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Baal Omniscient
Qualified Scrub
2
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Posted - 2016.01.10 09:52:00 -
[31] - Quote
More than anything I want a fix for the jump suit stupidity. After that I would like bug fixes, active scanner range reduced (at least by half), full trade table completion and lastly some serious attention given to basic frame suits so they are just as worth using as the specialist varieties. And those are in order or preference.
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"Baal comes...and destruction follows him like a storm."
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.01.10 15:48:00 -
[32] - Quote
Maken Tosch wrote:Shamarskii Simon wrote:Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3. CCP Rattati/Frame said that the Power Core idea (which does what you're looking for) is still an option on the table. What's been confusing is seeing CPM posts saying "don't count on it".
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
4
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Posted - 2016.01.10 15:59:00 -
[33] - Quote
Mobius Wyvern wrote:Maken Tosch wrote:Shamarskii Simon wrote:Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3. CCP Rattati/Frame said that the Power Core idea (which does what you're looking for) is still an option on the table. What's been confusing is seeing CPM posts saying "don't count on it".
I have missed those. That is sad to hear as I thought power cores had great potential.
If CCP is not banning the CPMs for violation of NDA after saying that then you have to assume it as having some weight.
o7 All #514InTheWind
!@#$!#@!$$@@#$@$!$
Snap out of the Stockholm Syndrome guys.
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Banjo Robertson
Random Gunz Rise Of Legion.
769
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Posted - 2016.01.10 16:28:00 -
[34] - Quote
Apocalyptic Destroyerr wrote:Maken Tosch wrote:I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard. I think if we do that, we get rid of like 4 Maps. Game is built around sockets remember?
each battle does take place on a planet in a district, what they need is a master list of each district, what the map is, and what sockets should be there, but like.. I dunno, take the best 26 combinations of maps and sockets and just mesh them into a combined thing for a complete seperate map. Allow skyboxes to still be changed based on planet/system whatever. |
Banjo Robertson
Random Gunz Rise Of Legion.
769
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Posted - 2016.01.10 16:30:00 -
[35] - Quote
My biggest wish is that the adjust aim sensitivity settings actually felt like they did anything. I may need to do a video on this, but I swear when i have tested 0 sensitivity, and tested 100 sensitivity, the difference was not noticable at all, so maybe video evidence and calculations are neede to actually see the difference, but that isnt an excuse. We are humans, we need to feel like theres a difference when we change settings. |
Muhammed Al-Jizonher
Hells Disciple Llc
6
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Posted - 2016.01.11 22:24:00 -
[36] - Quote
As with all games that update to stay relevant with noobs, the update will cater to new players, as it should, and allow for more easily acquirable sp and isk, angering the die hards who've spent there life and savings on this game, and open a whole new wave of, "this is bullshit i'm leaving dust, blah blah blah" threads, only to have them remain and be CCP's tranny sex slaves. SCREEN IT! |
Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.12 02:35:00 -
[37] - Quote
Mobius Wyvern wrote:Maken Tosch wrote:Shamarskii Simon wrote:Fully implement skins. Remove all the unnecessary models (e.g each nanohive is a different model, but they are all the same. Why not just reuse 1 nanohive model for ALL the nanohives.) why do you think it's lagtastic when a bunch of equipment is all in a small area?
Suits too. For just medium suits there are 10 models per race. And that's excluding APEX and BPO (not sure if those are separate models)
Fully implemented skins will free up SO much from the ps3. CCP Rattati/Frame said that the Power Core idea (which does what you're looking for) is still an option on the table. What's been confusing is seeing CPM posts saying "don't count on it".
In what context did they say that? Did they mean don't count on it being implemented in Warlords 1.3 or never?
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.12 02:37:00 -
[38] - Quote
Banjo Robertson wrote:Apocalyptic Destroyerr wrote:Maken Tosch wrote:I prefer getting rid of the whole procedurial generation of the maps and just go with fixed, pre-rendered maps with hardcoded structures modeled into them so that the PS3 and battle servers won't have to work so hard. I think if we do that, we get rid of like 4 Maps. Game is built around sockets remember? each battle does take place on a planet in a district, what they need is a master list of each district, what the map is, and what sockets should be there, but like.. I dunno, take the best 26 combinations of maps and sockets and just mesh them into a combined thing for a complete seperate map. Allow skyboxes to still be changed based on planet/system whatever.
But my question here is which is more stable? A procedurially generated map or a static one?
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