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DEMONWOLF4891
MEN OF APOCALYPSE
4
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Posted - 2016.01.06 15:32:00 -
[1] - Quote
This is nuts. Getting merced by a starter fit well in my proto setup is not right. WTF is wrong with this crap. Y r the rail rifles so strong. It don't matter shat suit there on nor dose it matter what suit ur fighting against them. Ur dead before u can fire a round back.
Waz up Dust world? I'm the darkness within the light. I'm ur nightmares come to life. I'll see u in ur dreams.
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.06 15:33:00 -
[2] - Quote
Nah. That guy had better gungame than you. Edit:What suit were you wearing?
Ha!You can't kill me! I'm already dead!
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Ripley Riley
Incorruptibles
13
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Posted - 2016.01.06 15:39:00 -
[3] - Quote
When I see Gallente, Minmatar, and Amarr assaults running ARR almost as often as I do their respective racial weapons I do start to wonder...
Hey CCP, could we have some Kills per Death numbers and other data on the ARR's performance? No? You don't talk to us anymore? Alright.
Become the phoenix, rise again
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I Blame Society
Mannar Focused Warfare Gallente Federation
53
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Posted - 2016.01.06 17:05:00 -
[4] - Quote
ARR + C-I assault = Proto killer
This is not a joke, I have done this many times.
You shall not defeat me in combat, for I am the one who does not bleed...
Face me, and you will lose yours.
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DJINN Heartreaper
Negative-Feedback.
117
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Posted - 2016.01.06 17:22:00 -
[5] - Quote
And the breach+Tac ar's aren't op? Lol..not gonna lie the acr and ascr could use a buff
Running gal ass with arr is smart with current fotm being an armor suit with an anti shield weapon it's kinda logical..or the minmatar has good speed but acr sux..Amarr well those are the nerds that have logis on them (usually) once again all of these are good for combatting the current fotm (gal ass+ar) |
Regnier Feros
Dead Man's Game Preatoriani
1
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Posted - 2016.01.06 17:34:00 -
[6] - Quote
DJINN Heartreaper wrote:And the breach+Tac ar's aren't op? Lol..not gonna lie the acr and ascr could use a buff
Running gal ass with arr is smart with current fotm being an armor suit with an anti shield weapon it's kinda logical..or the minmatar has good speed but acr sux..Amarr well those are the nerds that have logis on them (usually) once again all of these are good for combatting the current fotm (gal ass+ar) o..o you mentioned the Ascr
I LIKE PIE
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
169
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Posted - 2016.01.06 17:36:00 -
[7] - Quote
DJINN Heartreaper wrote:And the breach+Tac ar's aren't op? Lol..not gonna lie the acr and ascr could use a buff
Running gal ass with arr is smart with current fotm being an armor suit with an anti shield weapon it's kinda logical..or the minmatar has good speed but acr sux..Amarr well those are the nerds that have logis on them (usually) once again all of these are good for combatting the current fotm (gal ass+ar) Breach is just easier to use and even easier to master. Tac actually takes some semblance of difficulty to use.
Ex-news reporter for The Scope
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zDemoncake
Horizons' Edge
1
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Posted - 2016.01.06 17:37:00 -
[8] - Quote
I like to use ARR + Flaylock
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.01.06 18:07:00 -
[9] - Quote
I have to agree. I've noticed I've been dying way to quickly recently to rail rifles UP CLOSE. that should not be the case.
Was the kick bonus to much an advantage?
CEO of Federation Marines 62
Bravo Company!
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2016.01.06 18:22:00 -
[10] - Quote
Maybe CCP has finally done something about the dam hit detection because when I use mine , it's like shooting a wall ... the person on the receiving end zero damage and me seeing nothing but blue flashes .
Must be nice to actually play this game and have it function like it's suppose to in real time .
I envy the person that you went against @OP .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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DJINN Heartreaper
Negative-Feedback.
118
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Posted - 2016.01.06 18:43:00 -
[11] - Quote
Lightning35 Delta514 wrote:I have to agree. I've noticed I've been dying way to quickly recently to rail rifles UP CLOSE. that should not be the case.
Was the kick bonus to much an advantage? Use the right weapon..acr won't be beating a cal ass unless you suck..if you lose with a gal ass then work on what you're doing but if you're running an anti shield weapon and someone is using a gal ass with arr don't complain that you lost in cqc..he just chose a fit that can easily counter yours..it's not the weapon it's that meta has changed back to armor again..if you constantly die to a rr then change to a shield suit if you still lose change your tactics or admit that he's better than you
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2016.01.06 19:36:00 -
[12] - Quote
Lightning35 Delta514 wrote:
Was the kick bonus to much an advantage?
Your kidding right ?
It's not very noticeable .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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DeathwindRising
Second-Nature
1
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Posted - 2016.01.06 19:54:00 -
[13] - Quote
Ripley Riley wrote:When I see Gallente, Minmatar, and Amarr assaults running ARR almost as often as I do their respective racial weapons I do start to wonder...
Hey CCP, could we have some Kills per Death numbers and other data on the ARR's performance? No? You don't talk to us anymore? Alright.
because armor is slooooow. rail rifles help you out by letting you not have to run around as much.
if you have a RR. you can deal damage to almost anyone you see. other rifles have to move in closer to deal damage, which is a problem when youre so slow.
its mostly about the utility of a long range rifle vs a short range rifle. range is better. |
Stupid Blueberry
Shadow Gun. Devil's Descendants
1
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Posted - 2016.01.06 20:03:00 -
[14] - Quote
DEMONWOLF4891 wrote:This is nuts. Getting merced by a starter fit well in my proto setup is not right. WTF is wrong with this crap. Y r the rail rifles so strong. It don't matter shat suit there on nor dose it matter what suit ur fighting against them. Ur dead before u can fire a round back.
Ppl r usein miltia rail rifles to take down squads. WAY TO OP!!! Grow a pair.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Orbital Laser S is hot.
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Russel Moralles
Klandatu
28
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Posted - 2016.01.07 04:36:00 -
[15] - Quote
DEMONWOLF4891 wrote:This is nuts. Getting merced by a starter fit well in my proto setup is not right. WTF is wrong with this crap. Y r the rail rifles so strong. It don't matter shat suit there on nor dose it matter what suit ur fighting against them. Ur dead before u can fire a round back.
Ppl r usein miltia rail rifles to take down squads. WAY TO OP!!!
question:
have you maxed your weapons, shield and armor upgrades.
i fight enemies in militia, starter and apex suit and i just kill them easy.
maybe you run into those vets that use militia gear for the lols. |
The Noob Destroyer
1
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Posted - 2016.01.07 04:44:00 -
[16] - Quote
DJINN Heartreaper wrote:And the breach+Tac ar's aren't op? Lol..not gonna lie the acr and ascr could use a buff
Running gal ass with arr is smart with current fotm being an armor suit with an anti shield weapon it's kinda logical..or the minmatar has good speed but acr sux..Amarr well those are the nerds that have logis on them (usually) once again all of these are good for combatting the current fotm (gal ass+ar) If the acr sux, and i dominate with it, does that mean everyone else sux?
PAS
People Against Signatures.
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Y0UR NAME HERE
Nyain San
691
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Posted - 2016.01.07 04:54:00 -
[17] - Quote
The Noob Destroyer wrote:DJINN Heartreaper wrote:And the breach+Tac ar's aren't op? Lol..not gonna lie the acr and ascr could use a buff
Running gal ass with arr is smart with current fotm being an armor suit with an anti shield weapon it's kinda logical..or the minmatar has good speed but acr sux..Amarr well those are the nerds that have logis on them (usually) once again all of these are good for combatting the current fotm (gal ass+ar) If the acr sux, and i dominate with it, does that mean everyone else sux? Don't think anyone would argue with that |
Michael Arck
6
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Posted - 2016.01.07 06:42:00 -
[18] - Quote
LOL!!!!!!
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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SOGZ PANDA
WarRavens Imperium Eden
203
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Posted - 2016.01.07 06:47:00 -
[19] - Quote
I swear I remember these kinds of posts about RR's this time last year.
It's just a full circle, it never stops.
Nerf/buff/nerf/buff.
dust is life...
... uncertain, and usually pretty dissapointing.
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Alena Asakura
Caldari Logistics Reserve
243
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Posted - 2016.01.07 09:51:00 -
[20] - Quote
DEMONWOLF4891 wrote:This is nuts. Getting merced by a starter fit well in my proto setup is not right. WTF is wrong with this crap. Y r the rail rifles so strong. It don't matter shat suit there on nor dose it matter what suit ur fighting against them. Ur dead before u can fire a round back.
Ppl r usein miltia rail rifles to take down squads. WAY TO OP!!! The reason you're dead before you can fire a shot is network lag. If they fire at you before you start to fire, they've already been hitting you for 1-2 seconds. You're dead. Doesn't matter what the weapon is.
But yes, the ARR is a nice rifle. If only the scrubs using it on suits other than CalAss knew how much better it is on a CalAss... Oh, I shouldn't have said that.... :) |
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Alena Asakura
Caldari Logistics Reserve
244
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Posted - 2016.01.07 09:54:00 -
[21] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Lightning35 Delta514 wrote:
Was the kick bonus to much an advantage?
Your kidding right ? It's not very noticeable . It's better on the ARR. On the RR, just six shots and it's bouncing around all over the place. By then, you're lucky to have made a dent on the armour of some suits. |
Alena Asakura
Caldari Logistics Reserve
244
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Posted - 2016.01.07 09:58:00 -
[22] - Quote
DeathwindRising wrote:Ripley Riley wrote:When I see Gallente, Minmatar, and Amarr assaults running ARR almost as often as I do their respective racial weapons I do start to wonder...
Hey CCP, could we have some Kills per Death numbers and other data on the ARR's performance? No? You don't talk to us anymore? Alright. because armor is slooooow. rail rifles help you out by letting you not have to run around as much. if you have a RR. you can deal damage to almost anyone you see. other rifles have to move in closer to deal damage, which is a problem when youre so slow. its mostly about the utility of a long range rifle vs a short range rifle. range is better. The problem with the RR is the charge time. It seems to take forever, and .5s is sort of forever in battle. You do get used to it though, and having to start charging it before you go around the corner, so you're already firing by the time you sight the enemy.
The reason the ARR is better than the RR, particularly in CQC, is that the charge time is negligible. The MAGSEC is even better.
Not hard to guess what my favourite light/side combination is... :) |
Joel II X
Bacon with a bottle of Quafe
10
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Posted - 2016.01.07 10:00:00 -
[23] - Quote
Your post is OP. It gave me cancer.
Scouts United
Gk.0s & Quafes all day.
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Alena Asakura
Caldari Logistics Reserve
244
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Posted - 2016.01.07 10:02:00 -
[24] - Quote
DEMONWOLF4891 wrote:This is nuts. Getting merced by a starter fit well in my proto setup is not right. WTF is wrong with this crap. Y r the rail rifles so strong. It don't matter shat suit there on nor dose it matter what suit ur fighting against them. Ur dead before u can fire a round back.
Ppl r usein miltia rail rifles to take down squads. WAY TO OP!!! MLT RRs are just the same as basic RRs and is only 10% less damage than its proto variant. There are officer variants that are much better, but if you're used to just using the MLT RR to the best of its ability, it's not that much less effective than the proto RRs. |
Alena Asakura
Caldari Logistics Reserve
244
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Posted - 2016.01.07 10:07:00 -
[25] - Quote
Russel Moralles wrote:DEMONWOLF4891 wrote:This is nuts. Getting merced by a starter fit well in my proto setup is not right. WTF is wrong with this crap. Y r the rail rifles so strong. It don't matter shat suit there on nor dose it matter what suit ur fighting against them. Ur dead before u can fire a round back.
Ppl r usein miltia rail rifles to take down squads. WAY TO OP!!! question: have you maxed your weapons, shield and armor upgrades. i fight enemies in militia, starter and apex suit and i just kill them easy. maybe you run into those vets that use militia gear for the lols. Yes, me too. :)
I love MLT fits. I do have some State Peacekeeper suits (APEX by any other name) that are not that good without some modification but I put MLT BPO improvements on them and they're fine.
I particularly love the Frontline-CA and Medic-CA fits. Both of them use the MLT ARR and the Medic uses the MLT MAGSEC.
The Bolt Pistol is useless to me - too much charge time and the fire rate is too slow, far slower than it's supposed to be, probably due to the network lag... |
Shamarskii Simon
The Hundred Acre Hood
569
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Posted - 2016.01.07 13:44:00 -
[26] - Quote
Alena Asakura wrote:
The Bolt Pistol is useless to me - too much charge time and the fire rate is too slow, far slower than it's supposed to be, probably due to the network lag...
Only if the bolt pistol went back to how it started.
It was perfect... Nice RoF, okay damage, 6 rounds. Why did it change?
Potential Pilot Proposal? Yes!
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Regnier Feros
Dead Man's Game Preatoriani
1
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Posted - 2016.01.07 13:47:00 -
[27] - Quote
Shamarskii Simon wrote:Alena Asakura wrote:
The Bolt Pistol is useless to me - too much charge time and the fire rate is too slow, far slower than it's supposed to be, probably due to the network lag...
Only if the bolt pistol went back to how it started. It was perfect... Nice RoF, okay damage, 6 rounds. Why did it change? Breach scrambler pistol <3
I LIKE PIE
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2016.01.07 13:59:00 -
[28] - Quote
Alena Asakura wrote: It's better on the ARR. On the RR, just six shots and it's bouncing around all over the place. By then, you're lucky to have made a dent on the armour of some suits.
Again , it's not very noticeable because if you look at the killfeed while you play , the ARR play more of a part then the vanilla does because it's much easier to use , you don't need a barely noticeable bonus to figure that out .
More players were using the ARR before and nothing has changed since then , it's no wonder why the ARR is more popular .
I would rarely see Gal and Min assaults using the vanilla but I sure seen a lot using the ARR .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Benjamin Ciscko
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2016.01.07 21:09:00 -
[29] - Quote
DJINN Heartreaper wrote:Lightning35 Delta514 wrote:I have to agree. I've noticed I've been dying way to quickly recently to rail rifles UP CLOSE. that should not be the case.
Was the kick bonus to much an advantage? Use the right weapon..acr won't be beating a cal ass unless you suck..if you lose with a gal ass then work on what you're doing but if you're running an anti shield weapon and someone is using a gal ass with arr don't complain that you lost in cqc..he just chose a fit that can easily counter yours..it's not the weapon it's that meta has changed back to armor again..if you constantly die to a rr then change to a shield suit if you still lose change your tactics or admit that he's better than you I only find the ACR useful in lag Boundless > Six-kin |
jane stalin
free dropships for newbs
538
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Posted - 2016.01.07 21:26:00 -
[30] - Quote
The rail rifle is better in the areas of map where people get shot at from the side so people don't see each other at the same time If you get to see someone first the charge up time is not a disadvantage, you want to really line them up before shooting at them If the red sees you first and shoots at you the charge up time is not a disadvantage you charge up as you turn.
...............................boyko...............................
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jonny battles
Random Gunz Rise Of Legion.
129
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Posted - 2016.01.07 22:14:00 -
[31] - Quote
Idk what you guys are talking about the RR is not op. Theres been more than one time where I ran in a min scout started hacking something and a RR is doing nothing but bouncing off of my suit whereni get the back and still have out enough time to nk the RR using person
It was just that easy
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THEAMAZING POTHEAD
The Naughty Ninjas
1
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Posted - 2016.01.08 04:30:00 -
[32] - Quote
the kick bonus on calass barely reduces kick but what it does do.. is the same as every other bonus to kick and dispersion does, it vastly improves hit detection.
the only other odd thing i noticed that helps the RR is that like the breach ar the damage lags a bit leading to it seeming to the victim that they got hit with much more damage much more quickly. It seems like they'll rip you apart quickly before you react with godlike damage(usually 500-600 on rr,700-800 on bar in an instant) yet after that initial burst, the damage normalises into what you'd expect. In reality they were just shooting you a half second before the damage registered on your screen. i'd like to test it more to see how common it is, but i know for a fact this happens to me quite a bit. And when i use the breach ar i notice me doing it to other people as well when there reactions seem really delayed. edit** it could also just be dust lag in general, it would explain all those kill each other at the same time bullets scenarios that started happening recently, whereas that **** isn't supposed to be possible
Corps: P.R.O.---O.H.---Not Guilty/Pure Innocence---Nyain San---T.o.P.
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Git Gud Bruh
Eternal Beings I Whip My Slaves Back and Forth
96
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Posted - 2016.01.08 06:04:00 -
[33] - Quote
My name is my response to this thread.
"Militia Internet, Proto Lag" -Zandor Suzuki
"Where's Taco?"- Ice Royal
#IFoundTaco #TacoForCPM3
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Git Gud Bruh
Eternal Beings I Whip My Slaves Back and Forth
96
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Posted - 2016.01.08 06:06:00 -
[34] - Quote
Regnier Feros wrote:Shamarskii Simon wrote:Alena Asakura wrote:
The Bolt Pistol is useless to me - too much charge time and the fire rate is too slow, far slower than it's supposed to be, probably due to the network lag...
Only if the bolt pistol went back to how it started. It was perfect... Nice RoF, okay damage, 6 rounds. Why did it change? Breach scrambler pistol <3 Agreed. Br SCP is fantastic if you can aim....IF.
"Militia Internet, Proto Lag" -Zandor Suzuki
"Where's Taco?"- Ice Royal
#IFoundTaco #TacoForCPM3
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benandjerrys
WarRavens Imperium Eden
1
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Posted - 2016.01.08 13:29:00 -
[35] - Quote
Git Gud Bruh wrote:Regnier Feros wrote:Shamarskii Simon wrote:Alena Asakura wrote:
The Bolt Pistol is useless to me - too much charge time and the fire rate is too slow, far slower than it's supposed to be, probably due to the network lag...
Only if the bolt pistol went back to how it started. It was perfect... Nice RoF, okay damage, 6 rounds. Why did it change? Breach scrambler pistol <3 Agreed. Br SCP is fantastic if you can aim....IF.
My forever go to.
Free isk! (comment with in game name)
#portdust514
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Sbundo'D
Dead Meta Game
223
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Posted - 2016.01.08 13:38:00 -
[36] - Quote
Shamarskii Simon wrote:Alena Asakura wrote:
The Bolt Pistol is useless to me - too much charge time and the fire rate is too slow, far slower than it's supposed to be, probably due to the network lag...
Only if the bolt pistol went back to how it started. It was perfect... Nice RoF, okay damage, 6 rounds. Why did it change?
Because QQ I can't get kills with this weapon.
I hated that change, I already had a prof.5 Bolt Pistol, it was great...
But then it got buffed to stupid and nerfed to r*tarded
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Shart Machine
Kang Lo Directorate Gallente Federation
81
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Posted - 2016.01.08 14:34:00 -
[37] - Quote
benandjerrys wrote:Git Gud Bruh wrote:Regnier Feros wrote: Breach scrambler pistol <3
Agreed. Br SCP is fantastic if you can aim....IF. My forever go to. The most satisfting headshots come from the Br SCP. I'm glad to see other players enjoy it as well.
[#makeDustwheelchairaccessible]
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Regnier Feros
Dead Man's Game Preatoriani
1
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Posted - 2016.01.08 14:46:00 -
[38] - Quote
Shart Machine wrote:benandjerrys wrote:Git Gud Bruh wrote:Regnier Feros wrote: Breach scrambler pistol <3
Agreed. Br SCP is fantastic if you can aim....IF. My forever go to. The most satisfting headshots come from the Br SCP. I'm glad to see other players enjoy it as well. Took an enemy frames that way yesterday. I orgasmed as soon as I did it
I LIKE PIE
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.08 14:50:00 -
[39] - Quote
maybe deadcatz wrote:Nah. That guy had better gungame than you. Edit:What suit were you wearing?
No, they are OP. A long range weapon shouldn't also be just as good at short range. It overlaps the AR too much. The combat rifle is a problem for the same reason. It is too good at too far a range and it pretty much two shots stuff with a fully automatic mode.
The assault RR shouldn't exist. Instead their should be a tactical RR that is like the sniper rifle in that it fires one shot at a time and does more damage per shot, but is for closer range than the regular RR and recharges faster and charges prior to the shot.
I.e. "Tactical" would be a certain mid range that tactical weapons would operate within. For the Gallente that means farther range than the standard rifle. For Caldari it means closer, just like the tactical sniper rifle is a closer range weapon than other sniper rifles.
The assault RR is just too magical a weapon. Why even have e AR in the game any more?
Likewise, the combat rifle could have greater spread, as established by the SMG and like the weapon it's mimicing, the AK-47. This way you have the strong damage up close and still have some damage at further range as opposed to trying to purposely gimp it for balance in some artificial way like greater recoil or nerfing its overall effective damage et al.
CCP logic GÇô We fix what doesn't need breaking.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.01.08 14:52:00 -
[40] - Quote
Git Gud Bruh wrote:My name is my response to this thread.
How about changing it to "IdontbelieveindevelopmentIwantmyfotm".
CCP logic GÇô We fix what doesn't need breaking.
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jdom503
world wide killaz
42
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Posted - 2016.01.10 02:57:00 -
[41] - Quote
I believe the arr needs to be less effective at range. Other than that running a fived out arr on a Cal assault with kincats are to fun somedays. Just run in and out and all around. Get hit just duck and run and pop up on the flank. Flanking, a lost art. |
The Noob Destroyer
1
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Posted - 2016.01.10 03:27:00 -
[42] - Quote
Everybody but me sux confirmed
PAS
People Against Signatures.
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Alena Asakura
Caldari Logistics Reserve
252
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Posted - 2016.01.10 05:42:00 -
[43] - Quote
Shamarskii Simon wrote:Alena Asakura wrote:
The Bolt Pistol is useless to me - too much charge time and the fire rate is too slow, far slower than it's supposed to be, probably due to the network lag...
Only if the bolt pistol went back to how it started. It was perfect... Nice RoF, okay damage, 6 rounds. Why did it change? My guess it was FOTM and CCP nerfs anything that's FOTM. |
Git Gud Bruh
Eternal Beings I Whip My Slaves Back and Forth
110
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Posted - 2016.01.10 06:51:00 -
[44] - Quote
Operative 1174 Uuali wrote:Git Gud Bruh wrote:My name is my response to this thread. How about changing it to "IdontbelieveindevelopmentIwantmyfotm". How about you just Git Gud instead of screaming on the forums about a weapon being op. You go use a rail rifle, it's bouncy as hell, you can't strafe with it or you'll get the most ridiculous triangle shaped recoil pattern ever. It's not about FOTM, I don't really like rails and I wouldnt consider them FOTM. They're good long range weapons but not op. They are extremely well balanced compared to some other weapons.
1. Rails have charge to fire, stopping them from being used with a modded controller (unlike the combat rifle)
2. Rails have ridiculous recoil which makes it take some actual skill to use
3. Rails have pisspoor hipfire compared too plenty of other weapons, almost every other rifle has a better hipfire spread than an ARR let alone the RR.
4. The time to kill with a rail is extremely long compared to that of the combat rifle or breach AR. You have to sight your enemy, charge the thing for half a second and then deal with the recoil.
All of these things prove to me that rails are much more balanced than most weapons in the game. It appears that you are simply being outgunned or outranged through no one's fault but your own. If you're dying to militia RR's in a proto suit then I'd hate to see how bad you would do in basic.
Here's some pointers:
1. Stay away from open lines of sight like open fields or bridges.
2. Never shoot someone using a RR with your crappy AR while you're 70 meters away, the RR will win every time (especially against a scrub like you)
3. Invest some SP into a longer range weapon if you can't handle the first two.
-Git Gud Bruh
EDIT: You should read your own signature some time. You're trying to nerf something that doesn't need nerfing, let alone a complete ganking like SCR's got.
"Militia Internet, Proto Lag" -Zandor Suzuki
"Where's Taco?"- Ice Royal
#IFoundTaco #TacoForCPM3
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Cesar Geronimo
DUST University Ivy League
176
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Posted - 2016.01.14 19:09:00 -
[45] - Quote
Shamarskii Simon wrote:Alena Asakura wrote:
The Bolt Pistol is useless to me - too much charge time and the fire rate is too slow, far slower than it's supposed to be, probably due to the network lag...
Only if the bolt pistol went back to how it started. It was perfect... Nice RoF, okay damage, 6 rounds. Why did it change?
When all the Cal scouts were using it as a primary weapon, it might be a bit overpowered...
I knew firsthand it was a joke when a scout out-ranged my burst AR (which is 68m, iirc) -- He hit my tanked gal commando three times from 71m for over 1000HP... |
Thaddeus Reynolds
Facepunch Security
616
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Posted - 2016.01.15 10:51:00 -
[46] - Quote
Operative 1174 Uuali wrote:maybe deadcatz wrote:Nah. That guy had better gungame than you. Edit:What suit were you wearing? No, they are OP. A long range weapon shouldn't also be just as good at short range. It overlaps the AR too much as well as the magsec and it pretty much two shots stuff with a fully automatic mode. The combat rifle is a problem for the same reason, although it is too good at too far a range.
...you realize it is supposed to overlap with the AR right? That is part of the design...it's the Caldari Service Rifle, the same as the Gallentean Assault Rifle, Mattari Combat Rifle, and Holy Amarrian Scrambler Rifle.
The base variant of the Rail Rifle is Breach (although it existed first in beta, the Breach AR is a Gallentean Knockoff of the Rail Rifle).
As for the other points you bring up in the quoted post and others: Range vs DPS curve could still use some tweaking...and the buff to the Gallente Assault suit should have been split between it and the base rifles.
I would love a Tactical Rail Rifle...something like the industrial strength Bolt Pistol.
And I agree that the Combat Rifle just feels...off. It does great dps...but feels and sounds like an SMG (whereas the SMG feels and sounds like an automatic stapler...but performs well)...and could probably use some tweaking.
And yeah...don't expect to take targets down outside of your optimal? Caldari Weapons are traditionally long-range, mid-low alpha, mid DPS Weapons...fight them with that in mind. Avoid open fields without fire support from long ranged weaponry (Lasers, Snipers, RRs, PLC, MDs) or mobile cover (HAVs and LAVs ). In close combat don't rely on jumping out of the way of the way of fire, instead rely on alpha-strike, strong DPS, or out-tanking the enemy.
TL;DR: While they may remain strong, I don't feel the underlying design of the RR makes them overpowered. Rather a slight problem in the DPS vs range curve (which all* the service rifles follow) is what is plaguing all the service rifles.
*The AScR is off the curve because if it's heat buildup mechanic.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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