3083602#post3083602
As for more love...
..
.

I just want AV vs vehicle include dropships too. It's forever AV v Tank in discussions. It'll be love just to be acknowledged by the community.]]>
Fri, 22 Jan 2016 04:41:00 +0000 dustsearch/guid/2619300
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Richard Gamerich-R]]> https://forums.dust514.com/default.aspx?g=posts&m=3083599#post3083599 Apocalyptic Destroyerr wrote:
No, the only thing the ADS needs is One Extra High for the Inky and One Extra Low for the Python. As well as progression. End of story.

I think it's the best compromise indeed, because ADS don't really need more buff, or the balance AV/ADS would be broken again.]]>
Fri, 22 Jan 2016 04:30:00 +0000 dustsearch/guid/2619294
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Apocalyptic Destroyerr]]> https://forums.dust514.com/default.aspx?g=posts&m=3083577#post3083577 Fri, 22 Jan 2016 03:47:00 +0000 dustsearch/guid/2619276 <![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Leonida Terzo]]> https://forums.dust514.com/default.aspx?g=posts&m=3083573#post3083573 Lightning35 Delta514 wrote:
Thumb Green wrote:
Sbundo'D wrote:
Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes

Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots.


That's exactly why. Doing this only encourages the "stomp" of before. Keeping it the same throughout gives new pilots a chance. Also better basic fits.


And like a Cherry on Top of That

a New Shiny Red Skin For ADS called "Red Baron"

o7]]>
Fri, 22 Jan 2016 03:40:00 +0000 dustsearch/guid/2619275
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by DUST Fiend]]> https://forums.dust514.com/default.aspx?g=posts&m=3083352#post3083352 Thumb Green wrote:
My question was more of why should the standard have less slots than the proto, not why they shouldn't have more slots overall.

Ahh, my bad. Misread that]]>
Thu, 21 Jan 2016 23:31:00 +0000 dustsearch/guid/2619070
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Lightning35 Delta514]]> https://forums.dust514.com/default.aspx?g=posts&m=3083346#post3083346 Thumb Green wrote:
Sbundo'D wrote:
Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes

Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots.


That's exactly why. Doing this only encourages the "stomp" of before. Keeping it the same throughout gives new pilots a chance. Also better basic fits.]]>
Thu, 21 Jan 2016 23:27:00 +0000 dustsearch/guid/2619058
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Thumb Green]]> https://forums.dust514.com/default.aspx?g=posts&m=3083344#post3083344 DUST Fiend wrote:
Thumb Green wrote:
Sbundo'D wrote:
Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes

Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots.

How many slots do suits have?

It comes down to having so little slots means stagnation of fits, which means boring gameplay. More slots = more fits = more fun, even if you have to lower base stats to make up for it.

My question was more of why should the standard have less slots than the proto, not why they shouldn't have more slots overall.]]>
Thu, 21 Jan 2016 23:26:00 +0000 dustsearch/guid/2619057
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by DozersMouse XIII]]> https://forums.dust514.com/default.aspx?g=posts&m=3083334#post3083334 Derrith Erador wrote:
Sbundo'D wrote:
Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes

The extra slot would have to entirely depend on where it goes.

It might honestly break balance if you put an extra high slot for the python, and definitely the inky would be nigh unstoppable. Don't get me wrong, I'd love to see my craft get the justice it deserves, but if you're not careful, the age of aerial destruction will return, which would result in them getting molestered by those CCP and AV nerds.
AV GODS!
]]>
Thu, 21 Jan 2016 23:17:00 +0000 dustsearch/guid/2619048
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by DUST Fiend]]> https://forums.dust514.com/default.aspx?g=posts&m=3083328#post3083328 Thumb Green wrote:
Sbundo'D wrote:
Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes

Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots.

How many slots do suits have?

It comes down to having so little slots means stagnation of fits, which means boring gameplay. More slots = more fits = more fun, even if you have to lower base stats to make up for it.]]>
Thu, 21 Jan 2016 23:12:00 +0000 dustsearch/guid/2619047
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Thumb Green]]> https://forums.dust514.com/default.aspx?g=posts&m=3083325#post3083325 Sbundo'D wrote:
Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes

Why though? They did away with it for suits so there's no reason for different tiers of vehicles to have different slots.]]>
Thu, 21 Jan 2016 23:10:00 +0000 dustsearch/guid/2619046
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by undeadrayn death dealer]]> https://forums.dust514.com/default.aspx?g=posts&m=3083300#post3083300 Sbundo'D wrote:
CCP!!

Basic ADS, remove 1 slot from current build and cut the CPU+PG with the price (easier for new pilots to train)

Proto ADS, add 1 slot to the current build and boost the CPU+PG with the price

I'd hope this change would not be impossible and it makes life easier for low skilled pilots and those with SP invested.



we need more damage resistance i run two rep and a plate and i get one shotted i ve tried using dual hardeners and a rep but it doesnt seem to work quite as well and swarm lock on time needs nerf you get hit twice and get chased down by the third
]]>
Thu, 21 Jan 2016 22:54:00 +0000 dustsearch/guid/2619014
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Poison Diego]]> https://forums.dust514.com/default.aspx?g=posts&m=3083268#post3083268

I want dat shii, one extra slot would be for the better.]]>
Thu, 21 Jan 2016 22:32:00 +0000 dustsearch/guid/2618987
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by DUST Fiend]]> https://forums.dust514.com/default.aspx?g=posts&m=3083261#post3083261 Derrith Erador wrote:
Sbundo'D wrote:
Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes

The extra slot would have to entirely depend on where it goes.

It might honestly break balance if you put an extra high slot for the python, and definitely the inky would be nigh unstoppable. Don't get me wrong, I'd love to see my craft get the justice it deserves, but if you're not careful, the age of aerial destruction will return, which would result in them getting molestered by those CCP and AV nerds.

ADS are kind of self regulating though because all it takes is a single AV incubus in the sky and the other team can't do anything in the air till they take you out. The more AV in the sky, the less groundies dying to sky farms.]]>
Thu, 21 Jan 2016 22:28:00 +0000 dustsearch/guid/2618986
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Derrith Erador]]> https://forums.dust514.com/default.aspx?g=posts&m=3083204#post3083204 Sbundo'D wrote:
Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes

The extra slot would have to entirely depend on where it goes.

It might honestly break balance if you put an extra high slot for the python, and definitely the inky would be nigh unstoppable. Don't get me wrong, I'd love to see my craft get the justice it deserves, but if you're not careful, the age of aerial destruction will return, which would result in them getting molestered by those CCP and AV nerds.]]>
Thu, 21 Jan 2016 21:37:00 +0000 dustsearch/guid/2618924
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Sbundo'D]]> https://forums.dust514.com/default.aspx?g=posts&m=3083179#post3083179 Lightning35 Delta514 wrote:


No. Keep slots the same and only do fitting space. It's perfect as it is now.


The slots would be for tier changes -1 for basic +1 for proto, ADV being the current.

ADV needs 0 changes (bar maybe an overall PG buff for Python) and no change to cost.

Simply put, 100k BSC, 200k ADV, 400k PRO.. the slot difference would be part of the changes
]]>
Thu, 21 Jan 2016 21:16:00 +0000 dustsearch/guid/2618907
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by DUST Fiend]]> https://forums.dust514.com/default.aspx?g=posts&m=3083176#post3083176 Lightning35 Delta514 wrote:
Sbundo'D wrote:
CCP!!

Basic ADS, remove 1 slot from current build and cut the CPU+PG with the price (easier for new pilots to train)

Proto ADS, add 1 slot to the current build and boost the CPU+PG with the price

I'd hope this change would not be impossible and it makes life easier for low skilled pilots and those with SP invested.



No. Keep slots the same and only do fitting space. It's perfect as it is now.

An extra primary slot would actually make fittings a tiny bit different and fun though. Plus spending an extra million ISK per ship, you kinda want a little extra flexibility.

]]>
Thu, 21 Jan 2016 21:14:00 +0000 dustsearch/guid/2618906
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Lightning35 Delta514]]> https://forums.dust514.com/default.aspx?g=posts&m=3083171#post3083171 Sbundo'D wrote:
CCP!!

Basic ADS, remove 1 slot from current build and cut the CPU+PG with the price (easier for new pilots to train)

Proto ADS, add 1 slot to the current build and boost the CPU+PG with the price

I'd hope this change would not be impossible and it makes life easier for low skilled pilots and those with SP invested.



No. Keep slots the same and only do fitting space. It's perfect as it is now.]]>
Thu, 21 Jan 2016 21:10:00 +0000 dustsearch/guid/2618905
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Sbundo'D]]> https://forums.dust514.com/default.aspx?g=posts&m=3083098#post3083098 CCP!!

Basic ADS, remove 1 slot from current build and cut the CPU+PG with the price (easier for new pilots to train)

Proto ADS, add 1 slot to the current build and boost the CPU+PG with the price

I'd hope this change would not be impossible and it makes life easier for low skilled pilots and those with SP invested.]]>
Thu, 21 Jan 2016 20:33:00 +0000 dustsearch/guid/2618835
<![CDATA[Also ADS Pilots deserves Just a little bit of Love - by Leonida Terzo]]> https://forums.dust514.com/default.aspx?g=posts&m=3083091#post3083091
Advance and Proto ADS

More Customization Options

Skin mods for ADS

By the way ADS are FUN Anyway

http://youtu.be/-0XfSYjDGkg

Thank You!!!!!

o7]]>
Thu, 21 Jan 2016 20:28:00 +0000 dustsearch/guid/2618834