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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2015.12.18 17:09:00 -
[1] - Quote
Just played a few games.
IDK why everyone is freaking out about them, they not that hard to kill...
I'm kind of a big deal.
All PEX User
Buying dead and inactive corporations
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god clone
FACK YOU .i..
94
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Posted - 2015.12.18 17:13:00 -
[2] - Quote
Viktor Hadah Jr wrote:Just played a few games.
IDK why everyone is freaking out about them, they not that hard to kill... Because noobs with no gun game don't know how to look up or how to hit something that isn't standing still, so they come here to cry instead
Something about something
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shaman oga
Dead Man's Game
5
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Posted - 2015.12.18 17:19:00 -
[3] - Quote
I bet you were playing logi or scout... Or more likely something else tanked enough and with long range automatic weapons.
Camouflage master =ƒÄà
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2015.12.18 17:33:00 -
[4] - Quote
shaman oga wrote:I bet you were playing logi or scout... Or more likely something else tanked enough and with long range automatic weapons. Amarr ass with scrambler amarr ass with laser min ass with combat rifle
I'm kind of a big deal.
All PEX User
Buying dead and inactive corporations
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Mad Syringe
Carbon 7
912
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Posted - 2015.12.18 17:36:00 -
[5] - Quote
My guess is anyway, that mainly the guys with ARR or RR have problems killing these dudes, due to the horrible hipfire ot these weapons.
Just keep your distance to the hoppers, and they drop like flies... |
Thumb Green
Elephant Riders
2
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Posted - 2015.12.18 18:03:00 -
[6] - Quote
Don't understand why people freak out over roof campers, they're not that hard to kill.
Mad Syringe wrote:My guess is anyway, that mainly the guys with ARR or RR have problems killing these dudes, due to the horrible hipfire ot these weapons.
Just keep your distance to the hoppers, and they drop like flies... It's mainly guys in CQC that have problems killing grasshoppers, at range nobody has a problem with them but range ain't always an option, particularly when you're defending or pushing in on an objective. The ARR's hipfire dispersion is good in CQC, so tracking is the problem, not hipfire dispersion.
Most of what I see around here is just a bag of dicks in need of some kicks.
Dust really needs its high sec.
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
66
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Posted - 2015.12.18 18:09:00 -
[7] - Quote
I know right!
Ex-news reporter for The Scope
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Jammer Jalapeno
K-A-O-S theory
422
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Posted - 2015.12.18 19:09:00 -
[8] - Quote
Viktor Hadah Jr wrote:Just played a few games.
IDK why everyone is freaking out about them, they not that hard to kill...
One or two not bad.....a whole bunch all together kind of annoying
MmMmMm Glitter
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Dead Cavino
Lunatic.High
159
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Posted - 2015.12.18 19:24:00 -
[9] - Quote
My problem with them is CQC. When they jump over my head and I can't track them cause they travel faster than my vertical sensitivity allows me track(sensitivity is at 100). They're essentially kiting me in the air... Very frustrating. Or maybe I'm just a noob. IDK.
I don't like two-legged things.
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Olivia MartyR
WarRavens Auxiliaries
25
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Posted - 2015.12.18 19:49:00 -
[10] - Quote
I use Myofibrils for mobility and agility (climbing to vantage points and stuff) ..... so even I am annoyed of these people who have made the rest of the community hate Myofibs
CQC is debateable ..... as scots still dominate it with E-war bonuses
A Proud Myofib User and not Not Spammer.
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MexXx Dust-Slayer
Fatal Absolution
550
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Posted - 2015.12.18 20:13:00 -
[11] - Quote
Easy as f** to kill them from mid range; away from the heat of the action when they're pre-occupied - as is anything else. A bit ridiculous to basically be banned from an objective because a few reds are yo-yo'ing spamming explosives. |
ROMULUS H3X
research lab
900
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Posted - 2015.12.18 20:16:00 -
[12] - Quote
Dead Cavino wrote:My problem with them is CQC. When they jump over my head and I can't track them cause they travel faster than my vertical sensitivity allows me track(sensitivity is at 100). They're essentially kiting me in the air... Very frustrating. Or maybe I'm just a noob. IDK.
So, this right here proves what I keep trying to explain. The problem IS NOT the jump itself. It is the really lame sensitivity on the controller. Increase max sensitivity to twice of its current and win, win, win.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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VAHZZ
Community Cream Pie
10
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Posted - 2015.12.18 20:16:00 -
[13] - Quote
shaman oga wrote:I bet you were playing logi or scout... Or more likely something else tanked enough and with long range automatic weapons. Minmando with Combat Rifle AmSent with HMG/Forge
Drop em like flies
Long live the king
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IR Scifi
OSG Planetary Operations
279
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Posted - 2015.12.18 20:23:00 -
[14] - Quote
Dead Cavino wrote:My problem with them is CQC. When they jump over my head and I can't track them cause they travel faster than my vertical sensitivity allows me track(sensitivity is at 100). They're essentially kiting me in the air... Very frustrating. Or maybe I'm just a noob. IDK.
That's pretty much it really. Anywhere but cqc and they might as well not even bother. |
Bradric Banewolf
Eternal Beings
1
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Posted - 2015.12.18 20:31:00 -
[15] - Quote
Viktor Hadah Jr wrote:Just played a few games.
IDK why everyone is freaking out about them, they not that hard to kill...
No offense, but... WTF are you talking about? You noticed that many people complaining, played one match, and you think it's ok?
There are some PC's against Rebellion TLC and Grupo going down all week. Go get a healthy dose of jumpy splash dmg and lagged out hit detection. Then return all up to speed and sh*t. o7
"Anybody order chaos?"
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REDBACK96USMC
NORTH K0REA
246
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Posted - 2015.12.18 20:44:00 -
[16] - Quote
ROMULUS H3X wrote:Dead Cavino wrote:My problem with them is CQC. When they jump over my head and I can't track them cause they travel faster than my vertical sensitivity allows me track(sensitivity is at 100). They're essentially kiting me in the air... Very frustrating. Or maybe I'm just a noob. IDK. So, this right here proves what I keep trying to explain. The problem IS NOT the jump itself. It is the really lame sensitivity on the controller. Increase max sensitivity to twice of its current and win, win, win.
I think it is quiet established that most people on this planet do not have the reaction capabilities that you do. |
Bradric Banewolf
Eternal Beings
1
|
Posted - 2015.12.18 20:59:00 -
[17] - Quote
MexXx Dust-Slayer wrote:Easy as f** to kill them from mid range; away from the heat of the action when they're pre-occupied - as is anything else. A bit ridiculous to basically be banned from an objective because a few reds are yo-yo'ing spamming explosives.
^^^ Exactly!
So when the objective is the way to winning the match how the F*ck are we supposed to do that? Killing guys from range doesn't win PC's. I can RR spam into targets from the redline all day.... still in the redline.
Throw grenades at them, they jump. Shoot at them, they jump. Bout to die? They jump! HMG overheat is still nerfed unreasonably so you'll overheat before you kill the buffed assaults.... *hint hint CCP*
Simple fix? No firing weapons while jumping. Jump mods were implemented so you can "Access" higher areas, not fire from mid air. Let them access high areas, but leap frogging to avoid dmg while delivering multiple head shots with splash is bs.
Also, controller's can't track the jumping targets. Play on 100 setting, and it's far to slow against kb/m and jumpers. Everyone knows this! This is also all you see in PC too. Currently heavies are all but useless in PC except for milking points for OB's because the heavies take an enormous amount of dmg as a result of being so slow?!
The left to right speed nerf only effected controller players as kb/m players still move at a ridiculous rate of speed. Combine that with lag and jumping, and targets survive 100's of rounds of any weapon while killing with utter ease.
Not like CCP is listening though so.... meh
"Anybody order chaos?"
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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2015.12.19 01:01:00 -
[18] - Quote
You cant defend jump mods/explosive combo. It is one of the gayest mechanics in this so called shooter. If i was recruiting, i would tell all of the scrubs that cant shoot to grab myos and explosives. No skill required and very effective.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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THEAMAZING POTHEAD
House of Blue Leaves
1
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Posted - 2015.12.19 01:57:00 -
[19] - Quote
if you cant hitm up close you're either bad or using a RR's hipfire. RR has the worst hit detectection of all automatic rifles. Learn how the game works. You'd think people would realise hit detections absolute trash in this game when they see 50% of their shots blueshielding on sniper rifles.
Corps: P.R.O.---O.H.---Not Guilty/Pure Innocence---Nyain San---T.o.P.
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DJINN Heartreaper
Negative-Feedback.
23
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Posted - 2015.12.19 02:34:00 -
[20] - Quote
With jump mods CCP won't have to implement jetpacks now..well played |
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.12.19 02:49:00 -
[21] - Quote
ROMULUS H3X wrote:Dead Cavino wrote:My problem with them is CQC. When they jump over my head and I can't track them cause they travel faster than my vertical sensitivity allows me track(sensitivity is at 100). They're essentially kiting me in the air... Very frustrating. Or maybe I'm just a noob. IDK. So, this right here proves what I keep trying to explain. The problem IS NOT the jump itself. It is the really lame sensitivity on the controller. Increase max sensitivity to twice of its current and win, win, win. No, it couldn't be the fact that a jump boost was put into a game who's CQC wasn't built around having a jump boost! I must've been blind all along!
'This right here' proves that you are grasping at straws to not nerf jumps by trying to instead of fixing a broken mechanic, attempt to change other things to minutely compensate. The module makes it easy to cqc for a jumper and your response is to increase the skill cap so those who do have the lightning fast reflexes to follow a rocket shooting up right in front of their faces can do so and 'make up for it'?
Ha. Hahahuhoohuhuhuhuh! AHAHAHAAAAHAAAAAAAAAAH!
Edit: And lots and lots of these;
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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Devadander
Woodgrain Atari
1
|
Posted - 2015.12.19 02:50:00 -
[22] - Quote
REDBACK96USMC wrote:ROMULUS H3X wrote:Dead Cavino wrote:My problem with them is CQC. When they jump over my head and I can't track them cause they travel faster than my vertical sensitivity allows me track(sensitivity is at 100). They're essentially kiting me in the air... Very frustrating. Or maybe I'm just a noob. IDK. So, this right here proves what I keep trying to explain. The problem IS NOT the jump itself. It is the really lame sensitivity on the controller. Increase max sensitivity to twice of its current and win, win, win. I think it is quiet established that most people on this planet do not have the reaction capabilities that you do.
Can confirm: Romulus is mutant status.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2015.12.19 02:53:00 -
[23] - Quote
1-3 people jumping. Meh.
When you come up against a full 8, ALL jumping, ALL mass drivers....
I almost left a match for something other than a dropped squaddie O.O
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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danthrax martin
Bad Blueberries
657
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Posted - 2015.12.19 02:53:00 -
[24] - Quote
Devadander wrote:REDBACK96USMC wrote:ROMULUS H3X wrote:Dead Cavino wrote:My problem with them is CQC. When they jump over my head and I can't track them cause they travel faster than my vertical sensitivity allows me track(sensitivity is at 100). They're essentially kiting me in the air... Very frustrating. Or maybe I'm just a noob. IDK. So, this right here proves what I keep trying to explain. The problem IS NOT the jump itself. It is the really lame sensitivity on the controller. Increase max sensitivity to twice of its current and win, win, win. I think it is quiet established that most people on this planet do not have the reaction capabilities that you do. Can confirm: Romulus is mutant status. More like super mutant... I've caught him giggling
I thought K/D padding was better than Kotex.
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Viktor Hadah Jr
0uter.Heaven
9
|
Posted - 2015.12.19 03:32:00 -
[25] - Quote
Bradric Banewolf wrote:Viktor Hadah Jr wrote:Just played a few games.
IDK why everyone is freaking out about them, they not that hard to kill... No offense, but... WTF are you talking about? You noticed that many people complaining, played one match, and you think it's ok? There are some PC's against Rebellion TLC and Grupo going down all week. Go get a healthy dose of jumpy splash dmg and lagged out hit detection. Then return all up to speed and sh*t. o7 Full offense, but... next time before you think it is a good idea to transcribe your mouth diarrhea into a reply by rolling your face on the keyboard you inbreed orangutan. Be sure your reading comprehension skills are up to par. I said i played a few games, i have no clue when few has ever meant one to anybody.
Secondly PC's have not been a test of quality or skill for almost a year now with servers getting worse monthly it seems. There once was a time when you could have two teams fight each other and one would come out on top because of skill and tactics, but that is not the case. Now just because Mass drivers work in the horrid lagfest known as PC does not make mass drivers the problem; mass drivers are not the problem, lag is.
I'm kind of a big deal.
All PEX User
Buying dead and inactive corporations
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Bradric Banewolf
Eternal Beings
1
|
Posted - 2015.12.19 04:30:00 -
[26] - Quote
Viktor Hadah Jr wrote:Bradric Banewolf wrote:Viktor Hadah Jr wrote:Just played a few games.
IDK why everyone is freaking out about them, they not that hard to kill... No offense, but... WTF are you talking about? You noticed that many people complaining, played one match, and you think it's ok? There are some PC's against Rebellion TLC and Grupo going down all week. Go get a healthy dose of jumpy splash dmg and lagged out hit detection. Then return all up to speed and sh*t. o7 Full offense, but... next time before you think it is a good idea to transcribe your mouth diarrhea into a reply by rolling your face on the keyboard you inbreed orangutan. Be sure your reading comprehension skills are up to par. I said i played a few games, i have no clue when few has ever meant one to anybody. Secondly PC's have not been a test of quality or skill for almost a year now with servers getting worse monthly it seems. There once was a time when you could have two teams fight each other and one would come out on top because of skill and tactics, but that is not the case. Now just because Mass drivers work in the horrid lagfest known as PC does not make mass drivers the problem; mass drivers are not the problem, lag is.
Listen school girl! Everytime someone disagrees with you doesn't justify ragging out like a 16 year old girl?! You're dead wrong about jump mods, and the community practically hates CCP for this, not because they don't like the concept dumb*ss, but because it breaks hit detection! Tactics are useless when your enemy doesn't get hit!
Lag is an issue, and always has been. On that you are right, but since that is the case tell me how jumpy MD is a good idea again? This your last time playing internet gangsta with me as well. You post in GD expect some unsavory responses. Ain't no passes round here. o7
"Anybody order chaos?"
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.12.19 06:32:00 -
[27] - Quote
This game's lag just keeps getting worse every month. I remember when i did not lag in pubs and fw. In chromosome people used to complain about lag but all i got was getting stuck in loading screens. Manus peak for some reason response time felt faster and in line harvest my aim felt sluggish. But now it's just everything like dude wtf.
+Éux-¦-P-¦+¦-¦-ç+É.k-P
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DJINN Heartreaper
Negative-Feedback.
24
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Posted - 2015.12.19 06:34:00 -
[28] - Quote
Kalante Schiffer wrote:This game's lag just keeps getting worse every month. I remember when i did not lag in pubs and fw. In chromosome people used to complain about lag but all i got was getting stuck in loading screens. Manus peak for some reason response time felt faster and in line harvest my aim felt sluggish. But now it's just everything like dude wtf. Oh man these guys don't even know..replication was the buggiest build..every other match hard freeze |
Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.12.19 06:35:00 -
[29] - Quote
DJINN Heartreaper wrote:Kalante Schiffer wrote:This game's lag just keeps getting worse every month. I remember when i did not lag in pubs and fw. In chromosome people used to complain about lag but all i got was getting stuck in loading screens. Manus peak for some reason response time felt faster and in line harvest my aim felt sluggish. But now it's just everything like dude wtf. Oh man these guys don't even know..replication was the buggiest build..every other match hard freeze dayum i heard. People's ps3's were frying and stuff.
+Éux-¦-P-¦+¦-¦-ç+É.k-P
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.19 07:47:00 -
[30] - Quote
I complained about them simply because i was a CQC player & nothing else. Once I spread out to different playstyles, played enough to track their movements instead of just getting pissed whenever i got killed, I learned how to sort of counter them.
I tried them out myself too so that made it easier to deal with.
I'm like Murdock but with far less skill
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ROMULUS H3X
research lab
905
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Posted - 2015.12.19 14:32:00 -
[31] - Quote
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Chuckles Brown
270
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Posted - 2015.12.19 14:48:00 -
[32] - Quote
At range, they are sitting ducks (or flying I guess) in the right situation. However map design and mentality of CCP logic does not grant them too many short comings.
But in CQC, the fact they "strafe" vertically 15m/s is what makes them unbalanced.
I use it, and it is the easiest method to be effective overall in this game. The MD specifically is OP and unbalanced. I will admit that it's a fun play style, and even more fun considering I don't even need to try at all because it's that flippin easy mode.
The jumping should be it's own module. The jumping was only introduced because of to many map glitches, and Destiny and Modern Warfare stealing playerbase. The DUST 514 MD has always been the best designed noob tube in FPS history.
Destroyer or worlds. Breaker of Gods.
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ROMULUS H3X
research lab
906
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Posted - 2015.12.19 14:51:00 -
[33] - Quote
I gave a solution. Take it or leave it. I could care less, Ball Boy.
I never found it a problem shooting someone out of the sky. Actually highly entertaining for me. Personally I have been shot out of the sky on so many occasions dozens upon dozens of times by every type of rifle. In fact just yesterday I got railed out of the sky just 20m away from the tank that shot me.
I see the most complaints about "OMG they jumped up when they were in my face! I can't react, look up and fire!" I say, "Just be lucky they didn't throw a punch and knocked you flat on your ass.
Solution: increase the max sensitivity to turn off the tear ducts.
Choke on as many lolololicox as you want Ball Boy... it just shows you can't provide a legit argument. Sad, really.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.12.19 16:29:00 -
[34] - Quote
ROMULUS H3X wrote:I gave a solution. Take it or leave it. I could care less, Ball Boy.
I never found it a problem shooting someone out of the sky. Actually highly entertaining for me. Personally I have been shot out of the sky on so many occasions dozens upon dozens of times by every type of rifle. In fact just yesterday I got railed out of the sky just 20m away from the tank that shot me.
I see the most complaints about "OMG they jumped up when they were in my face! I can't react, look up and fire!" I say, "Just be lucky they didn't throw a punch and knocked you flat on your ass.
Solution: increase the max sensitivity to turn off the tear ducts.
Choke on as many lolololicox as you want Ball Boy... it just shows you can't provide a legit argument. Sad, really. You've yet to provide a legitimate stance with which do argue, otherwise I'd be more than happy to provide one. So far your stance is nonsensical. You are saying:
1. 'My modules that give me an advantage in CQC fights (in a game where the CQC was not built to deal with my modules) are not broken because..... someone should crank up the sensitivity so that an infinitesimally small minority of people capable of following a target moving that in the middle of a firefight that's moving side to side suddenly flies fast straight up and over their heads can do so'.
2. 'I don't have a problem with it, I can usually deal with jumpers, so it's not broken'
And 3. 'Be glad people using jump mods aren't killing you another way that doesn't involve them disappearing from your field of view so you can't shoot at them.'
These are not legitimate arguments, these are laughable failures at trying to convince other people that you are correct. Now thatis sad.
On to the rest of what you said. Now.... if I were concerned about my public image, I wouldn't have the word 'scrub' slapped under my name over there to the left. Your entire response is nothing more than an ad hominem response. Ooh, there's a good word for you to learn today:
ad hominem ad -êh+Æm+¬n+¢m/ adverb & adjective adverb: ad hominem; adjective: ad hominem
1. (of an argument or reaction) directed against a person rather than the position they are maintaining. "an ad hominem response"
Look at that, the definition spit out by google even has the word's 'an ad hominem response' right there as an example. Meaning since you have no meanful method of attacking what I said or properly defending what you said, you've opted for personal attacks and that doesn't really prove anything other than your lack of imagination in name calling.
So let me know when you've come up with a couple of legs to stand on in this discussion, But do know it's very sad watching you try so hard attempting to defend such a completely untenable position. Amusing all the same though.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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bane sieg
Eternal Beings
527
|
Posted - 2015.12.19 17:08:00 -
[35] - Quote
Y'all must have some shltty McDonald's internet and a beat ass ps3... all I hear is lag lag lag. I never lag, not in pubs, not in fw, not in pc. Yes I get the random rubberbanding or quick spikes but it goes away fast... idk maybe I'm just lucky.
My entire dust career can be summed up in one sentence:
"Well, that didn't f#cking go as planned"
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ROMULUS H3X
research lab
906
|
Posted - 2015.12.19 17:19:00 -
[36] - Quote
Oh Ball Boy.. how could you say that. Now let me crumble your rationale because you deserve at least a half knowledgeable response.
First and foremost, my response couldn't be an ad hominem. Seeing as it wasn't DIRECTED at insulting you. My response gave you clear anecdotes to why I don't see jumping as the MAIN problem. Rather the inability for those ( or lack of allowed capability ) to respond in a timely manner.
Just because I called you Ball Boy and told you to choke on some more lolicox doesn't illegitimate any of my talking points... despite how much you scream "ad hominem! AD HOMINEM!"
The whole community knows the sensitivity BLOWS in this game. Especially when compared to ANY other shooter worth mentioning.
Ironically, IF you were to really think about it. Your pathetic attempt at trying to show that my response was DIRECTED at insulting you, turned your OWN response into an ad hominem response.
Should I spam a thousand lololols here? Or should I show I am a better man by not choking on a lololicox
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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DJINN Heartreaper
Negative-Feedback.
25
|
Posted - 2015.12.19 17:22:00 -
[37] - Quote
ROMULUS H3X wrote:Oh Ball Boy.. how could you say that. Now let me crumble your rationale because you deserve at least a half knowledgeable response.
First and foremost, my response couldn't be an ad hominem. Seeing as it wasn't DIRECTED at insulting you. My response gave you clear anecdotes to why I don't see jumping as the MAIN problem. Rather the inability for those ( or lack of allowed capability ) to respond in a timely manner.
Just because I called you Ball Boy and told you to choke on some more lolicox doesn't illegitimate any of my talking points... despite how much you scream "ad hominem! AD HOMINEM!"
The whole community knows the sensitivity BLOWS in this game. Especially when compared to ANY other shooter worth mentioning.
Ironically, IF you were to really think about it. Your pathetic attempt at trying to show that my response was DIRECTED at insulting you, turned your OWN response into an ad hominem response.
Should I spam a thousand lololols here? Or should I show I am a better man by not choking on a lololicox But you still replied =ƒñö |
Devadander
Woodgrain Atari
1
|
Posted - 2015.12.19 17:24:00 -
[38] - Quote
Kalante Schiffer wrote:DJINN Heartreaper wrote:Kalante Schiffer wrote:This game's lag just keeps getting worse every month. I remember when i did not lag in pubs and fw. In chromosome people used to complain about lag but all i got was getting stuck in loading screens. Manus peak for some reason response time felt faster and in line harvest my aim felt sluggish. But now it's just everything like dude wtf. Oh man these guys don't even know..replication was the buggiest build..every other match hard freeze dayum i heard. People's ps3's were frying and stuff.
My OG fat died from hdd failure (was only a year old, retail purchased) back when you could only play two days a week... And a new hdd didn't bring it back..
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
|
Posted - 2015.12.19 17:39:00 -
[39] - Quote
ROMULUS H3X wrote:Oh Ball Boy.. how could you say that. Now let me crumble your rationale because you deserve at least a half knowledgeable response.
First and foremost, my response couldn't be an ad hominem. Seeing as it wasn't DIRECTED at insulting you. My response gave you clear anecdotes to why I don't see jumping as the MAIN problem. Rather the inability for those ( or lack of allowed capability ) to respond in a timely manner.
Just because I called you Ball Boy and told you to choke on some more lolicox doesn't illegitimate any of my talking points... despite how much you scream "ad hominem! AD HOMINEM!"
The whole community knows the sensitivity BLOWS in this game. Especially when compared to ANY other shooter worth mentioning.
Ironically, IF you were to really think about it. Your pathetic attempt at trying to show that my response was DIRECTED at insulting you, turned your OWN response into an ad hominem response.
Should I spam a thousand lololols here? Or should I show I am a better man by not choking on a lololicox
I run 100 100 sensitivity, and you are damn near impossible to beat at your own game.
Having said that, in hunting you down for our epic (in my mind) fights, there were several occasions where I could have just pewpew and gotcha.
But that's exactly why I love running into you. I've seen your fireteam hold fire so we could duel. 9/10 times, if I don't shoot, you won't either.
And that's my point. Of all the bouncy folks out there, Rom actually has some honor on the battlefield. When I pull the H3XER fit on other tiggers, they disengage and scramble for redberries... I hate jumpy minmatar mass driver scrubs. Rom is not amongst that hatred.
o7
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
|
THEAMAZING POTHEAD
House of Blue Leaves
1
|
Posted - 2015.12.19 18:08:00 -
[40] - Quote
Welcome to a prime example of how the garbage players that make up the forum majority can't aim and have to call for nerfs.
jesus its so damn easy to hit jumpers with hipfire, upclose and personal you just back strafe and hipfire. Jumpers arent good at close range because you cant hitm, theyre good at close range because they have access to quicker more effective cover by jumping on stuff when being shot.
Corps: P.R.O.---O.H.---Not Guilty/Pure Innocence---Nyain San---T.o.P.
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ROMULUS H3X
research lab
907
|
Posted - 2015.12.19 19:10:00 -
[41] - Quote
DJINN Heartreaper wrote:ROMULUS H3X wrote:Oh Ball Boy.. how could you say that. Now let me crumble your rationale because you deserve at least a half knowledgeable response.
First and foremost, my response couldn't be an ad hominem. Seeing as it wasn't DIRECTED at insulting you. My response gave you clear anecdotes to why I don't see jumping as the MAIN problem. Rather the inability for those ( or lack of allowed capability ) to respond in a timely manner.
Just because I called you Ball Boy and told you to choke on some more lolicox doesn't illegitimate any of my talking points... despite how much you scream "ad hominem! AD HOMINEM!"
The whole community knows the sensitivity BLOWS in this game. Especially when compared to ANY other shooter worth mentioning.
Ironically, IF you were to really think about it. Your pathetic attempt at trying to show that my response was DIRECTED at insulting you, turned your OWN response into an ad hominem response.
Should I spam a thousand lololols here? Or should I show I am a better man by not choking on a lololicox But you still replied =ƒñö
Should I not? What is your point?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
DJINN Heartreaper
Negative-Feedback.
26
|
Posted - 2015.12.19 19:24:00 -
[42] - Quote
ROMULUS H3X wrote:DJINN Heartreaper wrote:ROMULUS H3X wrote:Oh Ball Boy.. how could you say that. Now let me crumble your rationale because you deserve at least a half knowledgeable response.
First and foremost, my response couldn't be an ad hominem. Seeing as it wasn't DIRECTED at insulting you. My response gave you clear anecdotes to why I don't see jumping as the MAIN problem. Rather the inability for those ( or lack of allowed capability ) to respond in a timely manner.
Just because I called you Ball Boy and told you to choke on some more lolicox doesn't illegitimate any of my talking points... despite how much you scream "ad hominem! AD HOMINEM!"
The whole community knows the sensitivity BLOWS in this game. Especially when compared to ANY other shooter worth mentioning.
Ironically, IF you were to really think about it. Your pathetic attempt at trying to show that my response was DIRECTED at insulting you, turned your OWN response into an ad hominem response.
Should I spam a thousand lololols here? Or should I show I am a better man by not choking on a lololicox But you still replied =ƒñö Should I not? What is your point? "Or show that I'm the better man" I guess in my pov the better man wouldn't reply..I would know cuz I'm never the better man =ƒñù |
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.12.19 19:41:00 -
[43] - Quote
ROMULUS H3X wrote:Oh Ball Boy.. how could you say that. Now let me crumble your rationale because you deserve at least a half knowledgeable response.
First and foremost, my response couldn't be an ad hominem. Seeing as it wasn't DIRECTED at insulting you. My response gave you clear anecdotes to why I don't see jumping as the MAIN problem. Rather the inability for those ( or lack of allowed capability ) to respond in a timely manner.
Just because I called you Ball Boy and told you to choke on some more lolicox doesn't illegitimate any of my talking points... despite how much you scream "ad hominem! AD HOMINEM!"
The whole community knows the sensitivity BLOWS in this game. Especially when compared to ANY other shooter worth mentioning.
Ironically, IF you were to really think about it. Your pathetic attempt at trying to show that my response was DIRECTED at insulting you, turned your OWN response into an ad hominem response.
Should I spam a thousand lololols here? Or should I show I am a better man by not choking on a lololicox You... still don't get it do you?
....
Your entire platform is based on, by your own admission, anecdotal evidence instead of sound argument or compelling evidence. Where is your sound reasoning that brought you to the conclusion that higher sensitivity would fix everything? Is there any evidence that is closely relevant to Dust that would show this? You've yet to even make a proper case for yourself, let alone a compelling one. Instead you continue to chant 'I've got the answer' when you've said nothing that would suggest such.
You are trying to maintain a position where you change something that has little to no effect on the issue at hand, making your platform nearly nonexistant. I cannot argue against something pertaining to the issue at hand properly when it makes no sense to begin with. Well... not more than to say 'you're wrong, go peddle your uselessness elsewhere'. For example, let's say you increased the sensitivity of the controls 500%. You would still likely have well over 95% of the playerbase who never took it beyond 200% of what it is now and likely more than 85% of them couldn't handle sensitivity beyond what it is now. A large percentage of players cannot handle the current speeds at 100%, let alone with it up however much it would take to properly track someone flying over their heads in a firefight
BUT. Let's say we did do what you suggest and increase the sensitivity to 200%. And let's say, for the sake of argument, that 50% of the playerbase were able to aim pinpoint accurate at these speeds and were capable of doing what you say they would be able to do. Best possible case scenario that'll never happen, but let's just say that 50% of everyone suddenly got gungame and better mastery of the Ds3 and were capable of it. This would only fix the issue for 50% of the playerbase. A half fix is not a fix, it is a cop out claiming to be a fix. Balance is not achieved when something is still broken for half of the playerbase.
However, since this wouldn't even be CLOSE to a half fix it's not even worth being considered a fix at all let alone a solution. This game's mechanics are not based around jump mods. Whether or not higher turn speeds would be good for the game overall is hard to say, but from the anti-twitch shooter attitude contained in the majority of posts about it I've read, I'd say the consenus would probably be 'no'.
Now I have stated what you call an A-R-G-U-M-E-N-T, which is required so you to have something to attack when debating someone, feel free to give up your cringeworthy attempts at getting under my skin. They are painfully pathetic to watch and the only thing it's doing is make me embarrassed for you.
So far you've pushed your ideas with annecdotal evidence and you've pushed the envelope for how bad one person can be at name calling. (Which is, if you didn't know, called a *personal attack* and encompassed under the definition of an ad hominem attack when two people are on opposite sides of a debate) You might want to read up on logical fallacies, they can be facinating. The purpose of an ad hominem is typically to distract from an argument's failure to contain any sound reasoning or compelling evidence. Hmm, seems like someone I've spoke to recently had an argument with only annecdotal evidence who was calling names and making derisive comments.... now who could that be....
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.12.19 21:37:00 -
[44] - Quote
using a high sensitivity is overrated. Ive used 100% before but it is counter productive when it comes to long range shooting. The analog sticks are not sensitive enough for smooth aiming at long range. It instead overshoots what i am aiming for. I just keep mine at 70%
+Éux-¦-P-¦+¦-¦-ç+É.k-P
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ROMULUS H3X
research lab
909
|
Posted - 2015.12.19 21:41:00 -
[45] - Quote
Kalante Schiffer wrote:using a high sensitivity is overrated. Ive used 100% before but it is counter productive when it comes to long range shooting. The analog sticks are not sensitive enough for smooth aiming at long range. It instead overshoots what i am aiming for. I just keep mine at 70%
Then keep your Aim Down Sight at 70% but the actual hipfire turn speed at 100.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
909
|
Posted - 2015.12.20 00:15:00 -
[46] - Quote
Baal Omniscient wrote:ROMULUS H3X wrote:Oh Ball Boy.. how could you say that. Now let me crumble your rationale because you deserve at least a half knowledgeable response.
First and foremost, my response couldn't be an ad hominem. Seeing as it wasn't DIRECTED at insulting you. My response gave you clear anecdotes to why I don't see jumping as the MAIN problem. Rather the inability for those ( or lack of allowed capability ) to respond in a timely manner.
Just because I called you Ball Boy and told you to choke on some more lolicox doesn't illegitimate any of my talking points... despite how much you scream "ad hominem! AD HOMINEM!"
The whole community knows the sensitivity BLOWS in this game. Especially when compared to ANY other shooter worth mentioning.
Ironically, IF you were to really think about it. Your pathetic attempt at trying to show that my response was DIRECTED at insulting you, turned your OWN response into an ad hominem response.
Should I spam a thousand lololols here? Or should I show I am a better man by not choking on a lololicox You... still don't get it do you? .... Your entire platform is based on, by your own admission, anecdotal evidence instead of sound argument or compelling evidence. Where is your sound reasoning that brought you to the conclusion that higher sensitivity would fix everything? Is there any evidence that is closely relevant to Dust that would show this? You've yet to even make a proper case for yourself, let alone a compelling one. Instead you continue to chant 'I've got the answer' when you've said nothing that would suggest such. You are trying to maintain a position where you change something that has little to no effect on the issue at hand, making your platform nearly nonexistant. I cannot argue against something pertaining to the issue at hand properly when it makes no sense to begin with. Well... not more than to say 'you're wrong, go peddle your uselessness elsewhere'. For example, let's say you increased the sensitivity of the controls 500%. You would still likely have well over 95% of the playerbase who never took it beyond 200% of what it is now and likely more than 85% of them couldn't handle sensitivity beyond what it is now. A large percentage of players cannot handle the current speeds at 100%, let alone with it up however much it would take to properly track someone flying over their heads in a firefight BUT. Let's say we did do what you suggest and increase the sensitivity to 200%. And let's say, for the sake of argument, that 50% of the playerbase were able to aim pinpoint accurate at these speeds and were capable of doing what you say they would be able to do. Best possible case scenario that'll never happen, but let's just say that 50% of everyone suddenly got gungame and better mastery of the Ds3 and were capable of it. This would only fix the issue for 50% of the playerbase. A half fix is not a fix, it is a cop out claiming to be a fix. Balance is not achieved when something is still broken for half of the playerbase. However, since this wouldn't even be CLOSE to a half fix it's not even worth being considered a fix at all let alone a solution. This game's mechanics are not based around jump mods. Whether or not higher turn speeds would be good for the game overall is hard to say, but from the anti-twitch shooter attitude contained in the majority of posts about it I've read, I'd say the consenus would probably be 'no'. Now I have stated what you call an A-R-G-U-M-E-N-T, which is required so you to have something to attack when debating someone, feel free to give up your cringeworthy attempts at getting under my skin. They are painfully pathetic to watch and the only thing it's doing is make me embarrassed for you. So far you've pushed your ideas with annecdotal evidence and you've pushed the envelope for how bad one person can be at name calling. (Which is, if you didn't know, called a *personal attack* and encompassed under the definition of an ad hominem attack when two people are on opposite sides of a debate) You might want to read up on logical fallacies, they can be facinating. The purpose of an ad hominem is typically to distract from an argument's failure to contain any sound reasoning or compelling evidence. Hmm, seems like someone I've spoke to recently had an argument with only annecdotal evidence who was calling names and making derisive comments.... now who could that be.... Look, I am sorry your feelings got hurt from the side-note name calling, but.... You do realize you started out by being **** and laughing at my idea. Then you go and say my idea is at least 50% of the fix while trying to discredit it by saying a half fix is not a fix at all....? What? At least I am coming up with solutions. All you seem to try and do is discredit other people's solutions, rather than presenting ANY of your own.
Now, of course you can either choose now to be a productive member of this community and give a solution OR you can continue down your path of being a counterproductive dweeb.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
ROMULUS H3X
research lab
909
|
Posted - 2015.12.20 00:33:00 -
[47] - Quote
You are also under the assumption that this is a problem for 100% of the playerbase... It's more like the 25% ( since we feel like throwing random percentages ) who always found something to complain about. You will never make these players happy, they simply just can't handle the heat and don't have the mental capacity to take on multiple targets.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.12.20 00:36:00 -
[48] - Quote
ROMULUS H3X wrote:Kalante Schiffer wrote:using a high sensitivity is overrated. Ive used 100% before but it is counter productive when it comes to long range shooting. The analog sticks are not sensitive enough for smooth aiming at long range. It instead overshoots what i am aiming for. I just keep mine at 70% Then keep your Aim Down Sight at 70% but the actual hipfire turn speed at 100. Do you really think i dont know that?
+Éux-¦-P-¦+¦-¦-ç+É.k-P
|
maybe deadcatz
Serris Inc
2
|
Posted - 2015.12.20 00:38:00 -
[49] - Quote
Are we still going on about this? We've had so many suggestions on jumpy myos and all of them died due to whining. We never get anything done around here. Just deal with it. He jumps and spams a mass driver at you? Valid tactic. Shoot him out of the air and be done with it.
Ha!You can't kill me! I'm already dead!
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ROMULUS H3X
research lab
909
|
Posted - 2015.12.20 00:48:00 -
[50] - Quote
Kalante Schiffer wrote:ROMULUS H3X wrote:Kalante Schiffer wrote:using a high sensitivity is overrated. Ive used 100% before but it is counter productive when it comes to long range shooting. The analog sticks are not sensitive enough for smooth aiming at long range. It instead overshoots what i am aiming for. I just keep mine at 70% Then keep your Aim Down Sight at 70% but the actual hipfire turn speed at 100. Do you really think i dont know that?
No, honestly I didn't think so. Yet your answer could mislead those who don't know.
So since you wanted to chime in, explain how having a higher turn speed is disadvantageous to long range fire when you have the ADS sensitivity to do just that?
Personally I need the highest sensitivity possible to responded to an ambush from behind.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
|
Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.12.20 02:05:00 -
[51] - Quote
ROMULUS H3X wrote:Kalante Schiffer wrote:ROMULUS H3X wrote:Kalante Schiffer wrote:using a high sensitivity is overrated. Ive used 100% before but it is counter productive when it comes to long range shooting. The analog sticks are not sensitive enough for smooth aiming at long range. It instead overshoots what i am aiming for. I just keep mine at 70% Then keep your Aim Down Sight at 70% but the actual hipfire turn speed at 100. Do you really think i dont know that? No, honestly I didn't think so. Yet your answer could mislead those who don't know. So since you wanted to chime in, explain how having a higher turn speed is disadvantageous to long range fire when you have the ADS sensitivity to do just that? Personally I need the highest sensitivity possible to responded to an ambush from behind. I can play both at 100% but there is one big issue. Bullets do not register while strafing at such high speed against another experienced strafer. You can notice this phenomenon even more if you turn off your aim assist. You can turn even faster yeah... but it does no good if your bullets are not registering 50% of the time. That's why when people turn their aim assist on they feel like they are in god mode but it really is just CCP's bad aiming mechanics. I used to love playing with aim assist off at 100% turn speed for faster turning but it is not longer feasible. At 70% or even 80% turning is where found bullets to actually hit their mark most of the time before they go crazy. 70% ADS i already explained why.. because the analog sticks on DS3's are not sensitive enough for smooth aiming. 70% ADS and turn is where i found my cup of tea.
+Éux-¦-P-¦+¦-¦-ç+É.k-P
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benandjerrys
WarRavens Imperium Eden
1
|
Posted - 2015.12.20 02:17:00 -
[52] - Quote
I saw one try to jump in a building once... He got rekt.
Free isk! (comment with in game name)
#portdust514
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Twelve Guage
Random Gunz Rise Of Legion.
1
|
Posted - 2015.12.20 03:09:00 -
[53] - Quote
The best counter to jumpy MD is MD. One shot is all it takes make it count.
The Mistress of Massdrivers
Buying Council's Modified Repair Tool 4m ea
Check out my thread in player
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Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.12.20 14:40:00 -
[54] - Quote
ROMULUS H3X wrote:Baal Omniscient wrote: You... still don't get it do you?
....
Your entire platform is based on, by your own admission, anecdotal evidence instead of sound argument or compelling evidence. Where is your sound reasoning that brought you to the conclusion that higher sensitivity would fix everything? Is there any evidence that is closely relevant to Dust that would show this? You've yet to even make a proper case for yourself, let alone a compelling one. Instead you continue to chant 'I've got the answer' when you've said nothing that would suggest such.
You are trying to maintain a position where you change something that has little to no effect on the issue at hand, making your platform nearly nonexistant. I cannot argue against something pertaining to the issue at hand properly when it makes no sense to begin with. Well... not more than to say 'you're wrong, go peddle your uselessness elsewhere'. For example, let's say you increased the sensitivity of the controls 500%. You would still likely have well over 95% of the playerbase who never took it beyond 200% of what it is now and likely more than 85% of them couldn't handle sensitivity beyond what it is now. A large percentage of players cannot handle the current speeds at 100%, let alone with it up however much it would take to properly track someone flying over their heads in a firefight
BUT. Let's say we did do what you suggest and increase the sensitivity to 200%. And let's say, for the sake of argument, that 50% of the playerbase were able to aim pinpoint accurate at these speeds and were capable of doing what you say they would be able to do. Best possible case scenario that'll never happen, but let's just say that 50% of everyone suddenly got gungame and better mastery of the Ds3 and were capable of it. This would only fix the issue for 50% of the playerbase. A half fix is not a fix, it is a cop out claiming to be a fix. Balance is not achieved when something is still broken for half of the playerbase.
However, since this wouldn't even be CLOSE to a half fix it's not even worth being considered a fix at all let alone a solution. This game's mechanics are not based around jump mods. Whether or not higher turn speeds would be good for the game overall is hard to say, but from the anti-twitch shooter attitude contained in the majority of posts about it I've read, I'd say the consenus would probably be 'no'.
Now I have stated what you call an A-R-G-U-M-E-N-T, which is required so you to have something to attack when debating someone, feel free to give up your cringeworthy attempts at getting under my skin. They are painfully pathetic to watch and the only thing it's doing is make me embarrassed for you.
So far you've pushed your ideas with annecdotal evidence and you've pushed the envelope for how bad one person can be at name calling. (Which is, if you didn't know, called a *personal attack* and encompassed under the definition of an ad hominem attack when two people are on opposite sides of a debate) You might want to read up on logical fallacies, they can be facinating. The purpose of an ad hominem is typically to distract from an argument's failure to contain any sound reasoning or compelling evidence. Hmm, seems like someone I've spoke to recently had an argument with only annecdotal evidence who was calling names and making derisive comments.... now who could that be....
Look, I am sorry your feelings got hurt from the side-note name calling, but.... You do realize you started out by being **** and laughing at my idea. Then you go and say my idea is at least 50% of the fix while trying to discredit it by saying a half fix is not a fix at all....? What? At least I am coming up with solutions. All you seem to try and do is discredit other people's solutions, rather than presenting ANY of your own. Now, of course you can either choose now to be a productive member of this community and give a solution OR you can continue down your path of being a counterproductive dweeb. Still not working, but if you really are that facinated with me I suppose I don't mind if you keep it up. If I find you digging through my dumpster however I'll be calling the police.
I've offered my solutions and the mass outpouring of tears from jump mod enthusiasts have overwhelmed those of the detractors.
And yes, I laughed at your idea because it's completely ridiculous and you don't see it. At first it was hilarious that it goes completely over your head, now it's just pittiable. I mean really, you thought I was saying it's a half fix? If you had actually paid attention, I said this is no where near even a half fix but gave an example completely skewed in your favor where it would be a half fix in order to point out that a half fix is no fix at all. It's like there's some kind of mental block there keeping you from comprehending what I wrote.
If you're incapable of understanding the most rudimentary of thought experiments then I'm going to have to officially declare you not worth my time on any topic of importance. You can take that however you like, but I'm not having this conversation with someone either who's best means of refuting an argument is to mischaracterize it or who's reading comprehension ability is to low to properly carry on the conversation properly. Whichever is the case, there are SOOO many more enjoyable means of spending my time than try to convince an air head that he's got empty ideas.
Ta-ta, don't trip on your letter blocks.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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ROMULUS H3X
research lab
910
|
Posted - 2015.12.20 15:03:00 -
[55] - Quote
So, you have chosen the path of being completely counterproductive. All you have tried to do is belittle my intelligence this ENTIRE THREAD. Okay how about display a solution or gtfo? No solution? Then stay on the side-line Ball Boy, if you don't have anything to add besides "Rom is a dingbat" then get lost.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Thumb Green
Elephant Riders
2
|
Posted - 2015.12.20 17:45:00 -
[56] - Quote
ROMULUS H3X wrote:So, you have chosen the path of being completely counterproductive. All you have tried to do is belittle my intelligence this ENTIRE THREAD. Okay how about display a solution or gtfo? No solution? Then stay on the side-line Ball Boy, if you don't have anything to add besides "Rom is a dingbat" then get lost. But... all you've really done was insult and attempt to belittle him while repeating what boils down to "it ain't a problem". Hell, your first response to him that's been deleted was a full on "fck you dipshit".
Most of what I see around here is just a bag of dicks in need of some kicks.
Dust really needs its high sec.
|
ROMULUS H3X
research lab
910
|
Posted - 2015.12.20 19:32:00 -
[57] - Quote
Thumb Green wrote:ROMULUS H3X wrote:So, you have chosen the path of being completely counterproductive. All you have tried to do is belittle my intelligence this ENTIRE THREAD. Okay how about display a solution or gtfo? No solution? Then stay on the side-line Ball Boy, if you don't have anything to add besides "Rom is a dingbat" then get lost. But... all you've really done was insult and attempt to belittle him while repeating what boils down to "it ain't a problem". Hell, your first response to him that's been deleted was a full on "fck you dipshit".
Oh really? All of my posts are still right there.... not only that my first response was "my don't you look belligerent" which was in response to Ball Boy spamming 100s of lol faces at my idea. Childish if anything.
I gave my idea (good or not) on the revelation that most of the complaints boiling down to the enemy jumping out of their view before they can react. I simply gave the idea to give players the capability of reacting. OMG I must have been stupid to chime in on this topic with anything else besides completely removing the jump bonus.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Olivia MartyR
WarRavens Auxiliaries
26
|
Posted - 2015.12.20 19:44:00 -
[58] - Quote
To be honest I don't have any complaints about Myofibril jump bonus . They work great on my E-War Cal. scout and I like extra mobility over any bonus based or tanking fit.
I personally don't like the fact of people 'spamming' it to avoid hit detection and stuff but it should be fair if I jump and shoot PLC (gives better view and vantage point access.)
I won't say much about MD's since I never really got any results when I tried.
Also ..... melee is kinda OP (Commandos and Min. Scouts) but it is acceptable for me just for LOLs sake
"Formal Language and Supportive Discussions are Bigger than your Ego , the Sooner you realize the Better for all."
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danthrax martin
Bad Blueberries
657
|
Posted - 2015.12.20 20:07:00 -
[59] - Quote
I have given up with being too concerned about jumpers and how they effect my preferred boots on the ground play style.
I play with arthritis and carpal using a ps4 controller.
The ps4 controller with sensitivity at 100% is somehow slower in movement but has better sensitivity.
I pretty much just get irritated when guys jumping at me/away from me don't take damage.
I know what my optimum ranges for my BRAR & AHMG fits are.
Romulus does know a thing or 2 about what he's talking about. I consider him a pro and have squaded with and against him.
As an enemy he is a =ƒÉô As a teammate he is =ƒîƒ
In ending I feel something is amiss with the combination of massholes and myo/card/stims combined within a Min@ss.
I thought K/D padding was better than Kotex.
|
Kierkegaard Soren
Eridani Light Horse Battalion
1
|
Posted - 2015.12.20 20:14:00 -
[60] - Quote
Really? Because tracking a blue-pill user is hard to me. I mean, sure, I can hit it, but the issue is that the time I spend tracking instead of spraying and praying is normally time I'd be using to put rounds down range on a target that has a more terra-bound trajectory; what myros do which is so broken is that they circumvent the main downfall of a MD, which is its RoF and DPS. If you're opponent is using a fine rifle they won't be landing many shots on you whilst you're in the air, so they have to wait until you land, and then shoot. You have the benefit, as the jumpy MD, to fire mid-air *and* as you land, with the splash damage doing all the hard work for you. Which means that now you're winning the DPS race against most rifles in a 1v1 situation, which the MD was never intended for. It's a suppression weapon, first and foremost. The ability to jump, breaking your opponents aim, whilst firing indiscriminantly for solid damage is borderline game-breaking. Or, it certainly feels like it.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Thumb Green
Elephant Riders
2
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Posted - 2015.12.20 20:24:00 -
[61] - Quote
ROMULUS H3X wrote: Oh really? All of my posts are still right there.... not only that my first response was "my don't you look belligerent" which was in response to Ball Boy spamming 100s of lol faces at my idea. Childish if anything.
I gave my idea (good or not) on the revelation that most of the complaints boiling down to the enemy jumping out of their view before they can react. I simply gave the idea to give players the capability of reacting. OMG I must have been stupid to chime in on this topic with anything else besides completely removing the jump bonus.
My bad it was Viktor's deleted post that I was thinking of but since you were insulting and belittling him I got confused. Again my bad, no need to act like a drama queen about it.
Most of what I see around here is just a bag of dicks in need of some kicks.
Dust really needs its high sec.
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2015.12.21 04:04:00 -
[62] - Quote
Thumb Green wrote:ROMULUS H3X wrote: Oh really? All of my posts are still right there.... not only that my first response was "my don't you look belligerent" which was in response to Ball Boy spamming 100s of lol faces at my idea. Childish if anything.
I gave my idea (good or not) on the revelation that most of the complaints boiling down to the enemy jumping out of their view before they can react. I simply gave the idea to give players the capability of reacting. OMG I must have been stupid to chime in on this topic with anything else besides completely removing the jump bonus.
My bad it was Viktor's deleted post that I was thinking of but since you were insulting and belittling him I got confused. Again my bad, no need to act like a drama queen about it. My post was deleted?
I'm kind of a big deal.
All PEX User
Buying dead and inactive corporations
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Kail Mako
Capital Acquisitions LLC
328
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Posted - 2015.12.21 09:37:00 -
[63] - Quote
You know what the funniest thing to me is? People are whining about how hard it is to counter the jumping on myos in CQC. It's like they forgot it was originally, (and still is in my mind), a mod for punching. If you just straight run up to a myo user to engage in some CQC, and they don't try to punch you to death they are trash. I say count your lucky stars that people have forgotten how to melee.
Myos are so easy to counter. See, the secret is that the enemy doesn't have a higher sensitivity than you, assuming you maxed it. Which means if he's moving so fast that he out moves your tracking speed, he's also out moving his own tracking speed. This is where you take advantage of that by positioning yourself for the kill as soon as he hits the ground. Of course, in order to do that you need half a brain, and some amount of gun game.
Oh, and I should mention that I was once grenaded out of the sky. As in the guy cooked his grenade, and threw it straight into me as soon as I hit my peak. That of course, also takes a modicum of skill.
Officially recognized for advancing the science of getting bent.
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Vicious Minotaur
3
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Posted - 2015.12.21 10:40:00 -
[64] - Quote
Myofibril jumps come along, and suddenly people begin to cry incessantly about what amounts to motion parallax...
Really, where the hell have people been? I've been dealing with the sh't end of motion parallax since I began playing back in Chromosome. Hell, it's a problem (of varying degrees of severity) in every action-oriented first person game. Fallout 4 has a bad case of it with those stupid lunging ghouls...
Meh... I've adapted to it. Parallax ain't fcking rocket science. Mitigation tactics are easy enough, and competent players can outright go toe to toe with 'em. So pardon me if I can't be bothered to care anymore...
Minotaur Master Race
Violently penetrating you since ca 84 BCE. ( -í° -£-û -í°)
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Bradric Banewolf
Eternal Beings
1
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Posted - 2015.12.22 18:40:00 -
[65] - Quote
I can appreciate all of you guys offering up suggestions and ideas for countering the jumpy MD suits, but in the end all of these suggestions are situational at best and strongly dependent on having a certain weapon, setting, etc.
I don't have a mass driver. Don't like to use them, and prefer my assault rifle or rail rifle to splash dmg weapons. The problem with FOTM fits is the "use it or die" application of them. Either you're using whatever the FOTM is, or you're hopelessly getting wrecked?! This is what drives so many to the forums to plead with CCP to reconsider such ideas.
This game for some is constant progression, not only in SP, but in tactics. Match after match we train our skills and tactics until they are muscle memory. Tactics change for teams overall, but for individual mercs they all have their own style of application. We don't want to change with the FOTM just because CCP got drunk last night, and decided myofibril's should do both melee and jump strengthening?!
While I welcome the challenge of new dynamics to the game, I quickly notice that the issue wasn't so much as tracking them as it was getting dmg to register properly. There's skill issues which vary from player to player, and then there's game mechanic issues.... this is what i'm complaining about!
I understand where everyone is coming from, and share the same understanding of the dropsuit make ups. Theoretically, a jumpy suit should be relatively easy to kill once hit since to obtain that jump height you use up the majority of your high slots. This would make shield based suits easier to kill, theoretically. Armor based suits would technically be tougher since they are armor based, but lose stamina quickly making them also easier to kill.
What is actually taking place is the combo of sketchy hit detection+jumping+lag in some instances=jumpy suit doesn't get hit. However, not being in said jump suit means hit detection is still just as sketchy, but you get hit more often and from an advantageous position for the enemy who is jumping.
This is the issue! I can keep him in sight relatively well, but the rounds are wasted due to hit detection. Meanwhile splash dmg has no such hit detection issues. So the jumpy MD fit does really well in CQC making hacking panels nearly impossible.
Also, in all of your suggestions to counter the jumpy MD, or jumpy suit in general, where's your hard counter? Where's even a decent counter that one can run and have a fairly solid chance against jumpy fits? As for me I know to steer clear of combat rifles as my fits are built to survive shield dmg, while delivering superior shield dmg. I.E. I clear equipment, wreck shield based suits leaving them primed for epic armor based dmg from friendlies, and I carry the Duvolle AR for ammo capacity so I can rain on multiple targets repeatedly often scoring more assist than kills. This is just one suit design, but in the many different layouts i've created where is a hard counter to what is issentially flying dropsuits? Leave it to CCp to implement something so devastating without a solid counter, other than "shoot at it"?!
The jumping ability forces all CQC classes, regardless of base, out of CQC due to them jumping clearly over their targets head while repeatedly delivering dmg. This makes the traditional style of heavy and assault CQC gameplay almost useless. Not completely, but at such a high percentage that winning in the point holding competition is exponentially more difficult.
This forces the use of range to try to combat jumpy tactics, and while this scores kills it doesn't gain access to the panel the way that is needed to win battles. So you see more gal assault/rail rifle, heavy/AHMG, min assault/SCR, etc. This gives them range to get kills, and maybe someone can attempt a hack(suicidal), but overall the jump suits have a massive arsenal at their disposal. You know what those tools are, no need for a list.
"Anybody order chaos?"
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Kail Mako
Capital Acquisitions LLC
332
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Posted - 2015.12.23 04:17:00 -
[66] - Quote
A counter to jumpy fits? Shotguns, snipers, laser rifles, rail rifles, gun game, and grenades.
They jump so high anyone with marginally decent gun game can destroy them with snipers, LRs, and RRs at a distance.
In CQC heavies with HMGs can easily destroy them since they are often squishy, and shotguns. If they jump, you just run over to their landing spot, wait for them to land. Grenades absolutely devastate them in CQC. Just cook it, and throw it at them. They can't really change where they are in midair, or jump away from them.
Officially recognized for advancing the science of getting bent.
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