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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.08 05:53:00 -
[1] - Quote
What do you all think 1.3 will include? Do you all think this may bring back Dust from the ashes?
Many believe this will be the last update ever.
I'm personally hoping for 1.3 to include:
* Better Matchmaking
Removal of Useless Junk:
* Weapon Model Viewer, Vehicle Model Viewer, If you Notice the Game has trouble rendering this 'til it loads.
* Removal of Other Variants (E.g. Forgegun is the same thing as "Strumbone" Forgegun)
* Removal of The Terrain outside the Redline, THAT'S VERY MUCH FUNTIONAL AND RENDERS !
* Finish Turning Useless Variants of Suits into Skins.
* Maybe Turn other Useless Same Weapon Variants into Weapon Skins????
* Fix, Do Something with Basic Gear, It's just collecting Dust Really.
* Do Something With Parts
* Removal of Militia Gear in General ( What Purpose is Militia Gear serving anyways? Just sit back and really think about this one. What Purpose does it serve but making the lives of people who run it even worse?)
Bugs ! Bugs Everywhere ! Fix These !
Please ! I've Been Keeping this Thread up for a long while now during the hotfixes and still no fix !
What do you all think will 1.3 be?
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.08 05:57:00 -
[2] - Quote
I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.08 06:00:00 -
[3] - Quote
Maken Tosch wrote:I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard.
I think if we do that, we get rid of like 4 Maps. Game is built around sockets remember?
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.08 06:02:00 -
[4] - Quote
If Rattati is still calling the shots, I imagine they'll focus on what's most important:
* Performance * New Player Retention
Dropsuit Usage Rates
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.08 06:07:00 -
[5] - Quote
Adipem Nothi wrote:If Rattati is still calling the shots, I imagine they'll focus on what's most important:
* Performance * New Player Retention
and products that will potentially remove the name Lag 514 is not important?
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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james selim brownstein
NECROM0NGERS
196
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Posted - 2016.01.08 06:11:00 -
[6] - Quote
Hmm... dont know why, but for the last few weeks ive had it stuck in my head that it will be a port to PC (Not PS4). Cant really explain why i keep thinking that... maybe its because i want the port to happen so much, its imprinted itself on my brain.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.08 06:12:00 -
[7] - Quote
Apocalyptic Destroyerr wrote:Adipem Nothi wrote:If Rattati is still calling the shots, I imagine they'll focus on what's most important:
* Performance * New Player Retention and products that will potentially remove the name Lag 514 is not important? Not sure that I follow, but I believe that stabilizing performance is of utmost importance. If DUST wants to be a competitive shooter, it needs to run like a competitive shooter. No more "but PS3" excuses ... dozens of other shooters run smoothly on PS3. If optimization has reached its limit, get creative or cut content.
Stability > floating MCCs and functional null cannons. Stability > miles of unused map in the redline. Stability > maps with fancy rotating sockets. Stability > ridiculously high skybox ceilings. Stability > moods, textures and shadows. Stability > new content. Stability > old content. Stability > all else.
Dropsuit Usage Rates
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.08 06:13:00 -
[8] - Quote
Adipem Nothi wrote:Apocalyptic Destroyerr wrote:Adipem Nothi wrote:If Rattati is still calling the shots, I imagine they'll focus on what's most important:
* Performance * New Player Retention and products that will potentially remove the name Lag 514 is not important? Performance is most important. If DUST wants to be a competitive shooter, it needs to run like a competitive shooter. No more "but PS3" excuses ... dozens of other shooters run smoothly on PS3. If optimization has reached its limit, get creative or cut content. Stability > Content.
That's all I've been saying, Cut Useless Assets and Content
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.08 06:32:00 -
[9] - Quote
Apocalyptic Destroyerr wrote:Maken Tosch wrote:I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard. I think if we do that, we get rid of like 4 Maps. Game is built around sockets remember?
I know. But I don't care about sockets anymore. The idea behind sockets was to create variety in every match. But it seems we have gained that variety at the expense of stability which as a result effect game performance and maybe server load.
By the way, there are 10 unique terrains in this game. None of them feel any different if one of the maps changes the sockets. As long as the terrain remains the same, the major city is in its typical location, and with the medium and small sockets in their usual spots, they will not feel any different no matter how many times those structures change.
I say get rid of procedurial generation and then hardcode specific cities and sockets into specific terrains and we're done. That way, the server won't have to deal with constant generation of a randomly designed map every time someone starts a search queue. Just randomly pick one of the ten static maps and it's ready to go.
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Shamarskii Simon
The Hundred Acre Hood
580
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Posted - 2016.01.08 07:00:00 -
[10] - Quote
Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3.
Potential Pilot Proposal? Yes!
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.08 07:06:00 -
[11] - Quote
Shamarskii Simon wrote:Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3.
CCP Rattati/Frame said that the Power Core idea (which does what you're looking for) is still an option on the table.
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Vicious Minotaur
3
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Posted - 2016.01.08 07:14:00 -
[12] - Quote
I'd like for Sentinels to receive fun, non hyper-homogenized bonuses. Pipe dream, I know. Most seem to prefer the status quo in that regard.
Tiericide would be cool. I image it'd pi+ƒ people off, but that might be hopeful thinking.
But really, I really really really want EWAR to be fixed, preferably via removal of active Scanners because active Scanners believe that HitIer did nothing wrong, that Mao Zedong was a benevolent leader, and that Hillary Clinton would be a great US President.
Oh, and matchmaking/leaving battle epidemic. If no attempts are made to fix these awful battles, I won't play until 1.4 hits in 15 years.
Minotaur Coroner
I'll keep your corpse company! ( -í° -£-û -í°)
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.01.08 07:33:00 -
[13] - Quote
Power Core seems like a no brainer to me.
If it hasn't been done already I can only assume its projected not to be as performance enhancing as it was initially believed to be.
The tinfoil theory is that a port is too close to consider the necessary work not redundant.
This is a positive and endearing message brought to you by Himi.
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Sequal's Back
Dead Man's Game Preatoriani
1
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Posted - 2016.01.08 08:20:00 -
[14] - Quote
Himiko Kuronaga wrote:The tinfoil theory is that a port is too close to consider the necessary work not redundant. It's either too close or it's never gonna happen. In both ways, there're no points of developping Dust on ps3 anymore..
Port it now !
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Joel II X
Bacon with a bottle of Quafe
10
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Posted - 2016.01.08 10:53:00 -
[15] - Quote
Your glimmering hope is off-putting.
Scouts United
Gk.0s & Quafes all day.
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Monkey MAC
Rough Riders..
3
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Posted - 2016.01.08 11:34:00 -
[16] - Quote
Apocalyptic Destroyerr wrote:What do you all think 1.3 will include? Do you all think this may bring back Dust from the ashes? Many believe this will be the last update ever. I'm personally hoping for 1.3 to include: * Better Matchmaking Removal of Useless Junk: * Weapon Model Viewer, Vehicle Model Viewer, If you Notice the Game has trouble rendering this 'til it loads. * Removal of Other Variants (E.g. Forgegun is the same thing as "Strumbone" Forgegun) * Removal of The Terrain outside the Redline, THAT'S VERY MUCH FUNTIONAL AND RENDERS ! * Finish Turning Useless Variants of Suits into Skins. * Maybe Turn other Useless Same Weapon Variants into Weapon Skins???? * Fix, Do Something with Basic Gear, It's just collecting Dust Really. * Do Something With Parts * Removal of Militia Gear in General ( What Purpose is Militia Gear serving anyways? Just sit back and really think about this one. What Purpose does it serve but making the lives of people who run it even worse?) Bugs ! Bugs Everywhere ! Fix These ! Please ! I've Been Keeping this Thread up for a long while now during the hotfixes and still no fix !What do you all think will 1.3 be?
You must be new round here. :D Check EvE offline, you will notice how the player count is pretty much static since for ever.
This is unlikely to be Dust's last update, because limping along has literally been Dust's life since it started.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.08 14:29:00 -
[17] - Quote
Sequal's Back wrote:Himiko Kuronaga wrote:The tinfoil theory is that a port is too close to consider the necessary work not redundant. It's either too close or it's never gonna happen. In both ways, there're no points of developping Dust on ps3 anymore..
Considering that CCP still thinks that Power Cores is still on the table, I'm going to wager that perhaps it's either too close to when CCP has to make a decision regarding a port or CCP Rattati is waiting on Warlords 1.3 to be finished.
Overall, Warlords 1.3 is starting to look like it's going to be a very critical update for Dust 514 and its future.
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Ripley Riley
Incorruptibles
13
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Posted - 2016.01.08 14:39:00 -
[18] - Quote
Himiko Kuronaga wrote:The tinfoil theory is that a port is too close to consider the necessary work not redundant. I would like to believe this as well. Why spend labor hours working on Dust 514 (PS3) when Dust 514 (PS4/PC) deserves their attention far more?
Keeping with the line of thinking, CCP Frame and Rattati have fallen silent to write devblogs/posts regarding the port and generally prep for the port.
Become the phoenix, rise again
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2016.01.08 15:47:00 -
[19] - Quote
Ripley Riley wrote:Himiko Kuronaga wrote:The tinfoil theory is that a port is too close to consider the necessary work not redundant. I would like to believe this as well. Why spend labor hours working on Dust 514 (PS3) when Dust 514 (PS4/PC) deserves their attention far more? Keeping with the line of thinking, CCP Frame and Rattati have fallen silent to write devblogs/posts regarding the port and generally prep for the port.
Everytime you post not hyoer trolling people, it gives me host.
Which i must kill quickly and violently.
My Rattati, my Ratatti, why have you abandoned me?
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Ripley Riley
Incorruptibles
13
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Posted - 2016.01.08 16:02:00 -
[20] - Quote
Soldner VonKuechle wrote:Every time you post not hyper trolling people, it gives me hope. Which I must kill quickly and violently. You just inspired a shitpost... congrats.
Become the phoenix, rise again
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TIGER SHARK1501
Savage Bullet RUST415
714
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Posted - 2016.01.08 16:29:00 -
[21] - Quote
Shamarskii Simon wrote:Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3. That's kinda the idea of the power core system which everyone seemed to like and I've heard nothing of implementation or whether it's being considered. Ah, Dev silence. =ƒÿæ |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
4
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Posted - 2016.01.08 18:17:00 -
[22] - Quote
Maken Tosch wrote:I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard.
Maps and sockets will be the same size whether the sockets are locked in or not.
Getting rid of the sockets that are 1000s of meters in the redline on the other hand......
o7 All #514InTheWind
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Kierkegaard Soren
Eridani Light Horse Battalion
1
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Posted - 2016.01.08 19:51:00 -
[23] - Quote
I remember from an older Biomassed podcast that Rattati was going to implement something "pretty unpopular" in the next update, but for the life of me I can't think of what it could be. Surely not more stripping of percieved redundant assets? Trimming-down of the skill tree? Power Cores, but not as we know them, Jim?
No idea. Very intrigued. Bored of waiting!
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2016.01.08 20:32:00 -
[24] - Quote
Damm, it be gone afore i got back.
Screengrab of it?
My Rattati, my Ratatti, why have you abandoned me?
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Llamastar
Crux Special Tasks Group Gallente Federation
1
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Posted - 2016.01.08 21:01:00 -
[25] - Quote
If you want a good NPE, removing Militia Gear is a bad idea. This is a crap cheap, no skill way for brand newberries to test out whatever basic gear they like before committing resources to skilling up and buying suits. It also lets them experiment with basic fitting ideas at a very low cost and start to figure out how the weapons/suits/modules work together. Without it you're chopping a huge creative playground for them off at the knees. Not a good experience. |
Ripley Riley
Incorruptibles
13
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Posted - 2016.01.08 21:14:00 -
[26] - Quote
Soldner VonKuechle wrote:Damm, it be gone afore i got back.
Screengrab of it? Just a corruption of a Frank Herbert's Litany Against Fear but titled Litany Against CCP. It was about removing all hope so you can become a better CCP customer.
No screengrab and even if I had one I wouldn't want to post it for fear of the mods getting cranky.
Become the phoenix, rise again
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2016.01.08 21:26:00 -
[27] - Quote
Ripley Riley wrote:Soldner VonKuechle wrote:Damm, it be gone afore i got back.
Screengrab of it? Just a corruption of a Frank Herbert's Litany Against Fear but titled Litany Against CCP. It was about removing all hope so you can become a better CCP customer. No screengrab and even if I had one I wouldn't want to post it for fear of the mods getting cranky.
Truth hurts.
My Rattati, my Ratatti, why have you abandoned me?
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.01.08 23:06:00 -
[28] - Quote
Maken Tosch wrote:Sequal's Back wrote:Himiko Kuronaga wrote:The tinfoil theory is that a port is too close to consider the necessary work not redundant. It's either too close or it's never gonna happen. In both ways, there're no points of developping Dust on ps3 anymore.. Considering that CCP still thinks that Power Cores is still on the table, I'm going to wager that perhaps it's either too close to when CCP has to make a decision regarding a port or CCP Rattati is waiting on Warlords 1.3 to be finished. Overall, Warlords 1.3 is starting to look like it's going to be a very critical update for Dust 514 and its future.
Not unless it comes with new server hardware...
This is a positive and endearing message brought to you by Himi.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
4
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Posted - 2016.01.08 23:11:00 -
[29] - Quote
Himiko Kuronaga wrote:Maken Tosch wrote:Sequal's Back wrote:Himiko Kuronaga wrote:The tinfoil theory is that a port is too close to consider the necessary work not redundant. It's either too close or it's never gonna happen. In both ways, there're no points of developping Dust on ps3 anymore.. Considering that CCP still thinks that Power Cores is still on the table, I'm going to wager that perhaps it's either too close to when CCP has to make a decision regarding a port or CCP Rattati is waiting on Warlords 1.3 to be finished. Overall, Warlords 1.3 is starting to look like it's going to be a very critical update for Dust 514 and its future. Not unless it comes with new server hardware...
You could drop this game on the NSA super computers and it would not help.
Poor code = poor code.
It's not the current devs fault the entire foundation of this game is quick sand and the company has no real desire to support the game beyond min maxing.
o7 All #514InTheWind
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.10 09:09:00 -
[30] - Quote
deezy dabest wrote:Maken Tosch wrote:I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard. Maps and sockets will be the same size whether the sockets are locked in or not. Getting rid of the sockets that are 1000s of meters in the redline on the other hand......
I'm more concerned about stability of a static map versus that of a procedurially generated map. Could a static one help mitigate fatal errors, reduce some terrain glitches, etc. compared to one that has to be auto-generated?
I'm sure the size of the models will not change, but that's not the point.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2016.01.10 09:52:00 -
[31] - Quote
More than anything I want a fix for the jump suit stupidity. After that I would like bug fixes, active scanner range reduced (at least by half), full trade table completion and lastly some serious attention given to basic frame suits so they are just as worth using as the specialist varieties. And those are in order or preference.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.01.10 15:48:00 -
[32] - Quote
Maken Tosch wrote:Shamarskii Simon wrote:Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3. CCP Rattati/Frame said that the Power Core idea (which does what you're looking for) is still an option on the table. What's been confusing is seeing CPM posts saying "don't count on it".
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
4
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Posted - 2016.01.10 15:59:00 -
[33] - Quote
Mobius Wyvern wrote:Maken Tosch wrote:Shamarskii Simon wrote:Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3. CCP Rattati/Frame said that the Power Core idea (which does what you're looking for) is still an option on the table. What's been confusing is seeing CPM posts saying "don't count on it".
I have missed those. That is sad to hear as I thought power cores had great potential.
If CCP is not banning the CPMs for violation of NDA after saying that then you have to assume it as having some weight.
o7 All #514InTheWind
!@#$!#@!$$@@#$@$!$
Snap out of the Stockholm Syndrome guys.
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Banjo Robertson
Random Gunz Rise Of Legion.
769
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Posted - 2016.01.10 16:28:00 -
[34] - Quote
Apocalyptic Destroyerr wrote:Maken Tosch wrote:I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard. I think if we do that, we get rid of like 4 Maps. Game is built around sockets remember?
each battle does take place on a planet in a district, what they need is a master list of each district, what the map is, and what sockets should be there, but like.. I dunno, take the best 26 combinations of maps and sockets and just mesh them into a combined thing for a complete seperate map. Allow skyboxes to still be changed based on planet/system whatever. |
Banjo Robertson
Random Gunz Rise Of Legion.
769
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Posted - 2016.01.10 16:30:00 -
[35] - Quote
My biggest wish is that the adjust aim sensitivity settings actually felt like they did anything. I may need to do a video on this, but I swear when i have tested 0 sensitivity, and tested 100 sensitivity, the difference was not noticable at all, so maybe video evidence and calculations are neede to actually see the difference, but that isnt an excuse. We are humans, we need to feel like theres a difference when we change settings. |
Muhammed Al-Jizonher
Hells Disciple Llc
6
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Posted - 2016.01.11 22:24:00 -
[36] - Quote
As with all games that update to stay relevant with noobs, the update will cater to new players, as it should, and allow for more easily acquirable sp and isk, angering the die hards who've spent there life and savings on this game, and open a whole new wave of, "this is bullshit i'm leaving dust, blah blah blah" threads, only to have them remain and be CCP's tranny sex slaves. SCREEN IT! |
Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.12 02:35:00 -
[37] - Quote
Mobius Wyvern wrote:Maken Tosch wrote:Shamarskii Simon wrote:Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3. CCP Rattati/Frame said that the Power Core idea (which does what you're looking for) is still an option on the table. What's been confusing is seeing CPM posts saying "don't count on it".
In what context did they say that? Did they mean don't count on it being implemented in Warlords 1.3 or never?
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.12 02:37:00 -
[38] - Quote
Banjo Robertson wrote:Apocalyptic Destroyerr wrote:Maken Tosch wrote:I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard. I think if we do that, we get rid of like 4 Maps. Game is built around sockets remember? each battle does take place on a planet in a district, what they need is a master list of each district, what the map is, and what sockets should be there, but like.. I dunno, take the best 26 combinations of maps and sockets and just mesh them into a combined thing for a complete seperate map. Allow skyboxes to still be changed based on planet/system whatever.
But my question here is which is more stable? A procedurially generated map or a static one?
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