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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.31 18:42:00 -
[1] - Quote
Problems- 1. Vanilla hng is under powered 2. Assault hmg is too powerful 3. Burst hmg is rarely used 4. Still no breach hmg
Possible solutions- 1. The Alex hmg is very unique and I think making all vanilla hmgs have 300 rounds w/ lower rof and higher damage would be better 2. Having the vanilla hmg work like the Alex, returning the old hmg and keeping 425 rounds would be a great way to start retweaking the assault so it's not better than the vanilla in cqc but excellent at range 3. The burst is unused because.....idk. I guess te assault is too popular now. I have seen a few more bursts lately but not enough 4. Using the current assault hmg, we can crear the breach.
Possible stats- 1-vanilla Ammo-300 Range-30m Damage-30 Rof-1200
2-assault Ammo- 425 Range-45m Damage-15 Rof -2800
3-burst (Current stats)
4-breach Ammo-120 Range-20m Damage-60 Rof-600
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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I Blame Society
Mannar Focused Warfare Gallente Federation
26
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Posted - 2015.12.31 18:44:00 -
[2] - Quote
LOL noob Vanilla HMG has way higher DPS than the AHMG, something's wrong with your aiming m8.
You shall not defeat me in combat, for I am the one who does not bleed...
Face me, and you will lose yours.
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Echo 1991
WarRavens Imperium Eden
1
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Posted - 2015.12.31 18:55:00 -
[3] - Quote
I Blame Society wrote:LOL noob Vanilla HMG has way higher DPS than the AHMG, something's wrong with your aiming m8. DPS means nothing when the assault HMG works better.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.31 19:02:00 -
[4] - Quote
Echo 1991 wrote:I Blame Society wrote:LOL noob Vanilla HMG has way higher DPS than the AHMG, something's wrong with your aiming m8. DPS means nothing when the assault HMG works better.
The assault hmg is currently better at every range than the basic one.
I miss the old hmgs
Old days.
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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Summa Militum
Opus Arcana
2
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Posted - 2015.12.31 19:06:00 -
[5] - Quote
The Boundless HMG is pretty awesome.
Thukker is Love, Thukker is Life
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.31 19:33:00 -
[6] - Quote
Summa Militum wrote:The Boundless HMG is pretty awesome.
It is o know I use it every now and then but the assault is so much better. At everything. Except ammo -_-
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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I Blame Society
Mannar Focused Warfare Gallente Federation
27
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Posted - 2015.12.31 19:48:00 -
[7] - Quote
-.- You don't get it, vanilla HMG is meant to SHRED EVERYTHING in close range, Assault HMG is meant to be used in mid-range and as an AV weapon. Everything is as it should be.
HMG wins in CQC, AHMG wins in mid-range. Simple.
You shall not defeat me in combat, for I am the one who does not bleed...
Face me, and you will lose yours.
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.31 19:56:00 -
[8] - Quote
I Blame Society wrote:-.- You don't get it, vanilla HMG is meant to SHRED EVERYTHING in close range, Assault HMG is meant to be used in mid-range and as an AV weapon. Everything is as it should be.
HMG wins in CQC, AHMG wins in mid-range. Simple.
I do get it. As someone who has used it since 1.5, I know what is like. It's ok, but the assault hmg is so much better even at close range.
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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Git Gud Bruh
0.P.
83
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Posted - 2015.12.31 20:34:00 -
[9] - Quote
Burst HMG needs a huge buff of heat duration. you cant fire but like 4 bursts because youll overheat, you cant kill another heavy with it. Not properly at least.
"Militia Internet, Proto Lag" -Zandor Suzuki
"Where's Taco?"- Ice Royal
#IFoundTaco #TacoForCPM3
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Mortishai Belmont
XxAMBUSH FTWxX Shadow of Dust
1
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Posted - 2015.12.31 20:42:00 -
[10] - Quote
I Blame Society wrote:-.- You don't get it, vanilla HMG is meant to SHRED EVERYTHING in close range, Assault HMG is meant to be used in mid-range and as an AV weapon. Everything is as it should be.
HMG wins in CQC, AHMG wins in mid-range. Simple. Assault HMG works perfect at close range too.
Also a shotgun out damages the regular hmg at close range.
Burst HMG is still kinda left sub-par to the others.
(~..)~ Now on Youtube ~(..~)
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Dead Cavino
XxAMBUSH FTWxX Shadow of Dust
174
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Posted - 2015.12.31 21:58:00 -
[11] - Quote
Maybe something could be done with dispersion on the vanilla and burst hmgs. They're suppose to work well out ~40m right? On paper at least. But they don't really work past ~30m or so.
I don't like two-legged things.
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Sennina Sovereign
T.H.I.R.D R.O.C.K Damage LLC
108
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Posted - 2015.12.31 22:08:00 -
[12] - Quote
In my opinion, they should try to make the burst HMG shoot 6 bursts before overheating. and a damage buff for the vanilla HMG would be very liked. |
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.31 22:34:00 -
[13] - Quote
All of the HMG's are bad because the heavy itself is bad.
This is a positive and endearing message brought to you by Himi.
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.31 22:36:00 -
[14] - Quote
Himiko Kuronaga wrote:All of the HMG's are bad because the heavy itself is bad.
You have a point......
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.01 01:28:00 -
[15] - Quote
Don't get me started.
AHMG is a bit less effective than the old HMG used to be.
I pretty much despise the new HMG.
The burst has something like a 25% hits per burst ratio, as tested by thaddeus.
Pretty much IMHO the only reason the AHMG works is hit detection is kinder to lower rate of fire weapons.
Because why not?
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
132
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Posted - 2016.01.01 01:40:00 -
[16] - Quote
Git Gud Bruh wrote:Burst HMG needs a huge buff of heat duration. you cant fire but like 4 bursts because youll overheat, you cant kill another heavy with it. Not properly at least. 5 bursts*
6 bursts if you want to risk overheating
Ex-news reporter for The Scope
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
132
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Posted - 2016.01.01 01:41:00 -
[17] - Quote
Himiko Kuronaga wrote:All of the HMG's are bad because the heavy itself is bad. I would venture to disagree with you.
Ex-news reporter for The Scope
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MrCriminal High Power
Eternal Beings
196
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Posted - 2016.01.01 01:45:00 -
[18] - Quote
I prefer the Burst HMG over the vanilla or assault hmg.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
Click for free stuff
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2016.01.01 02:23:00 -
[19] - Quote
Breakin Stuff wrote:Don't get me started.
AHMG is a bit less effective than the old HMG used to be.
I pretty much despise the new HMG.
The burst has something like a 25% hits per burst ratio, as tested by thaddeus.
Pretty much IMHO the only reason the AHMG works is hit detection is kinder to lower rate of fire weapons. HMGs need a solid re-approach. Perfect for a hotfix, if you ask me.
Here's the gist of it: The HMG is the only anti infantry heavy weapon we have. It is shared between all four sentinels. This means we need variants of the HMG that are suited to all four racial sentinels. Look at it like the Assault Rifle back before we had the other racial rifles.
The vanilla HMG we have since the beta of Dust is the Amarr-ish variant. That is because back then we only had the Amarr Sentinel. This is also why it has negative dispersion. Amarr weapons need to charge up or build up heat before becoming effective. That's why the Amarr-ish variant of the HMG has negative dispersion so it becomes more effective at range the longer you fire it. That's why it overheats before running out of ammo in the clip.
These days however we have three more sentinels and they need proper anti infantry weapons. A Caldari Sentinel's anti-infantry weapon should have longer range, low DPS and way too much kick or dispersion during hipfire to be any use in CQC. A Gallente Sentinel's anti-infantry weapon should have the highest DPS, shortest range, should not benefit from aiming down sights but have a constant dispersion for as long as you can hold down the trigger without ever overheating. A Minmatar Sentinel's HMG should work up to medium range without aiming down sights and shouldn't suffer increased dispersion while strafing. An Amarr Sentinel's HMG should have medium-to-long range, start with high dispersion and get better the longer you hold down the trigger, at peak performance it should overheat instead of running out of clip (almost like the AHMG, actually).
This has never bothered me enough to post about it, but recently I started looking at sentinels a bit more. The HMG and Forgegun variants really do need a proper cleanup with clear racial profiles in mind. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.01 03:38:00 -
[20] - Quote
There's more to it than just that, but not a bad overview.
Because why not?
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.01.01 04:19:00 -
[21] - Quote
Soto Gallente wrote:Himiko Kuronaga wrote:All of the HMG's are bad because the heavy itself is bad. I would venture to disagree with you.
You would venture to be incorrect, then.
But if you want to disagree with someone who actually has experience in the competitive side of this game, by all means go nuts. Everyone else does.
This is a positive and endearing message brought to you by Himi.
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Git Gud Bruh
0.P.
86
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Posted - 2016.01.01 06:02:00 -
[22] - Quote
Himiko Kuronaga wrote:Soto Gallente wrote:Himiko Kuronaga wrote:All of the HMG's are bad because the heavy itself is bad. I would venture to disagree with you. You would venture to be incorrect, then. But if you want to disagree with someone who actually has experience in the competitive side of this game, by all means go nuts. Everyone else does. Heavies arent bad or broken. It's just they dont survive at long range, open field equals death, and you cant be a sentinel without a logi, its not efffective. unless you use a forge.
"Militia Internet, Proto Lag" -Zandor Suzuki
"Where's Taco?"- Ice Royal
#IFoundTaco #TacoForCPM3
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.01.01 06:21:00 -
[23] - Quote
Git Gud Bruh wrote:Himiko Kuronaga wrote:Soto Gallente wrote:Himiko Kuronaga wrote:All of the HMG's are bad because the heavy itself is bad. I would venture to disagree with you. You would venture to be incorrect, then. But if you want to disagree with someone who actually has experience in the competitive side of this game, by all means go nuts. Everyone else does. Heavies arent bad or broken. It's just they dont survive at long range, open field equals death, and you cant be a sentinel without a logi, its not efffective. unless you use a forge.
A heavy with a logi is less effective than two assaults, or even an assault with a logi.
Your point is moot and they hold no tactical advantage in any situation, except the one involving high ground and a forge gun.
PC proves this to be the case every day. I'm not even sure why we're having a discussion about this. Do pub-only players really view balance that differently?
This is a positive and endearing message brought to you by Himi.
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DeadlyAztec11
9
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Posted - 2016.01.01 09:32:00 -
[24] - Quote
Breakin Stuff wrote:Don't get me started.
AHMG is a bit less effective than the old HMG used to be.
I pretty much despise the new HMG.
The burst has something like a 25% hits per burst ratio, as tested by thaddeus.
Pretty much IMHO the only reason the AHMG works is hit detection is kinder to lower rate of fire weapons. Finally, another man speaking English.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.01 09:42:00 -
[25] - Quote
The hmg needs to shoot pink amarr scouts with purple nova knives that shoot scrambler pistols that explode on contact.
Ha!You can't kill me! I'm already dead!
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DeathwindRising
ROGUE RELICS
1
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Posted - 2016.01.01 11:10:00 -
[26] - Quote
I hate hmgs because of theyre overall design and mechanics.
the short range vanilla hmg is like a wolf with no teeth. its range is so bad that as a caldari, i can tank its damage with the shield damage threshold.
a suppression hmg with long range, better accuracy, and charge up instead of heat build up is needed. movement penalty and double accuracy bonus while crouched would make the heavy a mobile turret. with the range to suppress.
right now... hmg is a free kill for me
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EmperoR AjnaS
Random Gunz Rise Of Legion.
615
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Posted - 2016.01.02 01:05:00 -
[27] - Quote
Vanilla HMG is not UP .Its a good in short ranges but it is overshadowed by the AHMG bcoz of its effectiveness in both short -midranges.With vanila hmg u r forced to be in a closed areas but ahmg give u some freedom to roam as a hvy
Min loyalist
Amarr ideology
GÖÑLogistics EmperoRGÖÑ
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2016.01.02 01:13:00 -
[28] - Quote
EmperoR AjnaS wrote:Vanilla HMG is not UP .Its a good in short ranges but it is overshadowed by the AHMG bcoz of its effectiveness in both short -midranges.With vanila hmg u r forced to be in a closed areas but ahmg give u some freedom to roam as a hvy
its non-ironic becasue the proto ahmg is the freedom assault hmg
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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EmperoR AjnaS
Random Gunz Rise Of Legion.
617
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Posted - 2016.01.02 01:15:00 -
[29] - Quote
Lightning35 Delta514 wrote:EmperoR AjnaS wrote:Vanilla HMG is not UP .Its a good in short ranges but it is overshadowed by the AHMG bcoz of its effectiveness in both short -midranges.With vanila hmg u r forced to be in a closed areas but ahmg give u some freedom to roam as a hvy its non-ironic becasue the proto ahmg is the freedom assault hmg
Min loyalist
Amarr ideology
GÖÑLogistics EmperoRGÖÑ
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Chuckles Brown
292
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Posted - 2016.01.02 02:07:00 -
[30] - Quote
Breakin Stuff wrote:There's more to it than just that, but not a bad overview.
Shhhh, now is not he time to pretend being a CPM.
But, the overall re-work of the HMG must be dispersion. Hence why the AHMG is as deadly as it is. How about more than just 2 heavy weapons?
Destroyer or worlds. Breaker of Gods.
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2016.01.02 07:28:00 -
[31] - Quote
Himiko Kuronaga wrote:Git Gud Bruh wrote:Himiko Kuronaga wrote:Soto Gallente wrote:Himiko Kuronaga wrote:All of the HMG's are bad because the heavy itself is bad. I would venture to disagree with you. You would venture to be incorrect, then. But if you want to disagree with someone who actually has experience in the competitive side of this game, by all means go nuts. Everyone else does. Heavies arent bad or broken. It's just they dont survive at long range, open field equals death, and you cant be a sentinel without a logi, its not efffective. unless you use a forge. A heavy with a logi is less effective than two assaults, or even an assault with a logi. Your point is moot and they hold no tactical advantage in any situation, except the one involving high ground and a forge gun. PC proves this to be the case every day. I'm not even sure why we're having a discussion about this. Do pub-only players really view balance that differently? Let me put it this way. An HMG heavy is bad at any range that isn't CQC. He's bad if he doesn't have someone scanning for him. He's bad if he doesn't have someone repping him. He's bad if there are multiple enemies because his gun cant fire long enough to kill them all before it seizes up and he's toast. He's even bad if he has to fight another heavy with a logi setup because his weapon WILL be brought to its absolute heat limit trying to kill him. That's a lot of situations to be bad in. The heavies ideal situation has a weaker, lesser skilled opponent rushing him down without strafing or doing anything to mask his presence. You might see that a lot in pubs (and you do) but in an actual competitive match that isn't happening too much. There are no advantageous situations for the HMG heavy during competitive games. Just situations where they can stand somewhat toe-to-toe when heavily supported. And the nice thing about the assault is he can stand toe-to-toe with anyone, WITHOUT that support. That makes him the better choice to field because with a heavy you need to clamp down on a certain part of the map and commit to that role, while the assault can be flexible as numbers transition across the map to different objectives. So, yea. The heavy is a walking pile of garbage with too many cons and no real pluses. I like the concept and he's been good (sometimes too good) in the past. I look forward to the day he is good again, but that day isnt today. I totally agree with your summery .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Raven-747
Corrosive Synergy RUST415
305
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Posted - 2016.01.02 13:01:00 -
[32] - Quote
Believe it or not the normal hmg is superior to assault at cqc. (5-7m maybe a little more) Hard to believe? Try it.
When you headshot a frontline with proto
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2016.01.04 05:14:00 -
[33] - Quote
Lightning35 Delta514 wrote:Problems- 1. Vanilla hng is under powered 2. Assault hmg is too powerful 3. Burst hmg is rarely used 4. Still no breach hmg
Possible solutions- 1. The Alex hmg is very unique and I think making all vanilla hmgs have 300 rounds w/ lower rof and higher damage would be better 2. Having the vanilla hmg work like the Alex, returning the old hmg and keeping 425 rounds would be a great way to start retweaking the assault so it's not better than the vanilla in cqc but excellent at range 3. The burst is unused because.....idk. I guess te assault is too popular now. I have seen a few more bursts lately but not enough 4. Using the current assault hmg, we can crear the breach.
Possible stats- 1-vanilla Ammo-300 Range-30m Damage-30 Rof-1200
2-assault Ammo- 425 Range-45m Damage-15 Rof -2800
3-burst (Current stats)
4-breach Ammo-120 Range-20m Damage-60 Rof-600
I like your line of thinking the only issue is you did not account for variations in dispersion. I think you may have attempted to do that with your range numbers but the mechanics of the HMG do not really allow for that.
The HMG has always been in a weird place on one side of the line or the other thanks to hit detection and dispersion coming together for an applied DPS number that really can not be calculated and is not level across the board from one set of players fighting to the next. That is why the HMG was closest to being balanced when we had the "quicksand effect". At that time is was definitely OP but its paper DPS was much closer to its applied DPS making it far more able to be balanced than the current environment.
Unfortunately everyone screamed we want strafing and most are regretting that now that they have realized that that mechanic was ultimately one of the main things holding hit detection together.
The standard HMG should have a higher damage per round, a lower rate of fire, a tighter base dispersion, slightly less heat build up and maybe a bit more kick. It should be the bread and butter of defending tight spaces and it just is not that. Rate of fire and damage per bullet should be adjusted in a way that the paper DPS slightly drops while the dispersion raises applied DPS.
The assault HMG is pretty good where it is at. I think its over use results from the short comings on the standard HMG.
The burst HMG has always been a strange feeling weapon to me. Attempting to time trigger pulls with bursts while also managing heat build up just makes it have far too much going on when attempting to hold a tight space against multiple enemies. The concept of it being more for hard entries against heavy defenses is great but that is the last place you want a weapon that gets a bit complicated and has very serious limitations. I think that this weapon would be best suited by removing heat build up entirely and making the real factor of the weapon timing trigger pulls to maximize DPS and managing reloads. I can not say what the best numbers there should be.
o7 All #514InTheWind
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